In Atlanta(Final Round XI) over 100 people, I took top 12 with DK. =)
I'll throw this here because it is a tier discussion:
Alright Kong soldiers Let's do this.
DK rating. Please contribute, defend, and discuss until we all can come to a conclusion.
Categories include
Range- 7
Power- 10
Throws- 7
Speed- 4
Recovery- 6
weight/size- 6
Range= 7
Overall DK's range is MUCH MUCH better, but not best. Ftilt, Fsmash, Bair,downB and dashing grapple are the best ranged moves. Which, isn't bad might I add. I would give Olimar or pit a 10. Definitely above average. Anyone want to disagree on 7 of 10?
Power= 10
Yes I will agree that IKE and Lucas have A heavier smash but how often is that going to hit compared to a massive Fair, Fsmash, sideB or Donkey Punch from our beloved ape? DK is POWERFUL! SA Frames FTW. groundedupB does MASSIVE damage btw. I would give Ganondorf a 10, but also deserves a 10 due to his excessive amount of KO moves.
Throw= 7
DK has NUMEROUS effective options, including SA frames on cargo, stage spike, Wall infinites, a Btoss that CAN kill, throw from ledge... It's just that everything is so situational making his most valuable options sometimes unreliable. I would give IC and D3 a 10 for for 1 throw 1 death occurrences.
Speed= 4
Assuming average is 5, I feel DK is just below average as his dash and foxtrot actually get his butt moving, while his startup and range really compensate for his overall speed. It is fair and slightly below par. Dsmash comes out FAST though. I would obviously give Sonic a 10.
Recovery= 6
Yes he only has two jumps, but spinning Kong is AMAZING, you will always have a chance to grab ledge, + you have invincibility frames on start-up, and sideB delays so you can prevent from getting gimped so much. The only thing keeping DK from a 7-10 recovery is a lack of 5 jumps as he has NO WAY of coming back from under the stage. lol. 10 in recovery goes to Pit and Metaknight BTW. His is pretty predictable though and gets spiked easily. =(
weight/size=7
His weight is amazingly heavy, but he is soo big that people can tech chase, ledge guard, chain throw and combo him EASY. He gets hit often but it takes more to kill him. UPDATE, he just lives soo loong against people with weak KO's, he can survuve ~250%, that's impressive.
I feel Dk's disadvantages really make this fight easy for his opponents, as his overall size makes combo's easy and his recovery can be very predictable... death. Prone to spikes too. This is why he isn't higher in value.
Composite score for the moment is
7+10+7+4+6+6= 40/60
I have a hard time agreeing to increasing the already high rane value of 7 when he gets ranged by other players and loses for it. When an opponents relies only on Range and Speed they OWN DK meaning these two stats combined are weak for DK and in the opponents favor. I would not consider DK a range character, that's why I am so hesitant to put him above 7. Ganon has more range than DK guys, and we know Ganon is not beastly because of his range.
Characters I would consider being "Ranged Characters"
Diddy
Falco
Ike
D3
Link
Lucas
Ness
Pikachu
Olimar
Pit
Ivysaur
ROB
Samus
Snake
Toon
Wolf
Zelda
Zamus