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Aether 2: Forces your Aether to go diagonally instead of vertically.
Aether to go diagonally instead of vertically.
diagonally instead of vertically.
:0 :0 :0 :0 :0 :0 :0 :0 :0diagonally
Are you really sure? Because this would be a huge nerf in my opinion.Edit: ike also cant grab on the ledge when using aether if his back against the ledge.
sakurai why...
Ugh, those are kind of disappointing. No Ragnell beam? No aether variant that heals you a bit?Custom Moves:
Eruption 2: A flameless Eruption that causes wind pressure. Takes about 3 quick seconds to fully charge. If used near the ledge it can push your opponent to the blast zone (wont ever kill tho). A uncharged Eruption 2 can still cause a small amount of wind pressure, if used in the air it can propel you up a bit (cant be used to recover).
Eruption 3: Similar to Eruption 1 but slower with a bigger hit box.
Aether 2: Forces your Aether to go diagonally instead of vertically.
Aether 3: A really quick Aether that shoots out a short ranged projectile (very similar to kirbys up-b). It can only go vertical.
Counter 2: Causes a short amount of stun.
Counter 3: A stronger Counter but the attack is delayed so its possible to shield.
Quick Dash 2: Haven't unlocked, its proving to be difficult. Will update later.
Quick Dash 3: A very slow Quick Dash. I don't get it either...
His ftilt comes out in 11 frames in P:M. He seems a little faster than Brawl but not anywhere near as fast as P:M. I hope that last version of quickdraw will be lagless so at least something would be done right.I'm almost positive his FTilt comes out as fast as it does in Project M.
Jab combos exist in P:M. Who cares about 1 small combo if that is your only combo?Ike being thr same from brawl is a good thing if that means jab cancels are back :D someone please and tryto jab cancel.
It was kind of always like that despite in Fire Emblem where it went more diagonally.That UpB is probably the saddest looking UpB I've seen in a while... It basically went straight up with no horizontal movement :/
Well in Fire Emblem it was a lot like the critical hit animation for the hero class in the GBA series, except with the second hit at the end. I think Brawl/4's representation is fine.It was kind of always like that despite in Fire Emblem where it went more diagonally.
Yeah, but would anyone object if Aether was a two-input attack? Up-B would start the rise and another press of B would start the fall. So, it would work similar to Link's side smash. Or it could work like Captain Falcon's Falcon Dive where if it connects, the full Aether would play out, otherwise, only half of Aether is used.Well in Fire Emblem it was a lot like the critical hit animation for the hero class in the GBA series, except with the second hit at the end. I think Brawl/4's representation is fine.
You'll be fighting and hopelessly losing to the RNG Goddess if you're going to try that.I'll be looking forward to maxing out Ike's potential.
Ike looks like he overall doesn't hit as hard as he did in Brawl (U-smash seems slightly weaker in terms of knockback), but he has more legit juggle options due to physics changes. Plus his D-tilt and F-tilt are more viable moves giving him real options in midrange where he used to be extremely weak, and I would assume perhaps better followups off Jab confirms (If you can link to D-tilt, which has horizontal knockback, that's pretty strong, and D-smash does 18% in this game)? He's still probably vulnerable to being camped and his recovery is still relatively predictable, though edgehogging is universally out which helps him. Oh and the other underrated thing is probably N-air edgeguarding, which now isn't complete suicide due to less air lag and covers a lot of options, though edgeguarding with Ike still looks relatively bad compared to other characters.Fresh Jab now does 12%, and 10% when staled once. That's pretty sad news, but I don't think Ike would've faired really well in this new game if his only tool was his jab (again) anyway. So this is to hoping that some of his other moves make up for the loss of these 4% per jab.
Edit: ^yes, I was talking about that @UpB
It still does, unfortunately. At least it seems to have less ending lag now. ^-^Is it true that Quickdraw no longer puts you in free fall?
Bleh, that really sucks. Ike seems really weak in Sm4sh right now... this was one change I was hoping would occur to help him out. I will still give him a shot, but all signs point to him being too weak again.It still does, unfortunately. At least it seems to have less ending lag now. ^-^
Watch good Ike footage of Sm4sh. He can wreck people easily with a few right guesses.Bleh, that really sucks. Ike seems really weak in Sm4sh right now... this was one change I was hoping would occur to help him out. I will still give him a shot, but all signs point to him being too weak again.
Still hope for Quick Draw 2....Is it true that Quickdraw no longer puts you in free fall?
Yes.So, can Ike still wall jump?