Darkenedsoul
Smash Cadet
- Joined
- Nov 8, 2007
- Messages
- 58
i still think Ike looks aswome ^^
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Uh... what?they won't be changing much at all. I don't know where these ideas are coming from that they can alter the **** out of the entire roster and will do it over a couple peoples thoughts on a 4 day craze. By the looks of it, if they did litsen, they wouldn't change a thing because they'd realize even "pros" as you call them (from a different game all together) thought a character they saw and moved for the first time was slow. They wouldn't make Ike any better anyway cause they obviously want n00bs to have some balance, and Ike owned among most of that event cause they were all n00bs...
Anywho, he may suck in current perception, but that's just it, a perception is just a thought.
I'm sick of this argument cause none of it means a thing.
Nobody knows one from the other in phase one.
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That makes much more sense, thank you for clarifyingk
let's straighten this
I would rather have 40 + characters but have general balance among the entire roster. Certain stats give them weaknesses (Ikes attack wind-up speed, Sonics grounded attack diversity) and some strengths (Ikes attack covering range, Sonics ground movement speed)
Also, the people who were at the event, who played more characters than just Ike and can compare how well he played to how well the other characters played, don't main Ike, didn't know what to expect, had minimal time with each character, tested moves as single attacks and basic set ups along with experimenting with variations of tactics and stratagies that can be used, in general to the game and ocasionally character specifics.
That's a bit much, but yeah, they have an idea and they are sharing it with those who want to know. "applauds"
But it only counts for so much.
At least it's something to follow.
None of the other characters suck? Then you're happy right? Balance? Good, and I'm sure with a little more understanding, Ike will be in that group too...but not Peach...she will suck![]()
Yeah Ike sucks in the minds of those who think he does...makes sense...
We've only seen the surface, he very well could be absolutely pathetic. Maybe because of his speed or maybe something else entirely. We've only seen the surface and I hope the core has something more to offer, and something to argue![]()
From the looks of it Ike's grabs do have some super armor. And from the sounds of it, will not make a character broken because of when it comes into play. It seems like Ike has it when he is not holding his sword, as well as other times, it seems.lol lordike I seriously have no idea what you just said. you say super armor like it's an auto win thing. and grabs having SA would be horribly broken.
Why are you people in such denial?You see... everyone is saying Ike sucks out of what they SAW... 90% of us havent played the demo or him. All we can really do is listen to what everyone who DID play it and him say, And thats just their impressions. They didnt play on it long enough to find out everything about everyone. There are plenty of missing things we dont know about Ike. And things we dont know that we dont know. In conclusion, Ike could pwn everyone, we just dont know it yet.
He isn't.I think Ike is generally a good character
Aether is a very slow on the ground. The move has a lot of pre and post lag when grounded, not very much when airborne though.. You can't combo it at all. Even if you were able to hit someone with Ike's attacks, you couldn't do another one after it because of the pre and post lag. The super armor frames are completely over rated as they only provide you security for some attacks. You can still just as easilty be grabbed out of the attacks.I am still thinking on one great combo of Ike, maybe using Aether. Those SUPER ARMOR FRAMES will be very useful to kill fragile characters thta can be blown with a great smash attack.
His Up Smash is the slowest of all of his smash attacks. Jump Canceling it wouldn't do anything.Hey guys, what do you think of Jump Cancelling Ike's amazing UpSmash, I've heard his range is amazing, like if Ike was using a cutting sheld or something.
Ike's grabs aren't that great, and even those have lag.Maybe you know, Ike's grabs may make Ike a really great character, yes, only the grabs.
You can just easily JUMP considering that the throw doesn't have a low enough trajectory to attack with. And as laggy as his Up smash I would be suprised if you can hit the opponent without him noticing the attack coming.On one of the updates on the site, ike is seen throwing Link to the air with his UpGrab and slashing him with his UpSmash
No, he cannot. That's only one of his throw animations.Ike leaves the sword stucked in the sword while grabbing. Could Ike take away his sword?
That would be intersting
Also his grabs, if the grabs haved a SUPER ARMOR EffectThey don't....
That doesn't work, and won't work as long as your opponent has 1/4th of a brain and jumps.then this will be an amazing combo potential move. I mean:
Grab the opponent.
Then the SUPER ARMOR FRAME activates.
Finally slashing him away with the amazingly powerful UpSmash.
Quite the contrary, as everyone who played Ike always counter picked with another character insted.That could make light character without projectiles run!
no.What do you think about Ike?
I think he will be Middle Tier.
At this rate, I know he ill be bottom.
Your ideas are false assumptions whcich have been proven false numerous times through research.What do you htink of my ideas?
But, his bair is quick, his forward special seems useful and he has counter (which is useful against pressure).We have discovered every move Ike has, and none of them are even good enough to come in contact to the opponent (The only moves with this exception are his A-A-A combo and his Dash attack). His aerials can't be canceled properly due to the way that the new L-cancel is executed. The aerials wouldn't even be able to come out because of the start up lag.
His Bair is about as fast as Links Fair in comparison. His forward special is decent, it just can't be used in mid air safely (It counts as a third jump). Counter is a usefull tool, but it's only fully utilized in edge gaurding.But, his bair is quick, his forward special seems useful and he has counter (which is useful against pressure).
I'm not buying he's conveniently faster in the videos. That means that the whole cast is also faster in the videos, which means they are all actually slower, and that's isn't that bad. I know video recording makes games faster because frame skipping, but if Ike is slower, then the game itself is slower.
Ike vs DK vs Link vs Samus in Skyworld.
Ike could strike out of a midair hit at 1:05.
What? Link's fair in Melee or in Brawl? There's no way it's like Melee's, the move is very quick. I can't compare it with Brawl's because I haven't seen it.His Bair is about as fast as Links Fair in comparison.
Ike would pretty much be tourny banned in that case lolRofl lets find a glitch for Ike where he gets 100% super armor. Cant be killed unless he kills himself. lol
I meant Ike's Fair in Brawl, not Melee.What? Link's fair in Melee or in Brawl? There's no way it's like Melee's, the move is very quick. I can't compare it with Brawl's because I haven't seen it.
Ike in Delfino Isle at 0:35.
Or Smash Final Compilation at 3:19.
I don't know what's so bad about fair, it has a startup similar to IC's fair, but more post lag. It looks like a good move. Ike even jumped after a fair, so it can't be so laggy. Unlike DK's fair...
Uair doesn't seem very useful, but it's strong. I've seen Ike juggling with uair in this video.
I've only seen dair once and people who attended hasn't commented on it.
My thoughts exactly. Fast characters always are on the top, and that's just unfair (this comes from a Falcon mainer). If Ike could handle fast characters with slow moves that would be a geniality. Super armor frames were implemented to handle that. For example, I've seen Ike crouch canceling a dtilt, and super armor frames made him take no knockback.I really hope they come up with a way to make Ike good without giving him any fast attacks. Unique playstyles are a good thing. It would be lame if they took the easy path and just balanced out his speed and damage to be more like established characters.
If Ike can handle fast characters with a slow moveset, Sakurai will have changed the future of fighting games in general.My thoughts exactly. Fast characters always are on the top, and that's just unfair (this comes from a Falcon mainer). If Ike could handle fast characters with slow moves that would be a geniality. Super armor frames were implemented to handle that. For example, I've seen Ike crouch canceling a dtilt, and super armor frames made him take no knockback.
I couldn't agree more....However, I'd rather have a playable character than a failed experiment.
True, those guys who are making the game know Smash well, and they will either fix him or know something that we don't. The game is in good hands.If Ike is so ****ity bad they will notice. They nerfed the fast characters, and improved the worst ones. I think they know what they are doing.