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I feel like nair should have a better hitbox, be a tad bit faster, or slightly more hit stun. Any one of those changes would be great... I just think fair being so much better is just not fair for my lovely nair.Nah, Nair didn't receive any hitbox modifications according to the data.
I'm greedy for buffs now. lmfaoChill bruh, I am absolutely okay with Nair in this game. I wouldn't say Nair is outclassed by Fair, it's essentially out combo/trap starter while being pretty damn safe now thanks to the recent buff.
I'll take a frame 4 startup buff though. Kappa
If Ike had a way to reliable way to interrupt juggles, he'd be complete but this will most likely not happen. Gotta have weaknesses somewhere.
True. Even after the 1.0.8. update, I am also still seeing people saying he is bad. Let them keep underestimating Ike, especially Japan. The more they neglect him, the more buffs he would receive. If he ever becomes buffed to the point where players start to label him as OP, that is going to be their fault for discrediting him for so long.It´s funny how people still rate Ike as a bad character, he wasn´t even that bad before 1.0.8, he´s just seems never to get any attention, not that I care about that much, it´s just funny.
I feel like diddy vs ike is 5-5 now or in ikes favor.I asked this in the "character competitive impressions" thread, but people pretty much ignored it and kept arguing about Sheik's needles. So maybe you guys can give a better answer:
"How viable do others feel Ike, Marth, and Roy will be as a result of 1.0.8.?
It seems Marth and Ike received considerable buffs, and Roy has a pretty solid combo game and kill power from what I've seen and experienced.
How will the disjointed hitboxes of the swordsmen stack against the top tiers? And how do they stack against each other? I'm very curious since I would put them at mid or upper mid."
BRUHMade some quick, rough videos:
Yep, should be stronger.Weird thing to buff, but I don't remember seeing that change in Marth's or Lucina's change log.
In theory, this should mean that Ike's counter is now stronger than theirs, right?
Just out of curiosity, what IS the exact timing on UThrow > UAir at kill %? I can do UThrow > FAir no problem, but everytime I do the UThrow > UAir, the Combo counter resets back to 1. Granted, this probably isn't the right place for it, but hey.
You have to hold forward after the uthrow and hit with the back part of uair. At higher percents around 115, uthrow->nair would kill sheik. Even so, fair is just easier and I recommend that unless you're confident. This means that it'll miss if they DI away, but that allows you to fair on reaction instead and get them closer to the horizontal blastzone.Just out of curiosity, what IS the exact timing on UThrow > UAir at kill %? I can do UThrow > FAir no problem, but everytime I do the UThrow > UAir, the Combo counter resets back to 1. Granted, this probably isn't the right place for it, but hey.
Ah. Noted. I guess I just have to speed up my timing with it, then. Though if UThrow > FAir's more general purpose, I'll probably stick with that primarily. That said, I have been using UThrow > UAir for Airdodge reads, since usually I hit the ground first and can punish with UTilt. Probably not optimal and I'll bet better players will get around it, but if it works, hey. *shrugs*I had to delay the fair for it to hit, making it not autocancel anymore.
You have to hold forward after the uthrow and hit with the back part of uair. At higher percents around 115, uthrow->nair would kill sheik. Even so, fair is just easier and I recommend that unless you're confident. This means that it'll miss if they DI away, but that allows you to fair on reaction instead and get them closer to the horizontal blastzone.
You can also easily bait an air dodge. Uair at kill % only works on fastfallers unless you're super frame perfect since you get them out of their 1-3 frame air dodge vulnerability. Their gravity matters more than their weight (won't work on Charizard at kill %). With moderate rage, uthrow to uair stops working at like 80-85, even on sheik.
Yes.Does a staled Uthrow make the Fair/Uair combo possible at a higher percentage than what you were using?
Does the Bthrow into dash attack kill setup still work with DI ?Made some quick, rough videos:
They can DI up or away, but it doesn't leave them in a good position, especially if they have to jump or go offstage.Does the Bthrow into dash attack kill setup still work with DI ?
Last night I countered a sourspot knee and killed Falcon cross stage on Smashville when we were both around 60-70%. So this buff is kind of the truth. Unless countering knee always counters the sweetspot, which would still be pretty awesomeApparently, Ike's counter was buffed in 1.0.6
Ike
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Counter
hitbox
kbg 74 -> 100