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chandy

Smash Journeyman
Joined
Jul 22, 2008
Messages
358
Location
UK
Go Go Sonic!!! I suppose it wud have been bad if Link won twice in a row so I'm pretty happy with 4th... Sorry to Kirby about not helping u as we had an alliance but a lot of kirby's were attacking Link at the end...

Kirby - 75
Sonic - 129
 

RoyalBlood

Smash Ace
Joined
May 4, 2008
Messages
764
Location
Mexico
Super Sonic (yes valid)

Kirby - 60
Sonic - 132

1 hour for Kirby Cook to be available again

EDIT:: Idiot Annoying 24 hour rule, it's so impractical especially with the mentally ******** wrong people that are not able to check other posts or rules before making their attack ^-^

It'd be better if it was " you can only use a FS once per day, player and character" that way you don't have to count the hours >_> Just once per day and that's all
 

chandy

Smash Journeyman
Joined
Jul 22, 2008
Messages
358
Location
UK
It'd be better if it was " you can only use a FS once per day, player and character" that way you don't have to count the hours >_> Just once per day and that's all
Thing is tho, Everybody has a different day beginning and end (eg I live in UK so day ends earlier here than in the states) so it wud be even more confusing if that rule were in place
 

Charizard92

Smash Champion
Joined
May 13, 2008
Messages
2,207
Kirby - 54 (final smash)
Sonic - 139

Not without a fight. Oh, I got to make the individual version now. See ya.
 

Charizard92

Smash Champion
Joined
May 13, 2008
Messages
2,207
Hurt & heal individual version 3

Hello, and welcome to the Third Hurt and Heal individual (under temporary new management). I decided to make this round, so you can now join.

Rules:
Attacking:
Everyone starts at level 1. At this point, you have 105 health. You start with 1 attack. You can have this attack have any combination of hurt or healing power as long as the total amount equals 10.

Your stats:
Charizard92 (example):
Level:1
Health: 105/105
attack 1: 10 & 0 (First number is attack, second number is healing)
A (attack) currency: 0
D (defense) currency: 0
Items: Absolutely nothin'
Strikes: 0

Sandbag
Health: 200 out of 200

You can attack 4 times a day:

3:01 AM-9AM
9:01 AM-3PM
3:01 PM-9PM
9:01 PM-3AM

It would be nice if we used Atlantic coast time, but because that can't be done, it is according to your time zone.

When you attack, you target 1 person and take away the amount of health as your attack stat.

Ex

Charizard92...
Attack 1: 10 & 0
A currency: 10

Sandbag: 190 0ut of 200 (attacked)

Alternatively, you can heal:
Ex:
Charizard92...
Health: 105 0ut of 105 (healed)
Attack: 0 & 10
D currency: 10
(note, if an attack has no attack points and complete health points and at full health, you do acquire D currency, but that's because the game is in it's infancy. If your first Move can't hit anybody, this rule does also apply, but is dropped at level 2 unless the move has any Attack)

If you heal more than required, or KO someone with less health than your attack, you get full currency.

Shop:
The newest mechanic to the game is the shop. You can buy Items from this shop, and this shop uses two Currencies (like practically every shop in Niagara falls). A currency can buy Items that have more offensive purposes (ex attack expansion packs, which I'll explain later on). D currency can buy you Healing Items (also explained later on). You can use Both Currencies to level up, so leveling up to level 2 requires 25 of any currency, so you can buy it in any combination of A or D currency.

When buying, you give up currency (like in real life dumb***). So once you buy an item, you lose The item's cost in it's respective currency.

You can buy as many Items as your wallet can handle, and there is no time restriction on buying. Using Items, however, does count as an attack.

Note: You can't gain any A currency directly from an Attack item, nor can you get D currency from a healing Item *****.

Attack Items:
Currently, attack Items are categorized into two types: base or expansion Pack
base Item: once you level up, you get the ability to gain another attack (this stops at level 4). If you have a move set Item, you can replace A normal attack with a "special attack. There are currently 5 types:
Multi hit: This allows you to have an attack that can hit multiple opponents. The move set version forces you to hit separate characters. You can upgrade this to "hit just one" once you get the expansion pack. You can't split Healing. you get currency for all the attacks. To start, all attack and heal must total 10.
Status conditions: Yes, this game has essentially morphed into a Smash boards version of an RPG everyone knows about. There are three status conditions
Burn:
During every attack Post, the targeted Person loses 2 HP per post. Comment posts (ex, posts with no attack) and fixing posts (When one of you *** ***** screw up) do not subtract from your health. This lasts for 12 hours, or once you use certain healing Items
Freeze:
You can't attack for 12 Hours
Shock:
Well, I can't use Paralyze, and I'm only using the three similar to the elemental Beams from Metroid Prime (the purple wave beam was electricity, get over it), so I'm doing this instead. What Shock does: It halves your attack, and the other half becomes recoil damage (in case of an odd number, the "smaller" half is the recoil). You can negate this with your healing. This also lasts for 12 hours.

Note on status conditions: All status conditions last 12 hours unless you have a healing Item. You can only have one Status condition per attack unless you had Tri attack. You can't have more than one status conditions at once, nor can you amplify a status condition. If someone tries this, your status condition is relieved. Please Make Sure that Status Conditions are known. Either By coloring Victims (Burn Orange, Freeze light Blue, Shock Purple) or by writing Burned/frozen/shocked respectively. You do not Receive ANY currency
from the effects of a status condition.

Tri attack: This is the most expensive one, essentially the attack has this stats:
3 (burn)
3(Freeze)
3(shock) & 1

You must hit separate opponents.

Expansion Pack: Unlike base Kits, you can add these to existing attacks (why they are typically More expensive). They are
Multi-hit expansion: You can hit multiple Opponents, you can't hit the same person twice
Multi-hit expansion Advance: Same as a normal Multi-hit, except you can hit one person.
Burn expansion: Gives an attack Burn
Freeze Expansion: gives an attack Freeze
Shock Expansion: gives attack shock

I'll add prices once people join.

Defensive items:
Bought with D currency, they are:
Potion: heals 25 health, can't be shared
Super potion: 50 health, can't be shared
Hyper Potion: 100 health, can't be shared
Max Potion: heals all health, Once again, can't be shared
burn Heal: Heals burn, Can't be shared
Freeze Heal: Heals Freeze, can't be shared
Shock Heal: Do I need to elaborate?
Full Heal: Heals any status condition, can't be shared
First Aid Kit: Heals All conditions & 80 health. based of Left 4 Dead instead of Pokemon, This can Be shard

Level Up:
Unlike Previous versions, Leveling up Requires buying it from the shop. You can use any combination of currency to do so. Once you level up, the Following happens:
You get a new attack (this can be a regular attack, or a base attack)*
You get to upgrade your old attack (+2 in any way, it just has to equal whatever comes out of this formula: 10+2(Level-1)) ( if an attack is just a status condition, ignore this)
Your health goes up by 5.

*You can only go up to level 5. Unlike Previous levels, You do not get a new attack, but a final smash (which I'll explains the rules once someone actually gets level 5)

Note: if your first attack was 0 hurt, 10 heal, you can obtain D currency at level 1by using this at Max Health. Once you reach level 2, you have to be able to attack to gain overheal D currency when at full health.

The level up costs are:
Level 1: free (you start at level 1 dumb***)
Level 2: 25
Level 3: 50
Level 4: 75
Level 5: 100

Notes on errors: Because I don't know how confusing the game will be with the shop Mechanic, Errors are going to start as a strike. 10 strikes, and you lose 10 health, so if you manage to make 100 Errors at once (god forbid), you WILL die, no matter what ****ing circumstance is in play.

Shop Manager and Shop employees. I am the Shop Manager. I will hire Employees to help me. Shop Employees and Managers (if there is ever more than one) can't play, so either you're playin' the game or your helping on the sidelines. If you miss the Deadline (which starts once 10 People sign up), or you die, you can become an employee (yes, we do hire ghosts)

Death: Once you lose all health, you die. Once you die, you can't play the game anymore, so you either have to watch from heaven, or become a ghost employee. Sorry bub, but we have to have a winner.

Complaints: If you want me to add something, or subtract something, I'm more than willing to do so. This thing is untested, after all.

New: FINAL SMASH!!!: OK, the final smash has several rules on it. Once you hit level 5, you do not get a new attack. Instead, you get this behemoth. Final Smashes have a hurt and heal ratio like a normal attack, except MUCH larger. Instead of a certain amount depending on your level, it is set at 50! (instead of the standard 10). Also, you can have negative health, as long as it totals 50 and the total damage is below 70 (so if you have a final smash that does 70 damage you have a heal of -20, or you hurt yourself 20 health). Final smashes can also get expansion packs, like the status conditions and the multi hit. This time you CAN have multiple status conditions on your attack, but it has to be multi hit to do so. To be fair, you can only use a Final smash after 24 hours, so if you used one at 12 noon, you can't use another one until 12 noon the next day, or beyond that. You don't gain or lose any currency from this either.



participants:

Prepare yourself:
Level: 1
105/105
Attacks:
A: 4 & 6
A currency: 0
D currency: 0
Items: none
Strikes: none

Tyfighter
Level: 1
Heath: 105/105
Attacks:
Ctrl-Alt-Del: 6 & 4
A currency: 0
D currency: 0
Items: none
Strikes: none
Smitty Werben Jaeger Man Jensen (may have to shorten)
Level: 1
Health:105/105
Attacks:
A: 3 & 7
A currency: 0
D currency: 0
Items: none
Strikes: none

SOKATOA
Level: 1
Health: 105/105
Attacks:
A: 2 & 8
A currency: 0
D currency: 0
Items: none
Strikes: none

Handsock puppet
Level: 1
Health: 105/105
Attacks:
A: 0 & 10
A currency: 0
D currency: 0
Items: none
Strikes: none

Earth Bound Zero
Level: 1
Health: 105/105
Attacks:
PSI life up a: 3 & 7
A currency: 0
D currency: 0
Items: none
Strikes: none

Ferocat
Level: 1
Health: 105/105
Attacks:
Punch of destiny 9 & 1
A currency: 0
D currency: 0
Items: none
Strikes: none

A1Lion835
Level: 1
Health: 105/105
Attacks:
Pay no heed: 0 & 10
A currency: 0
D currency: 0
Items: none
Strikes: none

Cha0s Finale
Level: 1
Health: 105/105
Attacks:
Retribution: 7 & 3
A currency: 0
D currency: 0
Items: none
Strikes: none

Kris121
Level: 1
Health: 105/105
Attacks:
a: 9 & 1
A currency: 0
D currency: 0
Items: none
Strikes: none
Akkon888
Level: 1
Health: 105/105
Attacks:
Tremolo of Health: 0 & 10
A currency: 0
D currency: 0
Items: none
Strikes: none

karthik_king
Level:1
Health: 105/105
attack 1: 4 & 6
A (attack) currency: 0
D (defense) currency: 0
Items: 0'
Strikes: 0

jber4life
Level:1
Health: 105/105
attack 1: 5 & 5
A (attack) currency: 0
D (defense) currency: 0
Items: 0'
Strikes: 0

Max Participants: 7
Deadline: 1 day (game and late handicaps start tomorrow)

Shop Manager: Charizard92
Shop Employees:
Chandy
Akkon888

Items in Shop:
Attack Items:
Multi hit Base@: 10 A
Multi Hit basic expansion: 15 A
Multi Hit advance expansion (requires basic expansion) : 25 A
Burn Base@:15 A
Burn expansion : 20A
Freeze Base@: 15 A
Freeze Expansion: 20A
Shock Base@: 15 A
Shock Expansion: 20A
Tri attack@: 95 A (told ya this was the most expensive)

Defense Items:
Potion: 10 D
Super Potion: 25 D
Hyper Potion: 35 D
Max Potion: 50D
Burn Heal: 5D
Freeze Heal:5D
Shock Heal:5D
Full Heal: 15 D
First Aid Kit: 60D

Level Up shop:
Level 2: 25
Level 3 (requires level 2): 50
Level 4 (Requires level 3): 75
Level 5 (Requires level 4):100

You can only buy 3 Items with the @ symbol on it. You can't buy @ items after level 4. Any unused @ Items will be taken away, and you are given back half the Price.



Final note: once 10 People have been reached, a countdown of 15 days will start. if 20 People have been reached, or the deadline has been reached, the game will start.

If you want to join after the Deadline, yet there is enough room, you can join, but you will lose 5 health to start with with Each day you're late. You can't go below 55 health in this manner. If we've reached full capacity, you can't join, but the shop does have a help wanted sign...




Final results:

A1Lion is the Champion!!!
 

Charizard92

Smash Champion
Joined
May 13, 2008
Messages
2,207
Just made the individual version, you may join now. I'll update the rules (and explanations) after awhile.
 
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