Dpete
Carnifex
I'm curious on how swallowing Zamus' armor is useful. Wouldn't she punish the lag just like anyone else?
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Agreed. So I think it is best not to swallow items.ZSS armor pieces can just be dodged/jumped over so that they fall off the stage...
it seems like kirby generally footstools the opponent before they footstool you since you are so close whoever jumps first gets it off. And the other person would have more lag since you can mash jump while they mash everything lol.Agreed. So I think it is best not to swallow items.
Let's talk about breaking out of Kirby's mouth for a bit. This seems essential when deciding when to go for Kirbycides, as you want to make sure your opponent doesn't have time to break out and footstool you to your demise.
Let's talk about breaking out of Kirby's mouth for a bit. This seems essential when deciding when to go for Kirbycides, as you want to make sure your opponent doesn't have time to break out and footstool you to your demise.
For sweetspot is it higher damage dealt or do you just get a better knockback? Definetely the easiest move to land with Kirby combine that with top killing potential unstale you have an awesome move. Sex kick properties for the bair aren't that long though but hell at least he has some.U can Fthrow, Uair, uptilt, Bair into WoP
It has a sweetspot right at the tip which kills pretty much if its stale or fresh
and has very high priority
i actually used to do this alot, and still do it sometimes. however, most of my good opponents jump up to meet me in the air, and with me floating so close to them it can be hard to avoid a quick aerial. sure, bair will outprioritize most moves an opponent would do here, but not all (g@w turtle anyone?) and since you dont know when their jump attack is coming it can often catch you off guard, especially on wifi when it takes longer to pull off a bair.Just float within a bairs range of your opponent. They will hold out their shield, and you can just keep floating near them just barely out of reach of their attacks, but close enough so you can punish anything with a bair before they recover from an attack. If they try to attack you just jump to avoid and fastfall a bair onto them. If they just keep holding their shield keep floating and waiting for it to get small enough that you can poke through with a bair. Bair has a very narrow hitbox that is great for hitting through diminished shields. If they sidestep just hit them at the end of the sidestep. Rolls just follow and punish with whatever you can.
mm its hard to explain the spacing but float differently based on characters. I believe its called zoning? Just imagine the range of the longest hit boxes a character has in every direction and stay just outside of that range. If your range is longer then just go to a bairs range (default range basically) Also you can switch up with a hammer since its disjointed it will beat pretty much anything and it has slightly less horizontal range but more vertical range than a bair. Essentially the same range though.i actually used to do this alot, and still do it sometimes. however, most of my good opponents jump up to meet me in the air, and with me floating so close to them it can be hard to avoid a quick aerial. sure, bair will outprioritize most moves an opponent would do here, but not all (g@w turtle anyone?) and since you dont know when their jump attack is coming it can often catch you off guard, especially on wifi when it takes longer to pull off a bair.
another problem is if they dont shield at all. take snake for example. if your floating near him like that, he is just gonna wait and use utilt as soon as youre close enough, and if you dont come close enough, then nothing will happen. and that utilt WILL beat your bair.
i usually find it better, if they sit there and shield, to just fast fall into a bair at the tip of your foot and land on the ground. hopefully they will go for the shield grab, and if they do you can punish them since a well spaced bair cannot be grabbed. if they dont go for the grab, its no loss because you really don't have any landing lag and you can hopefully continue to apply shield pressure.
DDD's Bair is superior to Kirby in every way with one exception. DDD's bair lags horribly upon landing, which makes it a risky aerial approach.So we all agree Bair is Kirby's best aerial. But how does that compare to other characters aerials? I know recently in the matchup discussion we found that Dedede's Bair is considerably better than Kirby's. Who else should Kirby look out for when hoping to get good use of his Bair?
Hit him in the lag between his bairs, or hit his foot during the bair with kirbys hammer. Also you can inhale him out of it. Final cutter works too (like the hammer it is disjointed).DDD's Bair is superior to Kirby in every way with one exception. DDD's bair lags horribly upon landing, which makes it a risky aerial approach.
DKs Bair on the other hand is intimidating. It's just as fast, more powerful, and better range. Sorry to kinda go off-topic, but does anyone have any advice for dealing with DK's bairs?