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Bowser isn't THAT awful. The infinite is a very, very big difference.Bowser vs D3 was up in the air for me, but bowser is pretty awful, so I am pretty sure D3 would body him no matter what :/. Not that it makes any difference though.
A +2 is a LOT easier than a +4.The infinite makes it unwinnable for bowser. I don't see how it being only like +2/+3 for D3 makes bowser any more viable. Technically this rule does help his viability, but it's just such a small amount I don't see why we'd even bother.
Changing the rule definitely helps Bowser's viability. D3's infinite on Bowser is easy to learn. If someone really wants to beat me, go practice D3 for 5 minutes.It doesn't change bowser's viability at all. When wanting to make a rule like this, we gotta look at the big picture. Will this help X's viability? If not why? And if so, why? Helping one or two match-ups most likely will not help low tier characters, but at the same time the rule could hurt a bunch of higher tiered characters.
This is my concern with the rule.
or just play charizard and learn to use flamethrower ^^Changing the rule definitely helps Bowser's viability. D3's infinite on Bowser is easy to learn. If someone really wants to beat me, go practice D3 for 5 minutes.
Take that easy-to-learn infinite, and you instantly make Bowser more viable. It's a no-brainer.
With MK banned and without D3's infinite, Bowser's hardest MUs are ICs, Yoshi, and Wario, in that order.Thinking more along the lines of olimar, diddy and ICs.
The best argument EVER.That's bull****. Bowser is awful, lucario def +2's him.
Not lucario lol. But off the top of my head, jiggs and ganon? I don't think he'd have time on wario, could be wrong though.Alphicans who are the characters that Bowser can UAir out of an air release?
Pretty much the only argument!The best argument EVER.
Because it shows how little you (and your region for that matter) know about Bowser. I wouldn't say anything if you used a different approach. For example:Not lucario lol. But off the top of my head, jiggs and ganon? I don't think he'd have time on wario, could be wrong though.
Marth/Ness isn't really a change. The grab **** is just icing. Lucas, I'm less sure about.
What if the TO is unable to decide wether MK increased his cape distance or not? I never saw the ruleset address this.What if the TO is unable to determine what is and isn't guaranteed?
See: The post right above yours.Seems inconsistent. You're banning infinites such as Marth's regrab on Ness because the matchup specific metagame deteriorates to the point of being the Marth regrab on Ness is pretty much the whole metagame, causing the imbalance. If this weren't the case, you'd have to admit the imbalance isn't created by infinites, and thus limiting infinites isn't the solution as infinites aren't the problem.
It isn't the whole metagame.Marth/Ness isn't really a change. The grab **** is just icing. Lucas, I'm less sure about.
Balance within IC's character specific metagames, as I can see it.Yet you don't want to advocate banning IC infinites by an arbitrary clause of "2 characters", despite your admission that guaranteed grabs are "pretty much their whole metagame." Every Matchup specific metagame then deteriorates to the point of being the IC infinites are pretty much the whole metagame, causing balance?
Because rulesets sometimes must do this. In this way it is like the LGL.Why is the ruleset favoring the ICs in favor of Marth?
1. I never meant to say infinites lead to imbalanced gameplay as a constant. It's a flexible term that only means anything in the correct situation.In doing this, you've created and we uncover a huge disconnect with your original assertion that infinites lead to imbalanced gameplay. If IC infinites seem to contribute towards balance in your eyes, then you have to admit that infinites as an entity aren't necessarily agents of imbalance, thus limiting them as a group isn't justified. You'd be better off limiting the specific imbalancing agents (through creating a mod) rather than blanket limiting a tactic. By limiting infinites on a hypothetical level, you're just limiting the game to limit the game
No, you've got to look at what it affects.It doesn't change bowser's viability at all. When wanting to make a rule like this, we gotta look at the big picture. Will this help X's viability? If not why? And if so, why? Helping one or two match-ups most likely will not help low tier characters, but at the same time the rule could hurt a bunch of higher tiered characters.
This is my concern with the rule.
I'll just use this.I think we've hit a point where it comes down to how you view match-ups.
I see Match-ups like:
Falco vs snake, diddy, wolf, fox, marth and lucario going from 0 to -1 or worse for falco w/o a full cg
D3 vs snake, diddy, marth, wario, pit (the same as above)
and see match-ups like:
D3 vs bowser and DK
Marth vs lucas and ness
DK vs lucas
Pika vs falco, fox, wolf and sheik being match-ups that go toward balance (from -x closer to 0)
You may disagree with my limited assessment, but this is my opinion on what match-ups would look like.
EDIT: D3 vs bowser probably isn't a change either.
hahaha made my dayMy concern with the rule is that its ****ing stupid.
But to each their own.
1. Actual arguments (a.k.a. non-opinions) that are arguable are actual material. Are you aware of the definition?Now remember, the point isn't necessarily if I am right about match-ups or not. The point is that there is a possibility to take the position I am on, and there isn't a clear way to prove I am wrong in all cases.
So this bowser talk, I may be wrong, but my greater purpose has still been served.
Arcansi... match-ups ARE opinion. None of them aren't. This is my point, and this is why the rule is bad.
Lol, "actual material." What does that even mean? What is actual to you?
Arguments are opinions... are YOU aware of the definition? Arguments may use facts to help support them, but at the end of the day they're opinions. That's why arguments are debatable.1. Actual arguments (a.k.a. non-opinions) that are arguable are actual material. Are you aware of the definition?
2. There is a possibility to take any position. If the position is wrong it doesn't matter.
I only need to prove that the matchup promotes balance to do so. And, barring opinionated material (I think that... etc) my chart still hasn't been disproven.
So what your saying is any rule made to change matchups is bad? Like...LGL, stagelists...
Also, the rule also promotes skill definition in our game by adding increased chances for it, therefore making it more precise.
I disagree with this. I've lost many tournaments because I've run into a D3 or Wario who knows the CG.How am I favoring high tiers at all? I am saying this rule doesn't help low tiers (helps them a very tiny amount), while it hurts high tier vs high tier match-ups a considerable amount (arguable of course).
This whole bowser talk has gotten away from the bigger picture. If you remove D3's infinite, and wario's CG + any other harmful cgs, bowser won't magically place better in tournaments. He might occasionally if by chance he runs into only characters that abuse cgs vs him, but overall he's gonna place poorly no matter what. This applies to all "bad" characters. If you want them to do better, you need to change a lot more than cgs, and once you start doing that, the problem of complex rulesets really comes into play.