Zigsta
Disney Film Director
Swei, here's my thoughts on your Falco matches:
-You have a really bad habit of always using your double jump before your Bowser Bomb. If you wanna drop down, then just Bowser Bomb. Anytime you used your double jump around the height of the topmost platform on BF, you Bowser Bombed.
-Good use of upsmash after the dsmash. Those two smashes are kinda janky at low percents in that you can squeeze them in for "combos" sometimes. Good catch.
-You're definitely playing the MU wrong. I can't tell if you're scared of approaching or just don't know how to approach--at times you stand back (I'm assuming because you don't wanna get CG'd), but then you jump in and SH dair only to get CG'd. Don't approach Falco until you're past CG percent. If there's a platform, camp it and see what he does. If he tries to upair or bair you, Fortress him. Smart Falcos will bait the Fortress, FYI. If there's no platform, just take the lasers. Slowly move forward a bit so you're a safe distance away from the ledge yet out of Falco's DACUS range. Approaching before Bowser's past the CG percent is suicide because a good Falco WILL take your stock after that CG.
-Don't forget we can GR>dtilt Falco for a kill, and we have a AR CG.
-Don't sit in your shield. You want that baby as full as possible so you don't get poked. The worst thing you can do against a lasering Falco is to just stop in the middle of the stage and shield. It gives Falco complete control over the situation.
-You airdodge a lot. I wanna see more Jab out of you! Jab him and see what he does.
-Game 2's exactly what I'm talking about. You approached and got wrecked.
-After you took Falco's first stock in game 2, you ran to the platform even though you had 120ish%. That's just not smart. Falco WANTS you in the air at those percents because he can kill you much easier in the air than on the ground. Don't just so easily expose Bowser's blindspot.
-You also suffer from the "oh crap I just took a lotta damage I gotta attack back" syndrome. See how at the end of game 2 you got juggled and then you threw out a poorly space fair that ended up just getting you damaged even more? Bowser's fat. Really, really fat. Don't worry about getting juggled or how much damage you've taken. He can take a lot of hits. Just focus on getting back down safely.
-Your uptilt's are too obvious. I like to use them as an upsmash mixup. Once I condition them to the upsmash, I wait for a shielddrop so I can uptilt. Another cool trick on Falco (and Fox) is to edgeguard with your back to them and uptilt their side B when they come on the stage. You'd be surprised how many Falcos actually fall for that, and I've done that to top Falcos.
-Stop spotdodging with Bowser! Agfugbfgbfbgbgjiefjei!!
I hope all this helps. Lemme know if you have any more questions.
Dre:
-Don't fair your opponent at low percents onstage. You're asking to get punished.
-You need to be a LOT more grounded against Wolf. Almost ALL his KO situations revolve around putting Bowser in the air OR reacting to how Bowser falls back to the ground. Powershield his gun, play boring, and jab the living SNOT out of him. You WILL take a lot of damage early on, but Wolf has way more trouble killing Bowser if you stay grounded.
-Don't forget we have GR>dtilt.
-You also suffer from the "gotta return damage" syndrome. If you get blaster'd mid-jump, you often try to SH fair Wolf only to get blaster'd again. Chill out! Blaster doesn't do that much damage and is just an annoyance for the King of the Koopas.
-If someone is on a platform above you, 9 times out of ten, Klaw/upsmash/uptilt is way better than nair. Nair's just a WTF mixup.
Not a whole lot there, but if you play more grounded, you'll honestly find this MU a lot easier.
I know both of you guys have more videos than that up, but my arms are tired, and I need a break from typing on this ATROCIOUS laptop.
-You have a really bad habit of always using your double jump before your Bowser Bomb. If you wanna drop down, then just Bowser Bomb. Anytime you used your double jump around the height of the topmost platform on BF, you Bowser Bombed.
-Good use of upsmash after the dsmash. Those two smashes are kinda janky at low percents in that you can squeeze them in for "combos" sometimes. Good catch.
-You're definitely playing the MU wrong. I can't tell if you're scared of approaching or just don't know how to approach--at times you stand back (I'm assuming because you don't wanna get CG'd), but then you jump in and SH dair only to get CG'd. Don't approach Falco until you're past CG percent. If there's a platform, camp it and see what he does. If he tries to upair or bair you, Fortress him. Smart Falcos will bait the Fortress, FYI. If there's no platform, just take the lasers. Slowly move forward a bit so you're a safe distance away from the ledge yet out of Falco's DACUS range. Approaching before Bowser's past the CG percent is suicide because a good Falco WILL take your stock after that CG.
-Don't forget we can GR>dtilt Falco for a kill, and we have a AR CG.
-Don't sit in your shield. You want that baby as full as possible so you don't get poked. The worst thing you can do against a lasering Falco is to just stop in the middle of the stage and shield. It gives Falco complete control over the situation.
-You airdodge a lot. I wanna see more Jab out of you! Jab him and see what he does.
-Game 2's exactly what I'm talking about. You approached and got wrecked.
-After you took Falco's first stock in game 2, you ran to the platform even though you had 120ish%. That's just not smart. Falco WANTS you in the air at those percents because he can kill you much easier in the air than on the ground. Don't just so easily expose Bowser's blindspot.
-You also suffer from the "oh crap I just took a lotta damage I gotta attack back" syndrome. See how at the end of game 2 you got juggled and then you threw out a poorly space fair that ended up just getting you damaged even more? Bowser's fat. Really, really fat. Don't worry about getting juggled or how much damage you've taken. He can take a lot of hits. Just focus on getting back down safely.
-Your uptilt's are too obvious. I like to use them as an upsmash mixup. Once I condition them to the upsmash, I wait for a shielddrop so I can uptilt. Another cool trick on Falco (and Fox) is to edgeguard with your back to them and uptilt their side B when they come on the stage. You'd be surprised how many Falcos actually fall for that, and I've done that to top Falcos.
-Stop spotdodging with Bowser! Agfugbfgbfbgbgjiefjei!!
I hope all this helps. Lemme know if you have any more questions.
Dre:
-Don't fair your opponent at low percents onstage. You're asking to get punished.
-You need to be a LOT more grounded against Wolf. Almost ALL his KO situations revolve around putting Bowser in the air OR reacting to how Bowser falls back to the ground. Powershield his gun, play boring, and jab the living SNOT out of him. You WILL take a lot of damage early on, but Wolf has way more trouble killing Bowser if you stay grounded.
-Don't forget we have GR>dtilt.
-You also suffer from the "gotta return damage" syndrome. If you get blaster'd mid-jump, you often try to SH fair Wolf only to get blaster'd again. Chill out! Blaster doesn't do that much damage and is just an annoyance for the King of the Koopas.
-If someone is on a platform above you, 9 times out of ten, Klaw/upsmash/uptilt is way better than nair. Nair's just a WTF mixup.
Not a whole lot there, but if you play more grounded, you'll honestly find this MU a lot easier.
I know both of you guys have more videos than that up, but my arms are tired, and I need a break from typing on this ATROCIOUS laptop.