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Is smash easy???

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Luigi Ka-master

Smash Lord
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Since as long as I can remember? its always been about camping atleast thats what I say. Dash dance camping. laser camping. projectile camping.
Ehh, I dunno about that. Camping tactics are pretty over-used, but that doesn't mean that's what the game is all about. Like take a Falcon ditto for example, there's going to be a lot of DDing, of course, but if that's all the two players do the entire match, then obviously there will be no progression of the match at all.

The dash dance camping is only used as simple baiting, in an attempt to get the upper hand when the two Falcon's actually start fighting. And that's IMO where the main gameplay lies. Which in Falcon's case, would be spacing, control and grabs + techchasing. Mmm tech chase.
 

pikachun00b7

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thats wrong. lol

I'm pretty sure most other smashers have played other fighting games.
teh.. I play smash because i am bad at fighting games in general so i thought If i concentrate on smash I won't suck much(so i guess that is where my smash talent comes from)
 

rockman2k1

Smash Journeyman
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Mar 22, 2005
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Texas and New Mexico
teh.. I play smash because i am bad at fighting games in general so i thought If i concentrate on smash I won't suck much(so i guess that is where my smash talent comes from)
If you are good at Smash, then you know what is needed to be good at the game. You know what you need to in certain aspects and what-not so you would already have a good grasp of the basics in other games if you wanted to play them.
 

Aesir

Smash Master
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Cts inconsistant antagonist
Ehh, I dunno about that. Camping tactics are pretty over-used, but that doesn't mean that's what the game is all about. Like take a Falcon ditto for example, there's going to be a lot of DDing, of course, but if that's all the two players do the entire match, then obviously there will be no progression of the match at all.
pretty sure it is what the games mostly about. If you can Camp chances are you'll be pretty successful in smash
Theres other factors too just like in SC theres more to the game then turtling. Like say you're a very good camper but thats all you're good at, you might win a few matches but if someone can out camp you and you have nothing else to fall back on its kinda like having All tech skill and no mind to back it up..

The dash dance camping is only used as simple baiting, in an attempt to get the upper hand when the two Falcon's actually start fighting. And that's IMO where the main gameplay lies. Which in Falcon's case, would be spacing, control and grabs + techchasing. Mmm tech chase.[/QUOTE]
Its camping though, Falcon would have a much harder time getting the upper hand without camping.
 

rockman2k1

Smash Journeyman
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The only thing Falcon can do if he turtles is if he wants to shield grab an opponents SHFFL. But better players will just bait the throw animation and score a free smash hit. Falcon's too fast of a character to truly benefit if he were to turtle, not to mention that he's a fast faller so being stationary is just more of a risk for Falcon.
 

mood4food77

Smash Hero
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Oct 6, 2005
Messages
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ok, my info may have been off, and for MK, i find it hard, i like making up combo's, it's probably my worst fighter and compared to my friends, i'm the best at almost all of them

SC series a lot about blocking and waiting, it can be compared to smash in a way that it takes a lot more technical skill than most fighters do, but it does require blocking and then waiting for the right moment to counter (i don't remember what it's called, the impact thing) or to attack, and yes the 8-directional run does help as an evasive but it's not like smash

DOA is a lot about countering, why i don't do so well online, i can't counter the kicks or pretty much anything but a middle punch, since the counters (known as holds) do really determine a match

now, yes, you can make up your very own combo's in almost every fighter (MK is an exception...sadly) but it's still not as free as smash, also, in smash, you're allowed to spam a move and get away with it, like ness for example, with the help of DJC (double jump cancelling) he is able to spam his uair on a fox for a while and fox can't do crap to get out of it (you have to be really fast, but it is possible) while in fighters like DOA or SC, you'll get your @$$ countered and completely owned for trying the same move for a second time

i still don't know if i made correct statements but i'm trying the best i can
 

XsolidXsnakeX

Smash Apprentice
Joined
Dec 7, 2006
Messages
91
all smah games are easy to pick up and play but you play some one who has played the game for about a month then if its your first time your not gona know what items do what yol throw down a mine then step on it boom your dead you walk past a hamme ryour buddy grabs it boom your dead so yah this game takes a while to get used to
 

Brightside6382

Smash Lord
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now, yes, you can make up your very own combo's in almost every fighter (MK is an exception...sadly) but it's still not as free as smash, also, in smash, you're allowed to spam a move and get away with it, like ness for example, with the help of DJC (double jump cancelling) he is able to spam his uair on a fox for a while and fox can't do crap to get out of it (you have to be really fast, but it is possible) while in fighters like DOA or SC, you'll get your @$$ countered and completely owned for trying the same move for a second time
Spamming is pretty much in every fighting game. You make it sound like smash was the first game ever created with the ability to spam a move without punishment o.O.
 

rockman2k1

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First of all, Soul Calibur is not all too technical. Sure there is some frame data and what-not that can help you out in your overall gameplay, but that usually get's thrown out the door since a majority of moves don't get used in high Soul Calibur play. And furthermore, there are plenty of spammable moves in Soul Calibur, but agian, you are probably (and most likely) not playing it correctly if you want to compare it to some kind of tournament level.

Second of all, Smash is'nt the deepest when it comes to the most combo's in a fighting game. If you seen combovideo's for Smash, you can imagine what kind of craziness you would have never thought of, but it is indeed in the game. Now picture that for just about any other fighter that is still being played competively today. Marvel 2, Tekken 5/DR, Street Fighter III: 3rd Strike, Super Street Fighter II Turbo, Capcom vs SNK 2, Guilty Gear XX/Reload/Slash, etc. etc. etc. You get my point hopefully. Not to mention all of the other countless fighting games that are out also but are rather old (like Mortal Kombat 2, Killer Instinct) and there are just as crazy and original combos as compared to newer fighters.
 

BigRick

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Standard 2d fighters usually have much more combo possibilities than smash, but in the end you'll mostly use your BnBs, along with a handful of others depending on the situation

In smash, you can see more variety in combos during matches simply because of factors like DI or the stage layout

But, I agree that standard fighters usually require much more techskill than smash
 

mood4food77

Smash Hero
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smash is not the first game to allow spamming, but in smash over the other fighters, you can get away with spamming a move on an experienced player while if you were to spam a move on an experienced player on another fighter (mainly the SC and DOA series), you will pay for it
 

JFox

Smash Hero
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Oct 25, 2005
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I've never had a game challenge both my hands and my mind in the way smash has. For almost 6 years I've been playing, and never has a game been so new and exciting for so long.
 

metroid1117

Smash Master
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Sep 1, 2005
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Easy to learn, hard to master. That's what I'd say.
Exactly my opinion.

I've never played a game with so many hidden techniques and varying levels of play; Smash is my all-time favorite game. No question about that.

My answer: Smash is easy if you play for fun, but if you want to become a master, it's a rough road.
 

plasmawisp6633

Smash Journeyman
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Mar 28, 2006
Messages
398
O yeah smash is hard to master. I feel the biggest differences are the different factors that come with the characters that set them apart (such as weight, jumping height, spikes, meteor smashes, etc.). Also, the combos are not set in stone like they are in most fighting games, smash leaves the combos up to you to create, and they can vary as to how much DI the opponent has, or damage, or weight, etc. Smash is much harder then the conventional fighting game, and therefore, it is better.
 

Rickety

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Smash may not be the deepest or hardest fighter out there, but it seems most people think that if the game is not as deep or hard to master, it's inferior or less fun. This is simply not true.

Everybody seems to forget the Tekken VS Virtua Fighter debate. Tekken is much shallower than VF, but you'll have a much (I can't stress it enough) easier time rounding up a good amount of people to play in a Tekken tournament than you will with ANY Virtua Fighter game. Virtua Fighter is just too deep for most people to commit to. Most people don't have years to spend learning ONE character in Virtua Fighter and only then still have way more to learn. Most tournament-hopefuls here in America don't find that particularly attractive, and so you see most 3D fighter enthusiasts playing Tekken or DOA. Similarly, Smash is easy to pick up and have fun with from the start, and is more inviting to players new to the competitive gaming scene.

I can't ever begin to express my entire sadness when I go to Smashboards.com and see many people bash traditional fighting games as "shallow, button-mashy, and devoid of skill", then head over Shoryuken.com and see people there bash Smash as the exact same thing! Both sides seem to suffer from a lack of understanding of one another. Most smashers don't know any of the mechanics from traditional fighters, while most traditionalists often cry, "Smash only has 2 or 3 buttons or whatever. Our games take 6." Do they not remember that the deepest fighter of all, Virtua Fighter, only has 3 buttons, Punch, Kick, and Guard?

For many people on smashboards, SSBM is their first competitive game, a game that has only been out since 2001, whereas the traditional fighting community has been pumping quarters in arcades since 1991. The traditional scene is, as a community, at a higher level as a whole because they have been playing longer. Think of it this way: Does anyone remember the smash metagme two years ago when, if you could SHFFL, wavedash, and *gasp!* Short Hop laser, you'd be seen by your peers as one of the best players around, period? Flash forward to today: If you can do that today, it's not special at all. Since everybody who spends a couple days practicing can do all that stuff, the real skill comes in application and mindgames. Similarly, the traditionalists would never think about setting foot at a tournament without first being able do all the technical stuff their game requires. Our community has evolved so much in five years, imagine the smash communty's skill level as a whole if it came out in 1991 and we'd been playing it ever since.

I guess my final verdict would be that smash is not as deep or technical as most other tournament-worthy fighters (ST, 3S, GGXX, VF5, KofXI, MVC2. Games like MK and Bloody Roar are definitely not in the same league.), but that doesn't stop smash from rocking so hard. Don't get me wrong and think that I'm saying smash isn't deep or technical, smash is very involved, deep, and an absolute joy to play. And since when does Deepness breed Fun? If that were the case, we'd all be playing Virtua Fighter. :]

I know the size of this post means many people will skip over it, but if I can just reach one person and make them take a little info home with them, that makes it all worthwhile. :]
 

Citrussed

Smash Journeyman
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Smash may not be the deepest or hardest fighter out there, but it seems most people think that if the game is not as deep or hard to master, it's inferior or less fun. This is simply not true.

Everybody seems to forget the Tekken VS Virtua Fighter debate. Tekken is much shallower than VF, but you'll have a much (I can't stress it enough) easier time rounding up a good amount of people to play in a Tekken tournament than you will with ANY Virtua Fighter game. Virtua Fighter is just too deep for most people to commit to. Most people don't have years to spend learning ONE character in Virtua Fighter and only then still have way more to learn. Most tournament-hopefuls here in America don't find that particularly attractive, and so you see most 3D fighter enthusiasts playing Tekken or DOA. Similarly, Smash is easy to pick up and have fun with from the start, and is more inviting to players new to the competitive gaming scene.

I can't ever begin to express my entire sadness when I go to Smashboards.com and see many people bash traditional fighting games as "shallow, button-mashy, and devoid of skill", then head over Shoryuken.com and see people there bash Smash as the exact same thing! Both sides seem to suffer from a lack of understanding of one another. Most smashers don't know any of the mechanics from traditional fighters, while most traditionalists often cry, "Smash only has 2 or 3 buttons or whatever. Our games take 6." Do they not remember that the deepest fighter of all, Virtua Fighter, only has 3 buttons, Punch, Kick, and Guard?

For many people on smashboards, SSBM is their first competitive game, a game that has only been out since 2001, whereas the traditional fighting community has been pumping quarters in arcades since 1991. The traditional scene is, as a community, at a higher level as a whole because they have been playing longer. Think of it this way: Does anyone remember the smash metagme two years ago when, if you could SHFFL, wavedash, and *gasp!* Short Hop laser, you'd be seen by your peers as one of the best players around, period? Flash forward to today: If you can do that today, it's not special at all. Since everybody who spends a couple days practicing can do all that stuff, the real skill comes in application and mindgames. Similarly, the traditionalists would never think about setting foot at a tournament without first being able do all the technical stuff their game requires. Our community has evolved so much in five years, imagine the smash communty's skill level as a whole if it came out in 1991 and we'd been playing it ever since.

I guess my final verdict would be that smash is not as deep or technical as most other tournament-worthy fighters (ST, 3S, GGXX, VF5, KofXI, MVC2. Games like MK and Bloody Roar are definitely not in the same league.), but that doesn't stop smash from rocking so hard. Don't get me wrong and think that I'm saying smash isn't deep or technical, smash is very involved, deep, and an absolute joy to play. And since when does Deepness breed Fun? If that were the case, we'd all be playing Virtua Fighter. :]

I know the size of this post means many people will skip over it, but if I can just reach one person and make them take a little info home with them, that makes it all worthwhile. :]
Wow. I mean Wow. I dont bash games like that but this has just changed my perspective of other fighting games. You hold great points. I think you just reached a person. :)
 

Rickety

Peace and Love
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Thank you very much!
I feel so happy that it was not all in vain :]

You're in Melbourne? Say Hi to Dave/Caotic for me, I miss him too much! <333
 

Fumble

Smash Cadet
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SoCal.
Smash is anything BUT easy, not only is it a fun and intuitive fighting game, but it has nintendo characters. Now, being a nintendo fanboy Iam of course attracted to smash more than others, but that is not the topic at hand, and ill try not to let myself be biased in anyway. Alot of people (That dont actually play smash) say it is a "party" game and shouldnt be taken seriously. This statement makes me Lawl, smash is way more in depth than any Tekken or streetfighter game, which is a complete button masher. Even at the highest levels of play, those games are nothing more than basic combos. Smash is more than just combos, it requires the player to be spontaneous and creative. Doing the same combos over and over again, leads into the player being punished for it. And the game at its highest level of competitive play, is quite a show. Smash isnt just a fighting game, it is a... Virtual Art if you will..... ok maybe thats a little extreme; but the game does take alot of practice, time, and willpower.
 

Citrussed

Smash Journeyman
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303
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Melbourne!
Smash is anything BUT easy, not only is it a fun and intuitive fighting game, but it has nintendo characters. Now, being a nintendo fanboy Iam of course attracted to smash more than others, but that is not the topic at hand, and ill try not to let myself be biased in anyway. Alot of people (That dont actually play smash) say it is a "party" game and shouldnt be taken seriously. This statement makes me Lawl, smash is way more in depth than any Tekken or streetfighter game, which is a complete button masher. Even at the highest levels of play, those games are nothing more than basic combos. Smash is more than just combos, it requires the player to be spontaneous and creative. Doing the same combos over and over again, leads into the player being punished for it. And the game at its highest level of competitive play, is quite a show. Smash isnt just a fighting game, it is a... Virtual Art if you will..... ok maybe thats a little extreme; but the game does take alot of practice, time, and willpower.

Dont forgot creativity. I mean without that you would be to predictable.
 

Pikaville

Pikaville returns 10 years later.
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To make this easier, I have labeled the two types of fighting games.
Tekken, Soul Calibur, Street Fighter, etc. = 1st party
SSB and all that implies = 2nd party


One thing about 1st party fighting games:
Button Mashing.
Anybody who has played Maxi in Soul Calibur knows what I'm talking about...

The thing about 1st party games is, the moves always seem to be a lot slower, so reaction times for 1st party games don't need to be as fast. And going back to the button mashing thing, this is a possibility in 1st party games. 1st party games also have complex combos, that take longer to input, but are still relatively easy to pick up, taking into account the amount of time possible to enter each separate controller input.

When it comes to 2nd party games, there is no real possibility for button mashing, because it is always punishable in some way, shape, or form. 2nd party games are quick, meaning that you must react faster to the game or you'll get pwned. And when it comes to more technical procedures, such as SHFFLing (the closest thing to the combos in 1st party games), it is a lot less forgiving on input time. Including many other things that take quick precision, with little room for mistakes.

In conclusion, I would state without a doubt in my mind that 2nd party games are harder at higher levels of gameplay.
Hit the nail on the head!Someone give this guy a medal.(well most of it was right but)

Rickety......How can you say all those games are more in depth than smash?Ive played 3 of them and smash is alot less straightfoward than those.Unless im mistaken and you said they are not as in depth.The way you worded it is confusing.The amount of stuff you can do in smash is astonishing.Way more than you can do in any other fighting game.Plus the fact that moves in smash are FAR more situational than in standard fighting games.There is a reason smash is played for so much money across the world.Because it takes a ton of skill to be the best of the best at the game.Most fighting games will have matches that all look the same(as in you'll find yourself in similar situations game after game)In smash almost every match has something different(using well know and seen techs)but in new and intricate ways.The boundaries on the depth of smash (as far as I can see) have been streched far beyond what anyone thought the game would come to be,and the level of creativity is close to endless in smash.No one player is the exact same as the other.(from what ive seen and experienced)Yet other games will have players will almost the exact same style.I just think smash is the most creative and in depth fighter of all time.
 

BrTarolg

Smash Ace
Joined
Apr 12, 2006
Messages
975
ok firstly - yes, there IS more to do in smash.

no, smash ISNT as hard as SF3.


in smash, you have quite alot more freedom to do what you want, and theres an incredibly number of things you can do.

SF3 is quite alot more limited in that, theres no such thing as DI - there are no "stages". all jumps are the same, all walks are the same.

but SF3 is a MUCH harsher game than smash. if you play even a slightly decent player, you just get *****, again and again. the reactions required for it are immaculate, and a single mistake results in your death more often or not. in SF, it is literally 1 grab = one of your stock. <you get 2 stock in SF>.

personally, i just think in general the button combos and learning to play the basics is much, much harder in SF3. i would say that mindgames probably play an equal part in both games.

in smash, you can get away with just being good at the basics. in SF, if you get hit, even once, then youre screwed.
and if you manage to land a hit on them,. and dont capitalise it with some mega combo, then youre screwed again.

i mean, im sure alot of you have seen that video of the "evo moment 2004" with "the beast is unleashed"

to put that video into perspective <and bear in mind, players are ALOT better than that now> - where ken does a full parry vs chun li and manages to finish off with an air parry into a super art combo-

thats the equivelant of like.. if i were marth i powershielded falco's attacks 12 times a row, and then proceeded to fair to uair to utilt to bair to fair to fair to spike, and killed him.

THATS how good SF3 players are. that game has been out ALOT longer than smash, and players are MUCH better.

edit:

http://www.youtube.com/watch?v=YnEWSO6NrQo&mode=related&search=

heres the full two matches.

you see that bit where ken "powershields" the attack 15 times? yeah. now imagine someone powershielding a pillar attack from falco 15 times in a row.

ok sorry - its a 17 hit combo.
 

Angrylobster

Smash Lord
Joined
Apr 24, 2005
Messages
1,161
O yeah smash is hard to master. I feel the biggest differences are the different factors that come with the characters that set them apart (such as weight, jumping height, spikes, meteor smashes, etc.). Also, the combos are not set in stone like they are in most fighting games, smash leaves the combos up to you to create, and they can vary as to how much DI the opponent has, or damage, or weight, etc. Smash is much harder then the conventional fighting game, and therefore, it is better.
While i'm mainly a smash player, its obvious that you have little or no knowledge about the more conventional fighters, please read up about them on SRK before you bash them.
 

saberhof

Smash Master
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Jun 6, 2006
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Mexico-Tijuana
I've been wondering a lotta games have advanced skillz and tier lists but fighting games are usually a lot harder to get good at. compared to real fighting games (like 2d fighters like King of fighters, Street Fighter, ETC) is smash easy to pick up and get good at??
it is easy to play, but its not easy to get good at. thats what i think
 

browser41

Smash Rookie
Joined
Sep 25, 2005
Messages
5
Location
Philadelphia, PA
Longtime lurker here coming out of the darkness to talk on this issue.

While deviating slightly from the OP question, I just want to congratulate posters such as Rickety, because they highlight a problem in this community and at SRK. Despite both communities being full of some very intelligent people, SRK as a whole doesn't see Smash as a 'real' fighting game, and (from the posts in this thread) many here see Smash as something different and better than other 2d fighters. I really don't see why there is such a rift between these two communities, when even a cursory knowledge of each tournament scene shows how similar they are. I mean, I haven't been to many tournaments in either scene, but I've read thousands and thousands of threads in both communities, and it seems whenever the other community is mentioned, it brings a lot of misunderstanding with it, which only fuels the stereotype that each community gives each other.
In regards to the OP, I think that Smash requires fundamentally the same amount of dedication as any other fighter. Yes, Smash might not require the same technical aptitude that something like GG, but the mindgames that go into top-level play I feel are just as complex as any other fighter.

To summarize for those who don't like to read, making a princess throw a turnip at a large monky with a tie standing on a smiling cloud can be pretty hard.

~Hyrrn
 

swordgard

Smash Hero
Joined
Jul 27, 2005
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ok firstly - yes, there IS more to do in smash.

no, smash ISNT as hard as SF3.


in smash, you have quite alot more freedom to do what you want, and theres an incredibly number of things you can do.

SF3 is quite alot more limited in that, theres no such thing as DI - there are no "stages". all jumps are the same, all walks are the same.

but SF3 is a MUCH harsher game than smash. if you play even a slightly decent player, you just get *****, again and again. the reactions required for it are immaculate, and a single mistake results in your death more often or not. in SF, it is literally 1 grab = one of your stock. <you get 2 stock in SF>.

personally, i just think in general the button combos and learning to play the basics is much, much harder in SF3. i would say that mindgames probably play an equal part in both games.

in smash, you can get away with just being good at the basics. in SF, if you get hit, even once, then youre screwed.
and if you manage to land a hit on them,. and dont capitalise it with some mega combo, then youre screwed again.

i mean, im sure alot of you have seen that video of the "evo moment 2004" with "the beast is unleashed"

to put that video into perspective <and bear in mind, players are ALOT better than that now> - where ken does a full parry vs chun li and manages to finish off with an air parry into a super art combo-

thats the equivelant of like.. if i were marth i powershielded falco's attacks 12 times a row, and then proceeded to fair to uair to utilt to bair to fair to fair to spike, and killed him.

THATS how good SF3 players are. that game has been out ALOT longer than smash, and players are MUCH better.

edit:

http://www.youtube.com/watch?v=YnEWSO6NrQo&mode=related&search=

heres the full two matches.

you see that bit where ken "powershields" the attack 15 times? yeah. now imagine someone powershielding a pillar attack from falco 15 times in a row.

ok sorry - its a 17 hit combo.
Sorry but he doesnt exactly powershields it like in smash it happens
You see the attacks he uses is a special with a DEFENITE pattern which means once you learn the timing u can do it easely as long as u block de firts one. Obviously in smash there are no combos which can be powershielded like that. You obviously overestimate these guys technical ability. They are great , but what makes em good are there mindgames, see how they try to fake each other out.
 

ToP CaT

Smash Lord
Joined
Oct 2, 2006
Messages
1,025
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Whitehall, Oh
ok firstly - yes, there IS more to do in smash.

no, smash ISNT as hard as SF3.


in smash, you have quite alot more freedom to do what you want, and theres an incredibly number of things you can do.

SF3 is quite alot more limited in that, theres no such thing as DI - there are no "stages". all jumps are the same, all walks are the same.

but SF3 is a MUCH harsher game than smash. if you play even a slightly decent player, you just get *****, again and again. the reactions required for it are immaculate, and a single mistake results in your death more often or not. in SF, it is literally 1 grab = one of your stock. <you get 2 stock in SF>.

personally, i just think in general the button combos and learning to play the basics is much, much harder in SF3. i would say that mindgames probably play an equal part in both games.

in smash, you can get away with just being good at the basics. in SF, if you get hit, even once, then youre screwed.
and if you manage to land a hit on them,. and dont capitalise it with some mega combo, then youre screwed again.

i mean, im sure alot of you have seen that video of the "evo moment 2004" with "the beast is unleashed"

to put that video into perspective <and bear in mind, players are ALOT better than that now> - where ken does a full parry vs chun li and manages to finish off with an air parry into a super art combo-

thats the equivelant of like.. if i were marth i powershielded falco's attacks 12 times a row, and then proceeded to fair to uair to utilt to bair to fair to fair to spike, and killed him.

THATS how good SF3 players are. that game has been out ALOT longer than smash, and players are MUCH better.

edit:

http://www.youtube.com/watch?v=YnEWSO6NrQo&mode=related&search=

heres the full two matches.

you see that bit where ken "powershields" the attack 15 times? yeah. now imagine someone powershielding a pillar attack from falco 15 times in a row.

ok sorry - its a 17 hit combo.

Dude dont ever say that take that **** to the sf3 forums
 

Peaches

Smash Lord
Joined
Mar 22, 2004
Messages
1,269
This thread makes me cry. Are you people even reading what you're putting down in these posts?

It really doesn't matter if Smash is easier, or if comboes are "guaranteed" in 2D games, or that you think it's easier because you've supposedly played it. The depth of the gameplay doesn't come from being technically easy, Marvel and Virtua Fighter are ridiculously hard to play, but that really doesn't make them that much better than SF2 or Tekken. . . but it does make them better than DOA, Bloody Roar, and Mortal Kombat.

I don't know where this ridiculous gap between the 2 communities started, but this thread really shows why.

My take on it? Well, I'd honestly say that Smash really isn't as deep as Third Strike, Marvel, or Virtua Fighter. But it's a solid tournament game and it's extremely fun to play (and easier to get into the scene, it's bloody hard to try and go play Third Strike with people because they all play Smash)
 

rockman2k1

Smash Journeyman
Joined
Mar 22, 2005
Messages
262
Location
Texas and New Mexico
Smash is anything BUT easy, not only is it a fun and intuitive fighting game, but it has nintendo characters. Now, being a nintendo fanboy Iam of course attracted to smash more than others, but that is not the topic at hand, and ill try not to let myself be biased in anyway. Alot of people (That dont actually play smash) say it is a "party" game and shouldnt be taken seriously. This statement makes me Lawl, smash is way more in depth than any Tekken or streetfighter game, which is a complete button masher. Even at the highest levels of play, those games are nothing more than basic combos. Smash is more than just combos, it requires the player to be spontaneous and creative. Doing the same combos over and over again, leads into the player being punished for it. And the game at its highest level of competitive play, is quite a show. Smash isnt just a fighting game, it is a... Virtual Art if you will..... ok maybe thats a little extreme; but the game does take alot of practice, time, and willpower.
Do you even know anything about other fighers in the first place? Yeah, I did'nt think so.

BTW, is'nt high level Smash all about either Fox or Falco and nothing but Pillaring or Shine infintes? Or how about Shiek with nothing but forward tilt, forward tilt, forward tilt, ariel forward smash. How long does that really take to learn? Like 4 minutes? 5 minutes?

Rickety......How can you say all those games are more in depth than smash?Ive played 3 of them and smash is alot less straightfoward than those.Unless im mistaken and you said they are not as in depth.The way you worded it is confusing.The amount of stuff you can do in smash is astonishing.Way more than you can do in any other fighting game.Plus the fact that moves in smash are FAR more situational than in standard fighting games.There is a reason smash is played for so much money across the world.Because it takes a ton of skill to be the best of the best at the game.Most fighting games will have matches that all look the same(as in you'll find yourself in similar situations game after game)In smash almost every match has something different(using well know and seen techs)but in new and intricate ways.The boundaries on the depth of smash (as far as I can see) have been streched far beyond what anyone thought the game would come to be,and the level of creativity is close to endless in smash.No one player is the exact same as the other.(from what ive seen and experienced)Yet other games will have players will almost the exact same style.I just think smash is the most creative and in depth fighter of all time.
See above!
 

MaskedMarth

Smash Ace
Joined
Jul 16, 2003
Messages
554
Location
Chicago area
I don't have first-hand experience with other fighting games, but I've read a lot of threads like this one. Generally, the consensus among the people that know what they're talking about is: Smash has about average depth - deeper than Mortal Kombat and its ilk, less deep than Virtua Fighter, and about even with standard Street Fighter and Tekken games. Now where StilettoTrap when you need him......?
 
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