The_Altrox
Smash Lord
For those of you who haven't seen my "Stage's kill us?" Topic, here's a link. It may give some insight to what I'm trying to say here.
http://www.smashboards.com/showthread.php?t=210766
Why ban the stage? The hazards aren't that hazardish, right? Well, it's not the hazards themselves that concern me, but how they appear.
They come out of nowhere without warning. If they came out with a warning of some sort, things would be understandible. but they don't. I said in the other topic that it's your fault for getting stage killed, but it's hard to post it on something like this, since even though they appear at certain times, you don't know what's coming next which can unbalance the game a lot.
Let's say you have spikes on the side about to appear. You don't know they're coming, cause a whole lot of hazards may appear. Let's say you have high damage, and you're thrown of the edge, but you have potential to recover. But then, the spikes appear, and you die. If there was a spike warning, this would be justified as your fault. But there is none. Is that randomness fair?
Yes, I figure that goes back to my whole "You shouldn't have gotten grabbed" saying, but must of the hazard counters have nothing that unpredictable that will severely punish for that little mistake.
It's not just spikes either, any immobile object to appear can screw you over without warning. I remember matches where my opponent got trapped under that blowing head, and due to my attacks, he couldn't escape a situation that should have normally been okay for his part.
In short, the hazards themselves aren't bad. It's how they spawn that bothers me. That is why I believe Pictochat should be moved to the Counter/Banned if not Banned stage list.
http://www.smashboards.com/showthread.php?t=210766
Why ban the stage? The hazards aren't that hazardish, right? Well, it's not the hazards themselves that concern me, but how they appear.
They come out of nowhere without warning. If they came out with a warning of some sort, things would be understandible. but they don't. I said in the other topic that it's your fault for getting stage killed, but it's hard to post it on something like this, since even though they appear at certain times, you don't know what's coming next which can unbalance the game a lot.
Let's say you have spikes on the side about to appear. You don't know they're coming, cause a whole lot of hazards may appear. Let's say you have high damage, and you're thrown of the edge, but you have potential to recover. But then, the spikes appear, and you die. If there was a spike warning, this would be justified as your fault. But there is none. Is that randomness fair?
Yes, I figure that goes back to my whole "You shouldn't have gotten grabbed" saying, but must of the hazard counters have nothing that unpredictable that will severely punish for that little mistake.
It's not just spikes either, any immobile object to appear can screw you over without warning. I remember matches where my opponent got trapped under that blowing head, and due to my attacks, he couldn't escape a situation that should have normally been okay for his part.
In short, the hazards themselves aren't bad. It's how they spawn that bothers me. That is why I believe Pictochat should be moved to the Counter/Banned if not Banned stage list.