MechWarriorNY
Smash Master
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- Oct 3, 2009
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what if I think Bowser is bad
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what if I think Bowser is bad
Then you don't know what super armor and cheese is.what if I think Bowser is bad
What was that about Dorf's new taunt attack?Then you don't know what super armor and cheese is.
He was awful- within the bottom 3 worst in the game easily.what if I think Bowser is bad
You might be right. Although I do want to say it was in earlier releases too... heck it was the goal of PM from the start (if you interpret jank = making all characters as good as the top tiers).I really don't think jank being the feature of PM3.0 was a good thing at all.
Who do you know in your local scene that places top consistently with M2? Yeah. He wasn't a pick up and instawin. I don't understand. Let a character with potential remain potent by delivering minor nerfs, not complete overhauls to the MetaOverall I think 3.5 is exactly what we needed. It kinda threw out some interesting changes for some and some very necessary changes for others. I still think that some characters could be tweaked though, but i think its just personal hatred for certain playstyles and character gimmicks that cant be helped. I thought there were WAY too many janky abilities and gimmicky ways to play in 3.0 so im really glad that characters like M2/lucas/diddy got nerfed a bit.
Also said was something along the lines of "gimmicks being the charm of PM" and i hardly agree, although they very much existed. Jank is equal to clunky gimmicks and the characteristic of a bunch of characters that made it feel like you were hardly fighting the player and more like fighting the character. Just because a character has options doesnt ALWAYS mean they have jank, although janky abilities can give a character more options (which was the case for some among the top tiers).
When it comes to the ZZS i can totally get that people are frustrated but i feel like it was necessary for ZSS to not be too strong, but thats arguable. She seems almost in a worse place now since grabs weren't really a large basis of her game (as opposed to say roy or marth). blaster is literally worthless from what i can tell now, so it changes the way she has to play more than it's changed a lot of other characters in terms of how much player adjustment needs to be made.
@Fortress I dont know if i fully agree with the mindset you have, or at least the way you're telling people to just disregard any of the changes. I do agree with the overall feeling you have though, i guess. People need to just adapt and deal with it, but i dont think there's anything wrong with comparing from previous versions so long as its from an objective perspective.
@whoever mentioned a comparison to pikachu and fox with ledgesnapping. Seriously? you're comparing fox side b to pika side-b? Those are two very different moves. I've also never seen a single decent pika player opting for side-b to snap to the ledge when they could easily just up-b snap. I'd argue Pika has a better recovery than fox and has really good gimping power anyway. Pika can use side b AND Up-b. If anything you should compare pika up b and fox side-b. pika has a pretty decent up b if you know how to aim for ledge and its not the easiest thing to edgeguard either.
About the mewtwo comments - totally think that M2 needed more stuff adjusted with his neutral, not just his projectile and float adjustment. That fair comes out so fast and Nair is so broken imo.
In general i'm tired of all the jank from chaingrabs, low cd projectiles, low cd aerial spamming, recoveries from blast zone borders, and lack of counterplay against some of the characters who can just mindlessly spam certain moves to get results. I'm super happy with 3.5 so far and i think it'll be a good healthy balance patch for the game.
I don't go to tourneys too much cause it's every wednesday in chicago and i live two hours away. My town doesnt have a scene that i'm aware of... I play on netplay a lot though and have ran into a few M2's but netplay is hardly a place to draw conclusions cause there's people of all types on there. I dont think it takes a genius to see how good M2 is honestly, and he still sounds like he's really strong. I do know in chicago Kels places top 3 in both PM and melee with locals and he plays spacies and Mewtwo in PM. Here's a match with him vs Gravy: http://www.youtube.com/watch?v=EeGb3U6DR5cWho do you know in your local scene that places top consistently with M2? Yeah. He wasn't a pick up and instawin. I don't understand. Let a character with potential remain potent by delivering minor nerfs, not complete overhauls to the Meta
Stop acting like an ass.No one is whining. Im debating why I think zss changes were too harsh in a topic with like minded opinions. Im not the only one who thinks zss blaster is useless now. So everyone else who shares that thought are whining and need to "git gud"??? Get out of here with that nonsense.In any case, git gud and learn to deal. You're not going to get anywhere by whining.
This is a matter of some weight that we have considered in the months following v3.02’s release.I've been looking for a place to air my opinions, and this seems like a decent one.
[....]
That brings me to the other point here... If this balance update was released a month or 2 ago (possibly sacrificing some of the additional content until later), it would still be an issue, but people would not have had much else to play, so they would have been more likely to accept the changes and move on. but releasing it a week before a very major release that a lot of people (especially the crucial new players) are excited about? I really can't see the logic behind that. PM and SSB4 have different audiences, but you have to realize that there's at least a decent chunk of overlap in the audiences here.
[...]
You do realize that the community's feedback, aka "whining," is exactly what led to all these changes in the first place, right?In any case, git gud and learn to deal. You're not going to get anywhere by whining.
I been meaning to bring this up as well. Why in the world were the lower teir charcaters nerfed? Before 3.5 came out I started messing with yoshi and I main lucario. Both got hit with the nerf hammer when it seems completely unjustified. Noone was doing particularly well or dominating with these characters. hell barely anyone played yoshi in PM. so was kind of expecting some sort of buff.Dedede was widely considered to be just plain bad, but he got nerfed instead of buffed? Why was Jigglypuff virtually unchanged when she was one of the worst? Why did Ice Climbers get nerfs when they were also considered one of the worst? Who was dominating tournaments with Yoshi to justify nerfing him? And nerfing his recovery? Was he not already gimpable enough as soon as he lost his double jump? (I really felt that he was in a good place already.) Was Kirby's down-B such a problem as to warrant nerfing? These are just a few examples.
When I look at the changelog, the overwhelming majority of characters' changes are nerfs rather than buffs (yes, there are some buffs, but they are much less common). But despite some particular changes that were very questionable, in terms of the big picture, I believe that there needed to be a lot more buffs to go with the nerfs. And so I get to the main point of this thread...
I think balance should be achieved by toning down exceptionally strong characters and then bringing weak characters up to parity--not by essentially nerfing everyone and everything. The benefit of meeting in the middle with nerfs and buffs means that you don't have be as extreme when going in either direction, so the changes don't feel as extreme. I feel there's a bigger margin for error when only going one way or the other.
I dunno about Yoshi but Mr.R demolished every single tournament that he entered using Lucario, which includes bopping Amsah on multiple occasions and taking out Ice at a tournament in Germany. Noone was doing particularly well or dominating with these characters.
Wrong and wrong.Mewtwo was not as OP as everyone claimed and poor zelda is crippled.
Feedback that was more constructive than "the new ZSS sucks and I hate her", sure.You do realize that the community's feedback, aka "whining," is exactly what led to all these changes in the first place, right?
Actually the fact that there was a huge imbalance between the top tiers and the rest of the cast as well as the fact that much of the cast possessed polarizing tools and the general power creep are what led to these nerfs.You do realize that the community's feedback, aka "whining," is exactly what led to all these changes in the first place, right?
I'm reading this and all I'm hearing is "alright here's why we nerfed everyone but Fox" and I gotta say it makes a lot of senseSo with the realization that there were still some old fundamental criticisms of PM that remained unaddressed instead of stressing out about losing public interest in the short-term we’ve redoubled our commitment to a long-term plan that we believe will take us to the fairest, tightest PM rendition possible, one which attracts and maintains the largest number of devoted competitive players.
Isn't teledash just better now? From using it, it feels a lot more versatile and intuitive.Wrong and wrong.
Mewtwo was that damn stupid before.
Zelda is okay. I think what happened to teledash was really unnecessary but every other change is justified given the overall nerfs for the rest of the cast.