jet56
Smash Journeyman
- Joined
- Jun 7, 2015
- Messages
- 442
ill be honest, your tech skill is better than most little macs ive seen, and you know your basic mac combos which is good. but in my opinion, your gameplay is stale and stagnent most of the time. i don't have any problems against a defensive played little mac, but i felt you let the Ryu player freely pressure you too much, with no punish. you can be more assertive, and need to implement a good punish game to pressure your opponent.Hey guys, here is a match I played on the weekend at my monthly. Funny enough, it was against Earl, a man drowning in Little Mac knowledge. I think I held my own for game 1 but then sort of collapsed afterwards (my first top 3 placing, had some nerves)
Asking for criticism and advice heading forward (excuse the for glory side B off the stage. Was trying to Up B LOL)
https://www.youtube.com/watch?v=KgbSBIzXmkE
Also if anyone has any advice on the R&L matchup, I'd love to hear some. Picking up a secondary for her, but Id really like to beat that *****
Here is a match I played against someone who doesnt even play the character and I still cant seem to deal with her. Looking back on it, I fell for her camp game even though I was up a massive amount of %
https://www.youtube.com/watch?v=SpWHR2VtiL8 (i apologise for the ****ty sound, just mute the video, no interesting commentary whatsoever)
#1:if he likes jumping in and throwing out safe aerials on shield, just throw out a upsmash or up angled fsmash, to punish him for approaching like that, you will super armor through it. even if he empty hops, he will still eat a smash attack, and if he airdodges, he will most likely hit the ground and suffer lag for hit, which you can then punish with a fast acting tilt or jab. or you can predict the airdodge, and punish after he does so. main point, you only have to anticipate whether he airdodges or not, so you always have a 50-50 chance no matter what the Ryu player approaches with (except focus, so use jab if you are reading a focus in midair. this is only specific to Ryu though.)
#2: while i know little mac has a bad grab, you have to use it at the very least to mix up your opponent, and not let him hide in shield, too often, Ryu would throw up shield and feel safe when you approached, or after he threw out a move on you. you can even do stuff like Dtilt or jab>grab, as combo and string mixups.
#3: get creative with your edgeguarding. there is nothing wrong with running off and throwing out fair, if you anticipate a low recovery. a jump off stage fair is for high recovery, and you can run off and side b the ledge to ledge trump him. Dsmash doesn't work for everything, but try not to let him back to the stage for free.
#4: it takes time, but learn different mac combos and strings, you have the basics for sure, but dtilt>fair at mid percents is a good string for damage, and can condition them to airdodge after you pop them into the air with dtilt, so you can then dtilt, bait airdodge, then smash attack.
#5: LEARN HOW TO PRESSURE. i cannot stress how important this is for a little mac player. your moves that are safe on shield (if spaced) are jab, dtilt, ftilt, backside of utilt. dtilt and jab being your safest moves. i noticed, you get smash happy with mac at times, i understand this is nerves, as i suffered the same thing when i started going to tourneys, but you need to learn that you have more than smash attacks as kill options. ftilt, jab>up b, dtilt>up b, utilt>up b are also solid kill moves, and are much safer than smash attacks.
#6: TECH CHASE and LEDGE PUNISH. you need stocks as fast as you can, so this is also essential. keeping an eye on how your opponent gets up from the ledge, and how to punish them is important. little mac can do the following things.
standard get up: jab, or a smash attack, if you can time the punish window right.
roll get up: anticipate the roll and smash attack away from the stage.
get up attack: shielding the attack and punish works. you can also super armor through the attack with a usmash or fsmash.
get up jump: up b, or uair/jab. only use up b if you are reading a jump and you know it can kill. otherwise, use uair, or even footstool if you can time it right.
also note that some options you have can cover multiple options. jab for example, can cover get up jump and standard get up
and sometimes even get up attack (on certain characters). dsmash can cover get up jump/attack/roll if timed right. you can even bait or condition your opponent to do certain things, such as holding jab, when they are on the ledge, then throwing out a smash attack away from the stage, since they will most likely roll.
Sorry, i know its a lot, but i really loving out mac players to get better with the character and as a player, and you show a lot of promise, since you already have the tech skill down, which most mac players don't. GOOD LUCK AND KEEP PRACTICING!