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Quick Draw 3 is awful. Unless Quick Draw 2 is good, the default may prove to be the best. And Counter 1 isn't awful; it's incredibly fast now.Is it just me, or does it look like there's almost no reason to use Ike's defaults?
That angled aether though. Dayum!Quick Draw 3 is awful. Unless Quick Draw 2 is good, the default may prove to be the best. And Counter 1 isn't awful; it's incredibly fast now.
Could you possibly upload the remainder of his custom moves?
Do you mind linking it?Twitch user FSLink showed some of Ike's customs.
Really liked "go-through" quick draw and aether wave.
It's around 3h11min or 3h12min
fslink/b/569465422
Aether initial range is still good (for all 3 probably)
Aether 3 projectile: It goes quite far and can help protect against a whiffed aether. I couldn't tell exactly if it went lower than aether 1, but my guess is that it would be lower.
Quick Draw 2: Just as fast as regular QD and it goes through, hitting for 4 damage (saw a 3, too) no matter how much you charge. QD in general starts faster, so this is a good alternative to dash attack. I think QD may autocancel/less lag at the same height as Brawl but I can't really confirm anything.
I mostly see "Unyielding Blade" (thanks for the names, @ san. ) as a recovery tool and an alternative to Counter (eats attacks while moving). I think it's worth exploring.In the case of Sonic, I can see QD3 being useful for THAT MU, but for majority of characters they don't use charging moves...