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Is smash easy???

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Luck-NYC/NJ

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I've been wondering a lotta games have advanced skillz and tier lists but fighting games are usually a lot harder to get good at. compared to real fighting games (like 2d fighters like King of fighters, Street Fighter, ETC) is smash easy to pick up and get good at??
 

Mcscruff

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smash isn't really "easy", its easy to pick up at first...until you get to the advanced techniques. to get good at smash it'll take alot of dedication and practice.
 

golden_leeroy

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Smash would be considered easy by a player if he/she was blessed with fast fingers, fast reaction time, and a mindset to know what your doing

chances are most people don't have all three assets, so it takes does take practice

usually a lot of practice
 

Respawn

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To make this easier, I have labeled the two types of fighting games.
Tekken, Soul Calibur, Street Fighter, etc. = 1st party
SSB and all that implies = 2nd party


One thing about 1st party fighting games:
Button Mashing.
Anybody who has played Maxi in Soul Calibur knows what I'm talking about...

The thing about 1st party games is, the moves always seem to be a lot slower, so reaction times for 1st party games don't need to be as fast. And going back to the button mashing thing, this is a possibility in 1st party games. 1st party games also have complex combos, that take longer to input, but are still relatively easy to pick up, taking into account the amount of time possible to enter each separate controller input.

When it comes to 2nd party games, there is no real possibility for button mashing, because it is always punishable in some way, shape, or form. 2nd party games are quick, meaning that you must react faster to the game or you'll get pwned. And when it comes to more technical procedures, such as SHFFLing (the closest thing to the combos in 1st party games), it is a lot less forgiving on input time. Including many other things that take quick precision, with little room for mistakes.

In conclusion, I would state without a doubt in my mind that 2nd party games are harder at higher levels of gameplay.


Oh, and BTW: Nice Lee vs. Sasuke signature.
 

Red Exodus

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I prefer SSBM over lots of fighting games, half of the time you get out a move in Soul Calibur or something and say " Woah how did I do that?". They you start button smashing just to get that move out again. And normally most fighting games don't encourage you to do more than block, side step and grab so they get really old really fast.
 

FireBomb

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If you're asking if it's easy, it's likely that none of your friends have this game either. And if that's the case, you'll end up being the first, introduce it to the people you know, and play like normal, casual players do. If tht's as far as you'll go, then Smash is an easy game to pick up and have fun with. It's when you want to train and learn all the advanced moves that Smash becomes a challenging, um, challenge to overcome. All the pros have to start somewhere, after all.
 

Stos

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NOOBS says they could do every thing, but they haven't heard or seen any advance moves, but after they see advance moves there silent for an hour, so its easy for noobs but hard for pro, but the noobs will turn pros which will make it hard, so its easy (for noobs) and hard (for pros).
 

Cra$hman

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Technical skill isn't what even the hard part of this game, so you can see how deep it is by all these people who after months or maybe even years still don't even know what being good is about.
 

pdk

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there is an inherent aspect of mindgames, fakeouts, etc. in all fighters (granted i just know someone will point out soul calibur and mortal kombat to me here) that sure as hell won't be an overnight thing to pick up on, but smash has controls that are initially very easy to learn and the game mechanics won't overwhelm you at first (ever seen a street fighter noob panic when he gets caught in a corner?) while getting progressively more complicated and in-depth (another inherent fighter aspect) as you become more skilled and technique becomes a higher-priority focus

and this thread's shown more ignorance about other fighters than i see in the brawl forums, nice job guys
 

pikachun00b7

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smash is to easy for n0obs. but whaen you advanced play it is more like hard **** of a game!

PS: All games with good strategy and advanced play aways get hard for a pro.
 

Brightside6382

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Well this is kind of a dumb place to be asking this question. 3/4 of the Smash community are pretty new to competitive fighting games so of course they think Smash is one of the harder games out there :/. I kind of laughed when I read Respawn's little post about other fighting games, I don't wanna be rude but its completely wrong. The smash community is extremely uneducated in the other fighting games around them so I'm not surprised they make such foolish assumptions.

Just to answer the topic creators question yes I would say smash is an easier game to pick up then the ones you listed. Smash's technical aspects are ridiculously easy to pick up. The only 2 exceptions being Fox and Falco. In all honestly all smash really has is in-depth mindgames, beyond that everything else is easy.
 

Aesir

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Well this is kind of a dumb place to be asking this question. 3/4 of the Smash community are pretty new to competitive fighting games so of course they think Smash is one of the harder games out there :/. I kind of laughed when I read Respawn's little post about other fighting games, I don't wanna be rude but its completely wrong. The smash community is extremely uneducated in the other fighting games around them so I'm not surprised they make such foolish assumptions.
thats wrong. lol

I'm pretty sure most other smashers have played other fighting games. I know I played SC2 the games far from button mashing though. it does require you to think fast and react.

Just to answer the topic creators question yes I would say smash is an easier game to pick up then the ones you listed. Smash's technical aspects are ridiculously easy to pick up. The only 2 exceptions being Fox and Falco. In all honestly all smash really has is in-depth mindgames, beyond that everything else is easy.
I wouldn't really say its easier to pick up, because alot of the characters require you to have experience so in a sense it isn't easy as just picking it up learning adv techs.
 

CWolf20

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I used to play Tekken on a lower tournament level, and I can say without a doubt that it is just as hard as playing Smash. I would rank them approximately equal in terms of how "easy" they were to get good at. Tekken was slower than Smash, but it was still very skillful.

As far as the whole "learning the advanced techniques in 3 weeks", you may have learned how do them in 3 weeks, but I highly doubt you were able to implement and use them effectively for considerably longer. Yeah, I learned to shffl in a few weeks, but it's gonna take me much longer to get good at using it (I started playing smash competitively 2 months ago, I was a Halo player). It's like Marvel vs. Capcom 2 in pace. I learned very early how to do Magneto's juggles, but I wasn't any good at actually doing it in game for many weeks/months.

I think the main point is that the depth in Smash, or any other fighter comes not from being able to master buttons, but from mindgames. Ken isn't any more technically skilled than most high level players, but his mindgames are what sets him apart. It's one of the reasons you argue about which Falco is better between Bombsoldier and PC Chris. (This could be out of date, there may be a consensus now) Technical skill vs. mindgames. Once you acheive a certain level of technical skill, there simply isn't any more you can do that isn't purely mental.
 

pdk

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Well this is kind of a dumb place to be asking this question. 3/4 of the Smash community are pretty new to competitive fighting games so of course they think Smash is one of the harder games out there :/. I kind of laughed when I read Respawn's little post about other fighting games, I don't wanna be rude but its completely wrong. The smash community is extremely uneducated in the other fighting games around them so I'm not surprised they make such foolish assumptions.
exactly, and it's surprising that they have the balls to moan about people on SRK and such doing the same thing with smash
 

Fletch

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Just to throw in my two cents...

I don't necessarily think that Smash is "harder" in a sense than other fighting games. It does require a decent amount of tech skill and speedy fingers (especially for Fox and Falco), but most the characters aren't that to play technically. What sets Smash apart in my mind is the amount of mindgames you need to utilize. Usually Smash isn't about being technically better than your apart, but rather on the ability to outsmart them. Being able to die at any percent in this game really makes a huge difference as well, as mistakes can be more easily punished than in a typical fighter.
 

Gimpyfish62

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it depends on when you decide your good at the game, technically its a fairly easy game... at least it is for me, i dunno... but being good is something different entirely.
 

Angrylobster

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Well this is kind of a dumb place to be asking this question. 3/4 of the Smash community are pretty new to competitive fighting games so of course they think Smash is one of the harder games out there :/. I kind of laughed when I read Respawn's little post about other fighting games, I don't wanna be rude but its completely wrong. The smash community is extremely uneducated in the other fighting games around them so I'm not surprised they make such foolish assumptions.

Just to answer the topic creators question yes I would say smash is an easier game to pick up then the ones you listed. Smash's technical aspects are ridiculously easy to pick up. The only 2 exceptions being Fox and Falco. In all honestly all smash really has is in-depth mindgames, beyond that everything else is easy.
Yeah, its kinda funny. Both communities are almost completely ignorant about each other in many ways. Sad, but true :ohwell:
 

CWolf20

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I guess it kinda comes down to the fact that games like Smash and pretty much any other fighter out there are very distinctly different. Sure, there are similarities, but they are fighting games. There have to be.

EDIT: I feel like the brilliance of games like Smash and Halo are in the simplicity of the controls. They seem so simple at first, as if the game were the easiest thing ever. As you play though, you notice nuances of the game that are more complex than many other games you can play. When you first play this game, combos don't exist. At least, not in the sense like they do in other fighting games. Press a direction and a button, you get an attack. It seems like there's nothing more to it. As you progress, getting better and better, you notice more and more how complex this system actually ends up being.

Somebody else in the thread said it best (as I'm sure many others have said before), "easy to learn, hard to master."
 

Pneuma

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Being good has very little to do with tech skill and 99% to do with spacing and mindgames. I'm sure Ken or Azen could beat everyone here using only fair, ftilt, and fsmash with any character. =/
 

Khanczar

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well, what pisses ME off is when all the M-rated nintendo bashing douches at my school always call smash kiddy, and that it requires no skill at all.

Let me quote one.

"Dude, i just cant understand how mario punching donkey kong requires any skill at all! I mean cmon dude, buy halo 2 and know how to play a REAL game"

That made me so freakin mad. I would say smash takes a rather large amount of skill to get good at. I cant say more than that, seeing as how ive never played any other fighting games (seriously play them)
 

Respawn

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Well this is kind of a dumb place to be asking this question. 3/4 of the Smash community are pretty new to competitive fighting games so of course they think Smash is one of the harder games out there :/. I kind of laughed when I read Respawn's little post about other fighting games, I don't wanna be rude but its completely wrong. The smash community is extremely uneducated in the other fighting games around them so I'm not surprised they make such foolish assumptions.
Well I'm sorry that you disagree so strongly, but I have played many other fighting games, and in my personal opinion, I found them easier than Smash Bros. (at higher levels of gameplay). That's just me though. Don't you go assuming that I know nothing about other fighting games.

You should keep in mind that this is obviously a matter of opinion, since no two people are going to experience any game in the same exact way. It's completely and utterly impossible. For some people, it may be harder. For others, it may be easier. It all depends on how you experienced it. I never said that "this is the way it's going to be, everyone else is automatically wrong.". I merely stated my opinion.

I understand your opinion, but I respectfully disagree with it. Sorry for yelling at you.
 

technomancer

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I've picked up Super Turbo and CvS2 recently, and in addition, I played Guilty Gear #Reload for a long time before picking up Smash seriously. Here's what I have to say:

Technical:
Anyone who says that SSBM is harder to learn than in a technical sense than a 2D fighter has never attempted a multi-hit False Roman Cancel chain in Guilty Gear, or tried to string a 360 grab special off of a blocked aerial or stutter step. Anything you can find in SSBM that has a technical aspect to it has a match in SF games.

Mindgames:
I'm not sure if you're aware, but mindgames is a term borrowed from the street fighter community, generally applying to your mixup game, crossup game, and finding ways to fit in grabs (which are more brutal in SF than they are in Smash). It's pretty much the same thing on both.

Timings:
SSBM has more difficult timing for most of the basic attacks. Not stuff like, push button, recieve forward air, but stuff like intercepting attacks with stronger attacks and fitting in punishment in lag time is generally much more difficult in SSBM than it is in SF.

Spacing:
SSBM is more difficult by a big margin. One; all of our movement techniques generally require multiple button inputs, and are generally imprecise. Also, the open enviroment and the addition of platforms makes it alot harder to predict the opponent's movement patterns. Another thing is that between fastfalling your jump at different times and aerial directional control, you can radically change the spacing on all of your aerials. SSBM also has more precise hitboxes (they take up much less space and are much less safe in general than most 2D fighter moves), and things like clipping around the edges of shields add depth.

Wavedashing, the foxtrot, and dashdancing require specific timings and controls to achieve the desired effect, and this is probably why 90% of the amatuer community has no idea how to camp.

Spacing in 2D fighters comes down to spacing yourself just outside of the area where your most threatening move hits, and using that to your advantage. You can also space for crossups, and punishing wakeups is the name of the game.


Gameplay:
SSBM has most of the things that ST2 has, but not at the speed of faster fighting games like the MvC2 series and the Guilty Gear series. Still, no game is more about fast reaction time than SSBM. I know if I don't dash as soon as I can with my Falcon, I'm gonna get grabbed, and if you don't time your shield-grab or roll off that pillar perfectly, you're going to get combo'd. Also, in traditional 2D fighters up until Guilty Gear threw in semi-invulnerable back dodges and back air dashes, there was pretty much no chance that you can miss with your attack if you place it at the right time. Block, sure, but if you play smart, you almost never have to worry about lag in ST.

2Ds on the other hand has tons more memorizations. You can get through the game knowing how to hadouken and shoryuken at the right times, but this isn't going to cut it for advanced play in CvS2. You need to learn a maybe 8-hit guard break string and be able to manuver in the middle of it to continue it and repeat it four or five times. You need to learn simple things like when to Perfect Guard/Parry/Burst in certian matchups, and basically you need to know what everyone is going to do to you and how to get out of it. SSBM has a lot more leeway on the defensive side because A) Sheildgrabbing cuts off alot of options, and B) Up-B/jumping/upsmash/wavedash out of shield pretty much covers you in every other situation.

Anyway, I think SSBM is the more complicated and difficult game, but only by a little bit, and I have fun playing all these games. SSBM is where my heart is though.
 

_Phloat_

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It is easy and fun to begin, but with all the tactics, and sometimes frame perfect reactions to save you (powershielding, might not be one frame, but pretty **** close) and not to mention mindgames (son)....

It is easy to pickup, impossible to fully master
 

rockman2k1

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The thing is that each fighting game has it's own ways of being played. Each game has it's fair amount of memorization, knowledge, recation speeds, etc. etc. needed.

SSBM is nice in the sense that it is indeed easy to pick up, and if you want to get good, then it takes a lot more time to get better. But it's the same excate way for every other competive fighter out there. It is all based on *HOW* the game is played.

Let's take Tekken for example. It's button masher friendly, so moves are easy to pull off. But, you think a button masher is going to succeed in playing agianst someone who actually takes the game seriously and competes in tournament level? Of course not, the button masher will be doing random moves he does'nt know, and therefore not properly adjusting to the situation, while the actual player will know what to block, how to block it, if he get's a successful launcher, know if he can take them to a wall, or whatever combo.

Not to mention juggles in Tekken are character specfic. Just like in Smash, just like in Marvel vs Capcom, and especially just like Guilty Gear XX.

Other games have some really tough situations where fast reactions are *indefinetly* needed. A good example would be in Marvel vs Capcom 2. Trying to consistanly block Magneto's triangle jumps is an extremely tough feat. If you are on the ground, Magneto has 4 different directions he can hit you, on your upper half, on your lower half, on your upper half on your back side, and on your lower half on your back side. And each of Magneto's attempt takes about 10 frames. 10 frames in a game that runs about 55 frames or so per second equals to about having 1/5th of a second to react to each of his attempt. That's less than a quarter of a second. Now think about blocking correctly for about 3 or so seconds if he is using an assist which can force you to continue blocking. And one simple light attack from him can easily either turn a match around, or get a win in a match.

Another strategy would be called footsies. Footsies play a huge part in say Street Fighter III: 3rd Strike. A footsie game would involve trying to keep an opponent within his/her maximum range that their attack so that if they throw out you can act on that mistake, throw out your attack, and land big damage. Ken vs Chun-li is a footsie oriented match up. Chun-li has superior range, and also can turn a match around if she lands one simple low medium kick. A strategy Ken needs to do is by baiting Chun-li into throwing out that low medium kick so that he can throw out his medium kick and land his super, therefor giving him the edge in the match. The thing however is that Chun-li's low medium kick is about 5-6 frames (not sure the actual data) and the game runs at 60 frames per second. So agian, that's about 1/7 of a second you have to react to that medium kick, and punish it accordingly.

Granted these techniques are'nt the only ones in each game, they play an important part for each said game.

Agian, each game has it's share of what is needed to play each game. Smash I feel is more based on execution and mindgames. When edgeguarding, if you are on the one that's off the platform, you have some options that will allow you to make it back, the more options, the more ways you have to try to trick your opponent so that you can safely make it back. Another thing is exeution, missing one simple L-Cancel can hurt you big time for the simple fact that you can be punished a lot easier. But that does'nt mean these two things are the only skills required to play Smash. But little things like memorization is needed for Smash. Otherwise, you are just a combo dummy since you won't DI correctly.

But agian, each game has it's own ways of being played. Obviously, if you are going to ask SWF if Smash is much harder to play and get good at, you will probably get a lot more people saying that Smash is indeed tougher. But out of all of the Smashers that I personally know, they "play" other games like Tekken and what-not, but their main game is indeed Smash. And while the "play" those other games, they are not good at them, so why should someone asking if Smash is harder to learn take their word for it? They don't know how to play anything else, and don't have any remote knowledge of what competive Tekken/Guilty Gear XX/Street Fighter/etc. etc looks like. But the same thing can be said for someone that plays SF/GGXX/etc. etc. and does'nt know the first thing about Smash other than all you have to do is just push forward B for special moves and call it a noobie game. Even Technomancer's post was leaving out information. He gave a good idea on how the spacing works, but left out footsies, reversals, meaties. If he just recently picked up ST and/or CVS2, he still has things to learn. You don't get at these games over night. Especially since ST requires a vast knowledge of character match-ups. As for CvS2, it all depends on what groove, character, and what your fighting agianst. There are way too many examples to give right now so I'm not, I can though if someone wants one though.

All I can really say is that agian, each game has it's own way of being played. Some games and some games are easier than others. If you want to get good at Tekken 5 (the original version, not the new one Dark Ressurection) you just need to pick Steve, learn what few things are needed, and bam, you will be winning a lot of matches in no time. But not all games are like that, Smash is'nt, Street Fighter is'nt, GGXX is'nt.

Although I will say that Virtua Fighter is the hardest game to learn currently. Nothing else comes close. Every big thing, every little thing, and everything else in between matters to the finest point in that game.
 

mood4food77

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smash compared to other fighting games is hard, normal fighting games are basically block till you can't do it no more and attack, while smash has a lot more involved

let's look at a couple of 2d fighters,
Dead or Alive (DOA) series is all about being patient, waiting for the opportunity, and being able to counter as much as possible, in the case of DOA, it's performing a hold which completely determines the match, if you can't perform holds in DOA you're screwed sicne they do a lot of damage, but it's basically counter and react

Soul Calibur (SC#) series is about counter and attack, that's all it's about, i would play my bro and we would counter each other for like a minute straight and then i would fake him out with a roll or something and attack and then combo, but it's all about counter attacking

Tekken is all about combo's, whoever pulls off larger combo's will win, it's obvious, which is why blocking is so valueable in that game since countering in that game is complicated if i remember correctly or if there's any at all, it's all about combo's which aren't the hardest thing ever to pull off

Mortal Kombat (MK) is about combo's like tekken, but it's so much more stiff, it has set combo's unlike tekken, you can't link together moves, it's more like perform one combo, wait, perform another, and it has to be that one thing also, if that made any sense

Bloody Roar series is about beating the crap outta the opponent faster than he can of you, since blocking isn't great and there are no counters, just beat the crap outta him/her first before he/she gets to you

and finally Marvel vs. Capcom (MVC) series is all about infinites, whoever gets teh first hit wins since it leads into an instant death combo

now for the other side, 3d fighters

super smash bros (SSB) series is about faking out, making your own combo's (juggles in our case), and keeping your opponent off the stage, no other fighting series implies stage bounderies as a killing option, it has so much too it, just talking about it to a noob will make their head burn

Dragon Ball Z: Tenkaichi (if i spelt that right, DBZT) is about faking out also, and luring your opponent into doing what you want him/her to do, basically falling into your trap, that's the main part of it


while yes, all of these factors are in the otehr games but it's the main focuses of each that make them differ, teh hardest out of all of them is probably MK because the combos are ******** but that's me, but really, smash is harder to play, it takes so much time but it's basically if you want to be good at it or not determines your specialty
 

pdk

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this topic just gets better and better...

and practicaly every 3d fighter except tekken (it might, i wouldn't know though) has ring-outs, nice job living under a rock since 1993
 

rockman2k1

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smash compared to other fighting games is hard, normal fighting games are basically block till you can't do it no more and attack, while smash has a lot more involved

let's look at a couple of 2d fighters,
Dead or Alive (DOA) series is all about being patient, waiting for the opportunity, and being able to counter as much as possible, in the case of DOA, it's performing a hold which completely determines the match, if you can't perform holds in DOA you're screwed sicne they do a lot of damage, but it's basically counter and react
Well, not sure about this one, but I remember watching some finals in this game, it although it still looked like counters play way too much part of the game. But this game is generally one dimensional so who cares.......har har har

Soul Calibur (SC#) series is about counter and attack, that's all it's about, i would play my bro and we would counter each other for like a minute straight and then i would fake him out with a roll or something and attack and then combo, but it's all about counter attacking
Actually, it depends on what Soul Calibur you are playing. 2 is incredibly turtle friendly, and it's usually a bunch of side stepping until someone throws out an attack, then they lose. Unless they are fighting agianst someone like Taki or Yoshi that rush down, it's pretty much a turtle fest. SC3 though is hugely based on what version is being played. Not as turtle friendly, but a lot more broken.

Tekken is all about combo's, whoever pulls off larger combo's will win, it's obvious, which is why blocking is so valueable in that game since countering in that game is complicated if i remember correctly or if there's any at all, it's all about combo's which aren't the hardest thing ever to pull off
A pretty common misconception, yeah, a big part of Tekken is combo's. But what good are they if you cannot land the launcher? Tekken is a lot more technical then the general population thinks. It's not only about juggles, but punishing, spacing, knowledge of moves and their frame data, etc. etc.

Mortal Kombat (MK) is about combo's like tekken, but it's so much more stiff, it has set combo's unlike tekken, you can't link together moves, it's more like perform one combo, wait, perform another, and it has to be that one thing also, if that made any sense
Mortal Kombat as a series is just a joke on a competive level. It's nowhere near any of the above mentioned games, and even further away from being similar to Tekken. Just exploit the random brokeness all day and that's it.

Bloody Roar series is about beating the crap outta the opponent faster than he can of you, since blocking isn't great and there are no counters, just beat the crap outta him/her first before he/she gets to you
Never played this series much so I can't comment...

and finally Marvel vs. Capcom (MVC) series is all about infinites, whoever gets teh first hit wins since it leads into an instant death combo
Like Tekken a pretty big misconception. Infinites are what people think when they hear the vs. series. X-Men vs Street Fighter may be all about infinites. But in MvC2, landing a single hit *DOES NOT GUARANTEE* a victory as dizzies in MvC2 get you out of the infinites, therefore you are forced to mix up the combo and that allows the opponent the chance to block your reset combo. Also, the only character with a practical infinite is Magneto, and that's it. Storm, Psylocke, and Striders only work on a standing Sentinal, and while they have other infinites, you virtually never see them in an actual match cause they just are not practical. Another thing is that Magneto is not the best character in MvC2. So he can also have trouble getting in on certain characters and their assists.

The three main things needed for MvC2 are reactions, knowledge, and excution. And with how broken MvC2 is, it tends to turn off a lot of potential compition because of it's steep learning curve.

super smash bros (SSB) series is about faking out, making your own combo's (juggles in our case), and keeping your opponent off the stage, no other fighting series implies stage bounderies as a killing option, it has so much too it, just talking about it to a noob will make their head burn
Sure you can make your own combo's in Smash, but you can make your own combo's in any game. And there are plenty of games that you need to pay attention to where you are in the stage. The only thing that seperates Smash is that there is no corner, just a pit, but in other games a corner or a wall is equally dangerous, but possible to get out of. Trying to get away from a wall in Tekken 5 is no different as trying to get back onto a stage in Smash. Plus, some characters in Smash have no chance of getting back on if they are knocked past a certain part in the game, like Falco.

Dragon Ball Z: Tenkaichi (if i spelt that right, DBZT) is about faking out also, and luring your opponent into doing what you want him/her to do, basically falling into your trap, that's the main part of it
Agian, never played this so I can't comment.

while yes, all of these factors are in the otehr games but it's the main focuses of each that make them differ, teh hardest out of all of them is probably MK because the combos are ******** but that's me, but really, smash is harder to play, it takes so much time but it's basically if you want to be good at it or not determines your specialty
MK being the hardest? Are you serious? It's like the easiest! It takes all of 3 minutes literally to become a force in the MK titles.
 

Brightside6382

Smash Lord
Joined
Apr 27, 2006
Messages
1,538
Location
Skokie, IL
thats wrong. lol

I'm pretty sure most other smashers have played other fighting games. I know I played SC2 the games far from button mashing though. it does require you to think fast and react.


I wouldn't really say its easier to pick up, because alot of the characters require you to have experience so in a sense it isn't easy as just picking it up learning adv techs.
Well, like I said 3/4 haven't played many other competitive fighting games and you may be the small minority. If you need further proof of how ignorant some of the smash community is just read some of the posts already posted. The one that really made me laugh is mood4foods post because it was completely wrong about everything and he brought up MK and Bloody Roar o.O???

Also, all fighting require you to have massive amounts of experience before you can hit the competitive scene at a competent level. This is not only in smash but belongs to all fighting games but to a much higher degree.
 

TheGeneral

Smash Journeyman
Joined
Nov 3, 2006
Messages
347
It would actually be interesting if we could hear professionals (or veterans) from different fighting games sound off on their own game because they would know the quirks and inner workings of the games they play better than any (well most) of us.

Much better however, would be to see the best from each game crossover and play the best from another game. That would be fun(ny) to watch.

Diago vs. Ken in Melee
Justin Wong vs. Mewtwo King in MvC 2
(Whoever's the best SSF2: Turbo player) vs. Combo fiend in Tekken 5
 
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