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Ike Social Thread

RomanCenturionX

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I have been experimenting with different ways for Ike to get back on stage for the ledge and have found that ledge hopped bair seems to be quite effective in warding off edge guarders with its forward hit and being faster than ledge hopped fair which can be punished on whif and on shield much more easily than bair but it has a greater payoff then landing a forward hitting bair. I was wondering if this is something that you guys do as well or am I just the weird one that does bair instead of fair.
 

metroid1117

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I've never really thought of using reverse BAir to get back onto the edge, that sounds really interesting as a punish if you force the opponent to land on the stage and you don't have enough time to edgehop DAir.
 

grandpappy

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Guys. I'm bad at tech chasing which I know is like bread and butter for Ike. What's the best way to get better at this/ what are some videos I can study that showcase some awesome tech chasing?
 

Commander

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Guys. I'm bad at tech chasing which I know is like bread and butter for Ike. What's the best way to get better at this/ what are some videos I can study that showcase some awesome tech chasing?
Charge quickdraw from a distance till they begin to do something. Then punish them for that thing. If they don't do anything you can either tomahawk/shffl fair to get them or go for a OHKO.
 
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NWRL

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speaking of tomahawk, is it a good option for ike? I know it's good on the other FE characters due to their ranges but Ike has a shorter grab so it's a riskier move
 

Commander

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speaking of tomahawk, is it a good option for ike? I know it's good on the other FE characters due to their ranges but Ike has a shorter grab so it's a riskier move
Tomahawks don't have to lead into grabs. You don't even need to capitalize on them and just go back to neutral. You can always choose fast options like ftilt, jab, or dsmash.
 

NWRL

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@ Y-L Y-L and myself had some pretty sick Ike dittos yesterday. There's gonna be some vids posted today
 

Y-L

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Guys. I'm bad at tech chasing which I know is like bread and butter for Ike. What's the best way to get better at this/ what are some videos I can study that showcase some awesome tech chasing?
If you play someone with good di on dthrow you can tech chase with qd attack or dsmash if they tech in. I tend to get the dsmash read a lot. Any time you can throw/hit someone up to a platform usmash tech chase works really well.
 

grandpappy

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Awesome. Another thing: I hear "tomahawk" a lot, but I'm not 100% clear on what this is. Anybody care to explain?

Edit: Never mind. Google told me.
 
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metroid1117

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Charge quickdraw from a distance till they begin to do something. Then punish them for that thing. If they don't do anything you can either tomahawk/shffl fiarto get them or go for a OHKO.
To elaborate, you can also wavedash out of QD, so if you throw them and QD after them, you can wavedash near where they will tech so you can better cover their tech options.
 

Chesstiger2612

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Just wanted to mention it:
Ike has an instant land (like in the PC Jump drop) after his ledgejump on WarioWare. Considering its one of his best stages that might be useful.
 

Y-L

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Speaking of cool platform tricks Ike can run off a platform and do a fair and the timing is perfect where it'll come out completely just before you hit the ground if you don't fast fall it. It works on most platform stages. I like it for wavelanding off a platform->fair. You can also platform drop and do it if you make sure you don't fast fall at all. It's particularly useful when you assume your opponent is going to approach you from the other side of the stage and I like it at the beginning of a match on battlefield when you both spawn on the side platforms.
 

Y-L

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So this is something I've always had a problem with. What do you do in this situation? The red arrow is the direction of the roll. Assume this is too close to do a pivot grab.
 
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RomanCenturionX

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So this is something I've always had a problem with. What do you do in this situation? The red arrow is the direction of the roll. Assume this is too close to do a pivot grab.
If I predict a roll towards I would use QD Attack and then proceed to read his DI to continue the combo string if I can or QD wave dash back -> ftilt/fsmash/usmash/whatever move you usually use to punish characters is another option you can do. If you don't predict the roll you can continue QD and wave dash forward and begin dash dancing, you can reverse QD fair (depending on the characters roll distance), or you could even QD reverse tomahawk to try and bait your opponent out to do a particular move.

These are some of the things I do in this particular situation but it is really dependent on reads and the character my opponent is playing generally speaking.
 

Y-L

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If I predict a roll towards I would use QD Attack and then proceed to read his DI to continue the combo string if I can or QD wave dash back -> ftilt/fsmash/usmash/whatever move you usually use to punish characters is another option you can do. If you don't predict the roll you can continue QD and wave dash forward and begin dash dancing, you can reverse QD fair (depending on the characters roll distance), or you could even QD reverse tomahawk to try and bait your opponent out to do a particular move.

These are some of the things I do in this particular situation but it is really dependent on reads and the character my opponent is playing generally speaking.
The problem with qd attack is that if they didn't tech you have already charged your qd too long to do a qd attack. I tend to wd backwards but that ruins the string.
 

RomanCenturionX

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The problem with qd attack is that if they didn't tech you have already charged your qd too long to do a qd attack. I tend to wd backwards but that ruins the string.
What do you mean by "charged too long"? Does that mean you can't react in time or that the attack itself sends your opponent too far?

Wavedash back pivot jab?
I mean that is possible assuming that you b reversed your wave dash since you can do any move that you can do from standing animation after completing the wave dash so it isn't unreasonable to think you could jab out of wave dash.
 

NWRL

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Was kinda excited to see DJ Nintendo and metroid repping Ike in the side tourney.
 

SpiderMad

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https://www.youtube.com/watch?v=v5cy6uqC0Os#t=169

Negatives is that it has problems besides changing F-smash to f-tilt (which I don't like).

It has a problem with resetting to Neutral being really demanding due to the wonky nature of it not being designed for Attack. By this I mean if you do an aerial using it then spam it to do another after, it'll never come out. This is horrible when it comes to trying to CC d-smash, since you'll often have to press down more than once to get the D-smash out in a normal CC d-smash but since it has the Neutral problem it'll never come out and you'll just stay there crouching.

The best aspect is doing stuff like Nair platform drop Nair, the drop Nair can be super immediate as well as while you're drifting. Metroid also has uses for the Jab aspect for both Ike and Zard.

I think CF's Nair is so vital especially in dittos, that it's worth it for him as well.
 
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metroid1117

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Lets you do c-stick nairs(diagonally) and helps with platform drop aerials.
To elaborate, I do this primarily because of the ability to freely drift while NAir'ing. This allows me to perform retreating, falling, and approaching NAirs without having to interrupt my aerial movement by going back to neutral. On the ground, it's really useful for performing run-canceled jabs, which is how I F/BThrow -> run -> crouch -> jab -> regrab.
 

WhinoTheRhino

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Cool, but could you elaborate on how using c-stick for attacks helps you to perform run-cancelled jabs? I assume c-stick diagonal on the ground becomes a jab, but how is that easier than just pressing A?
 

metroid1117

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Cool, but could you elaborate on how using c-stick for attacks helps you to perform run-cancelled jabs? I assume c-stick diagonal on the ground becomes a jab, but how is that easier than just pressing A?
Yup, C-sticking diagonally on the ground does jabs. However, it allows you to jab while holding down on the control stick, whereas you'd have to have the control stick at neutral and then press A to jab without the C-stick. It makes run-canceled jabs slightly easier since you can be lazy and do run (right) -> crouch (down) -> jab (C-stick) instead of run (right) -> crouch (down) -> stand (neutral) -> jab (A). Canceling a run by crouching is also faster than canceling a run by going back to neutral, which is why I don't do run (right) -> stand (neutral) -> jab (C-stick/A).
 
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Commander

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Yup, C-sticking diagonally on the ground does jabs. However, it allows you to jab while holding down on the control stick, whereas you'd have to have the control stick at neutral and then press A to jab without the C-stick. It makes run-canceled jabs slightly easier since you can be lazy and do run (right) -> crouch (down) -> jab (C-stick) instead of run (right) -> crouch (down) -> stand (neutral) -> jab (A). Canceling a run by crouching is also faster than canceling a run by going back to neutral, which is why I don't do run (right) -> stand (neutral) -> jab (C-stick/A).
Is that how you go about doing fthrow>jab>grab chain grabs? I may have to give this style a second chance.
 

RomanCenturionX

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Does anyone know if Ike's moonwalk is any good? Since my primary goal is not to win tournaments as much as it is to style on my opponent as hard as I can I feel that this would be very useful to know.
 

Y-L

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Does anyone know if Ike's moonwalk is any good? Since my primary goal is not to win tournaments as much as it is to style on my opponent as hard as I can I feel that this would be very useful to know.
He doesn't have a moonwalk. If you want true style do some qd->RAR shenanigans and/or wall kick shenanigans. I like to fair->qd wall kick->fair off stage or go super deep with a qd->perfect RAR (maintain all momentum) ->bair
Or here's something I did the other day that I thought was funny.
 
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RomanCenturionX

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He doesn't have a moonwalk. If you want true style do some qd->RAR shenanigans and/or wall kick shenanigans. I like to fair->qd wall kick->fair off stage or go super deep with a qd->perfect RAR (maintain all momentum) ->bair
Or here's something I did the other day that I thought was funny.
That's pretty sick I've been trying to land a wall jumped version of that but so far I have yielded no results, so I got to keep at it. It's pretty upsetting that Ike doesn't have a moonwalk, such a missed opportunity considering I already do wall jumped aerials and QD RAR stuff (or attempt to anyway). I guess I will just have to go in the lab and work on landing them more consistently and further explore Ike's potential to style.
 

Y-L

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That's pretty sick I've been trying to land a wall jumped version of that but so far I have yielded no results, so I got to keep at it. It's pretty upsetting that Ike doesn't have a moonwalk, such a missed opportunity considering I already do wall jumped aerials and QD RAR stuff (or attempt to anyway). I guess I will just have to go in the lab and work on landing them more consistently and further explore Ike's potential to style.
Its very difficult to get considering it only spikes at the very tip. If you do perfect qd RARs it's essentially a moonwalk in that you get massive backwards momentum. Its probably better than a moonwalk.
 

TylerX5

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Yup, C-sticking diagonally on the ground does jabs. However, it allows you to jab while holding down on the control stick, whereas you'd have to have the control stick at neutral and then press A to jab without the C-stick. It makes run-canceled jabs slightly easier since you can be lazy and do run (right) -> crouch (down) -> jab (C-stick) instead of run (right) -> crouch (down) -> stand (neutral) -> jab (A). Canceling a run by crouching is also faster than canceling a run by going back to neutral, which is why I don't do run (right) -> stand (neutral) -> jab (C-stick/A).

While crouching holding down-backwards and Pressing A will lead to a jab from crouch position. It's much easier than going back to neutral for me
 
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