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Is a Melee like game the way to go?

Ben Holt

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What I'm trying to prove here is that a Smash 4 should be closer to Melee to please everyone, because, as we've agreed on, the casual players don't really give a ****.
 

Tesh

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When I want the same stuff shoved down my throat for each installment of a game, I buy the latest call of duty or sports game. We should be hoping for something new and unique that was widen the appeal of smash even more. Melee players already have Melee and Brawl players already have Brawl.

I think its pretty lazy to design a game "like" a previous version. What gets me hyped for a new game or movie or book is that it might be better than anything I've had before. I'm never hyped for getting something old in a new box.
 

Illuvial

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Finally! Someone with sense in this thread! Melee players have Melee and Project M. Brawl players have Brawl and Balanced Brawl, and Smash 64 players have Smash 64.

If they made a Melee style game they alienate people that prefer Brawl (like myself). If they make a Brawl style game they alienate Brawl haters (most people in the thread).

We need something different, otherwise only part of the fanbase will be happy, and why alienate a portion of your fans?
 

Ben Holt

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Too bad some people will never be happy no matter what Nintendo gives them.
I'll be happy as long as they don't totally **** it up.
I would just prefer a game closer to Melee than Brawl.
 

Vkrm

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When I want the same stuff shoved down my throat for each installment of a game, I buy the latest call of duty or sports game. We should be hoping for something new and unique that was widen the appeal of smash even more. Melee players already have Melee and Brawl players already have Brawl.

I think its pretty lazy to design a game "like" a previous version. What gets me hyped for a new game or movie or book is that it might be better than anything I've had before. I'm never hyped for getting something old in a new box.
I find this post funny considering brawl was pretty much a scaled down melee and casual **** never found it boring. Well they did, they don't say so because brawl represents the turning point in hardcore vs casual. They see sakurai siding with them as some major victory and that somehow makes it easier to embrace brawl even though it is an objectively bad game. Well, maybe not objectively bad, but objectively worse then its predecessor. A game that's over a decade old.
 

Jabejazz

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Not sure I understand what the OP means by a "melee-like" game.
Melee, while being harder to master, is just as easy to pick up and play than Brawl is. Brawl I feel is "better" in the fun sense because of its greater cast, amazing stages, polished graphics, great soundtrack, fun items, more modes, etc. etc.

So does more "melee-like" means a harder-to-master-than-Brawl game, while having an even greater cast, stage choice and so on?
Then, yeah, why the hell not?

A melee-like game will be just as easy to pick up for the casual player, and will give more options to the competitive player. These options don't necessarily translate to wavedashing and L-canceling. Just techniques that'll add a layer of depth to the game for competitive play. Whatever happens, the casual player will pick the next Smash because it'll be new and have more characters. It's fairly easy to please both audiences.

Not only I don't see how there's anything wrong with that, I fail to see how people think that ends up being a rehash of Smash.
Personally, I really miss choosing the direction of my air dodge.
 

Vkrm

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I guess it's nice that brawl has extra features, but having stagnate and badly paced combat in a game where fighting is all you'll be doing makes for a ****ty game. They can add as many little trophies or characters as they want but at it won't really turn out any better.
 

Ben Holt

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Not sure I understand what the OP means by a "melee-like" game.
Melee, while being harder to master, is just as easy to pick up and play than Brawl is. Brawl I feel is "better" in the fun sense because of its greater cast, amazing stages, polished graphics, great soundtrack, fun items, more modes, etc. etc.

So does more "melee-like" means a harder-to-master-than-Brawl game, while having an even greater cast, stage choice and so on?
Then, yeah, why the hell not?

A melee-like game will be just as easy to pick up for the casual player, and will give more options to the competitive player. These options don't necessarily translate to wavedashing and L-canceling. Just techniques that'll add a layer of depth to the game for competitive play. Whatever happens, the casual player will pick the next Smash because it'll be new and have more characters. It's fairly easy to please both audiences.

Not only I don't see how there's anything wrong with that, I fail to see how people think that ends up being a rehash of Smash.
Personally, I really miss choosing the direction of my air dodge.
I think he means a faster paced game.
 

Kink-Link5

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Finally! Someone with sense in this thread! Melee players have Melee and Project M. Brawl players have Brawl and Balanced Brawl, and Smash 64 players have Smash 64.

If they made a Melee style game they alienate people that prefer Brawl (like myself). If they make a Brawl style game they alienate Brawl haters (most people in the thread).

We need something different, otherwise only part of the fanbase will be happy, and why alienate a portion of your fans?
They make a new style game and alienate everyone. Also try to avoid the blatant bias in your wording. People who prefer Melee are "Brawl haters" but people who prefer Brawl are simply thus? Please.
 

finalark

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The thing that makes me laugh the most about this thread is how I've seen so many people on these forums criticize Call of Duty for being CoD4 but with new guns and maps and yet what everyone is clamoring for is Melee with new characters and stages.

Haha, classic.
 

Blazeth

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In my opinion, there's just about no way to avoid getting hate in the next super smash bros. There are always going to be those characters you wanted and didn't get, stages, items, etc.
From a gameplay standpoint, 64, Melee, and Brawl's gameplay mechanics were quite different so instead of arguing over which gameplay to put in, why don't we just let Nintendo decide, because I think we can all agree that Smash 64, Melee, and Brawl were all enjoyable and worth are money.

I guess if you plan on making "Melee 2," please just make it "Super Smash Bros: Melee 3D," but even then, it wouldn't make that much since still.
 

Illuvial

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They make a new style game and alienate everyone. Also try to avoid the blatant bias in your wording. People who prefer Melee are "Brawl haters" but people who prefer Brawl are simply thus? Please.
I am a human being that like all human beings is naturally biased... Sorry? Besides, the point I was trying to get across gets across even with my biased wording.

If they do end up making a new game that sucks complete balls we will all still buy it and give them out money just to try it.

And your comment essentially says "There is literally no pleasing anyone with Smash 4". If they make a game that only appeals to one part of the fan base then they fail, but if they make something new they fail. Way to sound optimistic man. At least I am willing to support the game no matter what form it takes, and while I have little doubt you are just as supportive as I am your wording says different.
 

finalark

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because I think we can all agree that Smash 64, Melee, and Brawl were all enjoyable and worth are money.
You'd be surprised how many people would disagree.

IMO I agree with everyone who has stated in this thread that they should make the game play unique. If I want Melee, I'll just go play Melee. If I want Brawl, I'll just go play Brawl.
 

Jabejazz

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You'd be surprised how many people would disagree.
IMO I agree with everyone who has stated in this thread that they should make the game play unique. If I want Melee, I'll just go play Melee. If I want Brawl, I'll just go play Brawl.
I have a problem understanding what you guys mean by "unique" gameplay. Unique means entirely different from the previous three.
Right now Brawl, Melee and 64, while being somewhat different in gameplay, be it by speed or physics, are still extremely similar.
So if you mean unique in the way that they again alter the game pace and the physics, I can't say I'm against, then again, I don't see the point in doing so just because "I want a unique game".
 

Dark Phazon

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Ok heres the thing...

You guys all want new then? So whats new then? What do you want changed or added? How do you want the game to be like? Also do you want it so new and unique that most peepz will feel thats its not Smash anymore and it has strayed away?

Also what if they do indeed give us new and unique what you ask for but it sucks harder than brawl did ''COMPARED'' to Melee...would that still be Ok?

I guess what peepz are saying why they would want the game to be more of a Melee2.0 then a Brawl2.0 is because they will feel like the game will be more enjoyable for them.

Peepz say Brawl was more fun?
I got bored of Brawl in half a year after its realease..sold it and my Wii..

Just borrowed my mates Wii because despratelt wanted to Play Prime 1&2 with motion controls.

Borrowed brawl too played it once 3 matches turned it off...

I would still play Melee every othee day if i had someone to play it with...

Brawl was meant to be fun and better just because it has more chars & stages?

Lol thats gimmicky s*** ofc cheap thrills/buzzez that wear off what keeps a game going is depth a sense of accomplishment in training just like that guy above me said when he explained it nicely.

If Brawl was meant to be more better/fun why is it so dull and boring?

What kills it the most is Melee was more fun than Brawl was when played casualy and i know im notthe only one who has said that here because i heared quiet abit of peepz saying that.

Not even intentionally bashing brawl...just ''In my opnion'' it was such a letdown in almost everyway compared to Melee.
 

Ben Holt

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The thing that makes me laugh the most about this thread is how I've seen so many people on these forums criticize Call of Duty for being CoD4 but with new guns and maps and yet what everyone is clamoring for is Melee with new characters and stages.

Haha, classic.
More like Melee than Brawl. I don't want Melee 2.0. And I'm sure very few people do. I just think Melee is a better game to be based on than Brawl.
 

finalark

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So if you mean unique in the way that they again alter the game pace and the physics, I can't say I'm against, then again, I don't see the point in doing so just because "I want a unique game".
I do want this. And why is because I don't want a game that feels just like any of the past three games. I really don't care either way if the game is competitive or not, I really don't have time for that kind of stuff anymore.

Not even intentionally bashing brawl...just ''In my opnion'' it was such a letdown in almost everyway compared to Melee.
I enjoyed Brawl for what it is. Just because you got bored with it doesn't mean that everyone did.

And I'm sure very few people do.
You'd be surprised what kind of posts we had here back in 2008.
 

Illuvial

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Out of my 20+ friends I play Brawl with, no one prefers Melee to Brawl. Brawl fans exist guys, even in the competitive community. And the casual crowd prefers Brawl to Melee because of the generally slower and more fleshed out customization.

I mean, it is a sequel, so obviously it improved in terms of content, but the more accessible gameplay made it more fun for casual players on a basic level.
 

finalark

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Again, I think the reason why casuals tend to prefer Brawl is because of the wider stage and character selection. I think many competitive players forget that being able to make Pikachu and Wario beat the **** out of each other in Hyrule is one of the things that draw many people to the series in the first place.
 

Ben Holt

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Again, I think the reason why casuals tend to prefer Brawl is because of the wider stage and character selection. I think many competitive players forget that being able to make Pikachu and Wario beat the **** out of each other in Hyrule is one of the things that draw many people to the series in the first place.
Therefore a more Melee-like game with more characters will please everyone.
 

Illuvial

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Therefore a more Melee-like game with more characters will please everyone.
Honestly a Melee style game would probably please the most people in the competitive community, and like you have already said the casuals will deal with the physics and changes from Brawl.

But people will always find ways to complain about something. As long as Nintendo keeps Brawl's ****ty online alive everyone would be happy. Brawl lovers can keep loving Brawl AND they get a new Smash game to play. And Melee players and casuals get another Smash game that appeals to them.
 

Blazeth

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I still don't see a point for arguing.

As long as it's balanced pretty well and Pit and Meta Knight aren't extremely overpowered (or someone else), can't we be fine?
 

Ben Holt

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I still don't see a point for arguing.

As long as it's balanced pretty well and Pit and Meta Knight aren't extremely overpowered (or someone else), can't we be fine?
Pit's not overpowered.
 

Vkrm

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Fixing metaknight wouldn't fix all of brawls problems. Sakurai, give me control over the characters. Even more than melee had, that should be the next form smash should take.
 

Ben Holt

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I don't hate Brawl. I just find Melee more fun.
 

finalark

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No, I reject those games. Instead, I'll choose something different... I'll choose the impossible... I'll choose... BRAWL. A game were the casual would not fear the tournament player, where the tournament player would not be bound by petty wavedashes. Where the great would be constrained by the small! And with the sweat of your brow, Brawl can become your game as well.
 

Kink-Link5

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Out of my 20+ friends I play Brawl with, no one prefers Melee to Brawl. Brawl fans exist guys, even in the competitive community. And the casual crowd prefers Brawl to Melee because of the generally slower and more fleshed out customization.

I mean, it is a sequel, so obviously it improved in terms of content, but the more accessible gameplay made it more fun for casual players on a basic level.
From my ~15 person group, only a few can even tell the difference between the games and which one they like more comes down to which game has Mewtwo or Ike in it.

Turns out, casuals don't really care what the game plays like so like as they can F-smash Bowser Jr. or Little Mac or whatever.
 

finalark

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From my ~15 person group, only a few can even tell the difference between the games and which one they like more comes down to which game has Mewtwo or Ike in it.

Turns out, casuals don't really care what the game plays like so like as they can F-smash Bowser Jr. or Little Mac or whatever.
This is what I've been saying the whole time. Out of the six people who I used to play Smash with on a regular basis I was the only one who ever knew the difference.

I will say that one thing I actually don't mind about Brawl is that they lowered the barrier of entry to get into the game's competitive scene. You have no idea how long it took for me to learn how to wave dash. Hell, I pop Melee into my cube again the other night after not touching it for over a year and I can't L-cancel or wavedash properly anymore.

Take a picture of me and tell me to say fuzzy pickles, but I actually don't mind that they made competitive Brawl easier to get into.
 
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