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moves are added to the decay list when they connect with the opponentAh, yes that makes sense. Moves decay even if they don't make contact?
Hey.Can we move to the next character......it seems G&W is pretty much done
true,kirbys usually start out with the gonzo combo (fthrow > uair >fthrow > uptilt > bair) and then once you're out of combo %'s (~50%) they tilt and grab you a lot till about 100% and then they attempt to kill youJust to clarify, it's the forward throw to up air combo, not the down throw. down throw is much riskier on someone such as link
Lol, I'm not sure if this is comforting or not. Anyways, like blu link, I have a ton of trouble with G&W. I think it's because of my style of play. Firstly, I like the sword over the projectiles, and I use zair to space or to set up more things with the sword (seriously, I love Link's tilts). Second, I've been told I play defensively. I dunno how you play defensively with the sword, but I apparently do. Third, I'm a fan of Link's shorthop aerials.
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I dont have any trouble with gaw. Stay out of his combo/juggling moves, and work on your recover game because he can gimp you. Out of jab I usually grab and jab to keep my dsmash and dair fresh. Play smart and dont do anything stupid.
ok, so i consistently play a GaW with Link like everyday. If you are playing a really good GaW, its a must that you learn how to spot dodge. If you can spot dodge his dair, its really effective to follow it up with a jab cancel, or a full jab combo to throw him off. otherwise, he might use a Dsmash which is really fast, and you're screwed. Also, stick to your projectiles, especially your bombs. A good GaW will use bair, which racks up damage, and has high priority. I find it useful to spot dogde it and follow with a jab cancel, or just throw a bomb. Zair isnt very useful here, but if you can use it, you should. Link's Dsmash can kill GaW at a relatively low percentage, so use that out of a jab cancel to KO him. Gale guarding will not work here, but if GaW is low enough, then a Zair edge guard should do the trick. Also, if GaW uses his Uair to keep you afloat, its pretty useful to throw down a bomb to throw him off. Otherwise, he may use an Usmash when you finally land. And if you can, avoid being grabbed. A good GaW will use the down throw, then a Dsmash, with effective results. I'd consider playing defensively. Let him come to you, and you run the show. All of his smashes can take you out relatively early, especially his Usmash, but it is slow, so dodge it and deal some damage.
Not a super rough time. It's kind of like playing Meta Knight. G&W's aerials have mega priority, but Link's grounded attacks have more priority of G&W's. Spacing is important, especially when G&Ws in the air. If he lands a Bair on you, you'll recieve a considerable amount of damage. Craq Walking and Pivot Boosting are good in this match and so is Jab Cancelling. Zair is hard to land on G&W because he's somewhat small and floaty, but it isn't useless.
I don't know, I don't fight many good G&Ws, but the ones I do fight don't pose much of a problem for me. I would say 50:50 or 55:45 in G&W's favor. Just stay out of the air and you'll do fine.
...........hey?
jesus, Bouse! If you have that much sh*t to do, I think the Link community can wait until the weekend for your match-ups! I don't want you to fail because you're going out of your way to help us!He was actually after the upcoming match-up... thanks for saving me some time. G&W along with Marth will be in print by Wednesday most likely. Sadly have tons of labs, and essays to type up. Should have them done by tomorrow which will give me time to get ahead of the curve so I won't have to scramble to get this **** done.
So what you're saying is it's in my territory?CPs against other characters is kind of out of my place. Although the stages are examined and advantages and disadvantages are found, I don't do CPs against specific characters. That's like a whole thread on it's own. Like a character a week, a stage a day. That's nuts. It would take months for the whole thread to be done. Sorry out of my league.
I planned on releasing counterpick stages for my charact4er match-up. So, I'm ok with it...So what you're saying is it's in my territory?
**** me sideways .
.....>_>I planned on releasing counterpick stages for my charact4er match-up. So, I'm ok with it...
"unnecessary", maybe, but every good character guide that I've seen completely covers every aspect of a character's metagame, icluding match-ups. Sure, I may be a workaholic, but it gives me something to doUnnecessary character matchups..........counterpick stages............honestly man you do too much work lol
Yeah, besides recovery, the uair is the only thing TL has on LinkDon't CP Norfair vs Marth, TL, Wario, and MAYBE GaWs.. GaWs is mega light, but his killing potential is deadly..
Then again, most of his kills come from smash attacks, which is harder to be accurate on a stage like Norfair, but his f-air becomes unpunishable lol
Wario's aerial game is a beast, just no
Norfair gives Link more recovery options, and a stronger projectile game, and low percent kills with d-air and stuff. TL has a better projectile game, and his u-air goes through your d-air......... what the ****ing hell. Not only that, his u-air is better than Link's in every single way. It comes out a lot faster, it's actually stronger for some reason, and it has much less lag.
I wasn't planning on saying "CP Norfair for every character", but you bring up several good points.Don't CP Norfair vs Marth, TL, Wario, and MAYBE GaWs.. GaWs is mega light, but his killing potential is deadly..
Then again, most of his kills come from smash attacks, which is harder to be accurate on a stage like Norfair, but his f-air becomes unpunishable lol
Wario's aerial game is a beast, just no
Norfair gives Link more recovery options, and a stronger projectile game, and low percent kills with d-air and stuff. TL has a better projectile game, and his u-air goes through your d-air......... what the ****ing hell. Not only that, his u-air is better than Link's in every single way. It comes out a lot faster, it's actually stronger for some reason, and it has much less lag.
I know this but you see thats the tier list that most people considered true (the fake one)Link was really bad in the first SSB. LIke, you could just get thrown off by Ness at like 13%. I mean, that was really bad. I can win with him, but I also played like 5000 games of SSB. It is fun to go back and play those, Link's Up-B recovery is like the Ice Climbers side-B recovery.
Thats a good idea, seeing as Link can use stage bombing to help himself recover on that stage, but I'm actually in favor of CPing a stage like Pirate Ship or Green Hill Zone against Marth. Pirate Ship and GZH both help Link counter Marth's ability to easily counter Link's terrible recovery without exploiting Marth's amazing aerial game. But, IDK, Yoshi's Island also gives Link the option to use the ledges to his advantage and jab lock.As for CP'ing against Marth - I say go Yoshi's Island
I can see where you're coming from, but I've had countless experiences on Pirate Ship against Marth where you're in the water, he's in the water...........and spike.