• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Infinites: Why, exactly, are they allowed?

Status
Not open for further replies.

Patsie

Smash Journeyman
Joined
Dec 16, 2007
Messages
441
Location
Nashville, Tennessee
But youre investing so much effort in trying to change how everyone thinks about infinites, youve made this clear.
Its just a fruitless venture is all I'm trying to say.
Well, it's easier to change how someone thinks about a technique than it is about a person =).

If you wanted to say that, why didn't you just do it originally? No need to flame about things.
 

Foxy

Smash Master
Joined
Jul 28, 2007
Messages
3,900
Location
Raleigh, North Carolina
God****it, guys. What you think of chain grabs and infinites is COMPLETELY IRRELEVANT to whether they warrant a ban. Yes, they're usually inescapable. Yes, it makes some matchups complete sh*t. Yes, they can be free damage.

No, they don't appear in even half of the matches you play. No, they don't allow a bad player to beat a good player. No, they aren't better than some non-chain grab or infinite moves like Snake's ftilt and Metaknight's Tornado. No, THEY AREN'T WINNING TOURNIES.

THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS

THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
It was connected to what you said?

"The one with the most skill should win" = Chaingrabbing and infiniting require no skill. So it's not just about what's broken and what's not, it's also about what takes skill and what doesn't? Or what exactly did you mean by that statement?
more like this:

Brawl should be a macth of two opposing forces. The one who most skillfully plays their charcter should win.

NOW I know some charcters are inferior. BUT there are enough charcters, (Snake, Metaknight, Game And Watch, Marth, ROB, Falco, Toon Link, Olimar, Pikachu, Zelda, DDD) for example, who are not only better than most of the rest of the cast, but are also close enough in ability that, barring special matchups, they can comptete fairly well against each other and, generally, the more skilled player will win.

the problem is that, with infinites, the other chracter is completely helpless. It's not a true measure of skill when one of the two oponents is unable to in any way do anything. then it is the measure of the skill of only one of the oponents.

And, maybe my example was exreme but, you get the point, saying "don't get grabbed" is like saying, "not only should you play like you normally would to win, but you should also never forget to make sure you don't let your opponent cheat"
 

Patsie

Smash Journeyman
Joined
Dec 16, 2007
Messages
441
Location
Nashville, Tennessee
If infinities that are really easy to perform and dominate the meta-game, then Brawl is not a competitive game, simple as that. If you want a competitive experience, you'd best look someone else, or hope that there is a definitive banning measure. I don't think "You can't do infinities" is a very good ban because it can be interpurted many different "toe the line" ways as previously mentioned. You would have to ban Dedede, or whoever has the infinite.

Since I don't see Dedede absolutely DOMINATING every match (he's a real threat to be reckoned with though), play should go on. I think we'll find ways to effectively fight Dedede, it'll take time.
I think that people who can chaingrab often don't play fully to win, to be quite honest.

I've seen people not infinite when they can.

A lot of IC tourney footage that I see involves a lot of grabs but not much infiniting. They might do it for like 2 grabs, but then they hit another direction instead.

I'm not sure why, but I would honestly not feel good about myself if I won through infinites. Maybe that's it.
 

manhunter098

Smash Lord
Joined
Apr 12, 2008
Messages
1,100
Location
Orlando, Sarasota, Tampa (FL)
Well I think the biggest problem with banning infinites is enforcement. The issue is that its easy to enforce a stage ban. But its difficult to enforce other bans. Though thinking about it Brawl does come with replays, so if in a tournament all matches were required to have a replay, then there wouldnt really be a problem getting evidence for a player surpassing the chaingrab limit. Well thinking about my string of thought a bit more. I think that it might actually be possible to limit infinites and to enforce it, without having to have a judge sit and watch every match.

Just one question though, is there a time limit for a replay?
 

Patsie

Smash Journeyman
Joined
Dec 16, 2007
Messages
441
Location
Nashville, Tennessee
God****it, guys. What you think of chain grabs and infinites is COMPLETELY IRRELEVANT to whether they warrant a ban. Yes, they're usually inescapable. Yes, it makes some matchups complete sh*t. Yes, they can be free damage.

No, they don't appear in even half of the matches you play. No, they don't allow a bad player to beat a good player. No, they aren't better than some non-chain grab or infinite moves like Snake's ftilt and Metaknight's Tornado. No, THEY AREN'T WINNING TOURNIES.

THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS
THEY WON'T BE BANNED UNTIL THEY AFFECT TOURNEY RESULTS

THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
THEY AREN'T BROKEN UNTIL THEY AFFECT TOURNEY RESULTS
Haha, I like when other people get upset over two other people arguing.

Calm down, first of all.

Second, the first part is right, that's been established in this thread.

But I'm pretty sure whether something is broken occurs, definitionally, at a theory level. That determination doesn't depend on empirical results.

Just my 2 cents on that copy paste display =)
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
And then comes the question: Since when does it not take skill to chaingrab/infinite as DDD and the ICs? You need precise timing (at least for the ICs). Timing is also a skill.

It's not an auto-win button.

And DDD could hypothetically DK-chaingrab himself, who would be the more skilled, the player who cannot/does not chaingrab himself or the player who does? And why would they be more skilled? And why is skill so important, anyway?

If you don't CG as DDD against DK, a good comparison would be to not edgeguard as Pit or Meta-Knight. Or to not combo as Meta-Knight or to not camp as Snake. You're giving up some of the best stuff you have... for "honour".

Why is that necessarily more skillful? Why must you always take the harder road to victory in order to not be declared cheating, unskillful or unfair?
 

Patsie

Smash Journeyman
Joined
Dec 16, 2007
Messages
441
Location
Nashville, Tennessee
Well I think the biggest problem with banning infinites is enforcement. The issue is that its easy to enforce a stage ban. But its difficult to enforce other bans. Though thinking about it Brawl does come with replays, so if in a tournament all matches were required to have a replay, then there wouldnt really be a problem getting evidence for a player surpassing the chaingrab limit. Well thinking about my string of thought a bit more. I think that it might actually be possible to limit infinites and to enforce it, without having to have a judge sit and watch every match.

Just one question though, is there a time limit for a replay?

I kind of anticipated this argument early.

You're right, as I said in the OP, there's no definite way to enforce things.

But ask yourself this. How do we ban stalling tactics? They require the same kind of arbitrary judgment on the part of the tournament director that banning infinites would require, right? There's no brightline for when you're stalling and when you're not. Yet, the community insist that stalling tactics (stage humping with homing attack, etc), even though you can't tell exactly when a technique becomes stalling.

It's not a problem with stalling, so I don't think it would be with infinites. But I guess it has to become a big issue before anything is done.

Actually, though, how big was stalling before it was banned? Just wondering, I don't know a whole lot about the early Melee tournament scene.
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
And then comes the question: Since when does it not take skill to chaingrab/infinite as DDD and the ICs? You need precise timing (at least for the ICs). Timing is also a skill.

It's not an auto-win button.

And DDD could hypothetically DK-chaingrab himself, who would be the more skilled, the player who cannot/does not chaingrab himself or the player who does? And why would they be more skilled? And why is skill so important, anyway?

If you don't CG as DDD against DK, a good comparison would be to not edgeguard as Pit or Meta-Knight. Or to not combo as Meta-Knight or to not camp as Snake. You're giving up some of the best stuff you have... for "honour".

Why is that necessarily more skillful? Why must you always take the harder road to victory in order to not be declared cheating, unskillful or unfair?
it's not how much skill it takes on your part... it's the fact that you take away the ability for the other person's skill to play a part in the match.
 

manhunter098

Smash Lord
Joined
Apr 12, 2008
Messages
1,100
Location
Orlando, Sarasota, Tampa (FL)
Well I was wondering how long a replay lasts, is it long enough to cover an entire tournament match? If it is then enforcement really isnt a problem at all anymore, since judges can review the matches with ease.
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
Dude I would just give up. It only took me 2 posts to realize that Yuna didn't actually have anything useful to say.
As frustrating and bullheaded as he is, I'll keep giving him a chance. I don't know if he actually believes what he is saying or if he just feels backed into a corner now so he sticks to his guns.

Regardless, I think he's wrong, but I'll keep trying.
 

Patsie

Smash Journeyman
Joined
Dec 16, 2007
Messages
441
Location
Nashville, Tennessee
Well I was wondering how long a replay lasts, is it long enough to cover an entire tournament match? If it is then enforcement really isnt a problem at all anymore, since judges can review the matches with ease.
Not sure, I think you can get the whole match if you have space?
I thought it just sometimes doesn't allow online replays. I really have no clue though.


I just wanted to argue that people who think (and I know you're not one of them, don't worry) that the stall rule is good can't disregard banning infinites on the condition that they can't be enforced.
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
it's not how much skill it takes on your part... it's the fact that you take away the ability for the other person's skill to play a part in the match.
Um... yeah. The same can be said about Snake camping everyone to death and then using one of his many overpowered A moves. Or Toon Link's frightening ability to outcamp everyone with projectiles. Or Pit or Falco vs. Ganondorf on Final Destination.

Some matchups are just insanely "I'm-not-letting-you-do-anything".

Not sure, I think you can get the whole match if you have space?
I thought it just sometimes doesn't allow online replays. I really have no clue though.
No match longer than 3 minutes can be saved.
 

Amide

Smash Lord
Joined
May 4, 2008
Messages
1,217
Location
Maine
The worst argument is that they can't ban it. Umm, yeah they can. They banned items and nearly every stage.

Oh, wait. The worst argument is 'don't get grabbed.' It doesn't matter how good you are, you can't completely dodge being attacked. And even if you could, it would take away from playing the game in a way that you're supposed to.
 

Sonic The Hedgedawg

Smash Hero
Joined
Jul 26, 2005
Messages
7,605
Location
Ohio
NNID
SonicTheHedgedog
3DS FC
3437-3319-6725
Um... yeah. The same can be said about Snake camping everyone to death and then using one of his many overpowered A moves. Or Toon Link's frightening ability to outcamp everyone with projectiles. Or Pit or Falco vs. Ganondorf on Final Destination.

Some matchups are just insanely "I'm-not-letting-you-do-anything".


No match longer than 3 minutes can be saved.
Campy snake/TL aren't the same. the oponent can still do stuff. it's cheap, granted, but its not broken because the oponent still has lots of options.

Pit or Falco Vs. GDorf is an example of a bad matchup... it's not broken because it's a one charcter vs. another case.. it doesn't work across the board or even against most charcters. And GDorf is awful anyway, so it' not as broken when something reams him
 

Patsie

Smash Journeyman
Joined
Dec 16, 2007
Messages
441
Location
Nashville, Tennessee
As frustrating and bullheaded as he is, I'll keep giving him a chance. I don't know if he actually believes what he is saying or if he just feels backed into a corner now so he sticks to his guns.

Regardless, I think he's wrong, but I'll keep trying.
Yea, I'll give him that he actually writes things out. The majority of people (a lot of them in this thread) have decided to say "LOL UR NOT RITE PATSIE NICE POST COUNT ROFL" instead of actually contributing.

But Yuna is just a classic case of someone who refuses to admit he's wrong, and will throw up any smokescreen he can to make people think the same way.
 

Foxy

Smash Master
Joined
Jul 28, 2007
Messages
3,900
Location
Raleigh, North Carolina
Haha, I like when other people get upset over two other people arguing.

Calm down, first of all.

Second, the first part is right, that's been established in this thread.

But I'm pretty sure whether something is broken occurs, definitionally, at a theory level. That determination doesn't depend on empirical results.

Just my 2 cents on that copy paste display =)
You might be able to call it broken, but if it isn't affecting tourney results, whether it's because players are too honorable to abuse it, or because it isn't all that good, or because players adapt around it, it has absolutely no basis for a ban.

I think you might not understand the magnitude and impact of bans - tourney directors do not simply throw them around to re-balance a game. It's a hell of a lot more complicated than that.

I'd like to see if I can set something straight. In this thread, are you attempting to:
1. Get chain grabs and infinites banned
or 2. Inform/convince people that chain grabs and infinites shouldn't be in the game

If your goal is #2, then fine, you're doing a great job and nobody should have anything against someone voicing their own opinion on a discussion forum.

However, if you're even touching on #1... I fear that you're making a fool of yourself. Repeating the same discussions that have taken place in countless threads like this is going to have zero influence on the ruleset. If you actually want them banned, give up on this thread and go message tourney directors to try to get something done, in the rare case that this issue hasn't been overtalked in their circles.
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
Pit or Falco Vs. GDorf is an example of a bad matchup... it's not broken because it's a one charcter vs. another case.. it doesn't work across the board or even against most charcters. And GDorf is awful anyway, so it' not as broken when something reams him
Just off-hand, aren't IC's chaingrabs the only ones that are actually universally infinite, barring one character (ICs)? What gives you the right to call Ganondorf so awful that it doesn't matter what wrecks him and other characters good enough to care about getting some disadvantage in the form of a chaingrab?
 

Foxy

Smash Master
Joined
Jul 28, 2007
Messages
3,900
Location
Raleigh, North Carolina
Just off-hand, aren't IC's chaingrabs the only ones that are actually universally infinite, barring one character (ICs)? What gives you the right to call Ganondorf so awful that it doesn't matter what wrecks him and other characters good enough to care about getting some disadvantage in the form of a chaingrab?
Yes, IC chaingrabs are universally infinite, but they require different timing for every character and at a variety of percents for each of the three seperate alt grabs.
 

Patsie

Smash Journeyman
Joined
Dec 16, 2007
Messages
441
Location
Nashville, Tennessee
You might be able to call it broken, but if it isn't affecting tourney results, whether it's because players are too honorable to abuse it, or because it isn't all that good, or because players adapt around it, it has absolutely no basis for a ban.

I think you might not understand the magnitude and impact of bans - tourney directors do not simply throw them around to re-balance a game. It's a hell of a lot more complicated than that.

I'd like to see if I can set something straight. In this thread, are you attempting to:
1. Get chain grabs and infinites banned
or 2. Inform/convince people that chain grabs and infinites shouldn't be in the game

If your goal is #2, then fine, you're doing a great job and nobody should have anything against someone voicing their own opinion on a discussion forum.

However, if you're even touching on #1... I fear that you're making a fool of yourself. Repeating the same discussions that have taken place in countless threads like this is going to have zero influence on the ruleset. If you actually want them banned, give up on this thread and go message tourney directors to try to get something done, in the rare case that this issue hasn't been overtalked in their circles.
First, I haven't been addresssing CGs, because they end at some point and can be escaped. But whatever, that's not important.

My point in the thread is exactly what the title says. I want to know why people allow infinites to be in tournaments, especially the theoretical justifications behind why they are good for competitive play.

So far, the point I'll agree with is that it hasn't happened enough yet to make a big difference, which I'll concede. I still think, though, that theoretically they should be banned.

This isn't a plea to tournament directors. This is an argument for why I think infinites should be banned, that's all. Do I think I will change nationwide rules? No, but then again I never meant to/that's not my point.

Hope that clears it up.

Edit: I also think that the countless threads you're addressing mostly go "INFINITES ARE UNFAIR WAAAH." I haven't been a victim of an infinite more than 30% yet, so I'm not whining. I'm also trying to justify WHY I think they're bad.

A Sparknotes to my argument:
Infinites allow someone to kill another character without the other player being able to react, which makes it kind of a one-player game and is against the spirit of actual competition.

Dunno why people thought I was ranting about them being easy, but I guess my OP wasn't a fun read =P.

I also dunno how the whole 'don't get grabbed' thing caught on. My position was always that 'don't get grabbed' doesn't address whether the infinite is bad or not, but rather just tells people to avoid it. Good practical advice, but I think it skirts the issue.
 

Tokerella

Smash Apprentice
Joined
Mar 27, 2008
Messages
152
Location
wiscompton
thanks for keepin me entertained at work today guys :)

on that note..

spacing is the key! avoid getting grabbed! they never found biggie and 2pac's murderers.. but they arrest o.j. the next day! nicole simpson can't rap.. I want justice!
 

Pythag

BRoomer
BRoomer
Joined
May 7, 2007
Messages
2,627
Location
Flux
I suppose even the argument that infinites are "part of the game" doesn't even apply here because of the idea of banned stages and items. This argument didn't even apply in Melee. Wobbling was part of the game but it was banned.

That brings up an interesting thought. Wobbling was banned. The character had no way to escape it unless the IC user screwed up. Instead of giving the advice of "don't get grabbed" (which was the only way to avoid it) wobbling was banned.
...so...why doesn't this carry over?
 

Patsie

Smash Journeyman
Joined
Dec 16, 2007
Messages
441
Location
Nashville, Tennessee
I suppose even the argument that infinites are "part of the game" doesn't even apply here because of the idea of banned stages and items. This argument didn't even apply in Melee. Wobbling was part of the game but it was banned.

That brings up an interesting thought. Wobbling was banned. The character had no way to escape it unless the IC user screwed up. Instead of giving the advice of "don't get grabbed" (which was the only way to avoid it) wobbling was banned.
...so...why doesn't this carry over?
I heard it wasn't completely banned?
 

GofG

Smash Champion
Joined
Jul 6, 2005
Messages
2,001
Location
Raleigh, NC
We can stop talking about "infinites" as an enormous category of tactics, because honestly if we get to the crux of the matter the only infinite that matters is the Ice Climbers infinite, as it is the only non-situational infinite besides stuff like the deathgrab on lucas and ness.

As an Ice Climber main, as a tournament-level Ice Climber, as a competitive tournament-level Brawl player, I can tell you unequivocally that the Ice Climber's alternate grabbing is not an infinite. The amount of raw timing that it takes to pull off is higher than anything else that exists in the game.

Give me a video of Void or Hylian or someone adding more than 50% to someone using nothing but alt grabs, and I'll change my mind.

EDIT: Jack, wobbling was banned occasionally in some tournaments.
 

Foxy

Smash Master
Joined
Jul 28, 2007
Messages
3,900
Location
Raleigh, North Carolina
First, I haven't been addresssing CGs, because they end at some point and can be escaped. But whatever, that's not important.

My point in the thread is exactly what the title says. I want to know why people allow infinites to be in tournaments, especially the theoretical justifications behind why they are good for competitive play.

So far, the point I'll agree with is that it hasn't happened enough yet to make a big difference, which I'll concede. I still think, though, that theoretically they should be banned.

This isn't a plea to tournament directors. This is an argument for why I think infinites should be banned, that's all. Do I think I will change nationwide rules? No, but then again I never meant to/that's not my point.

Hope that clears it up.
Yep, that clears it up. I don't think anyone, then, should be attacking you for arguing your opinion.

Basically, to answer your original question is a more terse manner, they aren't banned in tournaments because, honestly, they are rarely used and have never been a deciding factor in the results. They're good, but even outside of tourneys a character like Snake will beat an equal skill IC player who's going for grabs. And, of course, a better player will still beat a weaker player even if the weaker player is attempting to utilize infinites.

On another note, they are not good for competitive play. Now, this seems like a no-brainer for a ban; if something hurts competition, then it can only help to get rid of it!

Here's the problem with that: there are a lot of things in Brawl that are much worse for competitive play than chain grabs and situational infinites. If we wanted to make Brawl a better competitive game, since the developers did a poor job of it, we'd start by modding it and increasing hitstun, banning Snake, banning projectile camping, forcing fair matchups... as you can see, most of these options are pretty crazy. If we aren't doing stuff like that, then banning something as trivial in comparison as situational infinites seems pretty unimportant.

Finally, Melee had a LOT more chaingrabs than Brawl, yet they didn't dominate competitive play, either (although they were definitely helpful), because Melee is a good competitive game.

Even GANONDORFFFFF had a chain grab 0-death. Check it out: http://www.youtube.com/watch?v=bsNbCkzRF-s&feature=related
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
Campy snake/TL aren't the same. the oponent can still do stuff. it's cheap, granted, but its not broken because the oponent still has lots of options.
It's still an almost unwinnable matchup against characters who get crushed by camping.

Pit or Falco Vs. GDorf is an example of a bad matchup... it's not broken because it's a one charcter vs. another case.. it doesn't work across the board or even against most charcters. And GDorf is awful anyway, so it' not as broken when something reams him
It's a reaaaaally ba dmatchup. Also, it's OK if Ganondorf gets screwed over in a 10-0 matchup since he's sheit anyway? So if someone can infinite Yoshi, you wouldn't mind? Something is either broken or it isn't, regardless of who it's possible on.
 

Kayzee

Smash Journeyman
Joined
Apr 14, 2008
Messages
310
Location
Benton Harbor, MI
Most infinites can be avoided. Wall infinites are situational, and if you're careless enough to get caught in a wall infinite, then you deserve it.
 

Pythag

BRoomer
BRoomer
Joined
May 7, 2007
Messages
2,627
Location
Flux
@Pythag: Um... Wobbling was never banned.
Oh, sorry. That's completely my bad.
Every tournament I ever saw listed (I am east coast) usually said "no wobbling", I think I just assumed it was universal.
That demolishes my argument....carry on.
 

Brahma

Smash Journeyman
Joined
Dec 13, 2002
Messages
455
Location
South Bend, Indiana
I don't see why DDD's infinite against DK/Mario/Luigi/Samus isn't banned. It's fairly easy to tell the difference between his infinite and a chaingrab, as with his infinite he stands in place. Chainthrowing I think would be acceptable because it will be broken up by terrain (unless a wall is involved) and wouldn't be a free stock from a grab if someone has mastered the infinite.
 

Ulevo

Smash Master
Joined
Dec 5, 2007
Messages
4,496
Location
Unlimited Blade Works
Yuna, you previosly stated Zamus has a grab infinite on 3 characters. I attempted to search for this information and came up with nada. Could you enlighten me on this, or direct me to the thread that has this discussed?
 

Yuna

BRoomer
BRoomer
Joined
Sep 1, 2004
Messages
10,358
Location
Stockholm, Sweden
Yuna, you previosly stated Zamus has a grab infinite on 3 characters. I attempted to search for this information and came up with nada. Could you enlighten me on this, or direct me to the thread that has this discussed?
I never said grab infinite. I said Dsmash "infinite". Her Dsmash stuns you. On a select few characters, they're stunned so much that with precise timing, she can redsmash them again and again and again and again. Some of these characters can be taken to high %s (I can't remember how high... probably high enough to KO with a smash or aerial).

Let me try and dig up the thread.
 

JrdnS

Smash Ace
Joined
May 25, 2008
Messages
543
Location
Jax.Florida
I don't see why DDD's infinite against DK/Mario/Luigi/Samus isn't banned. It's fairly easy to tell the difference between his infinite and a chaingrab, as with his infinite he stands in place. Chainthrowing I think would be acceptable because it will be broken up by terrain (unless a wall is involved) and wouldn't be a free stock from a grab if someone has mastered the infinite.
if you dont want to get put in an infinite by DDD, and im assuming you play DK because of your avatar, choose a secondary character that cannot get chaingrabbed or "infinited" such as meta knight. and theres others. it would be stupid to go against a DDD with DK/Mario/Luigi/Samus and not expect this to happen to you. you should have more than one main anyway.
 
Status
Not open for further replies.
Top Bottom