TheMagicalKuja
Smash Champion
I played it today. I couldn't get it to extend a high distance but I did get it to work, and it's quite useful for clipping those who would normally outrange you. I lol'd when I outprioritized a Ganondorf today.
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Incorrect. I have a friend who tests for Nintendo. He tried writing it as a bug, and they said it was a "feature" put in by Sakurai himself. There are 4 factors that effect it.It's exactly a 1% chance of tripping everytime you tap the control stick while grounded. It's annoying, but not a valid arguement against this technique as it only requires tapping the control stick one time.
I doubt the shake smash will do it. The point of using the C stick is not only to immediately smash, but also to direct the smash away from your movement.Could someone do me the favor of trying this with a wiimote + Nunchuck using the shake-smash mechanic?
If it doesn't work like that or if there is no other way of doing this, then I might have to use the GC controller after all ='[
I don't quite understand your argument. Why would you not be able to do the same using the shake smash?I doubt the shake smash will do it. The point of using the C stick is not only to immediately smash, but also to direct the smash away from your movement.
...shake smashing only makes you smash in the direction you're facing, right? You're starting movement AWAY from an enemy, then using the c stick to smash TOWARD the opponent.I don't quite understand your argument. Why would you not be able to do the same using the shake smash?
my point was that your "step" forwards is just part of the dash initiated by yor first smashing of the control stick.. it just happens so quick that it looks like it's something entirely different.Natch.
It's stepping forward with his smash while at a standstill/walk.
I've done it. He moves forward slightly with the punch. I'll have to try out that dashing fsmash though.
It works although the shake smash's accuracy could be better...Could someone do me the favor of trying this with a wiimote + Nunchuck using the shake-smash mechanic?
How much range does it truly increase? I've heard alot and a little, is it double or 1.5X or what?
actually just look at how much sonic step back during his forward smash animation, that step makes him go forward. You can do the same with captain falcon but it is bigger because his step is bigger than sonic's1.5 body lengths. I shouldn't have made a big deal about it, but it looked bigger before I started using it in matches. It's still good, but not the HOMG GREAT because it's really hard to incorporate, though the people I play notice when I'm trying to nail them with it.
I don't really get the stutter step part.I think I know what you're saying, but just in case I'm misunderstanding, Sonic only moves forward when you stutter step. Otherwise, he only appears to move forward, and is actually stationary, with pullback and the like.
Sonic's pivot smash must be about as good as the increased forward smash, though. For captain falcon the increased forward smash is better than his pivot smashI must be doing it wrong then... because even in slowmo mode I'm not noticing it being particularly good... besides the fact that you can do it out of a dash... I must be doing a pivot smash.
I wish, if I was able to make films, this thread would have is increased forward smash movie + the fsmash outta dash. I'll accept any wifi challenge once I get my copy of brawl and Sonic of course Damax55 at hotmail dot com if you wanna keep contact, it'll be a pleasure.Get vids up, Damax. I wants to see your Sonic.
STHD, you really need to get this fsmash outta dash on film. I want to see what you're talking about. If it's actually an fsmash outta dash, that's going to help him kill immensely.
I don't remember, I hardly wait so long. Usually a spindash to back air or down smash cut the drill before, but I know that it doesn't ko SO well at all. I remember a friend surviving one at 150% with a good DI on FD without diminishing return. in fact I think I never had diminishing return on a forward smash I just don't spam it.Kills at 170? On what levels have you been using it?
I thought you meant fsmash outta a full dash, not a partial dash, mah bad.
I have played, I actually have an FAQ and vids up for the forums.
Heck ya it is! Its a great edge guard move too. If you get the timing right some of the hitbox goes below the edge and can do damage and knockback off the stagethe down smash is SOOO underated. if you do it near a edge, the second hit will be longer. (oh **** increased downsmash range)
true... but THAT having been said, Dsmash has a lot less priority.Fsmash can also reach off the edge. Any forward attack does, now, at least from my experience.
Problem? Auto-sweetspot ruins that. D:
EDIT: Dsmash doesn't kill until higher percents. That being said, it's a lot easier to hit with a fully charged dsmash than fully (or even partially) charged Fsmash, at least in my experience.
wtf with all this dmash/fsmash talk.Fsmash can also reach off the edge. Any forward attack does, now, at least from my experience.
Problem? Auto-sweetspot ruins that. D:
EDIT: Dsmash doesn't kill until higher percents. That being said, it's a lot easier to hit with a fully charged dsmash than fully (or even partially) charged Fsmash, at least in my experience.
no it is not.So wait...is this like Pivot? O.o;