SwastikaPyle
Smash Ace
- Joined
- Oct 17, 2007
- Messages
- 811
Ow.We're not here to have fun. We're here to win.
That sentence right there is what causes the gigantic rift between competitive and casual players.
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Ow.We're not here to have fun. We're here to win.
Ike's Fsmash is slow and doesn't kill at 0%. Infinites are intiated with grabs, which are much faster. And of course you can prevent an Fsmash just like you could prevent a grab, but should you have to center your entire play style around avoiding this one attack to prevent instantly losing a stock to a technique that's clearly broken? No, I don't believe you should.The reason why we don't ban infinites, is because it isn't gamebreaking. Who cares if it doesn't win tournaments alone?
I could say "Ike's F-Smash is broken. If I get hit, I lose a stock automatically with [insert character here]." The only difference I see is that infinites take up more time and hits while Ike's F-Smash is only one hit. You may say: "But you can avoid Ike's F-Smash." But that's the same thing that Yuna's been saying the entire time. You can prevent a grab just as you could prevent eating Ike's F-Smash. Or, that's the way I see it.
No. Because banning D3's CG also means banning Falco's, and IC's, and Pikachu's and Lucarios. And if we ban those, we have to ban Shiek's F-Tilt lock on principle as it's nearly the same concept, and the chain will continue. You have to understand, as a community we're already considered ban happy. We ban items, stages, and now there are people trying to get us to ban techs, as well.Edit: PK Hexagon, explain where I'm ignorant of the previously stated standpoints on how limiting CGs would be too difficult to enforce. Banning them altogether would be much easier to enforce. After all, it's only 5 characters right?
I said infinite, not CG. The grabs that do 0 to Death after just one grab aside from IC's should be banned. CGs are fine with me.No. Because banning D3's CG also means banning Falco's, and IC's, and Pikachu's and Lucarios. And if we ban those, we have to ban Shiek's F-Tilt lock on principle as it's nearly the same concept, and the chain will continue. You have to understand, as a community we're already considered ban happy. We ban items, stages, and now there are people trying to get us to ban techs, as well.
We can't just outlaw everything. Escpecially something like this that doesn't even break the game. It just makes those 7 characters unplayable in a high tournament setting.
Yes......and I said this:I said infinite, not CG. The grabs that do 0 to Death after just one grab aside from IC's should be banned. CGs are fine with me.
At what point is a chaingrab an infinite? Technically, D3 has no infinites since he moves forward slightly each time he regrabs. Eventually, he would run out of room. 5 grabs, 50% of damage, 30 seconds worth of grabs, whatever the limit is people will stop just before it, and then camp (after all, he doesn't have to approach, he has an advantage), making the match far more tedious for nearly the same result.Way too much effort for way too little reward. The rules state no more than 5 regrabs on DK? No problem. D3 regrabs 4 times, throws DK and then camps until DK has to approach again, where he'll repeat the process. It'll be the same result, only far more tedious.
Can ddd infinite Snake or MK? No.It doesn't need a ban until it starts affecting tourney results.
Until then, there are obviously better strategies players are using to win than chaingrabbing and infiniting.
So it makes 7 characters unplayable in a tournament setting? Thats 1/5 of the cast. That is a significant chunk of the cast. Its significant enough that we should take this matter into consideration.No. Because banning D3's CG also means banning Falco's, and IC's, and Pikachu's and Lucarios. And if we ban those, we have to ban Shiek's F-Tilt lock on principle as it's nearly the same concept, and the chain will continue. You have to understand, as a community we're already considered ban happy. We ban items, stages, and now there are people trying to get us to ban techs, as well.
We can't just outlaw everything. Escpecially something like this that doesn't even break the game. It just makes those 7 characters unplayable in a high tournament setting.
First off, DK has been doing well in tourneys. Second, Luigi has been doing decently.Can ddd infinite Snake or MK? No.
Can ddd infinite Mario, Luigi, DK, Bowser, and Samus? Yes.
Have Snake and MK been doing good in tourneys? Yes.
Have Mario, Luigi, DK, Bowser, or Samus been doing good in tourneys? No.
Could this possibly be because they're counterpicked by ddd? Yes.
Does this mean that it could possibly be affecting tourney results? Yes.
I'm not saying that this is the only reason that these characters haven't won that many tourneys, but these characters now have unwinnable matchups. Not bad, but unwinnable due to an AT that's clearly broken. I think that calls for a ban.
Haha, I think it's pretty funny that you think I'm an idiot. I answered your first little question in my original post that you're blasting, because I anticipated that trolls would try throwing the same old garbage as a refute. Check out: brightline.****, I might actually have to agree with Yuna for the most part here. Usually I'd love to jump on the wagon about how (s)he always dismisses whatever arguments are difficult, and makes completely unrelated retorts... but regardless... OP is also an idiot.
How exactly does one define an infinite/unfair chaingrab? If it's using 10 throws, then it would make perfectly logical sense to stop at 9, still giving an advantage. Is it using more than 2 throws in a row? If so then using "doublethrows" will be the new chain grab. It doesn't matter what you do, Brawl is a game of many different fighting styles, even more so than Melee. This is brawl's biggest strength, making it a unique fighting experience, and also its biggest weakness; the more diverse characters are, the easier it is to create unfair advantages.
While chain grabbing and infinites are gamebreaking, and damage brawl's viability, creating very shaky limitations also do. The only true solution to what is being complained about is to force players to use the same character as each other every match. And yes, I do think that's a rather ****ty solution.
So, tell me this. If Snake and MK were vulnerable to ddd's infinite, do you think they'd be doing half as well as they are now? I'm not saying that infinites make ddd the best character, because they don't. He can only infinite lower tier characters either way, and the IC infinite is far more avoidable than his.First off, DK has been doing well in tourneys. Second, Luigi has been doing decently.
Third, they aren't unwinnable matchups. It may seem like it, but take your DDD to a tournament with better player than you and you aren't going to win a single game against people playing those characters.
Snake and MK have been placing much better than DDD without a reliable infinite. Why? Because they have things BETTER than infinites. What's that, you say? Nothing's better than an infinite? Well, the Mach Tornado and Snake's ftilt beg to differ. They may not lock your opponent in place but they certainly are more important than a grab.
The only major DDD win recently was M2K's over Azen. M2K is arguably one of the best in the world, so this piece of data holds absolutely no weight.
By affecting tournament results, I mean that players of sub-bar caliber are beating better players with chaingrabs and infinites.
EDIT: I forgot to commend you for actually making the first good argument I've heard, even if it was flawed. Even with the flaws, though, you were right, it is "possibly" affecting results by that logic. If you go to a tourney, you'll see that it doesn't, but that doesn't mean your theorycraft isn't correct.
You'd piss me off if you called me an idiot.Also, I'm not a troll since I didn't post here to intentionally piss you off, I was just commenting that you went from having an actual point in your original post to just being an idiot in general =(
I really don't see what you're talking about, I got pissed at Yuna and everyone's up in arms about it. I'd get over it, if you knew anything about argumentation Yuna fails on several levels. Just try arguing against him =).Stalling is banned? What are the criteria this is enforced under? If this is true then I'm going to feel rather stupid.
Also, I'm not a troll since I didn't post here to intentionally piss you off, I was just commenting that you went from having an actual point in your original post to just being an idiot in general =(
What's really sad is that you wasted a minute of your life posting that just to make yourself look bad =)Scrubs, why are they allowed to complain.
Your just sad that a IC owned you at a tournament, Ive seen It happen so many times
Yeah SamuraiPanda said a while agoCan anyone wiht Back room access verify that this is a signfiicant topic of discussion in the Back Room?
I really don't see what you're talking about, I got pissed at Yuna and everyone's up in arms about it. I'd get over it, if you knew anything about argumentation Yuna fails on several levels. Just try arguing against him =).
And yes. Stalling is banned, place foot in mouth.
It has already been said that the purpose of this thread is not to ban infinites. The purpose is to find an answer to the title, which is a question I've been mulling over for awhile myself.Yeah SamuraiPanda said a while ago
"IC's Chaingrab will not be banned. once it starts breaking the game, and dominating tournaments, then we will decide on banning it."
This was decided a long time ago.
Everyone, get real. The only places that will ban the infinites are small local tournies. no matter how hard you debate, this thread will go nowhere.
Do you really think you know more about competitive gaming than Sirlin does?How does one know if a bug destroys the game or even if a legitimate tactic destroys it? The rule of thumb is to assume it doesn’t and keep playing, because 99% of the time, as good as the tactic may be, there will either be a way to counter it or other even better tactics. Prematurely banning something is the scrub’s way. It prevents the scrub from ever discovering the counter to the Valle CC or the diamond trick. It also creates artificial rules that alter the game, when it’s entirely possible that the game was just fine the way it was. It also usually leads to an avalanche of bans in order to be consistent with the first. When players think they have found a game-breaking tactic, I advise them to go win some tournaments with it. If they can prove that the game really is reduced to just that tactic, then perhaps a ban is warranted. It’s extremely rare that a player is ever able to prove this though. In fact, I don’t even have any examples of it.
Only in the most extreme, rare cases should something be banned because it is “too good.” This will be the most common type of ban requested by players, and almost all of their requests will be foolish. Banning a tactic simply because it is “the best” isn’t even warranted. That only reduces the game to all the “second best” tactics, which isn’t necessarily any better of a game than the original game. In fact, it’s often worse!
The only reasonable case to ban something because it is “too good” is when that tactic completely dominates the entire game, to the exclusion of other tactics. It is possible, though very rare, that removing an element of the game that is not only “the best” but also “ten times better than anything else in the game” results in a better game. I emphasize that is extremely rare. The most common case is that the player requesting the ban doesn’t fully grasp that the game is, in fact, not all about that one tactic. He should win several tournaments using mainly this tactic to prove his point. Another, far rarer possibility is that he’s right. The game really is shallow and centered on one thing (whether that one thing is a bug or by design is irrelevant). In that case, the best course of action is usually to abandon the game and play one of the hundreds of other readily available good games in the world.
Only in the ultra-rare case that the player is right and the game is worth saving and the game without the ultra-tactic is a ten times better game—only then is the notion even worth fighting for. And even in this case, it may take time for the game to mature enough for a great percentage of the best players and tournament organizers to realize that tactic should, indeed, be banned.
I'll still work to change people's minds about it, though. It's still ridiculous in my mind that people actually side with it.Yeah SamuraiPanda said a while ago
"IC's Chaingrab will not be banned. once it starts breaking the game, and dominating tournaments, then we will decide on banning it."
This was decided a long time ago.
Everyone, get real. The only places that will ban the infinites are small local tournies. no matter how hard you debate, this thread will go nowhere.
any technique used to stall the match is banned... eg. the sonic stallStalling is banned? What are the criteria this is enforced under? If this is true then I'm going to feel rather stupid.
Also, I'm not a troll since I didn't post here to intentionally piss you off, I was just commenting that you went from having an actual point in your original post to just being an idiot in general =(
So, if I sit in the corner and use my blaster as Falco, is this stalling? Or is camping not stalling?any technique used to stall the match is banned... eg. the sonic stall
Is it? Look at the majority of my posts. Look at someone like Matador's posts. And look at Alphazealot's post or the other people who reasoned, though against me (please for the love of God don't look at Yuna's posts if you want reason).I actually said that I am no fan of Yuna whatsoever, and I actually laughed out loud when you bsahed him since it was deserved, but I don't really understand the point of this thread tbh. It's just a giant whine fest of "infinates suck!!!" "No u suck!" "no u!"
So, can someone please explain the criteria of stalling, and how it is enforced?
Also, can anyone explain how Metaknight is at the top of the game if he has no chaingrabs at all and these are so gamebreaking?
Exactally.It has already been said that the purpose of this thread is not to ban infinites. The purpose is to find an answer to the title, which is a question I've been mulling over for awhile myself.
I would advise you read Sirlin's "Playing to Win" as soon as you physically can. It is the most important thing that has ever been written about competitive gaming.I'll still work to change people's minds about it, though. It's still ridiculous in my mind that people actually side with it.
And I'd love to know at what point stalling 'broke the game and dominated tournaments' to the level they're describing. Looks to me like it's still banned.
What we have on our hands here, boys, is a contradiction.
The reason why Sonic's stall is banned is because there is no way to hit him while he is stalling; he is perfectly invulnerable, and can stall with no skill required for the entirety of the match.There are some things so extreme that they can be banned without much testing. These include glitches that crash the game or have radical effects, such as blanking out the opponent’s entire screen, removing his characters, units, or resources from the game, and so forth. Glitches so extreme that they undeniably end or prevent gameplay are worthy of being banned. Likewise, so are glitches that are not equally available to all players. Some glitches in a two player game can only be performed by player 2. It is reasonable to ban such a tactic, even if it’s not overly powerful, just on the basis that all players do not have equal access to it.
I demand an explanation. How can metaknight possibly be any good (let alone at the top) in this game if he doesn't have a chaingrab or infinate since they are breaking the game so badly?nitnit said:Also, can anyone explain how Metaknight is at the top of the game if he has no chaingrabs at all and these are so gamebreaking?
camping isn't stalling.So, if I sit in the corner and use my blaster as Falco, is this stalling? Or is camping not stalling?
No, the difference is stalling allows certain characters to 'camp' or stall around areas unreachable for others, so you can't attack them.So, if I sit in the corner and use my blaster as Falco, is this stalling? Or is camping not stalling?
Oh, I see now.Scrubs.
You realize you are arguing not only against some of the most respected smashers *coughlolyunacough* on SWF, but also against Sirlin, right?
Do you really think you know more about competitive gaming than Sirlin does?
EDIT: To the poster above me: The burden of proof lies on the OP to prove that infinites SHOULD be banned.
Also, more from sirlin (sorry for the wall o text, Ankoku, remove it if you see fit)
camping isn't stalling.
infinite grabs are stalling because nothing that the opponent can do can stop you from doing it forever.
Sonic stall is completely uninteruptable by almost any character.
It's not dominating tourneys because the unlucky 5 wouldn't dominate tourneys anyway. If it were Snake or MK that were vulnerable to this infinite, then it would be dominating tourneys, and it would be banned. The fact of the matter is that those 5 characters now don't even have the opportunity to do well in tourneys.Exactally.
Thay aren't banned because they aren't dominating tournies.
Stalling broke the game in Melee when a Fox player shot a single laser on Temple and spent the rest of the match running away in the natural circle. Stalling also decided games when, say, a Jigglypuff player was up a few % and spent the rest of the match infinitely doing rising Pounds way out of range of the other player. Infinites are forced to end at a reasonable % (300%, last I heard, since practically anything kills you at 300%), and going past that is stalling. What's the contradiction?And I'd love to know at what point stalling 'broke the game and dominated tournaments' to the level they're describing. Looks to me like it's still banned.
What we have on our hands here, boys, is a contradiction.
no... infiniting is stalling. because, assuming the infinite never lets up, the battle would go on until time ran out 100% of the time, and the oponent couldn't stop itI believe that by definition "stall" means 'to come to a standstill; be brought to a stop'
Preforming an infinite is not stalling in this sense, the battle continues, just completely one-sided for an amount of time. I'll agree with the sentiment that's annoying, distasteful, but what I'm asking is how characters without infinites are able to climb high on the tiers if it's truly gamebreaking?
I'll read it when I get around with it.I would advise you read Sirlin's "Playing to Win" as soon as you physically can. It is the most important thing that has ever been written about competitive gaming.
Sirlin answers your question, of course.
The reason why Sonic's stall is banned is because there is no way to hit him while he is stalling; he is perfectly invulnerable, and can stall with no skill required for the entirety of the match.
Pipe down, son.I demand an explanation. How can metaknight possibly be any good (let alone at the top) in this game if he doesn't have a chaingrab or infinate since they are breaking the game so badly?