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I feel like there's much better options for edgeguarding than d smash, however I think it is amazing in neutral. Especially at low %s.Has anyone tried using dsmash as an edgeguard? Ill have some videos of some shenanigans with it in a bit
DSmash is amazing for edgeguarding Sheik and Wolf's up+B, since you can force them to land on the stage, ledgedash, and then DSmash to send them back off.I feel like there's much better options for edgeguarding than d smash, however I think it is amazing in neutral. Especially at low %s.
I use it to tech chase whenever opponents are forced to tech next to the edge or when they're teching on a platform. It's really good on FoD because if the platform is low, you can pretty much get a free USmash when the opponent techs there and you position yourself properly. You can also usually bait spotdodges when you charge USmash out of a tech chase.Speaking of usmash, when do you guys using it for reads?
What do you generally use to set up for it though?I use it to tech chase whenever opponents are forced to tech next to the edge or when they're teching on a platform. It's really good on FoD because if the platform is low, you can pretty much get a free USmash when the opponent techs there and you position yourself properly. You can also usually bait spotdodges when you charge USmash out of a tech chase.
Ike's throws are really good, since opponents who know how to properly DI Ike's throws will generally set themselves up for tech chases rather than things like QD -> regrab or QD -> RAR BAir. If you get in that scenario, you can throw them, QD towards where they're going to tech, and then try to tech chase with USmash based on their tech options. It works best when they have such little room to move that USmash can cover standing tech from one side and techroll away or behind from the other side.What do you generally use to set up for it though?
It hangs well below the Neutral B spike hit boxI don't think Lucas's tether is long enough to let him hang there. I may be severely underestimating the length of his tether but I'm pretty sure he stays in constant range of the spike hit box when tethering.
List of things I use to edge guard from the stage that aren't eruption:Out of curiosity, does anyone use on stage edgeguards the majority of the time? In my opinion fair is his best edgeguarding tool but any of you guys actually stay on stage and do anything besides eruption?
It kinda sucks considering his OoS options are already bad >_>He's too tall
https://www.youtube.com/watch?v=1OEP2R2Sr5sHow the hell do you punish Lucas's tether recovery? Walk off dair only seems viable when they stay on the edge long enough from using a long recovery which isn't generally the case and neutral b is pretty risky/inconsistent. No idea how to really punish it.
Holy **** that nair edgeguard
Here is the best thing to do with Ike and shields. Never get stuck in shield(good Lucario's will teach you that better than anyone else). If you are in shield,It kinda sucks considering his OoS options are already bad >_>
You can space fair so that it is safe on shield, with nair you can land behind your opponent and bair can be safe on shield as well.Does anyone know if any of Ike's aerials are positive on shield? It seems that every time I try to approach with SHFFL Fair or Nair and I meet a shield, a grab or even jab is beaten by shield grab.
Or maybe I'm just a scrub and my spacing isn't good enough to keep myself safe.
That makes sense.You can space fair so that it is safe on shield, with nair you can land behind your opponent and bair can be safe on shield as well.
As for jab, I tend to wd out or jump if the first one is on shield but if the first one connects you can throw out a second jab and then grab them when they try to shield after that.
dtilt is definitely meteor, netural b has spike hitbox at tip the rest sends upwards, dair has a spike hitbox at the hilt I believe. I can't think of another spike/meteor maybe they were referring to the weird angle dsmash sends at.I remember reading Ike has 4 spikes/meteors. I can think of d-air, d-tilt, and neutral B. Is there another one? And which are spikes and which are meteors?
Dtilt is a spike at the hilt and a meteor at the blade, Dair is a spike at the hilt and a meteor at the blade, Eruption is a spike at the tip, and the last hit of aether(when Ike is falling) is a spike.I remember reading Ike has 4 spikes/meteors. I can think of d-air, d-tilt, and neutral B. Is there another one? And which are spikes and which are meteors?
Eruption definitely spikes at the tip, not the hilt.Dtilt is a spike at the hilt and a meteor at the blade, Dair is a spike at the hilt and a meteor at the blade, Eruption is a spike at the hilt, and the last hit of aether(when Ike is falling) is a spike.
Fixed. It was just a typo due to everything else spiking at the hilt.Eruption definitely spikes at the tip, not the hilt.
We don't know anything about the physics and physics mean nothing if he doesn't have good stats like speed and not being gimped by peanuts.The physics already helps Ike
If we're talking Brawl, then they count his toadstool jump as well.I remember reading Ike has 4 spikes/meteors. I can think of d-air, d-tilt, and neutral B. Is there another one? And which are spikes and which are meteors?