• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

If there were 50 stages in Brawl, what would those last nine stages be?

OmegaXXII

Fire Emblem Lord/ Trophy Hunter
Joined
Jul 4, 2006
Messages
21,469
Location
Houston, Texas!
10. The Silver Cave [and it's surrounding areas] (Pokémon Silver, Gold, and Crystal): A defining stage like this would be incredible. The last place you go in the 2nd generation-the whole area surrounding it, in the cave, and the final battle-all captured in a stage with beatiful levels, design variations, and whatnot would be an experience that you can't possibly forget. How awesome would that be=???
I remember, this I used to love it when ever I got to this place because Pokemon Trainer red was there waiting for me, but yea I cave level with waterfalls such as the Mt. Silver should be in SSB4
 

Greenstreet

Smash Champion
Joined
Jul 8, 2008
Messages
2,965
wen u verse final chimera and the monke pushes the button on earthbound... that as a mushroomy kingdom type level..
either that or a kirby ghost trap level with blocks falling down wud b sweet as
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
Pal Park for a stage! Random pokemon from ALL generatations appear occasionally and do...whatever they do! that just popped into my head Lol.
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
Not a bad idea. It be so cool if they added that stage.
Yea! The platform would be walk-off I guess, and two platforms on the side would be tree branche protruding from trees in the background! and behind the trees is a lake, and on the other side of the lake, a hill goes far up, with sand blowing around on a section of i and such.

And you can see random trainers sometimes searching for pokemon in the background, sometimes catching them!


edit: Is Sakurai aware of the extreme competitiveness of this game? If so... He should have a stage for fun, and a bit more serious stage for every character.. or just give every character more stages :) don't let mario be stashed and take them all :/
 

The Rabid Baby

Smash Rookie
Joined
Jul 16, 2008
Messages
5
Another wind waker stage! Wind waker was the BEST zelda game ever :p Much better than twilight princess. They could have done forsaken fortress sooo easily. And another kirby stage would be good, although i don't play enough kirby games to know where :S Sonic casino night zone! I think thats what its called anyway. Also , a warioland 3 stage :p A stage is needed for ROB as well, maybe a giant NES? And possiby 4 older stages. SO thats...

1. 2nd Wind Waker stage
2. 2nd Kirby stage
3. Casino night zooone
4. Warioland
5. ROB stage

And 4 other random old stages :p
 

BBQ°

Smash Champion
Joined
Mar 26, 2008
Messages
2,018
Location
Woodstock, GA
Graphically enhanced Smash 64 stages. Also all the neutral stages from Melee except Battlefield. **** battlefield.
 

Sosuke

Smash Obsessed
Joined
Aug 3, 2007
Messages
25,073
Switch FC
8132-9932-4710
Dreamland
Fountain Of Dreams
N64 Saffron City
N64 Hyrule
N64 Peaches Castle
**** it, all the N64 levels!
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
Egg carrier :) Or the place whre you fight the egg viper, and occasionaly you fight on it and it's spiky platforms :) (reference to sonic adventure :) )
 

rpo

Smash Rookie
Joined
Jul 21, 2008
Messages
11
Location
Subspace
Subspace, Bowser's Castle, Anywhere from TLOZ: Majora's Mask (mainly inside the moon), Something from Wario Ware Smooth Moves, Mii Channel, A Trophy-Stage, Giant ROB's head (like you already said), on top of :dizzy:, and another one i could care less about.
 

zrky

Smash Lol'd
Joined
Jun 1, 2008
Messages
3,265
Location
Nashville
Pal Park for a stage! Random pokemon from ALL generatations appear occasionally and do...whatever they do! that just popped into my head Lol.
that's an awesome idea


maybe there should be a stage like the space ship thing in Super Mario Galaxy. In that stage it could scroll in a circle covering the whole ship.

A stage based on a DK64 level would be pretty cool.:)
 

Liquid_Kai?

Smash Apprentice
Joined
Jun 29, 2008
Messages
128
Location
UK
Villige from resident evil 4

Obviouslt that would never happen but in an ideal world where licenses and copywrites didnt exist it would be so awesome. Just hear the sound of the chainsaw mans chainsaw comming towards you. Scary stuff! :)
 

Adapt

Smash Lord
Joined
May 7, 2008
Messages
1,489
Location
NS, Canada
Old:
- Hyrule castle (64)
- DK Jungle (64) complete with barrel underneath
- Saffron City (64) I can't decide which pokemon though
- Fountain of Dreams (melee)

New:
- Rosalina's Palace
- The subspace stage where you fight the shadow characters in the SSE (randomly choose one of all 35 rotations of it at the start)
- The stage where you fight bowser as DDD (complete with master hand lying dead in background and staircase)
- A bowser's castle themed stage
- ***A gravity stage, where the controller directions stay relative to the screen but the direction that gravity comes from changes, (left, right, bottom, top) and the shift would be like the frigate with a warning


*** I'll try and explain this better: When gravity changes to the top, the characters begin a freefall to the top and then they stand as if the ceiling was the ground on a stage that was above the blastzones in the ceiling. Now when you press down on the controller you jump (with tapjump of course) and pressing down+B will activate your recovery move.
When gravity pulls you to the right, pressing left will jump etc

It may seem like it would be hard as hell... but I don't think it would be as bad as spear pillar flipping your controls. (some people flip their controller when spear pillar flips so it would kinda work the same way)
 

MetaRidleyX

Smash Apprentice
Joined
Jun 27, 2008
Messages
137
Location
Canada
I've had an idea for a Metroid Prime 2 stage that I'd like to see.
The stage is in a somewhat large area, possibly the light world version of the final dark samus encounter. Its relativly flat, but with some small up and down bits so it isnt completly plain, and in the background is a rift to dark aether. Every once in a while the rift will open, and the players will be transported to dark aether. While in dark aether, all players slowly take damage, as the air is toxic, but there are these magnifisent little things called light beacons. If left untouched, they dont do anything, but if one of them are attacked, it will generate a field of "light energy" that protects players from dark aether and also slowly heals them. The beacon lasts for about 30 seconds, then it must be attacked again.

For those who have played Metroid Prime 2, this makes sense, but for those who havnt, its probably very confusing. This would also be Dark Samus' stage (who I hope will be in SSB4).
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
ALL old stages, if possible. I mean seriously, look how many custom stages you can fit in. If you had enough memory room left over, then um give us all the old stages!

But since only ten: the best ten, idk which those are. :)
 

NinjaFoxX

Banned via Warnings
Joined
Nov 16, 2005
Messages
6,035
Location
Small hole, looks nice though~
...^,^

1.bowsers castle(duh)
2.death egg zone(screw egg carrier,this is way better)
3.tower of mana or tower of salvation from tales of symphonia
4.dr wily's castle,stage 1(SERIOUSLY PLZ)
5.another ice climber stage that would be tourney legal
6-9.more classic N64 stages
 

Golden Tetris

Smash Rookie
Joined
Jul 28, 2008
Messages
2
Location
United Kingdom
A Twilight Princess styled Death Mountain would have been nice, with occasional flaming boulders dropping onto the stage like in the game, or Gorons sometimes rolling across.

A Super Mario Galaxy related stage. Maybe Good Egg Galaxy, and perhaps the stage can rotate and mimic how the gravity works in SMG.


The SSE stage where you fight the dark Characters (like what Adapt said)

Pokefloats (Melee)

Princess Peaches Castle (Melee)

Hyrule Castle (64)

Fountain of Dreams (Melee)

Bowsers Castle

Clock Town from Majora's Mask.
 

PCHU

Smash Lord
Joined
Jan 4, 2008
Messages
1,901
Location
Jackson, Tennessee
Melee FD.
I'm sick of not being able to ledgehog because someone got stuck under the ledge.
Also, I'm sick of hitting the ledge and falling to my death.

How about Fountain of Dreams?
It was an awesome stage, with awesome music.
One problem.
The characters are a bit larger here, so......it's going to be a close battle.

We need some change.
How about the OLD FD?
Like the one that you fought the original Master Hand at?
That would rock.

Also, Fourside.
Epic stage, perfect for meteors and spikes.

And that Zelda stage with the turtle and the port.....they should've brought that back.
 

mewtwo_to_you_too

Smash Cadet
Joined
Jan 21, 2008
Messages
44
Location
Midlothian, VA
bomb-omb battlefield, king k. rools fortress from dk64, kokiri village, the observatory from super mario galxy, the first stage from dkc, sargasso space zone, sauria, boswers castle, a mario party stage, the wii menu
 

Serris

ლ(ಠ益ಠლ)
Joined
Nov 11, 2007
Messages
2,946
Location
Plymouth, Massachusetts
NNID
Herple-Derples
3DS FC
5043-4507-3351
1.) Gusty Garden Galaxy - You start on a landmass floating in space. After a minute, a gust of wind blows you to another. Eventually, you'll wind up on the planet with the giant mole boss as a stage hazard. Don't worry, the stage resets after that.

2.) Tallon IV - Another changing stage. You start out in the landing site. After thirty seconds, the area scrolls in a varying direction. You follow the scrolling for a series of rooms until you wind up in another region. (Chozo Ruins if it scrolls left, Phazon Mines if it scrolls right, or Impact Crater if it scrolls down.) The scrolling starts after another thirty seconds and you're led through the different regions on the planet. Each area has a stage hazard, with the exception of Tallon Overworld. (Impact Crater = Metroid Prime, Phendrana Drifts = Sheegoths, Magmoor Caverns = Magmoors and lava, Phazon Mines = Space Pirates and Phazon.)

3.) Zelda's Throne - The area where you battle Zelda when she's possessed by Ganondorf. From Twilight Princess, obviously. Nothing too special about this place, other than demonic Zelda occasionally throwing bolts of magic into the arena.

4.) Mute City (Melee) - Is an explanation really necessary?

5.) Eagleland (Melee) - Again, another stage that should've been in but wasn't.

6.) Great Bay (Melee) - Oh, yeah.

7.) Princess Peach's Castle (Melee) - For some inexplicable reason, I miss this stage terribly. Therefore, it goes on my list.

8.) Dream Land (N64) - With updated graphics, obviously. But, come on. Who doesn't like this stage?

9.) Fountain of Dreams (Melee) - Why this wasn't in in the first place is beyond me.
 

Meccs

@Meccs_
Joined
Jul 21, 2008
Messages
708
Location
Boston
Gerudo Valley would've been easy and good. just without the finished bridge. , and facing the waterfall so there's pretty much two seperate parts. or maybe during the match the carpenters could come and they build the bridge, then later the Gerudos knock it down, repeat over again.

return of (I've made all these in SB minus Mute City):

Saffron City
Sector Z (This should've been brought back instead of Corneria)
Mute City (This place was awesome, should've stayed)
Kongo Jungle (Melee, the one with the rock)
Fourside
Fountain of Dreams
Venom
 

Serris

ლ(ಠ益ಠლ)
Joined
Nov 11, 2007
Messages
2,946
Location
Plymouth, Massachusetts
NNID
Herple-Derples
3DS FC
5043-4507-3351
Maybe Temple of Bryyo from Metroid Prime 3 would be a good addition. At least that way they'd have no excuse to not put in Rundas' awesome theme.
 

LUVTOY77-ROGUE WIREFRAME

Smash Champion
Joined
Jul 26, 2006
Messages
2,372
Gerudo Valley would've been easy and good. just without the finished bridge. , and facing the waterfall so there's pretty much two seperate parts. or maybe during the match the carpenters could come and they build the bridge, then later the Gerudos knock it down, repeat over again.

return of (I've made all these in SB minus Mute City):

Saffron City
Sector Z (This should've been brought back instead of Corneria)
Mute City (This place was awesome, should've stayed)
Kongo Jungle (Melee, the one with the rock)
Fourside
Fountain of Dreams
Venom
Hmm Idk about sector Z, it shoulda cmae back, but not instead ofCorneria! I liked that stage.. my opinion haha
 

MetaRidleyX

Smash Apprentice
Joined
Jun 27, 2008
Messages
137
Location
Canada
2.) Tallon IV - Another changing stage. You start out in the landing site. After thirty seconds, the area scrolls in a varying direction. You follow the scrolling for a series of rooms until you wind up in another region. (Chozo Ruins if it scrolls left, Phazon Mines if it scrolls right, or Impact Crater if it scrolls down.) The scrolling starts after another thirty seconds and you're led through the different regions on the planet. Each area has a stage hazard, with the exception of Tallon Overworld. (Impact Crater = Metroid Prime, Phendrana Drifts = Sheegoths, Magmoor Caverns = Magmoors and lava, Phazon Mines = Space Pirates and Phazon.)
You my friend, are a genius. There should be both your idea and my idea for a stage(which is a couple post up from the one I'm quoting from). Now all we need is the Prime version of Samus, coupled with Dark Samus as a new character and we're good to go.
 

chandy

Smash Journeyman
Joined
Jul 22, 2008
Messages
358
Location
UK
1. Saffron City (N64)
2. Hyrule Castle (N64)
3. Mushroom Kingdom (N64)
4. Fourside (melee)
5. Bowser's Castle.
6. Wii (like dylan sez)
7. Wispy Woods
8. Throne Room (TP)
9. Bob Omb Battlefield (SM64)
 
Top Bottom