denizen
Smash Apprentice
great stuff guys! can't wait to try these at's out! Single Naner Lock (SNL) ftw!
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No, this is a true lock I swear to god if ppl start questioning me its going to aggrivate me bc ican't record offlineHm, this is more of a techchase then an infinite, but one day, one day their will be a single bannana lock!
I know it's impossible on luigi. I guess this will just have to stay a wall infinite bc it is too **** difficult to get consistently. Btw lien then, you are not a robot, it is a true infinite its just way too hard to get that fast fall frame perfect unless it's against a wall. The fast fall determines whether it is escapable or not when it's non-wall. Trust me, you were not doing it perfectly timed. I can chain a character going left with the single naner lock, just not going right across the stage. Regardless I will try and think of a use other than the wall infinite. You can only fast fall with the control stick sadly I just tested it with the c-stick fast fall instead and it's too inconsistent as the tapping has to be just right. This would be absolutely possible if you could fast fall with the c-stick alone because you can control your DI well enough to keep someone in the lock. maybe there's another way to do this.Okay.
I've been hosting a Smash-fest for the last 18 or so hours, and I've been playing around with this technique for the last two. I naturally C-stick all of my aerial attacks, so the actual technique was pretty simple for me to nail down in a matter of minutes.
From what I've observed, it is - contrary to popular belief - not inescapable. I tested it on a few different characters of varying sizes and weight classes, and although the size issue might be something that's easy to adjust to, there's no conceivable way you would be able to account for all the different tripping animation lengths as well as the distance of the tripping itself. I had one of my crew-mates randomly hold directions to roll in after I tripped him up, and he was able to escape almost every time. Most lesser players' tendencies will be to roll immediately after being tripped, and they will do just that on the first available frame. Your opponents have to quite literally be ******** in order for this to work.
The single banana lock against a wall, conversely, is amazing.
Other than that, I can't really buy into this being really effective at all. You're going to have to show me a video of an actual application in a real match.
No one - especially me - is calling into question the actual integrity of your character by casting doubt on the advanced technique; it's just that I personally tested this tactic myself for quite some time a few hours ago with additional human assistance, and I made little gains with it. On that note alone, I think I'm allowed to have reservations about your claim, but conversely, I would also love to give you the benefit of the doubt by giving you a chance to upload further evidence from a real match or something.No, this is a true lock I swear to god if ppl start questioning me its going to aggrivate me bc ican't record offline
Like I said, if your fingers are faster than mine, then I'd love for you and others to make use of this in exactly this fashion. At the end of the day, though, chaining-tripping someone across the stage with one banana only amounts to style points. If I end up nailing down some sort of consistency with the technique here in a few weeks, I would use it more to diversify the my approach methods rather than deploy it as a possible true lock.I know it's impossible on luigi. I guess this will just have to stay a wall infinite bc it is too **** difficult to get consistently. Btw lien then, you are not a robot, it is a true infinite its just way too hard to get that fast fall frame perfect unless it's against a wall. The fast fall determines whether it is escapable or not when it's non-wall. Trust me, you were not doing it perfectly timed. I can chain a character going left with the single naner lock, just not going right across the stage. Regardless I will try and think of a use other than the wall infinite. You can only fast fall with the control stick sadly I just tested it with the c-stick fast fall instead and it's too inconsistent as the tapping has to be just right.
The way I've been doing it and the way I explained in the video:Okay, here's the easier method:
Sh, throw the banana NOT IMMEDIATELY but a half of a second after the SH is initiated. Then you can simply tap the c-stick twice with good timing and wah-lah! What happens is that for some reason a slightly (just very slightly) delayed throw allows you to fast fall with the c-stick alone with two taps. One throws the naner down, and the second fast falls while catching it. With this method, you can DI and space all you want while keeping them in the lock. It is much easier but however, requires alot of practice and muscle memory. It is not something you can just do in 5 minutes and I shall edit the front page.
I agree.We need to make a list that ranks every character from shortest trip animation to longest.
It's easy to do it when someone's not moving :D If you can master it with the computer in training mode on walk then you can braglol I could do it in 5 mins.
I don't think it's any difficult...
But doing it during a match is not easy though. I could only do it once and made a mistake really fast. And it's hard to keep a MetaKnight on the ground when you're Diddy Kong...
ok I guess he can get out of it :oIt's easy to do it when someone's not moving :D If you can master it with the computer in training mode on walk then you can brag
If you practice it up alot you can keep ppl in the lock across the stage but it takes alot of practice so I'm just gonna keep at it.ok I guess he can get out of it :o
On the second banana dthrow I always press the cstick too fast down and hit him with a dair. This happens all the time, and when it doesn't happen he is getting out of it... is it even possible to trap him? But maybe it's better to do a dair then, because 3/4 of FD only give the enemy like 14 % I think. ^^
If I do it to a dair then it does 21 % and he can't get out of it =)
(sh over him Cstick down 2 times and then sh over him again and cstick down twice again but this time faster so he can't get out and you actually do the dair to hit him)
I think this is the best thing you can do with it or maybe it also leads to a smash attack, but he can get out of it if you want to "single naner lock" him, because it doesn't work... or maybe it does if you're frame perfect...
Yeah there will probably be many new Diddys... >.<I'm really liking this tech. New combo's, approaches, etc... are coming about this.
Again good work to everyone that's furthering the advancement of this (Chrome Pirate, Player 1, Luigi Player, etc...). My only fear is that this along with other things such as NinjaLinks videos and tourny wins will bring about a flood of Diddy players. And that could be a good thing or a bad thing for our meta game.
:monkey:
That's BETTER, not worse. Obviously not better for winning personal money, but for making us better solid players. If you have weaknesses and leaving them open, then you're not a good solid player. You're just playing inexperienced players who don't know what to do YET.That's exactly one of the things that I'm afraid of... And as soon as that happens people will try to find out all Diddy's weaknesses, the same way that were trying to do for MK. The only difference is that Diddy has A LOT of exploitable weaknesses. That could make or break us true Diddy users.
:monkey: