Ike's Fsmash is slow and doesn't kill at 0%. Infinites are intiated with grabs, which are much faster. And of course you can prevent an Fsmash just like you could prevent a grab, but should you have to center your entire play style around avoiding this one attack to prevent instantly losing a stock to a technique that's clearly broken? No, I don't believe you should.
So because it's hard and "not fun", we should ban it? It's kinda broken... it's just not broken
enough. It limits the viability of 5 characters, it doesn't force us to play as D3.
Also, how do you know that all of the unlucky 5 who are vulnerable to ddd's infinites aren't being eliminated early from tourneys because of this? None of them are doing particularly well even though all of them show potential at least equal to Sonic. The fact of the matter is that at every professional tournament, if I even THINK about using any of the unlucky 5, I know that I'll be counterpicked, and that using that character won't be possible because the match is unwinnable.
So what? How do you know Yoshi, Ganondorf and Captain Falcon aren't being eliminated early from tourneys because they just flat-out suck? I say we should ban everyone but those three because it clearly takes more skill to play as the worst characters in the game who are easily gimped!
I mean, I wanna stand a chance at winning as Yoshi! I wanna have a chance of winning with every character in the game! I say that I should be able to ban every single character who's a bad matchup against my characters!
Some characters have horrendous matchups because of chaingrabs and whatnot. Deal with it. D3's chaingrab on Bowser is not a real infinite, BTW. For one thing, this allows him to trip. For another, this means he can eventually run out of stage and that it doesn't work anywhere on the stage. For yet another thing, I think that everyone but DK can eventually DI out at 200% or so. Of course, you'll probably be dead by then, but that means that D3 can't continue chaingrabbing you past that, hence, obviously not an infinite. So count that out. That makes this 4 characters you can complain about.
Can ddd infinite Snake or MK? No.
Can ddd infinite Mario, Luigi, DK, Bowser, and Samus? Yes.
Have Snake and MK been doing good in tourneys? Yes.
Have Mario, Luigi, DK, Bowser, or Samus been doing good in tourneys? No.
Could this possibly be because they're counterpicked by ddd? Yes.
Does this mean that it could possibly be affecting tourney results? Yes.
"Anything that affects tourney results should be banned"? "Anything that creates a 10-0 matchup should be banned"?
Seriously, most fighting games have matchups that are by all intents and purposes unwinnable because of a inherent flaw in a certain character (the flaw here is that these five do not slide far enough to be able to DI out of D3's infinite chaingrab). We do not ban things because they're "unfair" or because they gimp a select few characters. We ban them if they break the game itself, if the game becomes unwinnable unlesss you use the same strategy (chaingrab as D3) or as a select few characters on which the strategy doesn't work.
D3's killer chaingrab works on 5 characters. This is not enough to ban it.
AlphaZealot/Yuna: If my assumptions are true, then why are you claiming you can only ban something once it severely affects tournament play? How much are you looking for? I'm not saying that it wasn't effectively used ever, but I am saying that it never got to the point that you guys are describing (almost all tournaments being won using it). You have really unfair qualifications on what moves should be banned.
It's not severeely affecting tournament play, neither through theorycraft nor actual tournament results. The ICs are
very vulnerably. Kill Nana or just separate them. How many times must I say this? Their recovery is one of the worst in the game, especially Nana's since she's so stupid.
I would also love for someone to clear up exactly how stalling got banned, because it seems to me like it would be something the backroom debated.
Stalling =/= Infinites
I was not around when stalling was first banned. I can only assume they saw it a few times, deemed "too good" and immediately banned it. The community was young and had not yet experienced stalling winning matches and thus didn't ban it on principle, but people abused stages and characters and it was, thus, banned.
Who here legitimately thinks that infinites SHOULD be a part of the game, and all characters that have them should exercise them whenever they get the option?
The opinions of random people <<<< The opinions of SBR and people who know how Competitive gaming works.
Horrible, horrible. Those 5 have bad matchups against D3. Ban now! Again, it's not broken
enough to ban. We do not ban things to ensure the Competitive viability of every character. We ban things when they force you to play as the character to win.
A complete ban on this infinite would most definitely be easy to enforce.
1.) It's 5 matchups out of how many?
2.) The CG to infinite distinction is clear. There's no mix-up.
1)
5 matchups out of
705 (match done by someone else)
2) Then D3's chaingrab on Bowser does not count and thus, 4 characters.
I don't recommend a limit, say that a ban is required to keep those 5 usable in tourney play.
And this is the crux of the matter. You think that if something completely gimps a character, one must ban it. The Competitive gaming communities of fighting games worldwide do not. It's not
enough. Tournaments are not about every single character standing a chance at winning be it through general suckiness of specific matchups where one can be infinited because of special attributes (trust me, there are plenty of games where certain powerful combos are only possible on certain characters).
Stalling is banned? What are the criteria this is enforced under? If this is true then I'm going to feel rather stupid.
It is banned because on certain stages and against certain characters, it is truly unbeatable without even allowing your opponent a chance of winning. Fox lasering you once and then running away for the rest of the match on Hyrule Temple renders every single character in the game save for himself, Falco and
maybe Captain Falcon useless, for example. It's an auto-win that doesn't even give the opponent a chance of winning.
It's not even "Don't get grabbed"-level. And it works on
everyone. Heck, half the banned stages in Melee were banned because of various Fox stuff.
Stalling that's not stage specific is enforced because it's quite easy to tell if you're trying to infinite pound or infinite wall-bomb. A TO can easily be alerted and from then all, all eyes will be on you. Also, stalling is broken enough to warrant such a ban since you're winning by not allowing your opponent to do anything. It's not about your opponent just having a very, very, very hard time winning and having to work harder, it's
impossible to win.
It doesn't matter how good you are, you cannot win against infinite stalls since they do not allow you to get close to your opponent... unless you play as one of, like, 3 characters or so (and even then, that's not true for some stalls). This is why they're banned, they're too broken.
At least a DK can win against a D3 if he just works hard enough. Possible, not probable.
I really don't see what you're talking about, I got pissed at Yuna and everyone's up in arms about it. I'd get over it, if you knew anything about argumentation Yuna fails on several levels. Just try arguing against him =).
And yes. Stalling is banned, place foot in mouth.
I fail and you do not despite the fact that I argue eloquently and at least quasi-civilly while you just ersorted to calling me an idiot, ignoring my posts and declaring me "fail at argumentation"? Without even addressing my arguments themselves? Even before you ignored me, you strategically ignored parts of my posts you could not refute.
Who's the failure here?
We are being courteous and having a discussion about a strategy using intelligence. It's a good argument.
You're being curteous? By insulting several people who argue against you (not just me)? By ignoring my posts after calling me an idiot, then repeatedly bashing me, claiming I fail at argumentation and this and that? How is that curteous?
Also, at least I use facts to back up my arguments. All you have is "My opinion is that...".
a. its a different game. "Dont get Grabbed" was actually possible in that game, with lcanceling, speed, extra stocks to make up lost ground and whatnot.
Only IC's grabrange is tiny and their traction makes it possible to hit them out of grabrange with simple spacing. Also, just don't approach them with unsafe stuff. Camp (boring, I know) and approach sparingly (and safely).
DeDeDe is sloooooow. Just outcamp him (and approach sparingly and safely). The defensive options in the game allows you to shieldgrab better... but the same defensive options can also allow you to camp to prevent getting grabbed.
And anyways, shiek didn't have an infinite against link.
Neither did anyone else on that list. Sheik had a
chaingrab on Link.
camping isn't stalling.
infinite grabs are stalling because nothing that the opponent can do can stop you from doing it forever.
Sonic stall is completely uninteruptable by almost any character.
Tsk, tsk. Infinites are stalling if they're used to stall. If you just do it to get them high enough in damage and then KO them, then it's used to inflict damage and not a stall.
It's not dominating tourneys because the unlucky 5 wouldn't dominate tourneys anyway. If it were Snake or MK that were vulnerable to this infinite, then it would be dominating tourneys, and it would be banned. The fact of the matter is that those 5 characters now don't even have the opportunity to do well in tourneys.
No it wouldn't. You claiming it would and you thinking it would does not make it so.
We do not ban things depending on who it affects, as opposed to some people in this thread who have alluded to that it'd be OK to have infinites on the Bottom Tiers because they suck anyway. If there was a way to infinite Snake and Meta-Knight, the Competitive Smash community would let out an evil laugh and
start doing it.
Mewtwo had bad matchups in Melee. He was a bad character. This is a different story. These are 5 characters that could contend in tourneys, but now have, not a bad matchup, but an UNWINNABLE matchup.
But their matchup against DeDeDe
makes them bad characters. It's a part of their metagame.
I'll read it when I get around with it.
I'm wondering why you posted this:
There are some things so extreme that they can be banned without much testing. These include glitches that crash the game or have radical effects, such as blanking out the opponent’s entire screen, removing his characters, units, or resources from the game, and so forth. Glitches so extreme that they undeniably end or prevent gameplay are worthy of being banned. Likewise, so are glitches that are not equally available to all players. Some glitches in a two player game can only be performed by player 2. It is reasonable to ban such a tactic, even if it’s not overly powerful, just on the basis that all players do not have equal access to it.
though.
Let's see.
Glitches so extreme that they undeniably end or prevent gameplay are worthy of being banned.
What does an infinite do? What did I say it did at the start of the thread? It prevents and ends the gameplay of your opponent. One person is allowed to 'play' by inputting the same thing over and over again. The other is allowed to sit there with the controller in his hands until he dies. Seems like it meets that qualification.
An infinite doesn't do any of the things Sirlin said. Also, infinites to do not prevent gameplay anymore than combos do. They just last longer.
Alright, I understand that the intent of this is based on computer issues and glitches. Mind you - I don't know why you're posting this because he's mentioning mainly glitches - but if you're considering stalling a glitch, then infinites certainly fall under that.
Stop calling anything you don't like a glitch. "Oh, the developers didn't foresee this being usable in this way! Glitch!" - Not the definition of "glitch". Also, Sakurai is a moron in that case. He saw first-hand what set knockback throws did in Melee, yet he still put in several set-knockback-ish throws (most of which, surprise, surprise, can be used to chaingrab)?
Chaingrabs aren't available to all players if we really think about it. Sure, he means that, if all players have access to DDD, then it's fine. But we play the game using certain preset choices of character reference, so we don't really have equal access to performing the same with each and every character. The very nature of infinites (who they can be done by/to) is intensely limiting.
Chaingrabbing is available to all players if they pick the characters that can chaingrab. When Sirlin says "available to all players", he means regardless of if you're P1 or P2.
Maybe, just maybe, if you read through some of the thread you'll find that I (and others) have explicitly stated that infinites (and let's stick to infinites, champ, since I've already covered the difference before) are not currently breaking the game.
And there are those who do.
That doesn't make them fair to use. Maybe it's a justification (though a silly one, IMO) to not really consider banning them wholly at this point. But it doesn't make infinites any more fair.
Life isn't fair. Things are not banend as soon as they're deemed unfair (or "cheap"). They're banned if they
break the game. And since you yourself just conceeded that they currently do not, then we will not ban them.
I've already discussed why Ice Climbers don't dominate tournaments. The majority of them consciously decide to not use infinites even when the proper conditions are met (desynch, both climbers, etc). Take a look at the videos, there are several times where they can infinite a character and they do something else.
Maybe because they don't like it, maybe because
most of them don't know how to. It's not dial-an-infinite. The timing
varies from character to character.
Why? Well, I'm pretty sure it's because people hate the idea of infinites or wouldn't want to be known to have won a tournament off just an infinite. Sure, sometimes they will infinite 0%-death when they're down a stock or two, but the majority of them don't use infinites at all, and those that do use them sparingly.
Or maybe they just don't want to screw up, which is
very easy to do. They'd rather try comboing or setting up for an edgeguard or whatnot (assuming they actually know how to infinite). Also, maybe it's a friendly and who the hell infinites every single time in friendlies, anyway (I'm assuming the matches you're talking about are Youtube videos).
Also, the argument of "Why aren't ddd and ICs top tier then? Because it's not that important! MK and Snake obviously > Infinites
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
=P lol, haha!" is not a viable one. Snake and MK are not vulnerable to infinites. The argument that has been going on in this ENTIRE thread is that infinites are broken and create unwinnable matchups. I have no doubt in my mind that if Snake and MK were vulnerable to infinites that they'd be much lower and ddd would be top.
No, DeDeDe would not be top. Because, among others, Toon Link can still destroy him... and he can't infinite Toon Link.
Just because this infinite only affects 5 characters is not a reason to not ban this technique. If it affected the entire cast, it'd have already been banned. Basically we're just saying "Well Mario, Luigi, DK, Bowser, and Samus, ur pretty much screwed." That's like banning the characters instead of the infinite.
No, it's not like banning the characters. People are free to use said characters. They just won't be able to win against D3 as them. We do not ban things to make things "more fair". After all, then we'd have to ban Pit since he's such a great camper and some characters get destroyed by camping.
The contradiction still stands because that never happened.
Yes it did. I'm pretty sure that at one time or another, someone used a stall on some stage and managed to win. Attention was brought to this tactic and it was studied in-depth. Also, it allows you to win without giving your opponent even a chance of touching you, not the same thing.
As I said in my post, I'm sure some tournaments had that issue in a few matches. But it never, ever, EVER broke the game on the level that Yuna and AZ are referencing. They want the infinite characters to consistently win tournaments (and, as I said, JPuff didn't dominate the scene in any sense, and even those he won weren't with stalls).
Yes it did. Stalling breaks the game. You win, there's nothing anyone can do against you, even if they pick the same characters some of the time. This means that whoever hits the other person first wins. Which is bad.
And don't use washed-up examples, Temple has been banned since God knows when, and most Foxes did NOT win using running-stall tactics.
Because they noticed the Fox stall quite early on?
Infinites broke the game because the Ice Climbers could potentially kill someone as soon as they grab them, without escape, from any percentage.
Because you can friggin' prevent this from happening quite easily. And because ICs are easy to gimp, especially Nana (at which point they can no longer infinite you). Because it's not like they have an easy time grabbing people anymore. There's no wavedashing, their traction is horrible and their range was severely nerfed.