I'm really disappointed with Ike's nerfed killing potential. It would be ok, if Bowser hadn't those early % killing moves :v. I mean, Ike's Fsmash is extremely nerfed (ok, it's a little bit faster, but still not enough to hit), his Uair has a faster execution, maybe combined with fastfall you can easily punish an airdodge, but has lost killing potential too, and more importantly his Bair, I've seen a Lucina surviving it at 140% (ok, the hit was blown from the left of the stage to up right the screen, but i remember it would certainly kill at those percentages, correct me if I'm wrong). As far, reliable killing moves appear to be his Utilt (like always, hoping Wario still outofgrabs in it) and Usmash, maybe with those faster rolls it will be more useful, who knows?
Also, his jab doesn't seem as reliable as before, doing 4% less damage and the final hit strugglese to connect...
Though, it feels to me like he's more mobile in the air, and the range of Ragnell looks a little bit buffed to me, I really don't know why. And also, I really appreciate his faster Dtilt, though a spike with a long hitbox like this, even if nerfed, would have been really useful with those new ledge mechanics...
Oh, and finally, you're not doomed to abyss if you input a walkoff Nair (obviously i didn't do that on purpose in the past, but when i tried to jab a shield near the edge it happened sometimes when pushed back, and I really hated that), maybe you can even do a pretty good edgeguard with it (you will send your enemies up in the air, but extra damage is still appreciate to me).
Oh, i have something important to ask: how the hell do I jab cancel in this game? ._. I really don't understand, it's always by crouching or do I miss something?