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chandy

Smash Journeyman
Joined
Jul 22, 2008
Messages
358
Location
UK
Read my truimphant story if u can be bothered :)

Link tramped through the mass of dead bodies. Blood splattered hit boots and tunic. It was twilight and he was all alone with a pile of dead bodies. He saw a golden trophy in the distance, names of the previous winners were inscribed upon it. Link walked up to it and lifted into the air(LoZ find sumthing music plays :p). A golden light shone from the trophy and all of a sudden all of the blood diappeared from the battlefield. Link put down the trophy and saw inside 2 medals. A bronze and Silver. He pulled them from the trophy and draped them upon the dead bodies of Snake and Diddy. Feeling a bit happier inside Link walked to his dead beloved Zelda/Shiek. She was there on the floor lying next to Ganondorf. Link grabbed both their wrists and suddenly the triforce upon his own glowed blindingly strong. Zelda woke up with a jerk and smiled at him. Ganondorf too got up scowled at Link but then nodded at him. Slowly all the other characters began to get up. Link stood up next to the trophy all eyes set upon him and lifted it in front of them all. Many cheered, some booed. But in the end Link was truimphant. A few hours later after the Hurt and Heal Feast(lolz :p) Link decided it was time to return to train in Ordon Village. He mounted his horse Epona and set off into the Twilight his trophy strapped to his back. :)
 

Kris121

Smash Journeyman
Joined
Nov 26, 2008
Messages
263
Location
THE INTERWEB
yay link ultra omega alliance in the next round? !!! !!!
chandy i speack for both charizard and i



PT charizard ivysaur and squirtle all rose from the dead in the twilight and began to train in thier new zombie selves. Muahhahaha
 

SonicX580

Smash Lord
Joined
Sep 5, 2008
Messages
1,649
Location
Orlando,FL
I'm not sure how the other people before me did it, but I did mine with Brawl physiques. This means I followed every result and such from the game. From attack power, to how much it can be punished, to how effective it is. I also use what the character is all about within the game. Also

The higher the Hurt = the less the Heal is possibly gonna be

The higher the Heal = the less the hurt is gonna be

Sometimes, some characters can escape these issues cause the attack and tactic in general is so good.

Let's take some characters for example

Sonic The hedgehog

Okay, we know that he's fast. The character can tech chase very well and can run pretty fast across the field. In terms of attack however, he doesn't have a lot of KO options. Just his bair, Fsmash, and Dsmash. As a result:

- He's the only character in the game who can attack more then 3 people at a time
- low to average Hurt power
- Moderate Heal power

Meta Knight

The character here doesn't need an explanation. He's fast, can combo, all of his moves are really good, and he is hard to punish. Why did he had average looking hurt and heal? It's because I want people to have a CHANCE. Not to mention I want to avoid someone being BROKEN. As a result

- He was slightly nerfed down to a level of Mario

Some say (or just one) said I favor Zelda. Let's go to her

compared to her Melee form, she's gotten quite a buff. Her Din's fire is pretty effective, Upsmash is godly, Nyrue's love is still good. The kicks are sweet spotted, but can do some good damage. But some of her moves are telegraphed and can therefore be avoidable. So

- Her attacks were stronger, but they lacked the Heal
- Nyrue's love was average heal and hurt.

Lucas actually has the best type of movesets in the game .(PK Magnet) Because like in the game, it can attack and can be used as a heal move at the same time. So it was translated as (Hurt: 4 Heal: 4). Not to mention he has some other powerful moves like his Dsmash. I tried to make him less strong as he did, but it isn't easy. Running this game isn't easy. I have :

- To make sure everyone is playing fair/subtracting and adding right
- when the final Smashes appear, I have to look at everyone's clock and compare them with others (Hardest part IMO. everyone has a different time zone and some don't even live in the US area)
- Make sure I'm not away from the computer for more then a day, fearing someone was killed the wrong way
- creating more moves when it's under 20 characters.
- Making things FAIR

Look, I'm sorry if this game was run poorly/biased terms. Again, I only ran them cause everyone else still wanted to play. Memo is interested starting the next game, so the torch will be passed on down to him in H&H 5.0
That's not what I mean what I mean is why I couldn't see his attacks or stats like hurt or heal.
 

Agi

Smash Lord
Joined
Jul 27, 2008
Messages
1,120
Location
SE Washington
Banned for the 5 inches of snowfall today, and for the 24 inches of accumulation.

2 snow days in a row so far, crossing fingers for tomorrow! *crosses toes*
 

Agi

Smash Lord
Joined
Jul 27, 2008
Messages
1,120
Location
SE Washington
Banned because I now have to go out and shovel the walk again, assuming the shovel isn't buried by the snow >_>
 

Turboknux

Smash Rookie
Joined
Dec 17, 2008
Messages
3
I would want Sonic in this thing, and actually make him talk because he has many video game lines.
 

Charizard92

Smash Champion
Joined
May 13, 2008
Messages
2,207
yay link ultra omega alliance in the next round? !!! !!!
chandy i speack for both charizard and i
Sure, and also, lets also get A1 and Sonic with us too. That should be more than enough.

@ Rockin:
OK, outside the "dancing on corpse" problem, I have some Ideas on reform:

Lower the HP limit: Face it, so far, most characters who reach 150 will make it to the finals (especially if they have a massive heal machine to back it up *looks at peach*). I'm talking about limiting it to 100, so it isn't hard (if not impossible) to take out someone.

Handicap winners: This is so it is slightly harder to win more than once. I'm talking about 5 points per victory, and it stays. Since the first hurt & heal, there have been 4 winners (duh):
Yoshi
Zelda
Peach
Link
Just make it a bit harder to become a massive powerhouse, making yourself easier to take down. (limit at 20, so you're not THAT easy)

Help the loser: This is the inverse of the last one. First person to be eliminated GAINS an extra 5 points in the next round. Also unlike the handicap, the extra 5 doesn't stay, unless you are eliminated first consecutively (limit at max HP)

Energy transfer modules for everybody!: In case you haven't played Metroid Prime 2 Echoes, The Energy Transfer module is an Item Samus gets early in the storyline. The Lumimoth made it to steal power from their dark aether counterparts, the Ing. The Ing stole it, and Light aether's power supply. Eventually, the weapon falls into the hands of Samus Aran, and it does two things:
1: It allows Samus to take energy from Dark Aether and transfer it to it's light Aether counterpart
2: For some reason, it also Prevents Ing possession
Obviously without energy controllers in this game, this is for it's second purpose, anti-possession. Not only does this stick to your original *stick to one character* rule, but it also prevents you from uprooting allies and armistices. If a character that you choose to be after you die happens to be in an armistice with the person who kills you, you HAVE to obey that armistice (unless you want to start war, or get euthanized). Alliances are even rougher, as you have to stick to that alliance. Also unlike armistices, hit an ally, and you get rejected, which means you have to find someone else. The most complicated rule I put, but it essentially prevents what happened this round from happening again *cries*

No dancing over corpses: If you are being a sore-winner over a fallen opponent, your character gets an axe in their back. Because this isn't reality, that axe chops out half your HP (If Odd, chop out the larger number, If at 1, you die). This is to promote humility and demote "dancing over someone's grave" Someone not related to either character has to be the judge (dead person calls it, some other person comes up with a verdict). Allies can't be judge, armistices can. judge rule is abolished at final two, as the game is over when you beat the last one.
 

chandy

Smash Journeyman
Joined
Jul 22, 2008
Messages
358
Location
UK
No dancing over corpses: If you are being a sore-winner over a fallen opponent, your character gets an axe in their back. Because this isn't reality, that axe chops out half your HP (If Odd, chop out the larger number, If at 1, you die). This is to promote humility and demote "dancing over someone's grave" Someone not related to either character has to be the judge (dead person calls it, some other person comes up with a verdict). Allies can't be judge, armistices can. judge rule is abolished at final two, as the game is over when you beat the last one.
If this rule is meant to be at the story I just did, I made it because it is traditional to have a winner's story. Personally I dislike this rule but that's just my opinion. Ur other rules may be too complex. If we want more people to play H&H making it more complex won't help a lot. Sorry if this sounds like I'm just shouting down all ur ideas maybe sum of ur ideas may be useful but personally I'm not all for them...
 

Rockin

Juggies <3
BRoomer
Joined
Oct 16, 2006
Messages
3,546
Location
Bronx, New York
Sure, and also, lets also get A1 and Sonic with us too. That should be more than enough.

@ Rockin:
OK, outside the "dancing on corpse" problem, I have some Ideas on reform:

Lower the HP limit: Face it, so far, most characters who reach 150 will make it to the finals (especially if they have a massive heal machine to back it up *looks at peach*). I'm talking about limiting it to 100, so it isn't hard (if not impossible) to take out someone.
If I recall, on version 2.0, that was possibly Peach's biggest forces at the time. They were at 150 HP for a good while, then when they faced Lucario, it took a lot of HP and the other characters quickly took the advantage. I still think 150 is a nice HP to have.

Handicap winners: This is so it is slightly harder to win more than once. I'm talking about 5 points per victory, and it stays. Since the first hurt & heal, there have been 4 winners (duh):
Yoshi
Zelda
Peach
Link
Just make it a bit harder to become a massive powerhouse, making yourself easier to take down. (limit at 20, so you're not THAT easy)
Keep in mind that ever since the first game, no other character has won more then once. In this game, Peach didn't even last for the Final Smash era. At the beginning of that, Zelda and shiek were struggling to live, and were soon taken out. The game's strength is the community and being active. If you can't have a strong thing of both, you will not win. So unless I see a character winning 100 games in a row....yeah, not happening.

Help the loser: This is the inverse of the last one. First person to be eliminated GAINS an extra 5 points in the next round. Also unlike the handicap, the extra 5 doesn't stay, unless you are eliminated first consecutively (limit at max HP)
Remember, I still want to keep this in a Brawl-like format (at least for my games). At first, I was gonna do that the first person died in the last game gets a Final Smash way earlier in the game. Then I thought 'Meh...I have a better option' and put the fact that their hurt and heal gets increased a bit more...and that each time that character dies first in a row, their hurt and heal would increase even more.

Captain Falcon died first in this game, so he should get some kind of bonus (Psy should be happy...lol)

Energy transfer modules for everybody!: In case you haven't played Metroid Prime 2 Echoes, The Energy Transfer module is an Item Samus gets early in the storyline. The Lumimoth made it to steal power from their dark aether counterparts, the Ing. The Ing stole it, and Light aether's power supply. Eventually, the weapon falls into the hands of Samus Aran, and it does two things:
1: It allows Samus to take energy from Dark Aether and transfer it to it's light Aether counterpart
2: For some reason, it also Prevents Ing possession
Obviously without energy controllers in this game, this is for it's second purpose, anti-possession. Not only does this stick to your original *stick to one character* rule, but it also prevents you from uprooting allies and armistices. If a character that you choose to be after you die happens to be in an armistice with the person who kills you, you HAVE to obey that armistice (unless you want to start war, or get euthanized). Alliances are even rougher, as you have to stick to that alliance. Also unlike armistices, hit an ally, and you get rejected, which means you have to find someone else. The most complicated rule I put, but it essentially prevents what happened this round from happening again *cries*
Yeah...definitly not this rule. Not that it's complicated or anything like that, but the fact that the said person won't agree with ya. Let's take an example. All the non allied characters are dead. One of the players takes ahold of the ally character and attacks another. Chandy didn't like that and said to attack someone else. The other doesn't want to. They argue and then puts the anti possession on him. The other player would get discourage and not play this game anymore.

See the issue? You can tell a person not to take ahold of the character if they won't co-operate, and the result would be them not playing the rest of the game, if at all. I don't want to restrict a person's freedom, especially on such a simple game.

I'll try and find some way to discourage those who attacks allies randomly. But for now, nah.

No dancing over corpses: If you are being a sore-winner over a fallen opponent, your character gets an axe in their back. Because this isn't reality, that axe chops out half your HP (If Odd, chop out the larger number, If at 1, you die). This is to promote humility and demote "dancing over someone's grave" Someone not related to either character has to be the judge (dead person calls it, some other person comes up with a verdict). Allies can't be judge, armistices can. judge rule is abolished at final two, as the game is over when you beat the last one.
I don't know what you mean by this. if you meant the rp, then as chandy said, it's just a tradition I started. It's meant like a mini story of such. It's also meant to be pretty fun/funny/epic. There's no need to axe someone just cause they're laughing at you. Hell, Kinzer is probably having a smashfest for just killing Peach in game. are the Peach's mad? No. And even if they was, they have to be adults, just like I expect for everyone to be

If you're favorite character dies and they make fun of you for it, suck it up.
 

Charizard92

Smash Champion
Joined
May 13, 2008
Messages
2,207
If I recall, on version 2.0, that was possibly Peach's biggest forces at the time. They were at 150 HP for a good while, then when they faced Lucario, it took a lot of HP and the other characters quickly took the advantage. I still think 150 is a nice HP to have.



Keep in mind that ever since the first game, no other character has won more then once. In this game, Peach didn't even last for the Final Smash era. At the beginning of that, Zelda and shiek were struggling to live, and were soon taken out. The game's strength is the community and being active. If you can't have a strong thing of both, you will not win. So unless I see a character winning 100 games in a row....yeah, not happening.



Remember, I still want to keep this in a Brawl-like format (at least for my games). At first, I was gonna do that the first person died in the last game gets a Final Smash way earlier in the game. Then I thought 'Meh...I have a better option' and put the fact that their hurt and heal gets increased a bit more...and that each time that character dies first in a row, their hurt and heal would increase even more.

Captain Falcon died first in this game, so he should get some kind of bonus (Psy should be happy...lol)



Yeah...definitly not this rule. Not that it's complicated or anything like that, but the fact that the said person won't agree with ya. Let's take an example. All the non allied characters are dead. One of the players takes ahold of the ally character and attacks another. Chandy didn't like that and said to attack someone else. The other doesn't want to. They argue and then puts the anti possession on him. The other player would get discourage and not play this game anymore.

See the issue? You can tell a person not to take ahold of the character if they won't co-operate, and the result would be them not playing the rest of the game, if at all. I don't want to restrict a person's freedom, especially on such a simple game.

I'll try and find some way to discourage those who attacks allies randomly. But for now, nah.



I don't know what you mean by this. if you meant the rp, then as chandy said, it's just a tradition I started. It's meant like a mini story of such. It's also meant to be pretty fun/funny/epic. There's no need to axe someone just cause they're laughing at you. Hell, Kinzer is probably having a smashfest for just killing Peach in game. are the Peach's mad? No. And even if they was, they have to be adults, just like I expect for everyone to be

If you're favorite character dies and they make fun of you for it, suck it up.
OK, remember, In the second round, it took Lucario (which gains more power the more damage he takes) to overwhelm the Peach heal Machine, and the heal machine malfunctioned in this round. If you also remember, Link too has gotten to 150 before victory. It is just a really big hurdle for everyone else.

It is like a 5 point handicap to start, something every character can heal him/herself with. It is just so that everyone gets a head start. Like giving your opponent a 1 second head start on a Marathon, it won't add much up in the long run unless you keep on winning. A limit should be set on the handicap, so you aren't going to start at 0. 20 is like the lowest I can deem reasonable.

This is the inverse of the above. It is only 5 points, which is just like getting a 1 second head start. What's more, it's only temporary. Lets say that Meta Knight gets out first in one round. Next round he gets only 5 points. If he still gets out first, then next round he gets 10. If he is not the first person out, then the counter goes back to zero.

Yeah, that rule was kinda to prevent friendly fire (rm88 for example) or being forced to kill your own friend because your enemies keep on choosing to be him (ex. Kirby). As you stated, problems do arise when no enemies are left. There is only really a warning serving protection against an armistice, and a slap on the knuckles if you do that with an ally. Obviously, there has to be a point where the rule no longer applies (like the final 5 or so, the most massive alliance anyone has had so far is 4, so top 5 the rule stops or so).

This is so people don't become ***holes. OK, it was kinda severe, especially since so far, outside the story thingy (and you being kinda happy over the fact that Snake and PT got their *** kicked), is really minor.
 

ArowYoshi

Smash Apprentice
Joined
Jun 10, 2008
Messages
151
Location
Appalachian State University/ West Jefferson, NC
vote for Yoshi!

reason= yoshi's my main, so...

also he would be vital as a food source, as in he can create eggs to support himself and the other survivors.

i want to say that he would make it to the end, but he's so obliviously happy all the time with a very high pitched voice. meaning he would annoy the jury to hell and wouldnt receive enough votes at the end to win. :(, but hes definately top five.
 
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