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sincerely disappointed that the above was not a ditto.
whoa. alphicans looks like a mac main and styles looks like a mac secondary. lol. some interesting movement options on bf, it looks like alphicans is really comfortable with the stage. and what i thought was really important to note, even though alphicans didn't really do much edd or pp his spacing game was still incredibly on point. amazing.
ooooh thank you thank you thank you!
the patient mac always wins typically, i do enjoy these a lot, but i don't put a lot of merit into mac dittos (super armor clashes, easy edgeguards, K.O. punch nuff said). still love seeing two high level mac players duke it out though.
my bad on double posting but i have to say i love how earl is playing mac, his pp is amazing (pp is the future for mac), and his punish game is on point. this has always been me, but i feel that sometimes patient macs miss follow up opportunities, then again, follow ups are risky, and sometimes punishable. guess its a matter on how far you want to go with a string or combo.EARL!!!! LF vs sonic.
earl is super smart in these matches. his pp game is on point, and his waiting/punish game is so strangely effective. like the commentators mention, sometimes it looks like earl isn't doing anything but really it's just incredible pressure lol. that's amazing. i want to point out 1:31, where he went for the spaced utilt to cover the normal ledge get-up. i was thinking about it (and i wish i had better ways to test it/hitbox range etc.), and i think it'd be even more effective to do an 'unspaced' utilt (ie. stand about where the opponent would get-up), because i think the hitbox that comes out on frame 6 (not the first frame 5) covers his entire body and behind. in other words, that is at least 5 frames of 'lingering hitbox' to catch a get-up option vs a spaced utilt's 2 or 3 frames. you can't spam it, but you should be able to time when the opponent plants their feet on the stage. will do more testing, but i think that's what zero meant when he said mac's utilt could cover regular ledge get-up.
also i want to mention, duon, i saw your matches against earl -- you did awesome. your mac game is amazing as well. edd and pp movement was looking slick. keep it up!
I merged your post into the Little mac Video thread.So I was playing against a friend of mine who mains Little Mac. I decided to choose the Duck Hunt stage since Meta Knight can out camp Little Mac in the tree if necessary. Once he got a KO Punch, I decided to go in the tree, and here is what happened :] https://www.youtube.com/watch?v=baRwVJgOhjo
Will defs post here next time I vs Earl.also i want to mention, duon, i saw your matches against earl -- you did awesome. your mac game is amazing as well. edd and pp movement was looking slick. keep it up!
wrong place to ask the question, but yes, mac can neutral B through it. similar to how mac can neutral B through an opponent mac's rapid jabs, i think there's a frame or two where neutral B (and its heavy armor) will come out before the combo is complete.Can Mac Neutral B while getting combo'd by Marth's Dancing Blade (sideB)?
I've done it to Lucina before, but I think it was due to slow inputs on the other player's part.
I would test it myself, but I can't atm.
My mistake. Also thank you for answering.wrong place to ask the question, but yes, mac can neutral B through it. similar to how mac can neutral B through an opponent mac's rapid jabs, i think there's a frame or two where neutral B (and its heavy armor) will come out before the combo is complete.
i really don't want to give advice out, since this is online, and link becomes SS tier online lol.
Anthers Match to get to Platinum
good stuff man! dat 1st round of winners though. LOL. stay up!https://www.youtube.com/watch?v=aKm0TGsv8YI:4 losers finals
https://www.youtube.com/watch?v=9ojz2iN49Zk vs winners finals
https://www.youtube.com/watch?v=Nw6u40P-Ergvs:4 semis
https://www.youtube.com/watch?v=w86qxb5fpzwvs:4 quarters
more replays of my recent tourney guys. really trying to rep mac out here in AZ, and practicing for genesis.
Polish sir. Polish your tech skill, polish your neutral, polish your follow ups. That just takes practice. Example, dtilt to side b more, or when that's unsafe, dtilt to pp utilt. Learn to pp out of dash dances. Use pp ftilt and pp utilt spacing in neutral to punish shields. Dtilt to up b kills and is true of you jump cancel it.edge trumping works wonders, as does pivot and roll cancel grab on shields. Sometimes foxtrotting behind and pp dtilting as they can't shield grab or use an oos up b from behind. I could go on, but its all the small things that make you better as a player. You are a good mac seriously. Just remember: Continue to polish your gameplay and always question what you can do to improve your game.Vs. Marss' , second best ZSS in North America(/probably the world at this point, Genesis is looking to answer a lot of questions)
Needless to say, I'm content with this one.
Game 1 was actually surprisingly close, even I though it was more distant before I rewatched it. Honestly I might have been able to take that first game had I not gotten myself gimped that early, which brings up an important factor:The volatility of this MU forces Mac to be very careful, no overcommitments/fishing. Even up smash beneath a platform gets caught by B-air. Additionally, you recovery has to be incredibly on point, as Down B & Dsmash both put your up B spacing to the test, those active frames.(As a side note, when you're facing someone who's experienced in the Mac MU, odds are they'll know general Mac antics. Marss told me he noticed that Macs always either save their jump and recover low with up B, or jump early and side B to ledge, there's rarely mixups. As soon as he said that I started seeing it in every other mac including myself. Fix dat.) Overtime I started bringing it back, ending up making it pretty close before I flubbed my tech recovery. (Also I wasn't actually mad, me and Marss are buddies so I decided to mess around with it to keep things upbeat, but the commentators thought I was salty, which on second viewing it does kinda look like). When you tech, make sure you either instantly Up B to make it back if you're low, or instantly Side B if you're on the lip.
Game 2 was quite something, he starts off the match the Marss way:Make wild combos&momentum out of nothing until they're at 80%. This is where the MU numbers start to tip:If you do all that damage to Mac, all it takes is one D-tilt and your stock is gone. Of course I died quickly after, and from then on it was a much more shifting-momentum style neutral:Both of us trading blows&combos until we reached high percents and the KO punch came again. He started to play much more reserved, waiting to break the zone and try to get rid of the KO punch before I could react. Somehow I reacted and the "squat" animation of the Up Smash saved my everything and killed him at...wow that's a strong move.
Game 3 is when my play heavily devolved, I started playing much more habitual&autopilot, which Marss ate right up. A quick 2-stock, basically don't play habitual and you won't get done up like that.
Anyways I'm content with how I played, happy knowing I'm decent enough to take games off MahssBahss.
Maybe next time.
Trust me, It's not my tech skill that needs work, it's my mindset. I practice tech skill almost exclusively, and already do all/most of the things you mentioned, especially Dtilt>up B as it's won me almost all of my major set wins, if not all of them. All of these combos/techs you've mentioned I've already practiced, most of which I actually used in off stream sets at that same tournament off stream(Except ledge trumping, as I don't put much stock in that for any character, let alone Mac). This set might not show it(because Marss is a top player who knows how to not give an opponent any advantages), but tech skill/followups are the last things I need to work on, Mindset is the first. I need to be able to more consistently mix up my own options and not get habitual once I start thinking about the fact that I can win. Thanks for the input though, I've been meaning to provide my own input on your sets actually:Polish sir. Polish your tech skill, polish your neutral, polish your follow ups. That just takes practice. Example, dtilt to side b more, or when that's unsafe, dtilt to pp utilt. Learn to pp out of dash dances. Use pp ftilt and pp utilt spacing in neutral to punish shields. Dtilt to up b kills and is true of you jump cancel it.edge trumping works wonders, as does pivot and roll cancel grab on shields. Sometimes foxtrotting behind and pp dtilting as they can't shield grab or use an oos up b from behind. I could go on, but its all the small things that make you better as a player. You are a good mac seriously. Just remember: Continue to polish your gameplay and always question what you can do to improve your game.
haha, well i didn't have a lot to go off of in terms of one match. i only commented on what i didn't see. while trumping isn't essential and only useful in certain situations, it gives mac another options besides down smash, or a risky aerial to edgeguard. yeah, i was playing an agro style against kirby, but changed the mindset to a defensive which won me game one and almost game 2. however, i don't like the idea of "standing still in center stage and walling" as you sort of put it. its a whole risk:reward thing. while it is indeed the safest thing to do for little mac, and the best to do defensively to get safe damage and conserve your stocks, it also lets your opponent have a safe retreating point when under pressure and to let him think and/or zone you with safe moves. yes my pressure game isn't perfect (trying to use pp utilt on shield is a bad habit on my part, i misspace it more often than i like) but safe shield pressure is indeed possible for mac. just a matter of practice, polish, and understanding of your options and your opponents options. while not as "safe" as standing at center stage and walling, you can certainly net more reward for doing so, and it doesn't give your opponent a breather, as you are putting them under pressure, mentally as well as on screen. you are right, unsafe, semi-flasy, technical stuff isn't how you should pressure, but if its spaced properly and safe on shield, then it forces your opponent to make an active commitment, which you can then read or punish, depending on the situation, and on how risky of a read you want to go for. on the recovery aspect, this is true that i should do it more often, and believe me i do mix it up quite often. i just didn't need to that game or the others because i wasn't getting punished for it. and i have the belief that you should rarely, if not never, use your second jump as mac unless you absolutely have to. go low and up b, or side b, and use your jump only if you have to. risking using a jump as a mix-up on your opponent which can cost you a stock vs using a special recovery option that may get some percent punish is a clear choice to me. yes, using a jump or different mix-up on a rare occasion is a good idea, but ive only seen and used it rarely to an effective measure.Trust me, It's not my tech skill that needs work, it's my mindset. I practice tech skill almost exclusively, and already do all/most of the things you mentioned, especially Dtilt>up B as it's won me almost all of my major set wins, if not all of them. All of these combos/techs you've mentioned I've already practiced, most of which I actually used in off stream sets at that same tournament off stream(Except ledge trumping, as I don't put much stock in that for any character, let alone Mac). This set might not show it(because Marss is a top player who knows how to not give an opponent any advantages), but tech skill/followups are the last things I need to work on, Mindset is the first. I need to be able to more consistently mix up my own options and not get habitual once I start thinking about the fact that I can win. Thanks for the input though, I've been meaning to provide my own input on your sets actually:
The only real things I can say start with this: In Loser's Finals, I noticed that you somewhat playing Mac like an actual boxing match:You were following him wherever he went, fighting him the same way no matter what the stage position was. In smash, Little Mac cannot afford to do this. If your opponent's positioned by the ledge and you try down tilt combos, Ftilt pressure, or JabJab>followups and any of said moves don't work, you're suddenly offstage eating tons of damage or dying. Mac simply cannot afford to "actually fight" his opponents in these situations in the same way that his opponents cannot afford to "actually fight" him in center stage. That's why commentators often remark on my play style, saying things like "Splash's play style is so weird...he literally just stands still in center stage and walls." When your opponent is on ledge, you have to choose different options than you would when scrapping at center stage based on what they do in reaction to you approaching them. For your to do unsafe, semi-flashy, technical stuff in a vulnerable position near the ledge is everything your opponent will ever want, as all it takes is 2 reads and an offstage aerial to take Mac's stock. Additionally, I feel you should mix up your recovery more. Mac's recovery is atrocious, but there are at least mixups for it. Your strategy of using side B as your "first jump" is getting you back to stage, but not before taking hefty damage, which can give your opponent a gameplay of "I can't damage him onstage, so all I have to do is wait for him to do something unsafe at the ledge and get my damage there." Like I mentioned in my post earlier, almost all macs recover in the same way, so if we can find other ways to recover, we can challenge the built up meta and get free mixups.
Other than that, all the rest is just simple nitpick stuff, like JabJab>followup stuff really not being reliable enough to count on in place of down tilt>followup combos.
Alphicans is also going to Genesis so look out for him as wellgood stuff splash. i gotta say, i'm glad you and senpai/jet are repping the mac scene. i hope you guys do damage at genesis if you're going.
so i used to think like senpai/jet with the idea that macs need to use pp and edd as much as possible 'when safe' -- and i'm still mad bougie when it comes to watching little macs on youtube because, let's face it: little macs are generally trash. if someone can pull off pps and edds and more interesting spacing options, i won't close the video immediately. lol. but then there's alphicans, who can perform all of those options but rarely uses them in-tourney because his spacing game is already on-point. not putting down the pputilts, because those are awesome, (relatively) low-risk, high-reward options even on shield, but i stopped thinking that people who don't/can't use that option (or options like that) aren't using mac to their full potential.
why? because who am i to think that i know what mac's 'full potential' is? what if the optimal mac wouldn't do a pputilt on shield if he knows it's going to be shielded? what if the optimal mac would rather wait just out of the opponent's offensive range like earl does? tl;dr: i'm glad you guys play different from each other. i'm glad that alphicans plays diffferent from sol. i think somewhere in all of that, the ultimate mac is ready to be born.
its true, advanced tech isn't everything, and sometimes it hinders rather than helps game play if you use it too much. balance is key. speaking of which, i found out that the two people who are in my bracket that is scary is mr. Doom () and Ally (). so i have been training for the mario matchup.good stuff splash. i gotta say, i'm glad you and senpai/jet are repping the mac scene. i hope you guys do damage at genesis if you're going.
so i used to think like senpai/jet with the idea that macs need to use pp and edd as much as possible 'when safe' -- and i'm still mad bougie when it comes to watching little macs on youtube because, let's face it: little macs are generally trash. if someone can pull off pps and edds and more interesting spacing options, i won't close the video immediately. lol. but then there's alphicans, who can perform all of those options but rarely uses them in-tourney because his spacing game is already on-point. not putting down the pputilts, because those are awesome, (relatively) low-risk, high-reward options even on shield, but i stopped thinking that people who don't/can't use that option (or options like that) aren't using mac to their full potential.
why? because who am i to think that i know what mac's 'full potential' is? what if the optimal mac wouldn't do a pputilt on shield if he knows it's going to be shielded? what if the optimal mac would rather wait just out of the opponent's offensive range like earl does? tl;dr: i'm glad you guys play different from each other. i'm glad that alphicans plays diffferent from sol. i think somewhere in all of that, the ultimate mac is ready to be born.
your tech skill is really impressive man. and that ppaway was pretty sweet -- that's textbook wavedash usage. good luck at genesis!
good data on that yamanyon match -- should analyze sa's method of dealing with the plat camp. sa was figuring it out, so yamanyon started to switch between plat camp and offense. so, yeah, although sa didn't win, i think that yamanyon was forced to switch off his plat camping which was a micro-win in itself. a couple options he was using: double jump fair sharking, double jump fair hard reads, 'autocanceled' sideBs (sideB from shorthop distance from lower plat has lower landing lag). good stuff.Shulla Bra 5
WB4: Kurousa (ZSS) vs Sa (Mac)
https://www.youtube.com/watch?v=IB45Eh3MT-s
Pretty good.
WB5: Yamanyon (ZSS) vs Sa (Mac)
https://www.youtube.com/watch?v=-7DfLz4mZC4
Oh my god, this ZSS abused him so bad. Night and day. Is this ZSS just a million times better at the MU than Kurousa? That BF match was hard to watch.