Can you please follow your own ****ing signature's advice?
1) Alright, my bad, I didn't really follow Melee infinites. It doesn't matter.
Funny, then you should not talk about them, taking your own advice (off my own advice).
2) No, actually, you're not getting it.
Whether we ban something shouldn't depend on how it affects tournament results. It should depend on whether they limit competitivity.
No it doesn't. That's not how it's done, now or in the past. No matter how much you whine, that won't change. If we banned
anything that limited competitive viability, then we'd also have to ban entire characters because of them are just too good and limit the usefulness of the bottom tier. In fact, we'd have to ban everyone but Mid and Bottom Tier because the Bottom Tier are still useless at the moment, even if we remove all of the infinites and whatnot because the Bottom Tier characters aren't even Bottom Tier because they can be infinited!
Let's ban anyone who's got a combo that's more than 4 hits because, well, it's just too darn good! Ban Snake and Meta-Knight because they win every single tournament. They're
obviously limiting "competitivity" because no one else is winning or standing a chance of winning.
Also, "competitivity", not a word.
I've already made my case for why they do, and you decided to completely ignore it.
Umm... no I didn't. I replied to your entire post, point by point. And refuted it point by point.
Here are the facts: If an IC player did NOTHING but infinite the whole game, he would undoubtedly win. You can't escape once you're grabbed. He can do it until you're dead. Theoretically, uneless the IC player screws up, once he gets a grab it's a stock loss for his opponent WITHOUT HIS OPPONENT INFLUENCING IT. Technically, if this is done every time, there wouldn't be a player who could lose with ICs.
Only, he needs to actually hit with it first. You, as the opponent, can just kill Nana first.
It's not that hard. What the ICs have is a very good thing if it hits. But it has to hit first. The ICs have a hard time grabbing people in Brawl.
Also, it's not even so good they win tournaments. It's just so good you have to work hard against them to not lose. The same can be said about a jillion things in the game we'd need to ban since they're just so good. No spamming arrows as Pit on Final Destination because, well, it's too good against Ganondorf!
So why doesn't this happen in the results? Because people hate infinites, and IC players realize that if they did NOTHING but their infinite, no one would like playing with them (or even like them much in general, to be honest). No one would think the win is 'legit' if he did nothing but infinite. That's why it doesn't happen as much, but theoretically it could.
Or maybe the infinites just aren't that good. Nana is easily killed and separated from Popo. There, where's your infinite now?
And NO, their infinite is not a MOVE like Ike's fsmash, you f*cking idiot. I said why it's not like 6 times in my main post which you didn't read. You can do so many things to avoid Ike's fsmash from not happening. Once you are grabbed with the ICs, technically they could have you dead without you doing anything. That's not something that's debatable.
But there are overpowered moves. 4 hits and you die. One infinite and you die. 1 hit KOs banned but 4-hit KOs not? Why? Because 4 hits is just that much less bad than 1? Where does it end? What if someone discovers a 2-hit KO combo? Ban? Not ban?
PLEASE STOP IGNORING THIS: INFINITES MEAN THAT THEY CAN'T STOP UNLESS THE PERSON SCREWS UP. CHAINGRABS STOP WHEN CERTAIN THINGS HAPPEN (%, end of stage). COMBOS STOP AT CERTAIN PERCENTS. INFINITES GO ON FOREVER. THEY ARE NOT THE SAME THING.
The only character that can infinite in Brawl without the use of a wall is ICs. The rest are chaingrabs or grab-release chains or Dsmash chains that
all eventually end. They
cannot go on forever. Educate yourself before speaking.
I am not suggesting we ban ICs. I am saying ban their infinite.
I am not saying ICs are the best characters. I am saying that they can kill someone without allowing them to react. That, Yuna, is what should be banned.
No, it shouldn't. And really, how is it not allowing people to react? They have to grab first. You can react by not allowing yourself to get grabbed. It's hard, yeah. But since when do we ban things because preventing them from happening is hard?
3) You're an idiot, as I've already said. You didn't even give a reason for this.
You want a run-down of why you were wrong? Fine:
1) DeDeDe cannot infinite 5 characters. This is blatantly wrong. It's not an infinite. It
has to end eventually either because you run out of stage or because they just fly off too far for you to re-grab them. Of course, they'll have enough % to die from a throw before that, but it's still not an infinite, as you have yourself defined.
2)
No one can escape DeDeDe's "infinite". Because it only works on 5 characters and it's inescapable against those 5 until a set % at which time he can kill them with a throw, anyway.
I've defined infinite for you, which you (characteristically) ignored. I've said why DDD has an infinite and a CG, and why they are different.
You can ignore them if you please, but in the end, I'm still right.
DeDeDe has zero infinites. Unless it's against a wall... and we banned those stages.
the best should win yuna, not the 5 year old whos brother taught him how to shield grab and infinite grab. (yes I know thats a stupid generalization.)
What defines "The best"? The guy who managed to outwit his opponent repeatedly and chip away at his health and then finish him off with a strong attack? Or the guy who camps his opponent to death? Or the guy who picks Meta-Knight and combos his opponents halfway across the stage?
Yoshi sucks. You literally have to be 10 times as good as Snake to win. Does this mean that Yoshi should auto-win against Snake?
IC infiniting requires only
one mistake, but then again, Nana is easy to kill off. And some other characters require only
four mistakes. So why is
four so much less bad as
one? And where does it end? Do we ban anything that's any good? Do we ban everyone but the Bottom Tier?
Because, really, you can only be "the best" if everyone is forced to play the same character. Otherwise, it comes down to what character has the advantage in that matchup a lot of the time.
I agree.
That's why Yuna is an idiot for saying 'SO WHAT DEAL WITH HAVING A BAD ADVANTAGE.'
It's not just an advantage. An real advantage is like Fox v Mewtwo in Melee. Mewtwo could still win depending on the skill level of both people involved. An infinite is like DDD facing DK, and having it in the rules that DK has to jump off to his death each time. He can't win BECAUSE he has no control over winning.
The disadvantage isn't even that bad. ICs have a bad grab. They have a har time shieldgrabbing because of their bad traction. Nana doesn't even shield most of the time, Nana doesn't DI, Nana dies much easier and Nana doesn't even recover unless you tell her to, which you can't if you're being hit.
In other words, Nana is easy to kill. Heck, you don't even have to kill her, just separate her from Popo and the infinite will be impossible.
It's not a
HUGE DISADVANTAGE YOU CAN'T DO ANYTHING AGAINST. Just don't get grabbed 'til Nana's dead or at least separated from Popo. Hard? Yah. Impossible? Nah. Yes, you only need 3 mistakes to lose a game, but that's not a huge disadvantage if it's quite easy to not make those 3 mistakes if you play the game "right".
Also, even if it
was, we
still do not ban things if they just create a
huge advantage against a select few characters. We ban it if they create a
huge advantage against
everyone or
almost everyone because then the game would devolve into only 4 characters even standing a chance at not-being-crushed. IC's infinites screws everyone but ICs over... but they're easy to not get caught in.
You just have to alter your playstyle against ICs. Annoying? Yes. Hard? No. Taking the various chaingrabs and infinites into account, ICs
are not impossible or even
that hard or even
hard to beat depending on who you play as and how you play.
You have to work harder than the ICs, yes. But it's not even that hard. Just because
you can't do it doesn't mean other people can't.
The rest of the infinites don't really apply since they're limited to a few characters and/or require a wall (and we
banned all stages with a permanent wall to prevent this, anyway).