Arcansi
Smash Champion
What is your framework, and how is mine different?
This is where I get lost, as idk.
This is where I get lost, as idk.
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I figured the distinction was clear. You value even match-ups across the board, whereas I value lots of CPing, which requires very diverse match-up ratios.What is your framework, and how is mine different?
This is where I get lost, as idk.
I value cping too, else I would be banning it outright(most likely)I figured the distinction was clear. You value even match-ups across the board, whereas I value lots of CPing, which requires very diverse match-up ratios.
I value cping too, else I would be banning it outright(most likely)I figured the distinction was clear. You value even match-ups across the board, whereas I value lots of CPing, which requires very diverse match-up ratios.
Except, I proved you wrong with a chart you have yet to disprove without saying 'these matchups just don't matter'.Idk how many people I meant... Just replace "our" with "mine" I don't really care. I am speaking on my own behalf. If people hold that view, then I don't see their argument with you, unless they value other things that aren't compatible with your rule. Furthermore, I showed how it's possible that your rule might not even accomplish what you want, so maybe the majority of people value the same things as you, but think that limiting cgs hurts balance more than improves it. I am not sure, but that's certainly how I feel about it.
Even if infinites remove depth from the game, the amount of players who won't enter tournaments with your rules = worse depth than if infinites were allowed.
Read my thread in the Stage boards.
It basically is. I mean, I'm pretty sure those changes were made to accomodate those people who are not under the influence of unity.I find it funny how Arcansi thinks everyone is forced to use the Unity Ruleset, and it's the reason we don't use rulesets such as his.
The Unity Ruleset is still relatively new for the Brawl scene, and up until when it was formed guess what? Most tournaments were already using rulesets that were only 1 or 2 tweaks away from being Unity. (1 stage difference, 5 starter list instead of 7, different LGL, that kind of stuff).
And then there's Apex, possibly the largest Brawl tournament so far, and it's not even running Unity!
What do you mean when you say my tournaments?What do you have proof of? o_O
Look: If you really think people would enter your tournies, then you clearly aren't a part of a scene that is even half-way decent.
You didn't prove me wrong... You've never proved anything lol. Are you trolling me or something, like you're making very little sense now :/.Except, I proved you wrong with a chart you have yet to disprove without saying 'these matchups just don't matter'.
When in fact they do.
I read it, you can't prove this, can you?
I mean, when I suggested my rule be added to tournaments nobody said they wouldn't attend tournaments with it on.
Are you saying the chart proves nothing, or that your analysis of what actually matters was more correct then my analysis of all changes?You didn't prove me wrong... You've never proved anything lol. Are you trolling me or something, like you're making very little sense now :/.
Doesn't the rule fit this?Grim's Stage Thread said:What we can infer from this is that a game with more effectively different situations will be harder to master, and the harder a game is to master, the more competitive it becomes (to a point, as if a game is too difficult to master, such as predicting a coin toss, the players will be equally bad at it). With that in mind, competitive will be used in the way I have described for the remainder of this thread as I believe it is the most logical definition for it.
Adds situations overall because of this.Yea except you're removing situations, go figure.
The game is too complex for you to simply say that your rule creates more effectively different situations because it limits some others even if it does create more balance overall (which it doesn't necessarily)
So basically, your just going on beliefs? I mean, my locality didn't say they would quit with it on, nobody in this thread has...so really that wouldn't seem to apply at all, now would it?Read what I said in the thread about how the competitive merit of a decision is also directly related to its popularity.
So a 99 minute match is more competitive because there are more situations? Go push for that.Adds situations overall because of this.
A match in which IC's gets a chaingrab immediately all 3 stocks has less situations then a match in which IC's gets a chaingrab at 1:00 after start of the match or last chaingrab.
It defines skill better but is less practical.So a 99 minute match is more competitive because there are more situations? Go push for that.
=*Entire argument*
Saving us from doing the work, thanks.It defines skill better but is less practical.
I don't see how my rule is so impractical that it should not be added.=
Saving us from doing the work, thanks.
It's impractical because few people would go to your tournaments
Is that not a logical conclusion.inb4 you can't prove that so I'm allowed to disregard it