Confirmed
Video:
Credit goes to @ksizl4life for the great video!
Code (lacks changes to specials):
Credit to @Thinkaman
Community gathered changes (has specials):
Video:
Code (lacks changes to specials):
Credit to @Thinkaman
Code:
Ike
---
Jab1
transition to jab2
frame 13 -> 10
Jab2
new hitbox added as hitbox 1; old hitbox 1 changed to hitbox 2
hitbox 0
y 8.0 -> 7.5
new hitbox 1
angle 80 (others are 65)
kbg 80 (others are 80/100)
wbg 25 (others are 40/50)
size 3.5
Jab3
hitboxes appear on frame 7 -> 6 (1 frame faster)
hitbox 3
size 2.5 -> 3.2
hitbox duration 3 -> 4 frames
Dash Attack
animation speed 1.25x for frames 0-17 (3 frames faster?)
hitboxes appear on frame 18 -> 17 (4 frames faster total?)
hitbox 0
damage 10 -> 14
angle 55 -> 52
kbg 70 -> 78
size 6.0 -> 6.3
hitlag 1.0 -> 1.2
hitbox 1
damage 8 -> 11
angle 55 -> 52
kbg 70 -> 78
hitbox 2
damage 5 -> 9
Ftilt (all)
animation speed 1.25x for frames 0-14 (2 frames faster?)
hitboxes appear on frame 15 -> 14 (3 frames faster total?)
all 3 old hitboxes replaced with 1 new one
new hitbox
bone 1000 -> 1
damage 14/14/12 -> 12.5
Utilt
initial hitbox
y 12.0 -> 13.0
delayed hitbox
y 10.5 -> 12.0
lasts until frame 19 -> 22 (duration 5 -> 8 frames)
Fair
hitboxes appear on frame 16 -> 14 (2 frames faster)
hitbox 0
y 9.0 -> 10.5
hitbox 1
y 6.2 -> 6.75
hitbox 2
y 4.0 -> 3.0
Some 1.25x animation speed added to a couple unknown minor actions (non-attacks)
-Ftilt
>Faster startup: 15 frames -> 13 frames
>Sweetspot damage reduced: 14%->12.5%. The sourspot has been buffed: 12%->12.5%
-Dash attack
>startup reduced: 18->15 frames
>damage increased: Sweet spot: 10%->14%. Sour spot: 8%->11% and 5%->9%
-Nair
>Less landing lag by 3 frames. Attacks that were a few frames from working such as 0% nair->dtilt and low % nair->utilt are now guaranteed.
-Fair
>Hitbox better follows visual animation. Hits better above and below him. The hitbox now starts directly above Ike: https://pbs.twimg.com/media/CHf4qnwUkAAAf75.jpg:large
>Has less landing lag by 1 frame
-Uair
>Has 3 frames less landing lag
-Dair
>Has 3 frames less landing lag
-Quick Draw(Side B)
>Startup reduced: 19->16 frames
-Jab1 and jab2
>Jab1 can transition into jab2 quicker than before.
-Jab3
>Hitbox properly covers its animation. The hitbox begins above Ike.
-Aether
>The suction properties were tweaked in some way. It may be better in some areas and worse in others. Part of it feels reminiscent to how Brawl's aether worked while the sword was thrown upwards.
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