ipitydatfu
Smash Master
bowsercide cancel >_>
but yeah. why dont you follow him offstage but dont do anything? mindgames there
but yeah. why dont you follow him offstage but dont do anything? mindgames there
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Maybe he was still scared after the beating he got from M2k I dunno Ally doesn't get hit by that many projectiles usually and his way more campy. He didn't unleash the terror of the dgrab tech chase on youhttp://www.youtube.com/watch?v=q6PlrPYa7N8
idk if he was sandbagging or not since it was a friendly, but he was def warmed up since it was right after winner's finals against m2k lol.
i think i played pretty well this match, so it offers some tips. i dont have much time to go too indepth in it right now, but rob has a lot going for him in the matchup. the gimps, abusing snake's lag, projectiles, and ***ftilt*** lol
Care to let us know the justification for that statement?Why does everyone insist bringing us to Frigate?
Avoid all Metroid stages buddy. I'll just let you know that now.
FD is better then Frigate.id bring snake to fd or rainbow cruise as rob
It's not favoring more then another, it's the advantages we get here. Even something as stupid as the platforms here helps us have better stage control and an easier time camping you while avoiding your projectiles. We have a larger c4/mine hitbox, and something to shield us from lasers/gyro that isn't coming straight at us (which is easy to powershield)Care to let us know the justification for that statement?
Frigate is by far my favorite stage, and I don't see any intrinsic property of it that would favor Snake more than ROB.
It's not good against Snake...it's great against Snake! :DI'm definitely going to try rainbow cruise. Isn't japes good vs. snake too?
Distant Planet can also be a good counterpick for this matchup...reasons, what else is there besides Frigate and FD?
Incorrect. Snake can 0-death anyone with his d-throw tech chase, assuming he doesn't make a mistake.You can avoid our dthrow tech chase by rolling away. You roll to far/fast for us to regrab you.
The fact that you think ROB has both a fast and long roll is enough to make me discredit you.Overswarm, you should go test it again. Obviously you know more about my main then myself and several others.
We tested for the boost grab. I don't know why you would think we wouldn't.
ROB, Zamus, and Snake can avoid a regrab if they roll away ASAP and can complete their roll.
Our tester even had tested in the assumption the Snake already knew they are going to roll, and ran ASAP and they rolled ASAP. He couldn't grab them.
Just today - 4 hours of brawling, roughly 2 of which were Snake dittos we were time and time again proving this testing correct. We couldn't regrab eachother, and I know to boost grab and when. You need to boost grab to chaingrab Falco using grab releases.
I could not grab him, once.
Zamus rolls to fast
Snake rolls to far
ROB is a bit of both
A roll from the ground is different then an actual roll.The fact that you think ROB has both a fast and long roll is enough to make me discredit you.
You can still do it if they are stupid and buffer a shield or try to perform an attack after rolling away which is what most people do. I am telling you you can avoid it.If for some reason you think I'm incorrect, I'm gonna go ahead and go out on a limb and say that you're wrong. I've done it multiple times; it's harder vs. certain characters, but ROB is by far one of the easiest.
Snake D3 matchup? When did I say anything about D3? Are you all there OS?I play the Snake D3 matchup by nade grabbing then d-throw tech chasing until I can hit/throw them off the stage to edgeguard. Rolling away doesn't work.
I would suggest you test again, and when I get home tomorrow I will to for the sake of being fair and complete. PS: You don't want to spotdodge to avoid the grab. Those 4 frames don't get you anywhere.I'd suggest testing it again. If you're still having trouble, you're probably grabbing too late; the grab hitbox lasts surprisingly long, and I generally grab before they are standing up. Once they are "available", it pops them into the grab before they can even spot dodge.
I know you used to be a ROB main, and to be honest you were a better ROB main then you are a MK main. May I also point out you were a ROB main and you used to play Snakes. If you didn't know how to avoid it back then - what makes you think you know you can avoid it now?As for your "obviously you know more about my main", I'm gonna go ahead and throw out that I used to be a ROB main and I know how to play Snake. That and the fact that I've been testing things in smash for about 5 years now and it doesn't really do me much good to say "OMG GUYS, LOOK WHAT I FOUND" when it doesn't work. I spread knowledge because it enhances the metagame; everyone already knows my name, I already win, I have no reason to lie.
Are you trying to say that I don't know who these two players are? I know Holy and Ally. Both Canadian players. You have a player that currently uses Snake and faces even nooby ROBs (doesn't take a good one to roll away) and always attempts to boost grab. The only time I get it is when the ROB was trying to counter-attack or something just as stupid.So think for a moment...
You've got a player that used to play ROB posting in a thread where holy nightmare discusses his issues against Ally (that's ROB vs. Snake, btw) saying that Snake can boost grab by dash attack-grabbing and can catch ROB out of his roll.
I was not the first to test this, and I did not know about this until Tub (A Snake tester who has worked with me time and time again for testing things for Snake) sent me a PM about it. He asked (and I agreed) to keep it between the top Snake players because why should we help ROB and Zamus who are already soft counters for us?You, yourself, have been unable to do this properly and believe to have tested it. I, too, have claimed to have tested it. I have claimed that it does work and it has been of use to me, and you know other ROB's (at least holy) has trouble when the Snake does it to them.
Wow, that must have been hard to think of. Tell someone who tech chases on a regular basis what his opponent's options are.When on the ground after a d-throw, you have a grand total of 5 options:
roll away, roll towards, sit still, stand up, getup attack
What did you try after the roll? Spotdodge?Do you really think that simply because YOU tried and failed at something, it means that holy and I, two of the best ROBs that have ever existed for this game, failed to find a counter to this strategy when there are only FIVE options? Do you seriously think that we didn't try rolling away to see if it works?
Were you rolling away ASAP? What did you do after rolling away? You don't think I wouldn't test with doing the boost grab even a little earlier? Varying times perhaps? I'm not an idiot when I test things.Considering a monkey could mash away on the control stick after a snake d-throw and see "hey, I didn't get regrabbed!" and continue to do this, I daresay we just might have tried it before and wouldn't be having this discussion. I play with two snake players and one snake secondary on a frequent basis, and Ally is Holy's brother. We aren't unfamilar with the d-throw tech chase, and I'm gonna go ahead and hazard a guess that your brief testing session was flawed by faulty ability on the part of the Snake player.
I don't think you quite understood me.Bolded above, I noticed you said "tester" and "Snake dittos". Considering we're talking about ROB, I'm going to ignore the Snake ditto part; that can be another discussion someday. The "tester" part is a little funny to me, as it implies that A) it wasn't you and B) we aren't given a name to ask questions.
And what did you try after hitting left on the control stick?I also found it humorous that you said "I don't understand why you think we wouldn't". Why the hell do you think that we didn't test hitting left on the control stick?
I'll test yet again when I get home tomorrow just to make you happy. Hell, I may even do a nice frame-by-frame for you.Go test it again. Grab earlier, you grab him out of his roll with the extended grab hit-box. ROB can't even spot dodge.