@veggi
in order to keep mario, samus, and luigi in the infinite grab, DDD has to be able to pummel them twice with each grab in order to prevent his grab from getting stale. If his grab gets stale then its reach lessens and he can no longer reach the character after throwing them. The thing about that is, you can break out of a grab in Brawl so easily that in order for DDD to be able to pummel twice with each grab the character has to be quite a bit over 100% before the infinite will even work. One this has happened, their stock is almost gone anyway, so they don't really lose an entire stock from one grab, it's more like they lose the last 1/5 of their stock if the DDD can manage to KO them right out of the grab.
All of this considered, we must also remember that none of DDDs good kill moves come out fast enough for him to use them right out of a grab, so he'll have to either keep the grab going long enough for the f-tilt to kill you or let you go and try to get a killing attack in after he lets you go.
We must also keep in mind that the grab against Bowser is not truly infinite, and yeilds (this is an estimate, if I'm off someone please correct me) 150% or so before Bowser reaches the edge when grabbed from the middle of the stage.
Because of this, DK actually has it the worst of anyone suffering from the infinite grab because his is the only one that is truly infinite from 0%. As you said before, DK actually stands the best chance of outspacing the grab in the first place, thus allowing him to still be competitively viable against DK, even though the matchup will be very hard.
To clarify my views, I believe that several stages were indeed banned prematurely by some TO's who assumed they would end up being worse than they actually are.
This doesn't include stages like Summit, New Pork, and Temple which all will clearly lead to every match running the time limit every time due to camping and hit and run tactics.
Bottom line is, infinites will stay in because they don't make matchups unwinnable. The DDD infinites are actually pretty over rated.
I thought you only had to do the pummel for Samus and I know the Bowser one will eventually end, but do you really know how much % he's going to take? Plus 150% or so is enough to kill Bowser. Plus this isn't always assuming they get grabbed at 0%. I really have no knowledge on how far he can go with Bowser, so I can't really discuss it, we'd have to ask someone who knows. I don't understand how pummeling makes it hard, when I grab people normally I pummel. Dedede can only pummel twice at 100%?
Dedede can use his back throw as his final throw.
I don't think the Summit would run the clock out, rather it just wouldn't be as skill based. Hyrule and New Pork I understand though, yet there's still no excuse for the rest of the stages. They are banned because it gives large disadvantages. Whether it be a minor slip resulting in being hit by a car and losing a match that would have been won, or the Olimar player having to play much better because he couldn't recover because of the lack of edges. In this case, a minor slip up results in being grabbed. The infinite is a much larger disadvantage than any stage has to offer.
CG and infinites don't just even the playing field almost nulifing skill. look at MK Snake and G&W. if you try to match any of them with characters that don't do so well against them you have to be leagues better than them to win. Fox can be infinited to the death point. its hard for the lesser characters to win period, reguardless if CG was banned or not. if all that lesser player knows is how to CG then when matched against a better player they, the CG, are still going to lose if you avoid it. i like the temple, new pork city, and Eldin bridge. but id rather not 1 vs 1 someone there especially a camper. most of the items are broken to the point that you don't even need much thought to use them. i find a bat, i chuck it at people, simple results, no skill involved. and stage hazards distract from the fight like Port Town aerodive, there is only one safe spot to avoid the cars mostly, w/o having to jump over them, i don't think my opponent is going to share the safety spot with me till its over. the cars kill even heavies very early. what if your thrown/knocked into a hazard and have no way out? leveled playing fields and no items are ideal for fighting, nothing outside of the players themselves are effecting the fight.
Not so, I can beat those characters some what close to the same as the rest of the characters, actually the roster in Brawl is actually fairly balanced. Captain Falcon and Snake are close to the same threat to me, however Dedede, being in my opinion 4th best in the game. Is much, much more of a threat to me. Also, who can infinite Fox? Not being sarcastic, I've just never seen anyone before. The thing is, top players still get grabbed. I'm not one of the top players, if they can't do it. I can't either. I'm not going to win a match using only two moves, that's Metaknights job. The stages you listed arn't the only ones that are banned, and I'd love to play against a camper if it meant getting out of a match where I could get killed by a grab. If I get hit by a projectile it doesn't matter, it's a low amount of damage and it's easier to avoid than a grab.
Exactly my point on the items thing. The player gets an item, which is a tool just like the infinite. Similiarily it's easy to do just like the infinite. Does it take a mild amount of skill to use an item? Yes it does, does it take anywhere near as much skill as beating someone near your skill level without using the tool? No, it doesn't. I can avoid a bat easy. How much damage does throwing a bat do? Like 20%? Yet it's still viewed as over powered. The grab is much harder to avoid, the Dedede player has an infinite amount of them and they do as much damage as the Dedede player wants. Imagine Bowser who could throw an infinite amount of bats. Yes, scary.
About Port Town, they arn't going to share it with you. That's why you hit them off. Luckily whoever is hit off can just jump back on. Just don't get hit by the cars, just don't get eaten by the fish, just don't get hit by the bat, you're going to join the army, don't get shot. Sound familiar? Sometimes the answer is just too unrealistic to be taken seriously.
Normal play conditions and no extremely over-powered techniques are ideal fighting condition. The people play eachother, the one with the most skill wins=ideal playing condition.
It would be random and become a bad game for COMPETITIVE PLAY.
No game is perfectly balanced. If you want to take tools from other characters, that is the same as taking tools from a top tier character. No different. What you are doing here is not adapting and instead complaining about imbalance. Play to win.
Yeah but Marvel IS a good game. It is a good game even though is is all the things you described that would break the game for you.
Essentially... why ban stuff just to make it easier for people who complain. Unfair? Who cares. Unbalanced? Play to win. Boring? haa
If this game was balanced I wouldn't be complaining about anything. Dedede is very close to a top tier character. The top tier characters don't have any one tactic that's as over-powered as this one. It makes it so some characters have to be a very large level over them in skill or they arn't going to win=unbalanced.
If I went to Runescape and asked them if they thought it was a good game, they would all say "yes." The point still holds. If Marvel was more balanced would it be a better game? There's an obvious answer.
Why ban things for people who complain? I don't know, maybe they have a reason to complain. Maybe people complain for a reason. There's a starving child in Africa, he cries for food, don't give him food because he wants it?
Unfair? Who cares. Unbalanced? Play to win. Boring? haa
Never post something like this again.
Who cares? Everyone complaining about it. Play to win? Has nothing to do with this conversation. haa? (actually there was no reasoning behind this, there's nothing to say.)