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Smash Lord
Tires don exist!!
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Lol at your sig and your post. See how they fit together.Tires don exist!!
No. Online mean's garbage in Brawl. To laggy.Smashbros_7, PM Silven, the guy that said you fail in the first page of this thread. And then fight him on wifi. Then go back on smashboards and try to say predictable, too slow, and can't kill in the same sentence as Ike.
This isn't meant to be any offense. In all honesty, its clear you haven't fought a high end Ike, and you deserve to.
The concept of sarcasm eludes you.Lol at your sig and your post. See how they fit together.
no online means melee 2.0 not garbage brawl you nub http://smashboards.com/showthread.php?t=171207No. Online mean's garbage in Brawl. To laggy.
of course i read it im guessing you didnt cause thats where i got melee 2.0 fromDid you even read that? No.
Duh, Zelda boards.geez, smashbros_7... Mario boards.. peach boards.. Ike boards?! what else?
K, u can gb2 them now.Duh, Zelda boards.
He's a serial troller!geez, smashbros_7... Mario boards.. peach boards.. Ike boards?! what else?
He gets ***** by low tier projectile users, can kill nubs at like 40-60%, can die from 0% against certain guys, yeah, super ****ing balanced.he sure isn't over powered he's balanced to me
He gets ***** by low tier projectile users, can kill nubs at like 40-60%, can die from 0% against certain guys, yeah, super ****ing balanced.
I like your use of statistics there. Clearly you are an avid researcher and academic, Dr Jerkoff.He gets ***** by low tier projectile users, can kill nubs at like 40-60%, can die from 0% against certain guys, yeah, super ****ing balanced.
i disagree. his bair owns when you rar. it comes out quick and best part is it has higher pirority and range than most aerials alone. not only that but they they are in a air-meets-ground position you can always Not bair and grab when they airdodge.This also applies to his bair but it's somewhat predictable because he's jumping to accomplish this move. His other aerials are also predictable and easy to avoid because they're not as fast or as strong as his bair. Shield pressuring also doesn't apply to Ike because he's even to slow for that! It's quite sad the way Ike can't chase, combo and edge guard well because he's to slow and most characters can stall easily to counter shield pressuring tactics.
*Raises Hand*who bumped this thing? i thought we ended this conversation like a few weeks ago
This. Also, besides Ivysaur and Olimar, he's probably the easiest character in the game to gimp. Seriously, all you have to do to stop his quickdraw recovery is jump right in front of him, take a hit, or simply airdodge.Ike is overrated by noobs, but he actually kind of sucks.
Too easy to edgeguard.
... those two statements aren't even close to being the same and yes, Ike does get gimped during QD when he's fighting against people that actually know how to fight him.If you main Ike you don't get gimped during QD. It's like saying "Yoshi has bad recovery if you don't use his second jump". Aether's lack of horizontal distance is the only bad part about Ike's recovery.
.....Well you're sure as hell not going to Aether when you're not close to the ledge.A smart Ike won't use QD to recover Aether is almost always the safer option. It's situational...Ike user should very well know the dangers of his recovery options and how best to use them.
If you're close enough to be able to make it back with Quick Draw, you can for sure get back with Aether. You know...moving toward and below the stage and Aethering back up......Well you're sure as hell not going to Aether when you're not close to the ledge.
Once you get Ike at a diagonal angle away from the stage, GGz