Fletch
Smash Master
Since when is Smash all about camping?I actually find smash to be harder then sc2 for instance.
I don't know why either, but meh.
smash is all about camping though so bleh lol.
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Since when is Smash all about camping?I actually find smash to be harder then sc2 for instance.
I don't know why either, but meh.
smash is all about camping though so bleh lol.
Since as long as I can remember? its always been about camping atleast thats what I say. Dash dance camping. laser camping. projectile camping.Since when is Smash all about camping?
Ehh, I dunno about that. Camping tactics are pretty over-used, but that doesn't mean that's what the game is all about. Like take a Falcon ditto for example, there's going to be a lot of DDing, of course, but if that's all the two players do the entire match, then obviously there will be no progression of the match at all.Since as long as I can remember? its always been about camping atleast thats what I say. Dash dance camping. laser camping. projectile camping.
teh.. I play smash because i am bad at fighting games in general so i thought If i concentrate on smash I won't suck much(so i guess that is where my smash talent comes from)thats wrong. lol
I'm pretty sure most other smashers have played other fighting games.
If you are good at Smash, then you know what is needed to be good at the game. You know what you need to in certain aspects and what-not so you would already have a good grasp of the basics in other games if you wanted to play them.teh.. I play smash because i am bad at fighting games in general so i thought If i concentrate on smash I won't suck much(so i guess that is where my smash talent comes from)
pretty sure it is what the games mostly about. If you can Camp chances are you'll be pretty successful in smashEhh, I dunno about that. Camping tactics are pretty over-used, but that doesn't mean that's what the game is all about. Like take a Falcon ditto for example, there's going to be a lot of DDing, of course, but if that's all the two players do the entire match, then obviously there will be no progression of the match at all.
Spamming is pretty much in every fighting game. You make it sound like smash was the first game ever created with the ability to spam a move without punishment o.O.now, yes, you can make up your very own combo's in almost every fighter (MK is an exception...sadly) but it's still not as free as smash, also, in smash, you're allowed to spam a move and get away with it, like ness for example, with the help of DJC (double jump cancelling) he is able to spam his uair on a fox for a while and fox can't do crap to get out of it (you have to be really fast, but it is possible) while in fighters like DOA or SC, you'll get your @$$ countered and completely owned for trying the same move for a second time
Then the move is'nt spammable in the first place. You should really learn what spaming means cause you have the wrong idea about it.if you were to spam a move on an experienced player on another fighter (mainly the SC and DOA series), you will pay for it
Exactly my opinion.Easy to learn, hard to master. That's what I'd say.
congrats as rep does not exist anymore. Whos the noob now.hey i created this amazing thread can i get a little more rep for it. for u smashboard noobs its the little scale on the bottom left side of my profile.
Wow. I mean Wow. I dont bash games like that but this has just changed my perspective of other fighting games. You hold great points. I think you just reached a person.Smash may not be the deepest or hardest fighter out there, but it seems most people think that if the game is not as deep or hard to master, it's inferior or less fun. This is simply not true.
Everybody seems to forget the Tekken VS Virtua Fighter debate. Tekken is much shallower than VF, but you'll have a much (I can't stress it enough) easier time rounding up a good amount of people to play in a Tekken tournament than you will with ANY Virtua Fighter game. Virtua Fighter is just too deep for most people to commit to. Most people don't have years to spend learning ONE character in Virtua Fighter and only then still have way more to learn. Most tournament-hopefuls here in America don't find that particularly attractive, and so you see most 3D fighter enthusiasts playing Tekken or DOA. Similarly, Smash is easy to pick up and have fun with from the start, and is more inviting to players new to the competitive gaming scene.
I can't ever begin to express my entire sadness when I go to Smashboards.com and see many people bash traditional fighting games as "shallow, button-mashy, and devoid of skill", then head over Shoryuken.com and see people there bash Smash as the exact same thing! Both sides seem to suffer from a lack of understanding of one another. Most smashers don't know any of the mechanics from traditional fighters, while most traditionalists often cry, "Smash only has 2 or 3 buttons or whatever. Our games take 6." Do they not remember that the deepest fighter of all, Virtua Fighter, only has 3 buttons, Punch, Kick, and Guard?
For many people on smashboards, SSBM is their first competitive game, a game that has only been out since 2001, whereas the traditional fighting community has been pumping quarters in arcades since 1991. The traditional scene is, as a community, at a higher level as a whole because they have been playing longer. Think of it this way: Does anyone remember the smash metagme two years ago when, if you could SHFFL, wavedash, and *gasp!* Short Hop laser, you'd be seen by your peers as one of the best players around, period? Flash forward to today: If you can do that today, it's not special at all. Since everybody who spends a couple days practicing can do all that stuff, the real skill comes in application and mindgames. Similarly, the traditionalists would never think about setting foot at a tournament without first being able do all the technical stuff their game requires. Our community has evolved so much in five years, imagine the smash communty's skill level as a whole if it came out in 1991 and we'd been playing it ever since.
I guess my final verdict would be that smash is not as deep or technical as most other tournament-worthy fighters (ST, 3S, GGXX, VF5, KofXI, MVC2. Games like MK and Bloody Roar are definitely not in the same league.), but that doesn't stop smash from rocking so hard. Don't get me wrong and think that I'm saying smash isn't deep or technical, smash is very involved, deep, and an absolute joy to play. And since when does Deepness breed Fun? If that were the case, we'd all be playing Virtua Fighter. :]
I know the size of this post means many people will skip over it, but if I can just reach one person and make them take a little info home with them, that makes it all worthwhile. :]
Smash is anything BUT easy, not only is it a fun and intuitive fighting game, but it has nintendo characters. Now, being a nintendo fanboy Iam of course attracted to smash more than others, but that is not the topic at hand, and ill try not to let myself be biased in anyway. Alot of people (That dont actually play smash) say it is a "party" game and shouldnt be taken seriously. This statement makes me Lawl, smash is way more in depth than any Tekken or streetfighter game, which is a complete button masher. Even at the highest levels of play, those games are nothing more than basic combos. Smash is more than just combos, it requires the player to be spontaneous and creative. Doing the same combos over and over again, leads into the player being punished for it. And the game at its highest level of competitive play, is quite a show. Smash isnt just a fighting game, it is a... Virtual Art if you will..... ok maybe thats a little extreme; but the game does take alot of practice, time, and willpower.
hahha, its in there dude; "Spontaneous and creative".Dont forgot creativity. I mean without that you would be to predictable.
Hit the nail on the head!Someone give this guy a medal.(well most of it was right but)To make this easier, I have labeled the two types of fighting games.
Tekken, Soul Calibur, Street Fighter, etc. = 1st party
SSB and all that implies = 2nd party
One thing about 1st party fighting games:
Button Mashing.
Anybody who has played Maxi in Soul Calibur knows what I'm talking about...
The thing about 1st party games is, the moves always seem to be a lot slower, so reaction times for 1st party games don't need to be as fast. And going back to the button mashing thing, this is a possibility in 1st party games. 1st party games also have complex combos, that take longer to input, but are still relatively easy to pick up, taking into account the amount of time possible to enter each separate controller input.
When it comes to 2nd party games, there is no real possibility for button mashing, because it is always punishable in some way, shape, or form. 2nd party games are quick, meaning that you must react faster to the game or you'll get pwned. And when it comes to more technical procedures, such as SHFFLing (the closest thing to the combos in 1st party games), it is a lot less forgiving on input time. Including many other things that take quick precision, with little room for mistakes.
In conclusion, I would state without a doubt in my mind that 2nd party games are harder at higher levels of gameplay.
While i'm mainly a smash player, its obvious that you have little or no knowledge about the more conventional fighters, please read up about them on SRK before you bash them.O yeah smash is hard to master. I feel the biggest differences are the different factors that come with the characters that set them apart (such as weight, jumping height, spikes, meteor smashes, etc.). Also, the combos are not set in stone like they are in most fighting games, smash leaves the combos up to you to create, and they can vary as to how much DI the opponent has, or damage, or weight, etc. Smash is much harder then the conventional fighting game, and therefore, it is better.
it is easy to play, but its not easy to get good at. thats what i thinkI've been wondering a lotta games have advanced skillz and tier lists but fighting games are usually a lot harder to get good at. compared to real fighting games (like 2d fighters like King of fighters, Street Fighter, ETC) is smash easy to pick up and get good at??
Sorry but he doesnt exactly powershields it like in smash it happensok firstly - yes, there IS more to do in smash.
no, smash ISNT as hard as SF3.
in smash, you have quite alot more freedom to do what you want, and theres an incredibly number of things you can do.
SF3 is quite alot more limited in that, theres no such thing as DI - there are no "stages". all jumps are the same, all walks are the same.
but SF3 is a MUCH harsher game than smash. if you play even a slightly decent player, you just get *****, again and again. the reactions required for it are immaculate, and a single mistake results in your death more often or not. in SF, it is literally 1 grab = one of your stock. <you get 2 stock in SF>.
personally, i just think in general the button combos and learning to play the basics is much, much harder in SF3. i would say that mindgames probably play an equal part in both games.
in smash, you can get away with just being good at the basics. in SF, if you get hit, even once, then youre screwed.
and if you manage to land a hit on them,. and dont capitalise it with some mega combo, then youre screwed again.
i mean, im sure alot of you have seen that video of the "evo moment 2004" with "the beast is unleashed"
to put that video into perspective <and bear in mind, players are ALOT better than that now> - where ken does a full parry vs chun li and manages to finish off with an air parry into a super art combo-
thats the equivelant of like.. if i were marth i powershielded falco's attacks 12 times a row, and then proceeded to fair to uair to utilt to bair to fair to fair to spike, and killed him.
THATS how good SF3 players are. that game has been out ALOT longer than smash, and players are MUCH better.
edit:
http://www.youtube.com/watch?v=YnEWSO6NrQo&mode=related&search=
heres the full two matches.
you see that bit where ken "powershields" the attack 15 times? yeah. now imagine someone powershielding a pillar attack from falco 15 times in a row.
ok sorry - its a 17 hit combo.
ok firstly - yes, there IS more to do in smash.
no, smash ISNT as hard as SF3.
in smash, you have quite alot more freedom to do what you want, and theres an incredibly number of things you can do.
SF3 is quite alot more limited in that, theres no such thing as DI - there are no "stages". all jumps are the same, all walks are the same.
but SF3 is a MUCH harsher game than smash. if you play even a slightly decent player, you just get *****, again and again. the reactions required for it are immaculate, and a single mistake results in your death more often or not. in SF, it is literally 1 grab = one of your stock. <you get 2 stock in SF>.
personally, i just think in general the button combos and learning to play the basics is much, much harder in SF3. i would say that mindgames probably play an equal part in both games.
in smash, you can get away with just being good at the basics. in SF, if you get hit, even once, then youre screwed.
and if you manage to land a hit on them,. and dont capitalise it with some mega combo, then youre screwed again.
i mean, im sure alot of you have seen that video of the "evo moment 2004" with "the beast is unleashed"
to put that video into perspective <and bear in mind, players are ALOT better than that now> - where ken does a full parry vs chun li and manages to finish off with an air parry into a super art combo-
thats the equivelant of like.. if i were marth i powershielded falco's attacks 12 times a row, and then proceeded to fair to uair to utilt to bair to fair to fair to spike, and killed him.
THATS how good SF3 players are. that game has been out ALOT longer than smash, and players are MUCH better.
edit:
http://www.youtube.com/watch?v=YnEWSO6NrQo&mode=related&search=
heres the full two matches.
you see that bit where ken "powershields" the attack 15 times? yeah. now imagine someone powershielding a pillar attack from falco 15 times in a row.
ok sorry - its a 17 hit combo.
Do you even know anything about other fighers in the first place? Yeah, I did'nt think so.Smash is anything BUT easy, not only is it a fun and intuitive fighting game, but it has nintendo characters. Now, being a nintendo fanboy Iam of course attracted to smash more than others, but that is not the topic at hand, and ill try not to let myself be biased in anyway. Alot of people (That dont actually play smash) say it is a "party" game and shouldnt be taken seriously. This statement makes me Lawl, smash is way more in depth than any Tekken or streetfighter game, which is a complete button masher. Even at the highest levels of play, those games are nothing more than basic combos. Smash is more than just combos, it requires the player to be spontaneous and creative. Doing the same combos over and over again, leads into the player being punished for it. And the game at its highest level of competitive play, is quite a show. Smash isnt just a fighting game, it is a... Virtual Art if you will..... ok maybe thats a little extreme; but the game does take alot of practice, time, and willpower.
See above!Rickety......How can you say all those games are more in depth than smash?Ive played 3 of them and smash is alot less straightfoward than those.Unless im mistaken and you said they are not as in depth.The way you worded it is confusing.The amount of stuff you can do in smash is astonishing.Way more than you can do in any other fighting game.Plus the fact that moves in smash are FAR more situational than in standard fighting games.There is a reason smash is played for so much money across the world.Because it takes a ton of skill to be the best of the best at the game.Most fighting games will have matches that all look the same(as in you'll find yourself in similar situations game after game)In smash almost every match has something different(using well know and seen techs)but in new and intricate ways.The boundaries on the depth of smash (as far as I can see) have been streched far beyond what anyone thought the game would come to be,and the level of creativity is close to endless in smash.No one player is the exact same as the other.(from what ive seen and experienced)Yet other games will have players will almost the exact same style.I just think smash is the most creative and in depth fighter of all time.