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Ike Moveset Speculation/Discussion

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Acrete

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Try Toon Link. Little bugger is pretty much the same character. There are also pills, which are pretty solid. Then there's Link, Pikachu, Robin, maybe Duck Hunt, Villager, etc.

And yeah, most of the cast has to deal with ledge trapping, but Ike lacks the quick aerials or godlike rolls/jumps to help mitigate it. It'll be bad regardless of whether the entire cast has to deal with it.

Once again, as I fear I may sound gloom and doom by defending my point, I would like to reiterate that I am not sure whether he will benefit or suffer more from the changes, but that it will be some of both.
time will tell then
 

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鉄腕
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Stickied this thread since it's overtaken Xiivi's general thread.
 

-RedX-

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Ok I can confirm Quickdraw no longer goes into freefall IF Ike does the slash attack, doesnt neccesarily have to hit something but just enough to make contact to trigger the slash.. Saw it in a stream earlier, pretty cool.

My thoughts on Fair from what I've seen, I actually think the hitbox lingers just like Nair does so it may hit airdodges easier this time around.
 
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Shun_one

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Ok I can confirm Quickdraw no longer goes into freefall IF Ike does the slash attack, doesnt neccesarily have to hit something but just enough to make contact to trigger the slash.. Saw it in a stream earlier, pretty cool.

My thoughts on Fair from what I've seen, I actually think the hitbox lingers just like Nair does so it may hit airdodges easier this time around.
That is quite a good change. At the very least, jumping out to force Ike to slash early and plummet to his doom is no longer an option. Combined with the custom Aether that goes diagonal sounds like a good idea for recovery options?
 

#HBC | Ryker

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I... don't think that QD situation has ever come up for me.....

I guess it was just so thoroughly ingrained that attacking someone with that move while recovering was suicide that I never tried.
 

Unicorn

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Down throw combos into Aether right? Does F or back throw combo into Aether 2? That would be bloody beautiful, and if Aether 2 retains its meteoring properties, it could be a vicious way to kill early.
 

Neo Zero

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Ryker you said Ike could Jab Cancel right? How good is it now and when exactly do I do it? I'm having issues getting it to work (at least, I think I am, since I don't really identify a crouch ever).

Gonna test that QD thing right now, that sounds awesome.
 

#HBC | Ryker

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Ryker you said Ike could Jab Cancel right? How good is it now and when exactly do I do it? I'm having issues getting it to work (at least, I think I am, since I don't really identify a crouch ever).

Gonna test that QD thing right now, that sounds awesome.
It's not as good. Not nearly as good. You have to wait much longer. I had more success getting it off of jab 2 and a lot of the time I got Dtilt or Jab 3. The timing is obnoxious. All I can really say is keep at it.

Down throw combos into Aether right? Does F or back throw combo into Aether 2? That would be bloody beautiful, and if Aether 2 retains its meteoring properties, it could be a vicious way to kill early.
Aether's hitbox changes from a meteor to a 45 degree angle when IKE hits the ground, not his opponent. So, generally, when you use Aether and don't either cancel it by grabbing the ledge or killing yourself, you don't meteor the opponent.
 

Neo Zero

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It's not as good. Not nearly as good. You have to wait much longer. I had more success getting it off of jab 2 and a lot of the time I got Dtilt or Jab 3. The timing is obnoxious. All I can really say is keep at it.


Aether's hitbox changes from a meteor to a 45 degree angle when IKE hits the ground, not his opponent. So, generally, when you use Aether and don't either cancel it by grabbing the ledge or killing yourself, you don't meteor the opponent.
I remember you said off Jab 1 it actually resulted in more lag. Is Jab Canceling off two and repeating a jab or w/e better in this case or just going into jab 3 early on?

EDIT: Just tested the QD change. If you do nothing after the slash, he enters freefall like always. However, if the slash, as said, comes out, you can input any aerial or jump, or Aether or even QD again.
 
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Sol0ke

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Ok I can confirm Quickdraw no longer goes into freefall IF Ike does the slash attack, doesnt neccesarily have to hit something but just enough to make contact to trigger the slash.. Saw it in a stream earlier, pretty cool.
Link please. I just want to confirm this for myself.
 

Neo Zero

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Link please. I just want to confirm this for myself.
You definitely can. Like I said, you can use any aerial, air dodge, and even any B move, including Quick Draw again. If you do nothing though you eventually enter free fall and get locked out.

Also I might be crazy, but I think you can dash cancel Ike's jabs instead of jab canceling. It seems a lot faster
 
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gsninja

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Ok I can confirm Quickdraw no longer goes into freefall IF Ike does the slash attack, doesnt neccesarily have to hit something but just enough to make contact to trigger the slash.. Saw it in a stream earlier, pretty cool.

My thoughts on Fair from what I've seen, I actually think the hitbox lingers just like Nair does so it may hit airdodges easier this time around.
I got a half-chub just reading this.
 

Neo Zero

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Dash Canceling after Jab 1 seems to lead to a throw very reliably. Jab 2 can as well, but they can DI out of Jab 1>Jab 2 before Jab 2 hits and screw you over. It's also easier to jump out it seems from Jab 2
 

san.

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Can you go into more detail about what you mean when you mention dash canceling? You jab 1 -> dash -> cancel it into ???
 

Neo Zero

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Well, the only thing you can really get off a dash cancel is a grab, since you can only cancel a dash with shield.or through a pivot. A pivot in this case is to slow, and also rather difficult to input. Since jab canceling actually leaves you to far to really reliably.

It also depends on the opponent. For example, a floatier character seems easier to go Jab 1>jabc>Jab 1>dc>Grab>Down Throw>Any Aerial (they basically all combo outside of Dair at low percents) or Jab 1>Jab 2>dc>Grab>Stuff (technically speaking, Jab 2 is guranteed so probably the better option). A bigger heavier character though you can go Jab 1>Jab 2>jabc>Jab 1>Jab 2>dc>Stuff.
 

Ultima777

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So for the side b thing. I can hit a projectile with it and basically be able to do an aether right after? That is very helpful. In brawl a projectile would destroy your quickdraw recovery.
 

Neo Zero

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So for the side b thing. I can hit a projectile with it and basically be able to do an aether right after? That is very helpful. In brawl a projectile would destroy your quickdraw recovery.
You could even side B again if you wanted.
 

LonkQ

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Can Ike still jab walk? Mario seems to still have the Hold A to do the whole jab combo thing and was wondering if Ike is still the same.
 

-RedX-

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Does grounded quick draw cancel into other moves? Grounded quick draw to aether2 combo pls
Grounded Quickdraw(default) is near indentical to Brawl unfortunately. But it seems to have the base knockback increased on hit so you dont get punished by a low % opponent and Ike slides slightly further after attacking.
 

Ussi

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Quick draw activates on shield right? short hop quick draw to another move shield pressure combo YOOOOOO (Though need an option to beat shield grab)
 
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Neo Zero

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Quick draw activates on shield right? short hop quick draw to another move shield pressure combo YOOOOOO (Though need an option to beat shield grab)
On the ground, you're basically stuck there and are a free punish. Even in the air, you're left hanging for a bit. It's mostly just a buff to his recovery than any sort of sick combo tool or pressuring tool.
 

Ussi

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Aw, I think i'll prefer the quick draw that goes through people instead then. Aerial quick draw through shields to pressure them since the dash is a hitbox so it should put them in shield stun and if you space quick draw just right it auto cancels :0 (assuming its keeping that property from brawl)
 
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wizardto1

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I heard Ike's Quick Draw no longer sends him to freefall but does it do it when it hits or always?
 

Unicorn

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Aw, I think i'll prefer the quick draw that goes through people instead then. Aerial quick draw through shields to pressure them since the dash is a hitbox so it should put them in shield stun and if you space quick draw just right it auto cancels :0 (assuming its keeping that property from brawl)
They'll probably just grab you as you approach. And then you'll be sad. I agree that Quick Draw 2 sounds like the best one though.
 

Ussi

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Does grab armor still exist? I hate that mechanic. If I'm being that obvious that they shield grab me everytime I try to quick draw through him then I'm doing something wrong. I can charge it so they have to react to when I release not when I start charging if I try to bait out the grab.
 
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-RedX-

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Yep, grab armor is gone. The grabber will take damage and knockback while the one who was grabbed just instantly goes into grab release animation.
 

Shun_one

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I heard Ike's Quick Draw no longer sends him to freefall but does it do it when it hits or always?
From reports, he will enter free-fall unless he swings. If he swings, you have a limited time to input another command. It can be anything from an aerial, aether, to another Quick Draw, but if you take too long he will freefall. Someone correct me if I am wrong.
 

wizardto1

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From reports, he will enter free-fall unless he swings. If he swings, you have a limited time to input another command. It can be anything from an aerial, aether, to another Quick Draw, but if you take too long he will freefall. Someone correct me if I am wrong.
Well, at least it helps with avoiding gimps.
 

Ussi

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Yep, grab armor is gone. The grabber will take damage and knockback while the one who was grabbed just instantly goes into grab release animation.
YES! I HATED GETTING GRABBED OUT OF MY JAB BY DDD/ICs

Though chain grabs seem to not matter anymore, it also was annoying to get my fsmash grab armor'd ._.
 
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