Zeyeth
Smash Cadet
To say something that the majority either haven't recognized or haven't voiced: Brawl is a new game.
Before you say "Well, duh?" Let me explain myself. Brawl being a new game, implies that there are possible new discoveries to be made. Many of the techs that we held dear in Melee weren't learned till much much MUCH later. You see, we've had access to the game for hardly a month now and we're surprised that many of our favored techs are out. Yeah, this bothers me as much as the next competitive player, but the fact remains, we haven't all combed through this as thoroughly as we'd like to you know?
It is IMPOSSIBLE to presume that we'll reach the level of mastery that took years to achieve in Melee in such a short period of time with Brawl. The reason the people who are even remotely disappointed with Brawl is because you're looking through the eyes of a Melee player. Stop that. =P Brawl is indeed a sequel to Melee, but we shouldn't expect everything to remain the same.
I say give Brawl a year, and we'll have more techs coming out of this game than the Embrio can troll.
All in all, I KNOW this game will be equally as competitive (if not more so) than Melee. One of the things that I've noticed that makes me giddy (as many of you have said) Brawl is about mind games. The pure strategy of how a character is played is beyond that of Melee. Melee did have its mind games. Quite a few I might add, but let us view a character like Snake.
Looking at his move set, the possibility of messing with your opponent's head is endless! Set a bomb here, pressure'em to come to ya with grendades. Jump back and NIkita bomb'em..
Now, on topic, Embrio, your complaint of "Yeah, characters may seem different but at the core they're a clone" is pure codswallop. At the core, EVERY character is the same because they're on the same game title and have to follow a certain flow. You're completely ignoring any physics of the characters or what it takes to make them good. Just the fact that an animation looks similar, that they're a clone. I'd personally like to see you make a game following your own BS philosophy and see how far you get.
Before you say "Well, duh?" Let me explain myself. Brawl being a new game, implies that there are possible new discoveries to be made. Many of the techs that we held dear in Melee weren't learned till much much MUCH later. You see, we've had access to the game for hardly a month now and we're surprised that many of our favored techs are out. Yeah, this bothers me as much as the next competitive player, but the fact remains, we haven't all combed through this as thoroughly as we'd like to you know?
It is IMPOSSIBLE to presume that we'll reach the level of mastery that took years to achieve in Melee in such a short period of time with Brawl. The reason the people who are even remotely disappointed with Brawl is because you're looking through the eyes of a Melee player. Stop that. =P Brawl is indeed a sequel to Melee, but we shouldn't expect everything to remain the same.
I say give Brawl a year, and we'll have more techs coming out of this game than the Embrio can troll.
All in all, I KNOW this game will be equally as competitive (if not more so) than Melee. One of the things that I've noticed that makes me giddy (as many of you have said) Brawl is about mind games. The pure strategy of how a character is played is beyond that of Melee. Melee did have its mind games. Quite a few I might add, but let us view a character like Snake.
Looking at his move set, the possibility of messing with your opponent's head is endless! Set a bomb here, pressure'em to come to ya with grendades. Jump back and NIkita bomb'em..
Now, on topic, Embrio, your complaint of "Yeah, characters may seem different but at the core they're a clone" is pure codswallop. At the core, EVERY character is the same because they're on the same game title and have to follow a certain flow. You're completely ignoring any physics of the characters or what it takes to make them good. Just the fact that an animation looks similar, that they're a clone. I'd personally like to see you make a game following your own BS philosophy and see how far you get.