So because it's hard and "not fun", we should ban it? It's kinda broken... it's just not broken enough. It limits the viability of 5 characters, it doesn't force us to play as D3.
So what? How do you know Yoshi, Ganondorf and Captain Falcon aren't being eliminated early from tourneys because they just flat-out suck? I say we should ban everyone but those three because it clearly takes more skill to play as the worst characters in the game who are easily gimped!
I mean, I wanna stand a chance at winning as Yoshi! I wanna have a chance of winning with every character in the game! I say that I should be able to ban every single character who's a bad matchup against my characters!
Some characters have horrendous matchups because of chaingrabs and whatnot. Deal with it. D3's chaingrab on Bowser is not a real infinite, BTW. For one thing, this allows him to trip. For another, this means he can eventually run out of stage and that it doesn't work anywhere on the stage. For yet another thing, I think that everyone but DK can eventually DI out at 200% or so. Of course, you'll probably be dead by then, but that means that D3 can't continue chaingrabbing you past that, hence, obviously not an infinite. So count that out. That makes this 4 characters you can complain about.
"Anything that affects tourney results should be banned"? "Anything that creates a 10-0 matchup should be banned"?
Seriously, most fighting games have matchups that are by all intents and purposes unwinnable because of a inherent flaw in a certain character (the flaw here is that these five do not slide far enough to be able to DI out of D3's infinite chaingrab). We do not ban things because they're "unfair" or because they gimp a select few characters. We ban them if they break the game itself, if the game becomes unwinnable unlesss you use the same strategy (chaingrab as D3) or as a select few characters on which the strategy doesn't work.
D3's killer chaingrab works on 5 characters. This is not enough to ban it.
The opinions of random people <<<< The opinions of SBR and people who know how Competitive gaming works.
Horrible, horrible. Those 5 have bad matchups against D3. Ban now! Again, it's not broken enough to ban. We do not ban things to ensure the Competitive viability of every character. We ban things when they force you to play as the character to win.
1) 5 matchups out of 705 (match done by someone else)
2) Then D3's chaingrab on Bowser does not count and thus, 4 characters.
And this is the crux of the matter. You think that if something completely gimps a character, one must ban it. The Competitive gaming communities of fighting games worldwide do not. It's not enough. Tournaments are not about every single character standing a chance at winning be it through general suckiness of specific matchups where one can be infinited because of special attributes (trust me, there are plenty of games where certain powerful combos are only possible on certain characters).
At least a DK can win against a D3 if he just works hard enough. Possible, not probable.
DeDeDe is sloooooow. Just outcamp him (and approach sparingly and safely). The defensive options in the game allows you to shieldgrab better... but the same defensive options can also allow you to camp to prevent getting grabbed.
No it wouldn't. You claiming it would and you thinking it would does not make it so.
We do not ban things depending on who it affects, as opposed to some people in this thread who have alluded to that it'd be OK to have infinites on the Bottom Tiers because they suck anyway. If there was a way to infinite Snake and Meta-Knight, the Competitive Smash community would let out an evil laugh and start doing it.
But their matchup against DeDeDe makes them bad characters. It's a part of their metagame.
An infinite doesn't do any of the things Sirlin said. Also, infinites to do not prevent gameplay anymore than combos do. They just last longer.
Chaingrabbing is available to all players if they pick the characters that can chaingrab. When Sirlin says "available to all players", he means regardless of if you're P1 or P2.
Life isn't fair. Things are not banend as soon as they're deemed unfair (or "cheap"). They're banned if they break the game. And since you yourself just conceeded that they currently do not, then we will not ban them.
No, DeDeDe would not be top. Because, among others, Toon Link can still destroy him... and he can't infinite Toon Link.
No, it's not like banning the characters. People are free to use said characters. They just won't be able to win against D3 as them. We do not ban things to make things "more fair". After all, then we'd have to ban Pit since he's such a great camper and some characters get destroyed by camping.
I'm going to refute your post paragraph by paragraph because of its length, please reply to my points.
1.) I said nothing about it being "not fun", because apparently that's not what competitive gaming is about. The fact is, these 5 have to play a near flawless game against ddd after ddd counterpicks just to even contend in tourney play because of infinites. Playing to not get grabbed by ddd has no clear-cut strategy. ddd has range, projectiles, and an incredible grab range. The infinite made these bad matchups impossible to win if these competitors are of equal skill. But hey, that's not why we ban right? It's only 5 characters, correct? Screw them huh? They weren't good anyway.....alright.
This is the equivalent of saying killing is fine as long as it doesn't affect government officials, celebrities, famous people, etc. As long as "important" people are around, and it doesn't affect the more widely used characters, then it's perfectly fine, as it doesn't affect tourney results.
2.)Yoshi, CF, and Ganon have many bad matchups. These are matchups that they could win, but it's not likely. Those 5 have something worse than a bad matchup. Vs ddd for those 5 would require nothing less than perfect play throughout an entire tournament of counterpicks. This is due to a tech that will eventually ban itself because those 5 won't be ever seen in tourneys. Just telling people who main those 5 to "Deal with it" is ultimately just telling them to main a different character. There's no reason at all to use anyone that's vulnerable to infinites. BTW, I call them infinites for lack of a better word. It's not a CG because CGs apparently end and can be influenced. The "CGs" on bowser and DK can't be influenced until said percents, which pretty much = death anyways. They just lack a killing move linked to the grab at the end. I'm sure that doesn't change anything in the matchup.
3.)So, again, just screw these 5 right? We won't ban it because that's not how we roll.
4.)So what's this forum for? You guys make all of the decisions and we "random people" can't contribute? Oligarchy much?
5.)When does your definition of "broken enough" kick in? One extreme is stalling, okay I agree. But where do you draw the line on what's broken enough? 5 characters can't be used in tournament play because of 1 tech from 1 character? Is that ddd infinite/CG so important that it outweighs the importance of 5 other characters on the roster? It may not force everyone to use ddd, but it forces people to stray from those 5 (7 if you count ness and lucas). That's an entire fifth of the cast not playable due to 2 infinites. We can't just ban them?
6.)So you ARE just saying "screw those characters"! Honestly, if this were a combo of some sort instead of a grab, then I wouldn't mind in the least. ddd's infinites would take a fool to screw up, and have much less of a chance for you to even get an opportunity to move. The CGs of melee or infinites in MvC2 are much more difficult to pull off and require much more time and practice.
The difficulty of these combos also affects how often they're seen done flawlessly in the tournament scene. Chu Dat's ICs were great despite IC's spot on the tier list because there were very few who could perform with him as he could. Same with Taj and mewtwo. No doubt it required much time, practice, skill, and dedication to play like them; all components of competitive gaming. ddd's infinite can probably be done by every ddd main at this point. THAT will affect the tournament scene most definitely because the skill that Chudat and Taj had with the ICs and Mewtwo have been boiled down to nothing but a variation of Z + down. Barely any timing, room for error, and it doesn't end until you're dead, or can be with one attack. Does the competitive scene reward this kind of play? That's definitely what it seems like by keep them legal.
7.) Much less than "not probable". If the DK and ddd are of even remotely equal skill, do you honestly believe that the DK has much of a chance? What's DK going to do? Kill his nana?
8.) Okay, so we camp ddd...all game. Mario and luigi cannot attack ddd without fear of being shield grabbed. None of their attacks have that much range aside from their projectiles. Bowser and DK don't have projectiles outside of Bowser's neutral B if you even want to call that a projectile. ddd is also just as fast as they are, so how can they even hope to get an attack in without being shield grabbed? The only person that could even try to do that is Samus, but that matchup is still terrible without the infinite, tacking it on to her list of cons would make this matchup worse than bad. And this is one ddd, what about the others in your pool that'll counterpick him, then the winners and losers brackets. They'd be foolish not to, they're playing to win. How do these characters even hope to contend in tournaments? At least Bowser and Mewtwo had a chance, just a slew of bad matchups because of THEIR flaws, not the exploits of the others.
Also, the 5's vulnerability to this technique is not a flaw. Only one character affects this and that's because of an exploit. No other characters in the entire game can infinite them. Plenty of character could combo Bowser easily in melee. That was a flaw in his design, as he's heavy and large. If all 5 of these characters of varying weights are vulnerable to 1 character's 1 technique, it's not a flaw in their design, it's an exploit on that character's part.
9.) Okay, so if we woke up tomorrow and Snake and MK became vulnerable to ddd's infinite, do you honestly think that their tournament records wouldn't be affected? I have no doubt that the community would "start doing it" because that's what competitive gamers do, we get every advantage possible to win. ddd will move to top tier because he'll no longer have as much of a problem with Snakes and MKs, and everyone would be fine with it? Snake and MK have just been put in the same boat with the others. Mains of those characters will have to go through hordes of ddd counterpicks that will ultimately win the majority of the matchups. This would be the trend if no AT or strategy were found to stop this. As I said, CGs are fine with me. It's the infinites that are capable of 0 to death combos that I think should be banned from tournament play.
10.) I don't know what to say to this post. You're actually accepting that these perfectly fine characters are now BAD characters because of this tech. That they're not logical choices for tournament play because they were unlucky enough to be vulnerable to this infinite, despite their potential to contend with the entire cast and actually win tournaments. Their entire relevance in tournaments has been reduced to nothing because they have one bad matchup because of an easily exiled tech. This matchup is not bad. Bad matchups are Mario vs G&W, or DK vs MK. But ddd vs these 5 would require FLAWLESS play to even have a chance at winning. This is an infinite, not a combo that does alot of damage. This is an attack where 1 grab = ultimately 1 stock. There's no reason why this should be allowed if there's no reasonable strategy to not get grabbed.
11.) Combos end, infinites don't. Combos require time, skill, practice, and are more than often vulnerable to everyone. Infinites require a grab and understanding of the ddd infinite vid which is more than simple. Combos aren't insta-wins, as they require setups and strategy moreso than a grab. I have no doubt that I could land a grab on any given pro. Infinites only require that one grab to give you TOO much of an advantage. Infinites DO limit competitive play, those 5 won't see the tourney scene nearly as much as they should.
12.) Okay, so "just don't pick those 5 and you won't have to worry about it" is what you're saying? By this post, you're telling mains of those 5 that they really don't have a chance and can pick an infinite character just like my opponent.
13.) So that's what it boils down to right? The forever regurgitated adage that "life isn't fair".
14.) And why wouldn't he? Snake and MK have bad matchups just like ddd, that doesn't stop them from being top tier. ddd would be one of the few character that doesn't have a bad matchup against either Snake or MK. The only other character that really has this is DK, which ddd can infinite. All characters should have a reasonable chance at winning against any other character. Those 5 don't have that against ddd. Again, if you can offer me up a method more in detail than "don't get grabbed", I'll be on my way.
15.) How can they use the characters if they'll be constantly counterpicked by a ddd, bringing an impossible matchup? You just said yourself that they won't be able to beat ddd. They won't move anywhere in tourneys because they can't move anywhere in tourneys. The infinite will stay while the characters will go, there's no other way around that.
And if you don't ban to make things "more fair", then why do you ban? Certainly banning stages, stalling, freeze glitching, and wobbling in some tournaments was to make things "more fair" for everyone else.
And I hope you're not suggesting that dealing with a campy pit is even remotely as difficult as dealing with ddd's infinites. For one thing, there are viable strategies for dealing with campy pits, and there's room for error. A mistake means damage there, a mistake mean a stock against ddd. They're completely different situations.
When you respond to this, please don't label my quotes with "stuff", as I'd like to know exactly which words you're refuting. I want you to prove me wrong, I want to know my main since 64 still has a chance in tournaments. And if there's a way around ddd's infinite, I won't mind it in the least. The way I see it, this is an unavoidable strategy that gives too much power to one party.