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Losing a lot of GSP in the middle ranges of the rank spectrum doesn't mean anything at all about Elite smash. Yes, when you're in the densely populated part of the MMR spectrum like 0.5M to 2.5M, Rank swings rapidly, because a single average Elo swing is enough to swing past hundreds of thousands of players. But it is way more stable on the extreme ends, and stabilizes significantly well before the Elite cutoff.When you can lose several hundred thousand GSP for one loss that should speak volumes about how little it means to unlock elite smash or fall out of it.
Nice still very happy with that.Data seems to suggest it's closer to 3.5%. There was a lot of experimentation and data collection regarding this in the "Elite smash?" thread.
Well I'm very happy with that.Yeah I’m pretty sure
Missing the point entirely.Losing a lot of GSP in the middle ranges of the rank spectrum doesn't mean anything at all about Elite smash. Yes, when you're in the densely populated part of the MMR spectrum like 0.5M to 2.5M, Rank swings rapidly, because a single average Elo swing is enough to swing past hundreds of thousands of players. But it is way more stable on the extreme ends, and stabilizes significantly well before the Elite cutoff.
All Elo distributions are median-dense, and Ultimate's is especially so because it assigns default values to players for characters they haven't even played yet.
GSP is Rank. GSP is Rank. GSP is Rank. If your rating drops past a bunch of people, it should go down. What should Nintendo do? Just straight-up lie to players about what their Rank is? Reduce the k-factor to something abysmally small so that it takes hundreds of consecutive wins for people to rise to the top ranks?Missing the point entirely.
If you really think one single game no matter how badly played validly justifies downranking a person in skill-identification beneath hundreds of thousands of players worse than them prior to that match, you have missed the entire boat.
GSP is a poor method of determining player skill, period.
To be quite clear, the OP asked in the title, what does his GSP say about his skill, so I would say that my declaration is rather on topic and relevant, despite your point (which I don't wholly disagree with).GSP is Rank. GSP is Rank. GSP is Rank. If your rating drops past a bunch of people, it should go down. What should Nintendo do? Just straight-up lie to players about what their Rank is? Reduce the k-factor to something abysmally small so that it takes hundreds of consecutive wins for people to rise to the top ranks?
I totally agree that people care too much about GSP, but it is Rank. It is assigning a sequential # to players based on their Rating that is used for matchmaking. It is the most basic-*** concept that can be given to a player to show how they stack up against other players.
The "original sin" is that players have GSP/Rating/Rank for characters they haven't even played yet, so just a few games can lead to wild swings for players that are in that same range of rating. I don't know what your proposed solution is. Massively reducing the k-factor to make people feel better, despite hosing matchmaking? I'm curious what your solution is. I think Rank is much more comprehensible than Rating, but I guess people disagree.
Agree with you I find battle areas annoying- the lag seems more consistent and you can wait for a really long time only for the arena to be shut down before you get a match.I don't really agree with the "just play battle arenas" advice. If you have a group of similarly skilled or better friends to play with then sure. But when I've joined public arenas it's mostly just me facerolling worse players whereas quickplay produces more even/difficult matches.
It's true that skill levels in elite smash vary greatly, but not as greatly as skill levels outside of it.
Yeah that's the other con, I usually join ones with only 2 or 3 slots. Spectating randos just isn't as useful as playing for getting better. You'd be better off watching tournament footage/pros/etc.Agree with you I find battle areas annoying- the lag seems more consistent and you can wait for a really long time only for the arena to be shut down before you get a match.
To each his / her own.I don't really agree with the "just play battle arenas" advice. If you have a group of similarly skilled or better friends to play with then sure. But when I've joined public arenas it's mostly just me facerolling worse players whereas quickplay produces more even/difficult matches.
It's true that skill levels in elite smash vary greatly, but not as greatly as skill levels outside of it.
The MMR system in Ultimate, despite oddities, does a good job of placing you against players for a 50-50 win chance. Only at the very very high and low ends does it get notably funky.To each his / her own.
My experience is the exact opposite of yours.
Well if you literally read what I said I tried shielding and you can’t do anything about it. It locks you end until you’re at 80% which is ridiculous. How is spamming a move and getting free damage acceptable?
Last time I checked Arena, there was only 1 arena on 1v1 no item open to public and it was full =')All it really means is you're used to playing terrible connections and camp.
Play battle arenas. That's where good people play.
Wait, the match making system is regional/country specific right? I forgot about this.The MMR system in Ultimate, despite oddities, does a good job of placing you against players for a 50-50 win chance. Only at the very very high and low ends does it get notably funky.
The matchmaking used in Quickplay/Background is trying to match all of the specific settings, in addition to matching on the underlying MMR and on your connection quality. So that 3.4M GSP (per character) is the giant melting point of what is essentially 10+ different ladders. Not only is there the geographic split, but there's also the "hard" division between Stock 1v1, Time 1v1, and various FFA settings. There may be good people close to your MMR that you will never match with because of game mode and distance.Wait, the match making system is regional/country specific right? I forgot about this.
That might explain some of these differences. If I go to arenas, que up a search, I get hit with a TON of East Coast arenas. Some of them even specifically say they're EC. My Match making for my Quick Play just isnt that great compared to other regions.
Yeah I would not see some of those people due to my settings. Gotchya.The matchmaking used in Quickplay/Background is trying to match all of the specific settings, in addition to matching on the underlying MMR and on your connection quality. So that 3.4M GSP (per character) is the giant melting point of what is essentially 10+ different ladders. Not only is there the geographic split, but there's also the "hard" division between Stock 1v1, Time 1v1, and various FFA settings. There may be good people close to your MMR that you will never match with because of game mode and distance.
There's a reason no other game does Global Rank. Sora/Namco are only doing it here because they've taken a total step back from dictating what are the sanctioned game modes.
I'm pretty sure the matchmaking would stop having a gsp impact or become so minimal you'd have to play a preposterous amount of games to raise your gsp higher. You'd also have to get lucky enough to match against yourself.Grats, but I wouldn't factor it in any meaningful discussion.
Nothing is stopping me from just using my sister's switch to match my switch and then constantly rematch to get liek 10 trillion GSP effortlessly
This ^^^...a good example happened to me yesterday. A Bayonetta sitting at something like 3 200 000 GSP, all they were doing was side B into combo.Play battle arenas. Learn how the game engine works, find yourself. Then when you're ready head to offline local and level up. Elite mode is not a true representation of skill, just a number grind.
If you were previously in elite smash with ridley, and just lost to get "kicked out," it will continue to pair you with elite smash opponents until you leave the quickplay menu (i.e. going all the way back out to where you select "quickplay"/"elite smash" before selecting "solo"). Elite smash players only get paired with players in the elite smash queue, unless they sit in a very long lobby. However, a long lobby is usually because they've fallen well below the elite smash threshold due to repeated losses, so if you ever get matched with a player like this, it wouldn't matter anyway.From what I recall, this person's GSP was 3.2 million. I cannot say for certain if that means the player should be in Elite Smash. Needless to say, I began to wonder if this person is in Elite Smash and I'm not with Ridley, does Elite Smash matter?
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Sure, it's possible to get into ES by cheesing your way there, but it's a real question of if you can stay in after doing that. Should matchmaking account for your change in rating as you win and lose matches, even when you press "rematch?" Yes, it should, and hopefully it will in the new 2.0.0 update. But no matter how high you cheese your GSP, once you leave the queue and enter ES proper, you'll be facing off against a much higher caliber of player, which if you're not up to snuff, will eventually knock you back down. The system is self-balancing in this regard.I got well beyond the threshold of Elite Smash with a character I'd never touched before today. I'm nearing 3.6 million with Mii Gunner.
How? My Mii Gunner's GSP was at about 1.5 million, just based on the prorated GSP you have for unplayed characters. Queued up at that GSP. Rematched everyone as long as they would stay. Got no unwanted matches or lag, all fairly close to my preferred rules. This was lucky, I guess. I didn't drop a single game. Never backed out a single time while on my win streak, either.
If I had backed out at all, I feel like I would have had a way worse time getting there. Because of the way the system works, it kept matching me with people in the 1.5 million GSP range. I'm assuming there aren't a lot of Mii Gunners online, as a lot of these guys were actually decent, but didn't seem to know what to do against my BS. Maybe those in the higher GSP range would have figured me out quicker.
Nintendo held my hand all the way to Elite Smash. I didn't even have to try and make stupid preferred rules to aid my cause. Another reason to push that Elite really shouldn't be a goal for those trying to truly improve at the game.
Sure, it's possible to get into ES by cheesing your way there, but it's a real question of if you can stay in after doing that. Should matchmaking account for your change in rating as you win and lose matches, even when you press "rematch?" Yes, it should, and hopefully it will in the new 2.0.0 update. But no matter how high you cheese your GSP, once you leave the queue and enter ES proper, you'll be facing off against a much higher caliber of player, which if you're not up to snuff, will eventually knock you back down. The system is self-balancing in this regard.
Just because you "can" cheese your way into ES, doesn't mean you can't also get there legitimately. I've said it before and I'll say it again, the GSP system only really works when you don't rematch people, and get a new opponent every game. This will cause you to be matched based on your new GSP each game, resulting in fairer matches across the board. Rematching someone you can beat over and over doesn't prove anything.
It means you're good enough for elite smash with more than 10 characters. You have enough general smash skill to perform at least decently well on multiple characters, but it doesn't say much tbh.So... what would it say of me as a player if I manage to get more than 10 characters into Elite Smash? (currently working on #20 atm) 3-stock, 7-minute matches on Battlefield stages, no items, no FS meter.