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Ike Social Thread

NWRL

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Has anyone tried using dsmash as an edgeguard? Ill have some videos of some shenanigans with it in a bit
 

Y-L

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Has anyone tried using dsmash as an edgeguard? Ill have some videos of some shenanigans with it in a bit
I feel like there's much better options for edgeguarding than d smash, however I think it is amazing in neutral. Especially at low %s.
 

metroid1117

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I feel like there's much better options for edgeguarding than d smash, however I think it is amazing in neutral. Especially at low %s.
DSmash is amazing for edgeguarding Sheik and Wolf's up+B, since you can force them to land on the stage, ledgedash, and then DSmash to send them back off.

Speaking of usmash, when do you guys using it for reads?
I use it to tech chase whenever opponents are forced to tech next to the edge or when they're teching on a platform. It's really good on FoD because if the platform is low, you can pretty much get a free USmash when the opponent techs there and you position yourself properly. You can also usually bait spotdodges when you charge USmash out of a tech chase.
 

Y-L

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I use it to tech chase whenever opponents are forced to tech next to the edge or when they're teching on a platform. It's really good on FoD because if the platform is low, you can pretty much get a free USmash when the opponent techs there and you position yourself properly. You can also usually bait spotdodges when you charge USmash out of a tech chase.
What do you generally use to set up for it though?
 

metroid1117

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What do you generally use to set up for it though?
Ike's throws are really good, since opponents who know how to properly DI Ike's throws will generally set themselves up for tech chases rather than things like QD -> regrab or QD -> RAR BAir. If you get in that scenario, you can throw them, QD towards where they're going to tech, and then try to tech chase with USmash based on their tech options. It works best when they have such little room to move that USmash can cover standing tech from one side and techroll away or behind from the other side.
 
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TylerX5

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I don't think Lucas's tether is long enough to let him hang there. I may be severely underestimating the length of his tether but I'm pretty sure he stays in constant range of the spike hit box when tethering.
It hangs well below the Neutral B spike hit box
 

Commander

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Out of curiosity, does anyone use on stage edgeguards the majority of the time? In my opinion fair is his best edgeguarding tool but any of you guys actually stay on stage and do anything besides eruption?
List of things I use to edge guard from the stage that aren't eruption:
Fsmash
Usmash
Dtilt(great for hanging recoveries)
Dash Attack(great against very vertical recoveries)
Utilt comboing into another move(great against Fox/Falco side special)
Ftilt(great for hanging recoveries)
SHFFL'd Fair(similar to fsmash and usmash but faster)
Counter(Roy, Marth, Spacies, Diddy, whoever it works on)
SHFFL'd Dair(Not often because it is hard to land)
 

Y-L

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Is it just me or does it seem Ike is much more vulnerable to shield pokes than a lot of other characters? His feet for example get poked by dtilts very very much.
 

NWRL

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Agreed, I just try to angle his shield down most of the time to cover that.
 

King of Hoboz

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Wow, that's really creative. I'd have never thought about using that to edgeguard tethers. Best part is Lucas's small tether couldn't possibly dodge that reliably. I'm saving that trick next tournament.
 

Commander

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It kinda sucks considering his OoS options are already bad >_>
Here is the best thing to do with Ike and shields. Never get stuck in shield(good Lucario's will teach you that better than anyone else). If you are in shield, you screwed up jumping out and running away is a very good idea and would work well. Ike's aerial mobility is actually pretty high. It is better than Marth's. If your opponent chases you, you could even get a bair on them.
 
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Moy

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MOY#56
Does anyone know if any of Ike's aerials are positive on shield? It seems that every time I try to approach with SHFFL Fair or Nair and I meet a shield, a grab or even jab is beaten by shield grab.

Or maybe I'm just a scrub and my spacing isn't good enough to keep myself safe.
 

Y-L

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Does anyone know if any of Ike's aerials are positive on shield? It seems that every time I try to approach with SHFFL Fair or Nair and I meet a shield, a grab or even jab is beaten by shield grab.

Or maybe I'm just a scrub and my spacing isn't good enough to keep myself safe.
You can space fair so that it is safe on shield, with nair you can land behind your opponent and bair can be safe on shield as well.

As for jab, I tend to wd out or jump if the first one is on shield but if the first one connects you can throw out a second jab and then grab them when they try to shield after that.
 

Moy

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MOY#56
You can space fair so that it is safe on shield, with nair you can land behind your opponent and bair can be safe on shield as well.

As for jab, I tend to wd out or jump if the first one is on shield but if the first one connects you can throw out a second jab and then grab them when they try to shield after that.
That makes sense.

What I meant when I was saying grab and jab is, is a SHFFL Fair/Nair to jab/grab a true blockstring? I keep trying to grab after SHFFL Nair but I don't think it's safe at all.
 

Y-L

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I follow up nair with more nair, fair, qd mixups. Nair tends to set up for more aerials rather than grab. Jab jab->grab or other qd->grab usually sets up better than nair for grabbing.
 

9bit

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I remember reading Ike has 4 spikes/meteors. I can think of d-air, d-tilt, and neutral B. Is there another one? And which are spikes and which are meteors?
 

Y-L

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I remember reading Ike has 4 spikes/meteors. I can think of d-air, d-tilt, and neutral B. Is there another one? And which are spikes and which are meteors?
dtilt is definitely meteor, netural b has spike hitbox at tip the rest sends upwards, dair has a spike hitbox at the hilt I believe. I can't think of another spike/meteor maybe they were referring to the weird angle dsmash sends at.
 

Commander

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I remember reading Ike has 4 spikes/meteors. I can think of d-air, d-tilt, and neutral B. Is there another one? And which are spikes and which are meteors?
Dtilt is a spike at the hilt and a meteor at the blade, Dair is a spike at the hilt and a meteor at the blade, Eruption is a spike at the tip, and the last hit of aether(when Ike is falling) is a spike.
 
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Y-L

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Dtilt is a spike at the hilt and a meteor at the blade, Dair is a spike at the hilt and a meteor at the blade, Eruption is a spike at the hilt, and the last hit of aether(when Ike is falling) is a spike.
Eruption definitely spikes at the tip, not the hilt.
 

Commander

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But can he jump out of Quickdraw? Kappa. But seriously he better be faster than Brawl at least, especially with so much more muscle to swing around. Also quickdraw should never end automatically like it did in Brawl. Getting gimped by a peanut is the dumbest thing ever.
 
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PyroTakun

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I remember reading Ike has 4 spikes/meteors. I can think of d-air, d-tilt, and neutral B. Is there another one? And which are spikes and which are meteors?
If we're talking Brawl, then they count his toadstool jump as well.
 

NWRL

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With the speed buffs they gave to Bowser in Smash 4, I can see them giving Ike a similar treatment
 

Commander

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I just realized that we will get Great Aether completely in blue flames(assuming they make the right choices) and in HD for smash 4.
 
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