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Yay! Sakurai must LOVE Final Cutter, he gave it to Ike! He also renamed it so it sounds cooler.
Eruption?!!?? How dare he rip-off the magic-users of Fire Emblem! I am soooo pissed about that. We're not getting an FE mage now. GOD**** YOU SAKURAI.
Oh well, at least Sakurai didn't ruin any GOOD Fire Emblem Lord yet; must be saving the ingenuity for them.
Lyn/Hector/Ephraim for Brawl!
Yay! Sakurai must LOVE Final Cutter, he gave it to Ike! He also renamed it so it sounds cooler.
Please talk in English. I had to reread that several times to even understand what you're saying. The caps on all the words don't help.What It's The Best Fire Emblem Game Ever
U Can't Beat It By Othe I Hate All The Gba Fire Emblems
Btw Ike Is Aether It's The Same In Brawl
Eliwood is pretty slow, Ike is more Lyn-nish in speed, and as powerful as... Eliwood? No, eliwood has more raw mt. Ephraim beats Hector for power however(going by legendaries).ike not very slow chaer ike is fast in his game he is as power of hector
and speed of elliwod
I do understand this and I respect this ideology. However, I do believe that this is still a fighting game, and originality is KEY. Representation of the character is important, but I think that specific moves for those characters should take a backseat to making the character unique for the game they are being implemented into, which is a fighting game where originality is what is most important in fighting games.^^^
Now, Sakurai does have the final say in how characters are represented in the game. But I believe his goal is to remain as faithful as he can to the source material before he takes creative liberties for the sake of originality. Ike's Aether from PoR is perfectly suited for Smash, and - despite how you feel about the game - Sakurai shouldn't have to change it based on a similarity to Kirby.
T-t-take it easy, will ya! I personally think you're making way too big of a deal out of this. I mean come on, with a bunch of characters likely to be in the game (a bunch being a number for y'all to decide), there's gonna be something remotely common between them. Are you saying that every single special move is gonna be able to function completely different from other special moves? I don't see you throwing a big fit over Bowser's and DK's similar, yet different Up B moves, should they return.I do understand this and I respect this ideology. However, I do believe that this is still a fighting game, and originality is KEY. Representation of the character is important, but I think that specific moves for those characters should take a backseat to making the character unique for the game they are being implemented into, which is a fighting game where originality is what is most important in fighting games.
Sonic actually comes to mind in this. Sakurai will have to go out of box and search deep for some creative moves that are from all over the Sonic Universe, maybe even Chaos Control powers. This is because if he made a Sonic that is what he is most known for and what he does the most, he would have the exact same moves as jigg's rollout, yoshi's egg roll, samus screwdriver (debatable), etc.
The game that a character is going into should take priority over the game the character came from. This is my philosophy.
Also, I never said to change Aether completely, just a few adjustments to make it different from Final Cutter, but still recognizable as Aether.
If that were the case, then we would be better off just having a fighting game with completely original characters, rather than taking them from readily established games. As has been said by people before me, the point of Smash Brothers is to have characters from different video games beat each other senseless in a blaze of glory. The actual characters, not thing that only look like them because Ike's signature move vaguely resembles Kirby's. In addition, Aether bears only a superficial resemblance to Final Cutter, in that they both involve jumping and swords.I do understand this and I respect this ideology. However, I do believe that this is still a fighting game, and originality is KEY. Representation of the character is important, but I think that specific moves for those characters should take a backseat to making the character unique for the game they are being implemented into, which is a fighting game where originality is what is most important in fighting games.
Sonic actually comes to mind in this. Sakurai will have to go out of box and search deep for some creative moves that are from all over the Sonic Universe, maybe even Chaos Control powers. This is because if he made a Sonic that is what he is most known for and what he does the most, he would have the exact same moves as jigg's rollout, yoshi's egg roll, samus screwdriver (debatable), etc.
The game that a character is going into should take priority over the game the character came from. This is my philosophy.
Look here:does n e one know exactly what moves ike will have?
That move seems to only hit one person, but so does Link's final smash, hitting one person. Or maybe its anyone in his way, so that could be the same with Ike's final smash, but where would Mciah come out of nowhere to give him power?That would be neat, but I dont' think it's big enough to be a Final Smash...
I think that depends on the sword...That move seems to only hit one person, but so does Link's final smash, hitting one person. Or maybe its anyone in his way, so that could be the same with Ike's final smash, but where would Mciah come out of nowhere to give him power?
Seeing from that video, Ike might be fast in Brawl. Just because from Aether he won't flinch doesnt mean he will be heavy/slow, it could be just from the force of the attack at the end he won't move. But who knows.
Just a question, does Ike have any ranged attacks?
The Ragnell will likely not function as it did in PoR.Oh shoot, thats pretty sick, I just started playing that game. So that means Ike doesnt have a ranged projectile attack right? He just has massive range.
That's such a dumb conclusion to make based on nothing but screenshots. Like Sakurai would like some Fire Emblem character more than his own creations that he many not be able to use again.Anyone notice Ike seems to be Sakurai's poster boy?
He uses him for everything. Does this mean the developers like him the most out of those revealed so far?
Well done GenG. Everything is accurate, as near as I can tell.I've been dissecting Ike's moveset from the footage videos. Bair, Dtilt, Dsmash and downB are missing though.
B: Eruption. Spawns a column of fire in front of him after stabbing Ragnell in the ground. You charge it for damage and size of the flame. Not very interesting.
B+forward: Critic Move. Those who have played PoR will recognize Ike's critic dash. In Smash, it works like Fox' Illusion. Just doing the move doesn't give you any distance at all, you have to charge it up for more distance.
B+up: Æther. The ****ing win. Incredibly fast, NO LAG after the move, unstoppable, powerful. Ike's main move.
B+down: ¿?
A: Punch.
AA: Punch-Punch combo.
Ftilt: The same as Marth's.
Utilt: A weird move. Ike grabs Ragnell as he were about to stab it in the ground, but points upwards and jumps.
Dtilt: ¿?
Fsmash: Like SSB64 Link's Smash but much more larger, powerful, it can even hit people behind you.
Usmash: A ****ing huge swing covering Ike's body, scary move.
Dsmash: ¿?
Nair: I'm not sure. It could be just like Marth's, but I've could mistaken it with uair. Sometimes Ike does a single swipe in front of him, but it could be B+forward in air.
Uair: The Helicopter. Ike swings Ragnell few times over his head.
Fair: Like Marth's, but slower, larger and more powerful.
Dair: Exactly like Link's.
Bair: ¿?
Final Smash: I haven't seen him, but I've read it's like Pikachu's Volt Tackle. Ike enchants Ragnell with electricity and starts dashing through the screen.
Ike is a powerhouse, with more range than Marth, but far slower (running speed almost like Link's) and with less combo opportunities. You don't need to combo when you have moves that strong.
One of Ike's alternate outfits looks exactly like Sigurd.