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Is Side-B good to use?

Shade_666

Smash Apprentice
Joined
Oct 24, 2005
Messages
93
Location
Walker, MI
I've been playing for awhile but I just recently picked up Marth and I was messing around and I started using the Side-B move and liked it. At low % you can of course get all 4 hits ( I usually used > > > V) but I saw that at mid %s especially against fast fallers I used > > V to set up for a grab or even a fsmash at 120+ on fast fallers you can > > ^ to grab or utilt or whatever...(but > > > can kill at that % so that would just be to ball on them)

but I never see anyone use it, is it bad or people would rather just do other stuff? I don't know its late and I'm just ****ing around. Thought I would post my thoughts
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Uhhh... who are you using them on? Setting up for an fsmash seems unlikely, especially at 120%.

I use the Dancing Blade for recovery... and at low percentages for fastfallers occasionally and even lower for middle...fallers...

I almost never use all four though... unless I'm messing around. I generally stop at three.

But it's a very seldom-seen move. Kinda like the usmash.
 

Shade_666

Smash Apprentice
Joined
Oct 24, 2005
Messages
93
Location
Walker, MI
I was using it on fox, at low %s I would SHDF to wavedash to side-b but really only works if they tech in place but i don't know maybe I just use it try and be different.
 

Vodage

Smash Journeyman
Joined
May 9, 2008
Messages
245
Location
San Francisco
SephirothKen has been known to use 3 or sometimes all 4 sword-dance strikes on Captain Falcon

Captain Falcon seems to be the easiest character to sworddance. I wouldn't bother too much against others, unless you're just feeling uber leet with the timing, or if your opponent doesn't know how to hit you inbetween sworddance strikes.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
it's good for linking to u-tilt against airborne puff, peach, etc. if it links to u-tilt it tends to be good as a whole. if puff dis away you can probably just tip fair so whatever.

beyond that if they're not ccing then sure why not.
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
It's a great move if you can throw someone off with it, or if they don't have the range to fight back against it. You can leave yourself wide open though.
 

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
1,698
Location
Seattle, WA
But it's a very seldom-seen move. Kinda like the usmash.
The upsmash is used much less with Marth. If anyone uses it most people assume it's a mistake. Dancing Blade however, does have its uses from time to time. I still have trouble finding good uses for it, though.
 

kupo15

Smash Hero
Joined
Mar 14, 2008
Messages
7,002
Location
Playing Melee
Does the Down slash of the 3rd part of the move set up for anything like a Fsmash or grab? I was playing around with it against the computer and of course it worked. I havent tried it on my friend yet but I will soon. Just throwing that out there
 

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
1,698
Location
Seattle, WA
Don't really think so. Not to my knowledge anyway. Even if it did work it would have to be at low percents and landing that will be tough and unnecessary at low percents when there are more reliable and better combos to pull off. You can use it as a spike though--well, I think it's a meteor smash so it's a little useless.

Anyway, I think the answer to your question is no.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
It doesn't really set up for anything because they can DI away from you and you won't get the rest of the combo off. They do have two hits to figure out what you're doing, after all.
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
I find it pretty universal. not just fast fallers. Spam just the first slash to make an annoying combo against jigglypuff, kirby, maybe samus. use all 3 or 4 slashes straight against fast fallers. or against middle or even fast fallers at high percents, you can use side b, then either forward or up, then the 3rd is always up, use the 4th as an up if you want. basically racks a nice amount of damage and sets 'em up for juggling.

I don't use it for killing unless it's using the 3rd slash forward.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
dancing blade is good for random setups at low % and higher %

like, at high % doing forward-forward can link to random u-tilt or f-tilt when you need to kill a space animal or something (~120+)

it's good off stage when fox firefoxes really close to the ledge and will tech a fair or up+b (usually at higher %; basically if he can tech the drop-off fair from ledge or the weak up+b the sideB is good you could counter at edge i guess but squeezing > counter and teching > counter so yeah it's not best plan always)

the first hit is good to link **** on jigglypuff as a general rule cuz she can't do much about it if you space and it'll link to tipped fair or u-tilt or whatever depending on how she di it's escapable but at like 100+ she'll probably di into you to try and survive so w/e

it's okay against the ics, they can't shield grab any of it if you space or cc grab it so it's pretty good in that regard. their low traction doesn't help them. forward-forward-forward-down is really good for randomly ****** their shield on a small stage like yoshi's or fod because there's not much space to roll away from it and nana can get caught in it/*****

a bunch of random uses it's just not spammable or anything because it's easy to cc and you can get ***** for it
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
Forward ->Forward->Grab on FFallers at high-ish percents.

I also like dthrow to turn-around forward+b. Its like a ghetto thunders. ;)
I never knew that, side side to grab. and ghetto thunders, that fox combo of jab after shine? hehe
 

Cactuar

El Fuego
BRoomer
Joined
Mar 10, 2006
Messages
4,820
Location
Philadephia, PA
Wtf. I use upsmash all the time.

Also, it's better to just turn around and jab. Forward b doesn't reset because it counts as an aerial move even while done on the ground. It has weird properties. Jab will actually reset the person off the ground, fb just pops them off the ground and lets them do an aerial to you or escape if they know what they are doing.
 

MikeHaggarTHAKJB

Smash Master
Joined
Apr 12, 2008
Messages
3,186
Location
Göteborg, Sweden
I like it alot cuz you can easily do it out of a DD (or even a run, just dash cancel and do it in the opposite direction) and it stops all momentum so it's like an auto-pivot.
The problem with it is that it is easily CC'd....
 

slartibartfast42

Smash Lord
Joined
Dec 29, 2006
Messages
1,490
Location
Canton, Ohio
I've used it as an edgeguard against my sucky friends who can't sweetspot... or meteor cancel... The 3rd hit is a meteor smash straight down.

Also, against one of my friends, I hit his marth with >B, ^B, ^B, utilt then comboed from there...

but my friends suck :(
 

crispyone

Smash Journeyman
Joined
Mar 25, 2005
Messages
474
Location
954 and 352 (Plantation and Gainesville)
I like to use it in Marth dittoes when you and your opponent are trying to grab each other. Usually I dash through my opponent and pivot grab but instead of grabbing I go into sword dance when I expect a dodge.

Also, I go into the fourth part of the sword dance when my opponent is dashdancing towards me. It surprises them haha.
 
Joined
Sep 6, 2005
Messages
1,715
Location
Rexburg, Idaho
Umm, what? Side-B is the shiz. Ken uses it all the time. I use it all the time. It is the bane of crouch-cancelling. Just pull it off fast enough and space well enough. It kills people very effectively. At higher percents it will pop them up, so the up combo is best then, or better yet don't do it unless you know that they won't get popped up. It's incredibly effective if you know how to handle it, which is why most people avoid it: they don't know how to use it. Just like the up-b. Go experiment. HAVE FUN!!
 

Shai Hulud

Smash Lord
Joined
Dec 21, 2006
Messages
1,495
Location
Oregon
It can be good, mostly when used out of dash dance. If your opponent doesn't CC you can sometimes set up for grabs or other things with one side B but it doesn't truly combo. If you're doing multiple side Bs and they CC do the third one down. There are a lot of other minor things like that to consider when using it. Here's a post Ken made about it in this thread http://www.smashboards.com/showthread.php?t=95318

let me give all the marth players or anyone who wants to use marth some special and important advice on marths Foward B since im such a nice guy.

1st of all you can use it against your Foe at any %, it works as a stun only of they do not crouch cancel.

However, 2ndly if they do crouch cancel you have to work on your timing with it's speed, once you get the 3rd slash out, it's as strong as a foward tilt but does not have to hit your opponent at the tip to be strong.

3rdly, on the 2nd foward tilt always do a nuetral B, never do or hold up, because if you do then you cannot link it into the 3rd hit

4th, for the 3rd hit, if you want to combo hold up and up again or, just up then pause and air jump F-air

furthermore, if you want to send them flying if they are at high percents use the foward or nuetral B,

use down if you notice the person is crouch canceling or if they are sheilding, because this is a very powerful move which gives knock back therefore if you are at the right space you can avoid their sheild grab

now for the 4th hit, it's very simple....

if they are above, use Up B/A

if they are where you cannot reach then use foward or nuetral B/A

and if they are sheilding or on the ground/crouch canceling ur best bet is down since it is numerous attacks but you can still get sheild grabbed, however sometimes they don't notice how many attacks marth does for the final down so it throws them off...

sword dancing on air-

ehhhh? another discussion :)
 
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