AuraMaudeGone
Smash Ace
Add grab techs to Smash and that avoids most of this.
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#1. Just because because ZeRo says Sheik is the best character doesn't mean Sheik is the best character. #2. Diddy Kong isn't thought to be the best character just because ZeRo uses him. Pikachu is the best character in 64 but the best 64 player doesn't use him. Diddy Kong is the best because he's good.Diddy kong isn't the best shiek is. The best player in smash 4 (Zero) just happens to main diddy kong.
Great kill moves and setups, great recovery, good throws, great edge guarding and offstage game, little to no recovery frames on moves, and is a fast character with a spammy projectile. Ask Zero on his Youtube channel he can explain it in much more detail than me.How is Pikachu top 2?
If melee fox was in this game it would be interesting :kappa:I agree that he
If melee fox was in sm4sh, he'd be banned.
i agree that's really the only thing needs a nerf on. his up air is too powerful for how fast it is.I think Diddy needs an u-air nerf, and thats all. I can handle bananas, and all the other things, but the u-air is annoying and, I think, a bit OP. Just less kill power, or maybe a more formatted hitbox. The rest I don't care about.
There's an advanced technique introduced in Melee.Wrong. The problem isn't us. Its grabs. Its not that we just want to complain we just feel as though something in the game doesn't mesh
There are a plethora of characters in this game that get options off of a down throw and that is the problem. Why the hell would I poke at your shield with something when I can just grab which, more than likely, has less cooldown than most of your other options and gives you more options.
Does everyone just not see the amount of times people get grabbed in a match? You know its coming but you can't do anything unless you have a move that comes out dumb fast and even then they can just shield stop grab so they guard whatever you throw out. The Neutral is pretty much guess when I'm gonna run in and shield grab.
Unless you know when the grab is coming that doesn't work and you will get grabbed for the troubles or hit with a meaty smash attack. Like I said you have to guess when its coming running in and shield stopping gives you time to react to whatever they do and just press A to punish with 0 effort. Smart guy.There's an advanced technique introduced in Melee.
Hold onto your hat because this is some technical ****.
If you press on the shield button and then tilt down, you can preform a highly complicated technique called a "sidestep". The sidestep is capable of ignoring anything for a brief moment, including grabbing. I know it sounds like a very complicated move for minors, but with raw determination and practice, you can create the biggest shift in any metagame since wavedashing.
The sheer stupidity in this one comment alone is awe-inspiring.mario and docter mario isnt low tier. they are op and you my friend are **** because you main them. they are *****es to fight
Comparing SSB4 to Brawl, I think Diddy will wind up being the Dedede of this game: somebody who starts out as stupidly good thanks to a few core strengths but gets slowly whittled down once people actually figure out the strategies of the decent ones.will be the Wesker of Smash 4.
Good, and thought to be broken at first, but then people learn he has weaknesses.
Had to put the issue straight man.Thank you for being a leader, an intelligent one that is, in this community.
Literally every Diddy Kong player runs up to your face and tries to grab you. No exceptions. It gets so extremely predictable it's not even funny.Unless you know when the grab is coming that doesn't work and you will get grabbed for the troubles or hit with a meaty smash attack. Like I said you have to guess when its coming running in and shield stopping gives you time to react to whatever they do and just press A to punish with 0 effort. Smart guy.
Great post! Though i disagree about the part where you say he isn't a threat, i agree he isn't OP or overcentralizing, but he is definitely a really good character.Had to put the issue straight man.
Oh he is definitely a good character, but he is as Little Mac. Strong on stage (and in the air as opposed to Mac), but when he is offstage, you can take him down.Great post! Though i disagree about the part where you say he isn't a threat, i agree he isn't OP or overcentralizing, but he is definitely a really good character.
So does Diddy if you want to play him properly, i mean let's not bring the For Glory mentality here.Why does Omni gotta compare Diddy's Uair to Fox's Uair? You can smash DI out of Fox's second hit on up-air ....(which is the kill move)....
And he acts like you can be good at fox easily, lolol it takes months of hard work
ehhhh, that's more of just basic fundamentals of the game which can be learned from [any character]. But you kind of have a point.So does Diddy if you want to play him properly, i mean let's not bring the For Glory mentality here.
This isn't about diddy kong this is about grabs in general. Every player goes for grabs more than their other options. Have you seen luigi's play? It revolves entirely around grabbing and it works when it shouldn't. I have no problem with throws having follow ups. I have a problem with how it tips the risk reward scale out of balance to the point where thats THE option.Literally every Diddy Kong player runs up to your face and tries to grab you. No exceptions. It gets so extremely predictable it's not even funny.
Or you get hit with a Fair or a banana instead, don't be predictable.While you guys are arguing over grabs, I have one other incredible solution: Holding A to do jab 1 indefinitely with characters like Ike, ZSS, and so on. The variety of characters who can do this is large, so if you want a secondary who can do this, it's pretty much just walking into an ice cream shop and picking your flavor.
It's safe, you can't get grabbed by Diddy Kong, and you hit them.
Ta-da, you win against grabs.
You act as though the only people complaining are melee players.People don't seem to understand the point of the video. It's NOT Diddy Kong at all he talks about. It's how the smash players themselves and the "quote unquote" Professionals "quote unquote" of Smash keep crying over Smash 4 things. "Ohhh, Rage is stupiiiddd. Ohhh, Diddy Kong is brokeen. Sakurai is a bad developer oooohhhh. Super Clone Bros. 4 Ohhh, Dark Armpit and Female Marth and PHD Mario Ohhhhhhhohohhohoh. (Why do they say this when they play Melee, the most clone ridden Smash to date?) But anyways. The Smash community is what makes the game good, not the character line-up. The fact that Chozox got top 8 in Paragon using ARMORED SAMUS and ALMOST got top 7, proves Diddy isn't the issue, it's the players themselves. They fear Diddy too much, causing them to lose easily, all people must realize, Diddy Kong sucks off stage. If you can gimp his flip to the point where it won't help him recover, then you can easily gimp his jetpack with a well timed attack with a lingering hitbox such as Palutena's neutral air or Pit's down B or DK's neutral air, many attacks can block his edge recovery on his jetpacks, causing a death. Diddy is NOT a threat, you people out there just give him too much credit for being such an easy to use character. Most Diddy's you fight want to do 1 thing and 1 thing only. GRAB. If you don't let him get in to grab you and you pressure him, you can easily stop a Diddy Kong in their tracks with Tomahawk into grab fake outs (Look up Tomahawk if you're confused about Smash terms).
But, that's enough out of me. Here's the TL;DR for all of you lazy people.
Diddy is not the issue, we are as a community. We cannot accept our game, our 3 month old game, as it is. And always have to complain about it. If you dont like it, don't follow it. Don't play it. Also, Diddy Kong is the 2nd coming of Little Mac, when he's offstage, his recovery options are limited. If he cannot monkey flip, he has to up B, his Up B is bad, so use a lingering hitbox that is well timed to gimp him. He's not a difficult match up when you don't let him grab you either.
I pointed that out earlier but not every character can do that or has a jab thats that fast. Also when a jab connects to anything while holding A it goes into the next jab which isn't really safe on shield if they're committed to the grab the shield will eat the jab and they're getting a grab.While you guys are arguing over grabs, I have one other incredible solution: Holding A to do jab 1 indefinitely with characters like Ike, ZSS, and so on.
It's safe, you can't get grabbed by Diddy Kong, and you hit them.
Ta-da, you win against grabs.
My point is that good Diddys aren't as simple minded as you guys seem to imply, so having the mentality of "You can always beat everything that Diddy does" is bad because Diddy can also do the same.Or be unpredictable. Or react to stuff. Like me
He can't go for a grab if he holds a banana, and fair is easy to react to out of a jab by rolling, sidestepping, throwing out an aerial while zoning yourself away from his fair, or some other option that beats a fair.