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Ike Social Thread

metroid1117

Smash Master
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Falco is still a bugger; as long as he has a horizontally travelling projectile with hitstun, he always will be.

I have no good Falcos to play, but do me a favor and try out something I've been wanting to test out myself, if you get the chance. QD -> Short hop -> Counter. I wanna know if it works as an approach against a camping Falco, if only for the WTF ARE YOU DOING factor.
Assuming that the Falco will be camping that hardcore, I doubt you'll even have the chance to QD on the ground safely; it would probably be better to Counter OoS like some Marths do in Melee.
 

King of Hoboz

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Yeah, he's right. This Falco was shooting -really low- to the ground. No QD moments, counter would have been he right choice, and i really should practice it, the up-down input is a tad un-intuitive for me as of now. Anyway, for my first major tournament and I get 1st seed and win against a legit Shiek for it. I'll take it.
 

Commander

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Messages
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Falco is still a bugger; as long as he has a horizontally travelling projectile with hitstun, he always will be.

I have no good Falcos to play, but do me a favor and try out something I've been wanting to test out myself, if you get the chance. QD -> Short hop -> Counter. I wanna know if it works as an approach against a camping Falco, if only for the WTF ARE YOU DOING factor.
QD as a whole is a bad idea against Falco and to a lesser extent Sheik. Every single time you try to use it in an approach you will get hit with a projectile. I took each Falco to PS2 for each set. I like PS2 for the match up, not only because it is my favorite starter, but its layout helps Ike a lot. The lack of a top platform and the fact that its two small platforms are far apart make it feel a bit like FD in that you can chain grab and combo into oblivion on it and if they do land on a platform you can tech chase. I liked having the platforms around because they helped me weave around Falco's lasers. Part of what helps me make counter might just have to do with being on the Best West Coast. The West Coast as a whole is known to be much more aggressive than other regions and the Falco players would try and chase their lasers for follow ups. When the lasers wouldn't connect they wouldn't go in all the time. In one match a guy actually ended up getting hit by my counter because he tried to get in. If you have more campy Falco's that are more patient I can see how the match up can get bad. I'd stick with a stage like PS2 against them too because it just seems to help a lot with getting around projectile spam.
 

Thane of Blue Flames

Fire is catching.
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On what frame does Counter come out? I think Ike's jumpsquat is 5 frames, so Counter OoS may not be the fastest option. We're already a frame behind Marth in that regard and I seem to remember that in Brawl, Ike's Counter frames kick in later, too.
 

Commander

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Messages
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The way I think of it is that Marth's counter is the first half of the animation while Ike's is the second half. Of course this is over generalized and is probably significantly off from the right timing.

Edit: This is the frame data from 2.1 or something. Is it still accurate?
SpecialLw | Counter
Total: 59
Counter window: 6-23
16 freeze frames on Counter trigger.
Entire body is invincible frames 6-11.
 
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metroid1117

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The way I think of it is that Marth's counter is the first half of the animation while Ike's is the second half. Of course this is over generalized and is probably significantly off from the right timing.

Edit: This is the frame data from 2.1 or something. Is it still accurate?
SpecialLw | Counter
Total: 59
Counter window: 6-23
16 freeze frames on Counter trigger.
Entire body is invincible frames 6-11.
I doubt that Counter has been changed since then, so I'd assume that it's accurate.
 

Commander

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Nov 7, 2013
Messages
591
SpecialLwHit | Counter Attack
Total: 36
Hit: 4-7
IASA: 26
1.2 Damage Multiplier
Base damage is 10. Maximum damage is 999.
Entire body is invincible frames 1-6.
Can Jump Cancel/Double Jump frames 18 and onward.

Do you have any idea why the gap in the counter attack is there? Was it left over from Brawl? It kinda sucks getting Roy zoned with counter when you already need to be on the same level as the opponent for it to hit.
 

NWRL

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SpecialLwHit | Counter Attack
Total: 36
Hit: 4-7
IASA: 26
1.2 Damage Multiplier
Base damage is 10. Maximum damage is 999.
Entire body is invincible frames 1-6.
Can Jump Cancel/Double Jump frames 18 and onward.

Do you have any idea why the gap in the counter attack is there? Was it left over from Brawl? It kinda sucks getting Roy zoned with counter when you already need to be on the same level as the opponent for it to hit.

It could be something to look into.
 

metroid1117

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Location
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SpecialLwHit | Counter Attack
Total: 36
Hit: 4-7
IASA: 26
1.2 Damage Multiplier
Base damage is 10. Maximum damage is 999.
Entire body is invincible frames 1-6.
Can Jump Cancel/Double Jump frames 18 and onward.

Do you have any idea why the gap in the counter attack is there? Was it left over from Brawl? It kinda sucks getting Roy zoned with counter when you already need to be on the same level as the opponent for it to hit.
Are you referring to how the hitbox doesn't cover Ike's back? I'm not sure if that's from Brawl, but considering how far in front of Ike his sword reaches on the counter attack, I don't think it's that big of a deal. The range on the front looks like it makes it slightly better for countering projectiles than Marth's, since Marth's seems to have less horizontal range than Ike's.
 

Commander

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Messages
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Are you referring to how the hitbox doesn't cover Ike's back? I'm not sure if that's from Brawl, but considering how far in front of Ike his sword reaches on the counter attack, I don't think it's that big of a deal. The range on the front looks like it makes it slightly better for countering projectiles than Marth's, since Marth's seems to have less horizontal range than Ike's.
I'm referring to the lack of hitbox on his arm. I've missed people because I was too close and hit them with my arm. I don't think it necessarily needs to be fixed or anything but I was wondering if it was deliberate because all of Ike's other attacks have hitboxes on his arms.
 

Thane of Blue Flames

Fire is catching.
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I had no idea where to put this, but here's a recovery tip that may already be known, but I haven't seen. When recovering high on arenas like PS2/Battlefied/Dreamland, if you QD attack right over the corner of a platform, you can slip off quick and it is effectively an edge cancel. With some good drift you can maneuver back a little and land a solid bair on anyone trying to space an edgeguard close to the ledge.

Every little bit.
 

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
Compared to an edge cancel like Phantasm though it takes like forever, you can get (or use to?) a somewhat true edge cancel if you get the actual end to stop at the point and drift off but using the manual attack I can't ever come close to getting a good cancel last I tested since it seems he pretty much has to finish the sword swipe before it can cancel. http://www.youtube.com/watch?feature=player_detailpage&v=zQfq78B7Edw#t=114 With QD dramatically shortened the usefulness of the cool stuff went down.
 
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xBlitz

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http://www.twitch.tv/evenmatchupgaming/b/506912138

So, my problem when I play PM is a lack of MU knowledge, and jumping into my opponent when they're shielding with unsafe options (mainly nair) If you have any tips for the MUs I played, as well as some general Diddy tips, that'd be great.

EMG Blitz vs [KL] Kid 1:31:00

EMG Blitz vs EMG Coast 1:42:00

EMG Blitz vs [BP] EMG Smash Central 2:07:00

I noticed quite a few of my mistakes, but I feel like the combined effort of other Ike mains can help point things out both obvious and less obvious to me. Thanks
 

Commander

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Messages
591
You were only using fthrow and bhrow in all the matches. You should work in uthrows and dthrows not only because they are also amazing but your opponents were learning how to DI and you weren't able to follow up after that. Another thing is that you need to know the distance of our QD very well. There were times were you were trying to use he QD attack after f>throw or something and you would miss because you were too short. You could have charged a little more or jumped into nair to continue following up. Also you need to mix up your QD options more. You would really only do grabs and the QD attack out of it, occasionally an up smash. Work in aerials out of it and when you do grab mix up your throws.

A little thing I noticed is when edgeguarding Ivysaur by edgehogging, you pulled away from the stage and bair'd which caused you to miss but had you pulled down you probably would have hit him.

That commentator sucked.
 
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xBlitz

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You were only using fthrow and bhrow in all the matches. You should work in uthrows and dthrows not only because they are also amazing but your opponents were learning how to DI and you weren't able to follow up after that. Another thing is that you need to know the distance of our QD very well. There were times were you were trying to use he QD attack after f>throw or something and you would miss because you were too short. You could have charged a little more or jumped into nair to continue following up. Also you need to mix up your QD options more. You would really only do grabs and the QD attack out of it, occasionally an up smash. Work in aerials out of it and when you do grab mix up your throws.

A little thing I noticed is when edgeguarding Ivysaur by edgehogging, you pulled away from the stage and bair'd which caused you to miss but had you pulled down you probably would have hit him.

That commentator sucked.
It's just a small group of friends hosting weekly tournaments and streaming for the Even Matchup Gaming fans; we're leveling up our gameplay and commentary :p

I approach way to often with nair (especially on shield), and definitely have been dropping opportunities to do so to continue/establish combos. As for my throws, I used to d throw all the time, but dropped it for the forward throw fair/back throw qd reversed back air, and used d throw on spacies for super hard reads. I'll definitely try to remember to mix up my throws and use a couple more aerials with regards to QD approaching (as well as WD out of QD). If I start to play cautiously with regards to not getting grabbed, I think that will also help me out in the Ivy/Charizard MU
 

Commander

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Messages
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The way you counter getting grabbed isn't with caution. You counter it with aggression. An opponent can only really grab you when you mess something up, whiff an attack, hit a shield without putting in heavy shield pressure, bad neutral game, etc.. If you keep pressure and aggression up on them and keep them on the defensive, there is less room for them to grab you and less things for you to mess up on. When you notice yourself doing something a lot, like the dthrows you mentioned, don't think you need to drop that strategy entirely, you just need to work in other things as alternatives or things that will help the existing strategy. A good player should always be able to use all of his tools effectively.
 
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Player -0

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*Walks into an heavy Ike avatar thread with a Pikachu Avi*

'Sup.


On counter - Whenever I've used it I feel like it's quicker than Marth's actually. There's much less startlag than Brawl that's for sure. It might just be me comparing the Brawl and P:M versions.
 

Commander

Smash Ace
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Messages
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aero walks into the ike social

ike avatars everywhere looool

sup ike players? :colorful:
Don't mains of other often characters use pictures of their mains as well? It is at least very common among people who main the FE characters.

*Walks into an heavy Ike avatar thread with a Pikachu Avi*

'Sup.


On counter - Whenever I've used it I feel like it's quicker than Marth's actually. There's much less startlag than Brawl that's for sure. It might just be me comparing the Brawl and P:M versions.
It isn't faster than Marth's. Though I think they may have a few overlapping frames where Marth's counter ends and Ike's begins because I don't feel I have to change my timing to make them work.
 

KuroganeHammer

It's ya boy
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iDunno, specifically I find that a lot of Fire Emblem characters (especially the main ones) have very similar personalities.
 

KuroganeHammer

It's ya boy
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omg that meme is still alive?

anyway im sort of new to Ike, does he have any advanced techniques I should be aware of?
 

TylerX5

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SpecialLwHit | Counter Attack
Total: 36

Can Jump Cancel/Double Jump frames 18 and onward.

.
how do you jump cancel it? Everyone I've asked about it says the Wiki description is just a typo, and that the jumo cancel isn't in the. If you can figure it out could you please post a vidoe
 
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