metroid1117
Smash Master
They don't, but Wavedash Wednesdays has a Melee tournament that I can use to get practice for Evo.I didn't think Evo had brawl or PM.
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They don't, but Wavedash Wednesdays has a Melee tournament that I can use to get practice for Evo.I didn't think Evo had brawl or PM.
Thanks!Added you to the Skype Group.
Charge quickdraw from a distance till they begin to do something. Then punish them for that thing. If they don't do anything you can either tomahawk/shffl fair to get them or go for a OHKO.Guys. I'm bad at tech chasing which I know is like bread and butter for Ike. What's the best way to get better at this/ what are some videos I can study that showcase some awesome tech chasing?
Tomahawks don't have to lead into grabs. You don't even need to capitalize on them and just go back to neutral. You can always choose fast options like ftilt, jab, or dsmash.speaking of tomahawk, is it a good option for ike? I know it's good on the other FE characters due to their ranges but Ike has a shorter grab so it's a riskier move
If you play someone with good di on dthrow you can tech chase with qd attack or dsmash if they tech in. I tend to get the dsmash read a lot. Any time you can throw/hit someone up to a platform usmash tech chase works really well.Guys. I'm bad at tech chasing which I know is like bread and butter for Ike. What's the best way to get better at this/ what are some videos I can study that showcase some awesome tech chasing?
To elaborate, you can also wavedash out of QD, so if you throw them and QD after them, you can wavedash near where they will tech so you can better cover their tech options.Charge quickdraw from a distance till they begin to do something. Then punish them for that thing. If they don't do anything you can either tomahawk/shffl fiarto get them or go for a OHKO.
I FAILED YOU ALL I'M SO SORRY. (j/k, it was a really fun set and Rat played very well)Metroid putting on a show with his Ike in WDW Grand Finals vs Rat right now guys. http://www.twitch.tv/windycitysmash
If I predict a roll towards I would use QD Attack and then proceed to read his DI to continue the combo string if I can or QD wave dash back -> ftilt/fsmash/usmash/whatever move you usually use to punish characters is another option you can do. If you don't predict the roll you can continue QD and wave dash forward and begin dash dancing, you can reverse QD fair (depending on the characters roll distance), or you could even QD reverse tomahawk to try and bait your opponent out to do a particular move.So this is something I've always had a problem with. What do you do in this situation? The red arrow is the direction of the roll. Assume this is too close to do a pivot grab.
The problem with qd attack is that if they didn't tech you have already charged your qd too long to do a qd attack. I tend to wd backwards but that ruins the string.If I predict a roll towards I would use QD Attack and then proceed to read his DI to continue the combo string if I can or QD wave dash back -> ftilt/fsmash/usmash/whatever move you usually use to punish characters is another option you can do. If you don't predict the roll you can continue QD and wave dash forward and begin dash dancing, you can reverse QD fair (depending on the characters roll distance), or you could even QD reverse tomahawk to try and bait your opponent out to do a particular move.
These are some of the things I do in this particular situation but it is really dependent on reads and the character my opponent is playing generally speaking.
What do you mean by "charged too long"? Does that mean you can't react in time or that the attack itself sends your opponent too far?The problem with qd attack is that if they didn't tech you have already charged your qd too long to do a qd attack. I tend to wd backwards but that ruins the string.
I mean that is possible assuming that you b reversed your wave dash since you can do any move that you can do from standing animation after completing the wave dash so it isn't unreasonable to think you could jab out of wave dash.Wavedash back pivot jab?
Lets you do c-stick nairs(diagonally) and helps with platform drop aerials.In the side tourney, metroid changed the controls of his c-stick to attack. Mind sharing how that helps you? I'm curious.
To elaborate, I do this primarily because of the ability to freely drift while NAir'ing. This allows me to perform retreating, falling, and approaching NAirs without having to interrupt my aerial movement by going back to neutral. On the ground, it's really useful for performing run-canceled jabs, which is how I F/BThrow -> run -> crouch -> jab -> regrab.Lets you do c-stick nairs(diagonally) and helps with platform drop aerials.
Yup, C-sticking diagonally on the ground does jabs. However, it allows you to jab while holding down on the control stick, whereas you'd have to have the control stick at neutral and then press A to jab without the C-stick. It makes run-canceled jabs slightly easier since you can be lazy and do run (right) -> crouch (down) -> jab (C-stick) instead of run (right) -> crouch (down) -> stand (neutral) -> jab (A). Canceling a run by crouching is also faster than canceling a run by going back to neutral, which is why I don't do run (right) -> stand (neutral) -> jab (C-stick/A).Cool, but could you elaborate on how using c-stick for attacks helps you to perform run-cancelled jabs? I assume c-stick diagonal on the ground becomes a jab, but how is that easier than just pressing A?
Is that how you go about doing fthrow>jab>grab chain grabs? I may have to give this style a second chance.Yup, C-sticking diagonally on the ground does jabs. However, it allows you to jab while holding down on the control stick, whereas you'd have to have the control stick at neutral and then press A to jab without the C-stick. It makes run-canceled jabs slightly easier since you can be lazy and do run (right) -> crouch (down) -> jab (C-stick) instead of run (right) -> crouch (down) -> stand (neutral) -> jab (A). Canceling a run by crouching is also faster than canceling a run by going back to neutral, which is why I don't do run (right) -> stand (neutral) -> jab (C-stick/A).
Yeah, IMO it's really helpful.Is that how you go about doing fthrow>jab>grab chain grabs? I may have to give this style a second chance.
He doesn't have a moonwalk. If you want true style do some qd->RAR shenanigans and/or wall kick shenanigans. I like to fair->qd wall kick->fair off stage or go super deep with a qd->perfect RAR (maintain all momentum) ->bairDoes anyone know if Ike's moonwalk is any good? Since my primary goal is not to win tournaments as much as it is to style on my opponent as hard as I can I feel that this would be very useful to know.
That's pretty sick I've been trying to land a wall jumped version of that but so far I have yielded no results, so I got to keep at it. It's pretty upsetting that Ike doesn't have a moonwalk, such a missed opportunity considering I already do wall jumped aerials and QD RAR stuff (or attempt to anyway). I guess I will just have to go in the lab and work on landing them more consistently and further explore Ike's potential to style.He doesn't have a moonwalk. If you want true style do some qd->RAR shenanigans and/or wall kick shenanigans. I like to fair->qd wall kick->fair off stage or go super deep with a qd->perfect RAR (maintain all momentum) ->bair
Or here's something I did the other day that I thought was funny.
Its very difficult to get considering it only spikes at the very tip. If you do perfect qd RARs it's essentially a moonwalk in that you get massive backwards momentum. Its probably better than a moonwalk.That's pretty sick I've been trying to land a wall jumped version of that but so far I have yielded no results, so I got to keep at it. It's pretty upsetting that Ike doesn't have a moonwalk, such a missed opportunity considering I already do wall jumped aerials and QD RAR stuff (or attempt to anyway). I guess I will just have to go in the lab and work on landing them more consistently and further explore Ike's potential to style.
Yup, C-sticking diagonally on the ground does jabs. However, it allows you to jab while holding down on the control stick, whereas you'd have to have the control stick at neutral and then press A to jab without the C-stick. It makes run-canceled jabs slightly easier since you can be lazy and do run (right) -> crouch (down) -> jab (C-stick) instead of run (right) -> crouch (down) -> stand (neutral) -> jab (A). Canceling a run by crouching is also faster than canceling a run by going back to neutral, which is why I don't do run (right) -> stand (neutral) -> jab (C-stick/A).