JayBee
Smash Champion
can we get more mario mains in here please?
Lol at Red vs Blue
Lol at Red vs Blue
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Mario is always the "can do a little bit of everything guy."It's weird because Mario has so much going for him- projectile and shieldpressure, reflector, U-tilt juggles, some nice near-lagless aerials/juggle moves and priority with some moves - but like DJ said, he can really get ***** offstage and has some really dangerous matchups.
@__@;
It helps, a lot. It easily puts Mario above Sonic in terms of spacing.I
Spacing ability does not come from air mobility alone.
If you're using the F tilt when you're hugging your opponent, its range doesn't really matter, does it?Up close Sonic's ftilt actually is two hits. If opponent is on the edge this will actually push them out of shield and then hit them.
Well, Sonic can get where he wants to be, ground or air, a lot faster. However, in terms of aerial handling and speed which is more important for spacing, Mario wins.Okay, so basically you are sort of agreeing with Sonic has more mobility (ground?) while Mario is better Aerial (first quote).
Who is attempting to gimp sonic from underneath? ZSS? I've also spiked Sonic out of his up special before, I know of the invincibility frames but I've never actually seen them. There's also the fact that none of Sonic's aerials will gimp you when he's recovering. Sonic has the better recovery, as in he probably has a better success rate and he has more options, but it isn't dangerous at all to go after him.You've completely lost me. I read the first sentence and thought you were saying everyone agrees Sonic is better at recovery. You move on to say there isn't much danger in gimping sonic when Sonic's spring can sometimes hit player attempting to gimp him. Sonic has invincy frames on his up special (mario has them too I know). All of Sonic's specials are viable (yes even HA, very situational but still can add ridiculous clutch recoveries if necessary). He can mix in spin-shotting (the momentum boosted double jump), jump cancel out of both spin specials regularly AND attack after his up special.
lol. I'm speaking from experience.If that's not enough....
The recovery thread (<---) clearly shows Sonic dominating a massive majority of the cast. A mod owns the thread sarcasm: So you know it's the truth /sarcasm
Mario isn't easy to gimp, though, but most MKs are never threatened with a gimp, and Mario changes that, which is a big factor in the matchup. He's also got fireballs, and better spacing which you need against MK. It's probably a **** matchup for both, but as far as matchups go vs high tiers, if Sonic can beat a 55-45 with Snake, and decent matchups vs all of the others I mentioned, then ****. good job. Mario can escape combos as well with his quick aerials.Let me first clarify that anything not quoted I mostly agree with.
So if Mario has the ability to threaten MK with a gimp... Sonic actually has the ability to avoid being gimped by MK and can escape many combos that most characters fall victim to against MK.
Personally, if I had to put money on who would win first against MK with the top marios and top Sonics playing I would not put all my chips on red.
Yes, because you can punish well spaced/long ranged moves better.If you're using the F tilt when you're hugging your opponent, its range doesn't really matter, does it?
Speed? Anyways, could you be more specific?Well, Sonic can get where he wants to be, ground or air, a lot faster. However, in terms of aerial handling and speed which is more important for spacing, Mario wins.
That's more of a player dependent thing. That doesn't happen in high levels.Who is attempting to gimp sonic from underneath? ZSS? I've also spiked Sonic out of his up special before,
Not just his spring. Sonic has the 5th highest areal movement in the game and a good second jump. A lot of the time you can DI to the stage. Also, Sonic has multiple ways of recovering back onto the stage. Spinshot and ASC are the most noticeable ones. Spin shot launches Sonic quickly through the air and ASC held forward makes Sonic move through the air at a 45 degree angle. Homing attack, meh. Also his Dair makes it hard to keep track of him while he's recovering.I know of the invincibility frames but I've never actually seen them. There's also the fact that none of Sonic's aerials will gimp you when he's recovering. Sonic has the better recovery, as in he probably has a better success rate and he has more options, but it isn't dangerous at all to go after him.
Let's see...Tell me, Mario has moreorless the same matchups against the top-tiers with the exception of D3, and yet why do I only see Sonic getting anywhere?
I feel this says it...Mario is always the "can do a little bit of everything guy."
His parents must have been like .... "Mario you have to choose between soccer, baseball, golf, tennis, karate, kart racing, saving princesses, cleaning up islands and building galaxies. If don't pick one thing you'll only be okay at everything and never become truly amazing at one thing."
Mario's response: okee dokee
....and he goes off and still does everything... hence he'll never be amazing at smash bros.
All Sonic cares about is being fast... which may be one dimensional... but it pays off in fighting games usually.
Why?
Untill you answer this question, your posts are moot.
D3 infinite. ggs.Sonic is NOT better than Mario
We are jerks.lol
At first glance, this thread makes you guys seem like jerks.
So are you acknowledging that Mario is not seeing the light of competitive play and will almost not likely see it sometime soon whereas Sonic for his standards are prospering?Let's see...
I feel this says it...
...He just has better acceleration, Sonic is the 6th fastest character in the air... I'll admit Sonic' acceleration makes his aerial game somewhat bleh, but don't get the two confused.Iight, i'll tell you why I think that. Mario is generally faster (in the air), he can combo better and he can kill better. The only things sonic seem too have going for him are ground speed and hard to gimp/good recovery.
Mario<Sonic as a brawl character.
General aerial movement IS a very prime source of spacing and Mario along with easily half the cast kicks Sonic's butt at this. At some point though you do have to land and that's when Sonic's ground speed shows his true spacing ability. Sonic does have an absurd hyphen smash which can become even more absurd if the DAC version of his usmash is used. Picture Sonic covering just ever slightly under half of FD with a sliding usmash that has invincy frames right as it's released. His uber delayed dash attack can make this move even more unpredictable.It helps, a lot. It easily puts Mario above Sonic in terms of spacing.
You missed my point completely. I never boasted about his ftilt range. It's actually not too shabby, but I'm saying it has two hits which executed closer to opponent:If you're using the F tilt when you're hugging your opponent, its range doesn't really matter, does it?
Just remember sonic can cover FD in under 1 second. Especially against human opponents... covering distances shorter than FD forces Sonic's opponent into some sort of reaction. When you know Sonic is coming at you that fast and you're floating in the air you have to commit to either a second jump, aerial or air dodge. If you used your second jump now you have less options and the Sonic has to only guess where you are landing.Well, Sonic can get where he wants to be, ground or air, a lot faster. However, in terms of aerial handling and speed which is more important for spacing, Mario wins.
1)I take you've never found yourself being eating a footstool or spring after attempting to gimp a Sonic? No you don't start under Sonic to gimp him, but when two aerials hit each other both characters tend to be knocked upwards... more than you may think, Sonic finds himself above his opponent in this case and either a footstool or spring is bound to happen. This doesn't mean Sonic's opponent instantly dies. Sometimes all it takes is for Sonic to find himself grabbing the edge just before his opponent.Who is attempting to gimp sonic from underneath? ZSS? I've also spiked Sonic out of his up special before, I know of the invincibility frames but I've never actually seen them. There's also the fact that none of Sonic's aerials will gimp you when he's recovering. Sonic has the better recovery, as in he probably has a better success rate and he has more options, but it isn't dangerous at all to go after him.
lol. I'm speaking from experience.
Also, Mario has an identity now. He robs you of your stock at low percents better than anyone else.
Uh..If you're just gonna use the move when you're hugging your opponent, you might as well be bragging about the spacing aspects of luigi's up B. It's irrelevant. Sonic's spacing is **** to begin with and the only reason he isn't demolished by characters with great range is his speed and mobility. This does not equate to good spacing. Mario's agility in the air does. He is a better spacing character, period.Yes, because you can punish well spaced/long ranged moves better.
Well, I call it agility, but the several factors that make up a character's handling in the air. Mostly acceleration, and Sonic's is ****.Speed? Anyways, could you be more specific?
Sonics still fall prey to the WOP. every one of his many options falls prey to a decent WOP.That's more of a player dependent thing. That doesn't happen in high levels.
A good second jump? How did you come to that conclusion? I'd say it's average at best. DI to the stage? His acceleration is crap. Just to put this into perspective, if Sonic falls into the water on the left platform gap in jungle japes, he cannot make it back to the stage by jumping and using up B. The best he can hope for is a DI to the ledge, and that's if he got out of the water the moment he was able to WITHOUT mashing jump because that would cut his initial jump out of the water short. His dair? No character gets gimped if they are that high to begin with. Unless you mean dair to spring, in which case, have fun getting edgehogged/stage spiked. Now, he may have various options in terms of recovering, but none of them make it dangerous to attempt a gimp. Mario, on the other hand, will screw you over if the tables are turned and he makes it back before you do.Not just his spring. Sonic has the 5th highest areal movement in the game and a good second jump. A lot of the time you can DI to the stage. Also, Sonic has multiple ways of recovering back onto the stage. Spinshot and ASC are the most noticeable ones. Spin shot launches Sonic quickly through the air and ASC held forward makes Sonic move through the air at a 45 degree angle. Homing attack, meh. Also his Dair makes it hard to keep track of him while he's recovering.
Then accept that what Sonic IS good at apparently pays off enough.Uh..If you're just gonna use the move when you're hugging your opponent, you might as well be bragging about the spacing aspects of luigi's up B. It's irrelevant. Sonic's spacing is **** to begin with and the only reason he isn't demolished by characters with great range is his speed and mobility. This does not equate to good spacing. Mario's agility in the air does. He is a better spacing character, period.
He can... it's called using an aerial at the peak of his spring to increase his momentum thus increasing his horizontal recovery.Just to put this into perspective, if Sonic falls into the water on the left platform gap in jungle japes, he cannot make it back to the stage by jumping and using up B.
That doesn't make any sense. You say Sonic's spacing is crap, then you say he has enough speed and mobility to stay out of range?? >_>It's irrelevant. Sonic's spacing is **** to begin with and the only reason he isn't demolished by characters with great range is his speed and mobility. This does not equate to good spacing.
Sonic's ground speed, that is to say the speed of his dash, does not make him a good spacing character. Sure, Mario has to land, but he can immediately jump and throw out another attack the moment he does. Mario can spend 95% of his time spacing bairs vs most chars. His hyphen smash isn't much of a spacing tool. It's a rocket attack. You might as well say his spindash is a good spacing tool because it goes far.General aerial movement IS a very prime source of spacing and Mario along with easily half the cast kicks Sonic's butt at this. At some point though you do have to land and that's when Sonic's ground speed shows his true spacing ability. Sonic does have an absurd hyphen smash which can become even more absurd if the DAC version of his usmash is used. Picture Sonic covering just ever slightly under half of FD with a sliding usmash that has invincy frames right as it's released. His uber delayed dash attack can make this move even more unpredictable.
Again, none of this has anything to do with spacing. There's also the 3rd option, where your opponent shields both hits and grabs you.You missed my point completely. I never boasted about his ftilt range. It's actually not too shabby, but I'm saying it has two hits which executed closer to opponent:
1) Opponent releases shield early and gets hit by second part
2) Opponent is shielding on side of stage and first hit pushes opponent off edge and second hit is a guarantee.
This assumes your opponent has no: Traps, spammable attacks, disjointed attacks, continuous jabs, continuous grabbing attacks, rocketing attacks that beat yours, projectiles or anything that would consistently stop you. Most characters have something to deal with this. My main doesn't, though, and that's the only problem I ever have against Sonic.Just remember sonic can cover FD in under 1 second. Especially against human opponents... covering distances shorter than FD forces Sonic's opponent into some sort of reaction. When you know Sonic is coming at you that fast and you're floating in the air you have to commit to either a second jump, aerial or air dodge. If you used your second jump now you have less options and the Sonic has to only guess where you are landing.
Well, he could toss fireballs along the ground until one hits, forcing Marth to come near him to attack him, then dash+shield into comfort zone. He could also rar a bair which can be spaced just as well as Marth's fair. He could also FLUDD Marth's blade, if I recall correctly FLUDDing the tip of Marth's attack gives him a ton of hitlag. Mario ends his fludd animation before Marth's hitlag ends, allowing him to close the gap. He has several options for this. You could also cape him, cape is a very long range disjointed move that beats everything as long as it hits his opponent's body. Pretty sure it will never clank. The easiest option would be coating the ground with fireballs, limiting his landing options.How easy is it for Mario to approach a marth who spaces fairs effectively?
That's never happened to me because I don't allow it to happen. We are not talking about the Mario vs Sonic matchup, and mainly vs Sonic you want to WOP him to force him into his up B then gimp that. I've also never found any trouble killing Sonic, as far as his weight goes, As DK I kill him at 70 and as Mario, probably 80 with F smash. His weight is no plus.1)I take you've never found yourself being eating a footstool or spring after attempting to gimp a Sonic? No you don't start under Sonic to gimp him, but when two aerials hit each other both characters tend to be knocked upwards... more than you may think, Sonic finds himself above his opponent in this case and either a footstool or spring is bound to happen. This doesn't mean Sonic's opponent instantly dies. Sometimes all it takes is for Sonic to find himself grabbing the edge just before his opponent.
2)It sounds like the Sonic(s) you've faced believe recovering with spin-shot INTO your fair spike is Sonic's best option. This time last year Sonic mains were discovering just how extremely predictable and punishable the spin-shot recovery is.
3)I'm disgusted ANY time my Sonic dies off the bottom of the screen. I still think you don't realize how versatile Sonic's recovery options are. If the Sonic players knows what to expect he honestly can't be gimped. I can say without a doubt that Sonic players that can't recover effectively do not have much success.
One of his strongest points is that he's actually a middle weight: http://www.smashboards.com/showthread.php?t=162374
He shares virtually the same weight as Mario. Something many players underestimate about Sonic.
I welcome any Mario to jump out and try and fair me just as much as I welcome diddy kongs who try to spike and then use their side special to get back.
Oh yes it does make him good at spacing. Just as you said before, Sonic doesn't get rocked by character with long range because of his speed on the ground. Who's to say he can't exit the range, then re-enter when they're in landing lag?Sonic's ground speed, that is to say the speed of his dash, does not make him a good spacing character. Sure, Mario has to land, but he can immediately jump and throw out another attack the moment he does. Mario can spend 95% of his time spacing bairs vs most chars. His hyphen smash isn't much of a spacing tool. It's a rocket attack. You might as well say his spindash is a good spacing tool because it goes far.
Same goes for Mario when he's spacing bairs 95% of the time, I guess. And no, cape isn't the ultimate counter, not saying you said it was, all that stuff you stated above are STILL going to stop a legitimate approach from Mario AND pretty much everyone else on the roster.This assumes your opponent has no: Traps, spammable attacks, disjointed attacks, continuous jabs, continuous grabbing attacks, rocketing attacks that beat yours, projectiles or anything that would consistently stop you. Most characters have something to deal with this. My main doesn't, though, and that's the only problem I ever have against Sonic.
Well, using FLUDD would be pretty useless, since you won't need to close the gap, I'm pretty sure Marth will be in your face spacing fairs, not across the level. So yeah, fireballs...Well, he could toss fireballs along the ground until one hits, forcing Marth to come near him to attack him, then dash+shield into comfort zone. He could also rar a bair which can be spaced just as well as Marth's fair. He could also FLUDD Marth's blade, if I recall correctly FLUDDing the tip of Marth's attack gives him a ton of hitlag. Mario ends his fludd animation before Marth's hitlag ends, allowing him to close the gap. He has several options for this. You could also cape him, cape is a very long range disjointed move that beats everything as long as it hits his opponent's body. Pretty sure it will never clank. The easiest option would be coating the ground with fireballs, limiting his landing options.
LOLwut? Don't you know how high Sonic's Up B goes? Noooooo way are you gimping him after he uses it. D=That's never happened to me because I don't allow it to happen. We are not talking about the Mario vs Sonic matchup, and mainly vs Sonic you want to WOP him to force him into his up B then gimp that. I've also never found any trouble killing Sonic, as far as his weight goes, As DK I kill him at 70 and as Mario, probably 80 with F smash. His weight is no plus.
Isn't that the same thing? Unless Mario has sigifacantly more range or something, that's the same thing but in the air.Uh..If you're just gonna use the move when you're hugging your opponent, you might as well be bragging about the spacing aspects of luigi's up B. It's irrelevant. Sonic's spacing is **** to begin with and the only reason he isn't demolished by characters with great range is his speed and mobility. This does not equate to good spacing. Mario's agility in the air does. He is a better spacing character, period.
At high level?Sonics still fall prey to the WOP. every one of his many options falls prey to a decent WOP.
This is a fact. It's good lolA good second jump? How did you come to that conclusion?
5th best in the game. Another fact. Also spin shot = goes really fast.I'd say it's average at best. DI to the stage? His acceleration is crap.
Sonic has faster and safer ways to getting back to the stage like I just explain.... They're are used in higher levels a lot. Sonic's recover is safer, period.Just to put this into perspective, if Sonic falls into the water on the left platform gap in jungle japes, he cannot make it back to the stage by jumping and using up B. The best he can hope for is a DI to the ledge, and that's if he got out of the water the moment he was able to WITHOUT mashing jump because that would cut his initial jump out of the water short. His dair? No character gets gimped if they are that high to begin with. Unless you mean dair to spring, in which case, have fun getting edgehogged/stage spiked. Now, he may have various options in terms of recovering, but none of them make it dangerous to attempt a gimp. Mario, on the other hand, will screw you over if the tables are turned and he makes it back before you do.
the fac tthat I acn run in between Olimars grabs is very, very good.Uh..If you're just gonna use the move when you're hugging your opponent, you might as well be bragging about the spacing aspects of luigi's up B. It's irrelevant. Sonic's spacing is **** to begin with and the only reason he isn't demolished by characters with great range is his speed and mobility. This does not equate to good spacing. Mario's agility in the air does. He is a better spacing character, period.
you already repeated something we agree with.Well, I call it agility, but the several factors that make up a character's handling in the air. Mostly acceleration, and Sonic's is ****.
Are you joking?Sonics still fall prey to the WOP. every one of his many options falls prey to a decent WOP.
There is a list for second jumps and Sonic is up there.A good second jump? How did you come to that conclusion? I'd say it's average at best.
Side B momentum cancel craps onto you.DI to the stage? His acceleration is crap.
Just to put this into perspective, if Sonic falls into the water on the left platform gap in jungle japes, he cannot make it back to the stage by jumping and using up B. [/quote\
Side B jump he grabs the ledge.
Go do it, your ignorance is terrible.
His dair? No character gets gimped if they are that high to begin with. Unless you mean dair to spring, in which case, have fun getting edgehogged/stage spiked.
Fail.
Dair lets sonic mix up his recovery approached, using it off stage when there is no safe ground beneath you is begging for punishment. Why assume stupid behavior?
Really?Now, he may have various options in terms of recovering, but none of them make it dangerous to attempt a gimp. Mario, on the other hand, will screw you over if the tables are turned and he makes it back before you do.
I want you to take DK and try to spike Sonic without being punished for it. I want you to try it with mario as well.
Seriously dude, you are dealing with a character who can jump cancel his recovery.
You trying to gimp sonic without risk is not gonna happen.
Use a grab with Olimar.Sonic's ground speed, that is to say the speed of his dash, does not make him a good spacing character.
I rush forward.
You try to grab again. I run out of range.
Total time for first grab=14 frames
Total time for second grab=22 frames.
Name someone else who can do the same thing and not get grabbed.
Let alone that spacing is meant to limit options, name a character that can pressure sonic and limit him to where he cannot do anything to you without placing yourself in a positon where you cannot harm him.
So can Sonic.Sure, Mario has to land, but he can immediately jump and throw out another attack the moment he does.
Whats the difference.
yet Sonic, with his superior ground and mobility speed, cannot?Mario can spend 95% of his time spacing bairs vs most chars.
Riht.
Usmash can be used to space because of how far and how fast it travels. It is not easy at all to punish.His hyphen smash isn't much of a spacing tool. It's a rocket attack. You might as well say his spindash is a good spacing tool because it goes far.
Why do you think most characters just stand there when facing sonic?
They cannot force him close, they have to wait for him to decide to come near.
Agreed.Again, none of this has anything to do with spacing. There's also the 3rd option, where your opponent shields both hits and grabs you.
However, tipper Ftilt and tipper Bair are safe on block against most of the cast.
Um actually it does.This assumes your opponent has no: Traps, spammable attacks, disjointed attacks, continuous jabs, continuous grabbing attacks, rocketing attacks that beat yours, projectiles or anything that would consistently stop you. Most characters have something to deal with this. My main doesn't, though, and that's the only problem I ever have against Sonic.
can you name a character who can go into his side B then cancel it when there is trouble?
Sonic keeps his options open, thats why he can do so much when he approaches while remaining safe.
You fire a laser, I shield it then dash towards you and cover much more space than ANYONE in the game.
In fact, you cannot use more than two projectiles without me being in front of you.
You can spam your attacks but again, anything more than 15 frames in length and Sonic has the possibility of getting in. That number becomes even smaller as he is closer.
The threat of punishment for mis-spacing is always there.
You can't merely WOP Sonic. You have to ensure you cannot be punished when try to space Sonic.
Which for most characters, places them outside of range to harm Sonic.
So they wait, while he dashes around controlling the tempo and spacing of the matchup.
now characters with projectiles are more tricky, but this is where powershielding starts to be really helpful
Well, he could toss fireballs along the ground until one hits, forcing Marth to come near him to attack him, [/quote[ Stop playig bad Marths.
I'll jab your fireballs out the air. What are going to do now? Throw more?
jab jab jab.
Get spaced.
How?then dash+shield into comfort zone.
When marth has such good range and Mario doesnt have sonics dash shield grab range.
Disjointed attack vs non disjointed attack.He could also rar a bair which can be spaced just as well as Marth's fair.
Who wins out?
Good luck with that.He could also FLUDD Marth's blade, if I recall correctly FLUDDing the tip of Marth's attack gives him a ton of hitlag. Mario ends his fludd animation before Marth's hitlag ends, allowing him to close the gap.
Do you realize how close you must be?
As well as the circumstances regarding marth being that close.
You are unsafe. You need FLUDD precharged and you would need to have Marth in position where you arent in risk of his sword.
Marths sword has greater range than the cape.He has several options for this. You could also cape him, cape is a very long range disjointed move that beats everything as long as it hits his opponent's body.
Next argument?
Marths agility is comparable to marios and he has higher speed IIRC.Pretty sure it will never clank. The easiest option would be coating the ground with fireballs, limiting his landing options.
Fireballs are also rather slow and have predictable trajectory and Fair covers so much area.
DK IS A FRIGGIN HARD HITTER!That's never happened to me because I don't allow it to happen. We are not talking about the Mario vs Sonic matchup, and mainly vs Sonic you want to WOP him to force him into his up B then gimp that. I've also never found any trouble killing Sonic, as far as his weight goes, As DK I kill him at 70 and as Mario, probably 80 with F smash. His weight is no plus.
HE KILLS HEAVIES EARLY TOO!
*facepalm*
You aren;t gimping ^B Do you not realize how friggin high it goes?
Do you not realize sonic is in full control of his side B?
Do you not realize how insane your argument sounds?
@matador: **** dude is making me want to use Mario now XD.
We would have won the console war but Sega decided not to support 3rd party games as much as they should. =POur games sell more than yours. Pbbthtbhpthbt.
Well, thing about Sonic The Hedgehog as a game is, anything short of running really fast on a set track is done better by Mario platformers. That game would never exist without Mario creating that gameplay. Clearly inferior as a game to anything you see from the Mario series. If my parents bought me a sega system when I was a kid I'd be pretty pissed. This may explain why a lot of sonic mains are ****s.Firstoff, Mario is simply a way better video game character by concept.
Sonic's 2d platformers have WHOAMYGOD CAMERA ISSUES! It's like you start running, WHOA THIS GUY IS FAST! *CRASH* Stupid walls.
Mario's 2d platformers on the other hand are so ****ing good that people make spinoffs of them. Specifically SMW and SMB3 and their related hacks > any of Sonic's platformers.
Mario in general has a more solid grip on the low tier than Sonic does. Come to think of it...I can't really think of any matchups that Sonic clearly does better in than Mario, while Mario on the other hand, I can definitely say that he does better against characters like Wolf, Falco, Bowser, DK, Marth, Luigi, and Kirby.
Firstoff, Mario is simply a way better video game character by concept.
Sonic's 2d platformers have WHOAMYGOD CAMERA ISSUES! It's like you start running, WHOA THIS GUY IS FAST! *CRASH* Stupid walls.
Mario's 2d platformers on the other hand are so ****ing good that people make spinoffs of them. Specifically SMW and SMB3 and their related hacks > any of Sonic's platformers.
Mario in general has a more solid grip on the low tier than Sonic does. Come to think of it...I can't really think of any matchups that Sonic clearly does better in than Mario, while Mario on the other hand, I can definitely say that he does better against characters like Wolf, Falco, Bowser, DK, Marth, Luigi, and Kirby.
Wow, I just wrote a huge summary of why these two in particular interest me... and then somehow I get kicked out, log back in, and then it's all lost... stupid school servers.Well, thing about Sonic The Hedgehog as a game is, anything short of running really fast on a set track is done better by Mario platformers. That game would never exist without Mario creating that gameplay. Clearly inferior as a game to anything you see from the Mario series. If my parents bought me a sega system when I was a kid I'd be pretty pissed. This may explain why a lot of sonic mains are *****.
The only matchup I can think of that Sonic does better than Mario in as far as high tiers go is D3, for obvious reasons. Sonic is a bit of a ***** to grab in the first place and can't be infinite'd. If you take the Snake matchup, which is important..I just don't see how Sonic can do anything in that matchup. Traps everywhere, Snake has a reliable way to intercept spindash/interrupt sonic's dash(as easy as holding A), while Mario's is a 55-45 from what I remember..not bad.
Another thing that hasn't been addressed regarding Mario is his insanely underrated camping game. Who outcamps Mario? Maybe Oli, and who else? Hell, it's possible that Mario outcamps oli anyway. You can't slip a projectile through cape spam, the timing window required would only allow what..3% of projectiles to go through? You definitely wouldn't be hit more than Mario if you spammed lasers/arrows against his cape.
It does seem that way in the newer games lol. In the old games, he moved slower and believe it or not, there was more of a platforming aspect XDFirstoff, Mario is simply a way better video game character by concept.
Sonic's 2d platformers have WHOAMYGOD CAMERA ISSUES! It's like you start running, WHOA THIS GUY IS FAST! *CRASH* Stupid walls.
If you take the Snake matchup, which is important..I just don't see how Sonic can do anything in that matchup. Traps everywhere, Snake has a reliable way to intercept spindash/interrupt sonic's dash(as easy as holding A), while Mario's is a 55-45 from what I remember..not bad.
Yeah, spam and flaming will be reported. Don't do that again.Well, thing about Sonic The Hedgehog as a game is, anything short of running really fast on a set track is done better by Mario platformers. That game would never exist without Mario creating that gameplay. Clearly inferior as a game to anything you see from the Mario series. If my parents bought me a sega system when I was a kid I'd be pretty pissed. This may explain why a lot of sonic mains are *****.
What DJ and Tenki said.The only matchup I can think of that Sonic does better than Mario in as far as high tiers go is D3, for obvious reasons. Sonic is a bit of a ***** to grab in the first place and can't be infinite'd. If you take the Snake matchup, which is important..I just don't see how Sonic can do anything in that matchup. Traps everywhere, Snake has a reliable way to intercept spindash/interrupt sonic's dash(as easy as holding A), while Mario's is a 55-45 from what I remember..not bad.