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Throwing my two cents here; I agree with whatever Finalark said.
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Too bad some people will never be happy no matter what Nintendo gives them.We need something different, otherwise only part of the fanbase will be happy, and why alienate a portion of your fans?
I'll be happy as long as they don't totally **** it up.Too bad some people will never be happy no matter what Nintendo gives them.
I find this post funny considering brawl was pretty much a scaled down melee and casual **** never found it boring. Well they did, they don't say so because brawl represents the turning point in hardcore vs casual. They see sakurai siding with them as some major victory and that somehow makes it easier to embrace brawl even though it is an objectively bad game. Well, maybe not objectively bad, but objectively worse then its predecessor. A game that's over a decade old.When I want the same stuff shoved down my throat for each installment of a game, I buy the latest call of duty or sports game. We should be hoping for something new and unique that was widen the appeal of smash even more. Melee players already have Melee and Brawl players already have Brawl.
I think its pretty lazy to design a game "like" a previous version. What gets me hyped for a new game or movie or book is that it might be better than anything I've had before. I'm never hyped for getting something old in a new box.
I think he means a faster paced game.Not sure I understand what the OP means by a "melee-like" game.
Melee, while being harder to master, is just as easy to pick up and play than Brawl is. Brawl I feel is "better" in the fun sense because of its greater cast, amazing stages, polished graphics, great soundtrack, fun items, more modes, etc. etc.
So does more "melee-like" means a harder-to-master-than-Brawl game, while having an even greater cast, stage choice and so on?
Then, yeah, why the hell not?
A melee-like game will be just as easy to pick up for the casual player, and will give more options to the competitive player. These options don't necessarily translate to wavedashing and L-canceling. Just techniques that'll add a layer of depth to the game for competitive play. Whatever happens, the casual player will pick the next Smash because it'll be new and have more characters. It's fairly easy to please both audiences.
Not only I don't see how there's anything wrong with that, I fail to see how people think that ends up being a rehash of Smash.
Personally, I really miss choosing the direction of my air dodge.
They make a new style game and alienate everyone. Also try to avoid the blatant bias in your wording. People who prefer Melee are "Brawl haters" but people who prefer Brawl are simply thus? Please.Finally! Someone with sense in this thread! Melee players have Melee and Project M. Brawl players have Brawl and Balanced Brawl, and Smash 64 players have Smash 64.
If they made a Melee style game they alienate people that prefer Brawl (like myself). If they make a Brawl style game they alienate Brawl haters (most people in the thread).
We need something different, otherwise only part of the fanbase will be happy, and why alienate a portion of your fans?
I am a human being that like all human beings is naturally biased... Sorry? Besides, the point I was trying to get across gets across even with my biased wording.They make a new style game and alienate everyone. Also try to avoid the blatant bias in your wording. People who prefer Melee are "Brawl haters" but people who prefer Brawl are simply thus? Please.
You'd be surprised how many people would disagree.because I think we can all agree that Smash 64, Melee, and Brawl were all enjoyable and worth are money.
I have a problem understanding what you guys mean by "unique" gameplay. Unique means entirely different from the previous three.You'd be surprised how many people would disagree.
IMO I agree with everyone who has stated in this thread that they should make the game play unique. If I want Melee, I'll just go play Melee. If I want Brawl, I'll just go play Brawl.
More like Melee than Brawl. I don't want Melee 2.0. And I'm sure very few people do. I just think Melee is a better game to be based on than Brawl.The thing that makes me laugh the most about this thread is how I've seen so many people on these forums criticize Call of Duty for being CoD4 but with new guns and maps and yet what everyone is clamoring for is Melee with new characters and stages.
Haha, classic.
I do want this. And why is because I don't want a game that feels just like any of the past three games. I really don't care either way if the game is competitive or not, I really don't have time for that kind of stuff anymore.So if you mean unique in the way that they again alter the game pace and the physics, I can't say I'm against, then again, I don't see the point in doing so just because "I want a unique game".
I enjoyed Brawl for what it is. Just because you got bored with it doesn't mean that everyone did.Not even intentionally bashing brawl...just ''In my opnion'' it was such a letdown in almost everyway compared to Melee.
You'd be surprised what kind of posts we had here back in 2008.And I'm sure very few people do.
Therefore a more Melee-like game with more characters will please everyone.Again, I think the reason why casuals tend to prefer Brawl is because of the wider stage and character selection. I think many competitive players forget that being able to make Pikachu and Wario beat the **** out of each other in Hyrule is one of the things that draw many people to the series in the first place.
Honestly a Melee style game would probably please the most people in the competitive community, and like you have already said the casuals will deal with the physics and changes from Brawl.Therefore a more Melee-like game with more characters will please everyone.
Pit's not overpowered.I still don't see a point for arguing.
As long as it's balanced pretty well and Pit and Meta Knight aren't extremely overpowered (or someone else), can't we be fine?
Wavedash, would you kindly? L-Cancel, would you kindly?Would you kindly.......
Pit is pretty much what MK was supposed to be if he wasn't overpowered.Pit's not overpowered.
From my ~15 person group, only a few can even tell the difference between the games and which one they like more comes down to which game has Mewtwo or Ike in it.Out of my 20+ friends I play Brawl with, no one prefers Melee to Brawl. Brawl fans exist guys, even in the competitive community. And the casual crowd prefers Brawl to Melee because of the generally slower and more fleshed out customization.
I mean, it is a sequel, so obviously it improved in terms of content, but the more accessible gameplay made it more fun for casual players on a basic level.
This is what I've been saying the whole time. Out of the six people who I used to play Smash with on a regular basis I was the only one who ever knew the difference.From my ~15 person group, only a few can even tell the difference between the games and which one they like more comes down to which game has Mewtwo or Ike in it.
Turns out, casuals don't really care what the game plays like so like as they can F-smash Bowser Jr. or Little Mac or whatever.