Thane of Blue Flames
Fire is catching.
Yo Umber.@Shell nailed it imo
that said, if we have issues, the PMDT is still open to suggestions, correct? i've found a couple small ones already
Thoughts on 3.5 Marth?
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Yo Umber.@Shell nailed it imo
that said, if we have issues, the PMDT is still open to suggestions, correct? i've found a couple small ones already
Let me start off by saying I agree with Shell's reasoning/explanation here. This patch was focused on design fundamentals and it seems that rather than taking each character and saying "Ok he's too weak/strong, what can we do to fix him?" the PMDT instead focused on the overarching design choices that were causing many of the issues, such as excess recovery and movement, and made cast wide changes to fix them, regardless of each character's perceived tier. Hence why everyone was nerfed, yet everyone still ended up closer in balance than last patch.Buffing characters up to top tier doesn't actually work well in practice. Trust me, we've tried.
Ultimately it created some of the most well-salted / hated characters in Project M, possibly in Smash. Nobody wants more 2.6 Ivysaurs or 2.1 Sonics, or 3.0 Mewtwos etc.
Usually the way that characters get up to SS tier is that they have some technique or combination of techniques that bends the Rules of Smash. It's often some combination of disproportionate risk vs reward and unprecedented mechanics that tend to ignore Smash fundamentals.
If you aim juuust a little lower than SS tier, more like A-B tier, all of a sudden it's significantly easier to make everyone good while maintaining good design that's in touch with those basic design principles & gameplay fundamentals. Even though you don't get quite the same rush of "OMG my character is godlike with unlimited potential" you also aren't playing against 40-some other characters that are (subjectively) annoying to fight, and chances are people will enjoy playing against you quite a bit more, too.
The net result is that a game built around ~A-B tier balance is just much more fair and fun for everyone to play in the long run, even if it takes a little personal adjustment to your own character in the short term.
With that said are there some characters that were low tier as of v3.5 that maybe didn't get enough help? Possibly. With the huge number of balance tweaks and overall nerfs to recoveries, move safety, and burst movement we really wanted to see how these characters would fall within the context of these global changes before piling more buffs on top, since the theme of the update was crafting a leaner & more fair experience.
i hate the dead zones on fsmash, fair, and front hit of dair. that said, one of my play group friends @EmptySky00 is covering that right now with me via skype.Yo Umber.
Thoughts on 3.5 Marth?
Roy is strictly worse at edge-guarding though. Risk too high, fair not good enough and his bair is useless for this purpose. His conversions into kill moves are as bad/DI dependent/unsafe as Marf's and so his ability to tack on damage quick doesn't ultimately solve the core Marth/Roy issue.i hate the dead zones on fsmash, fair, and front hit of dair. that said, one of my play group friends @EmptySky00 is covering that right now with me via skype.
i also think roy's dtilt IASA is too good in tandem with everyone else's sucking.
currently i don't see a good reason to pick marth when you can pick roy and play the exact same while solving all of marth's major issues. thats my stance on marth atm.
at least MK isn't strictly better than marth anymore via the same general skillset.
If you try to play Roy how you would play Marth, you are probably going to SD a lot.i hate the dead zones on fsmash, fair, and front hit of dair. that said, one of my play group friends @EmptySky00 is covering that right now with me via skype.
i also think roy's dtilt IASA is too good in tandem with everyone else's sucking.
currently i don't see a good reason to pick marth when you can pick roy and play the exact same while solving all of marth's major issues. thats my stance on marth atm.
at least MK isn't strictly better than marth anymore via the same general skillset.
I think that was an "OH SNAP"?sheik is the same way hint nudge wink, thats why all of our sheik players are ***
not really, sheik is just really misunderstood because of the melee downthrow. it's like everyone else got the memo that PM is a different game other than sheik and fox players, and the fox players are only that way because they don't have to change how they play. sheik is defensive, reactive, very precise, and requires a lot of MU-pecific knowledge. she's still quite good, but thats a tall order no sheik player has filled yet, including me, but i think i'm closer than everyone else is anyway.I think that was an "OH SNAP"?
Shhhhhh, you'll rustle the jimmies of those who want his T-rex arms gone for better dchain.My only problems with version are roy's dtilit still being dumb and ganon's dthrow.
I thought it was pretty understood that dthrow chaingrabs are dumb. I don't understand why he kept his on some characters.
Holy ****, you worded it so clearly and perfectly I can't not quote this. I might even put it in my signature.3.5 doesn't feel so much as a balance patch as it does a "destroy the stupid" patch.
Balance comes later, right now we have to make sure every character has a solid design that has no tools to obtain easy wins.
Puff and ic still trashactually, icies are good now, again.
puff even though she wasent touched it doesnt mean she still sucks, with mostly everyone getting their recovery nerfed gives her a better spot in my opinion, though some offensive touches wouldnt been bad either.
This response best-fits anything I had to say. On the surface, it does look as if characters who already struggled only got more taken away from them, but when you step back and really take a look at it, what they had taken away is what the whole cast had taken away; simple, rewarding, powerful recovery options. With the whole cast being easier to kill many of the cast members who struggled in the past are going to see their offensive tools shine. ROB was generally considered to be one of the lower characters, because of his recovery, but his onstage game was always fairly well-rounded and powerful. Now that everybody's easier to kill, I'm sure characters like this are going to see some major improvements.Everything needs to be re-examined, since there are so many global changes in 3.5. For example, like you said, Puff was considered among the worst in 3.0, but now that recoveries are generally much worse, Puff has much better match-ups against a ton of characters
Not the place to discuss specific characters, but my guess is that it was made that way to make her less punishable on whiff and have her followups generally be more rewarding. The slower side-special, the fact that it doesn't combo to uSpecial anymore, it all fits better in the theme of 3.5; playing against the other player not playing against their character. The benefits of moves like ZSS side-special are still there for the most part, but with things like the added startup you really have to consider the drawbacks before committing to that option. 3.5 plays more like your traditional fighter in where you actually have to think about what you're going to open up your offense with, and play more of a movement-focused game and actually baiting your opponent into a weak position rather than throwing out moves until they hit.I just want to know what the hell they were thinking changing zss grab. That just makes no damn sense and it cripples her now in certain mus
As a ZSS main, I laughed pretty hard reading this.I just want to know what the hell they were thinking changing zss grab. That just makes no damn sense and it cripples her now in certain mus
I prefer Ganon's Dthrow CG to Mario/Link/most regular Uthrow CG's because reacting to DI properly is arguably harder due to the unique angles his throw has. Since he's also kind of slow, I think I'm ok with it. They gave him a knockback increase to make the CG not last as long (this was maybe 2.6 or 3.0? Mario also got this treatment awhile ago, was made even stronger this patch), maybe strengthen that increase a tad further to limit the CG some?My only problems with version are roy's dtilit still being dumb and ganon's dthrow.
I thought it was pretty understood that dthrow chaingrabs are dumb. I don't understand why he kept his on some characters.
No it's not. She can shield grab now.. Yes that is a buff. But at the expense of having her paralyzer becoming useless which is the sole purpose of her offensive gameplay? Not a trade i would vote for.As a ZSS main, I laughed pretty hard reading this.
All I can say is lol no.
Maybe in some mu's but in most other this is a MAJOR buff
You hate change and having to learn how to adapt. The changes in this version of the game promote leading into your options and reading the other player more than any other version. You can't expect to just throw out a paralyzer blast and get something off of it now. You have to actually know when it's going to be effective and when you should, instead of just defaulting to 'shoot it whenever I have the opportunity'. 3.5 strongly promotes smarter play, and learning how and when to use your new tools is going to be part of that. Paralyzer isn't useless, you're just going to have to actually work to find your chances to take advantage of it.No it's not. She can shield grab now.. Yes that is a buff. But at the expense of having her paralyzer becoming useless which is the sole purpose of her offensive gameplay? Not a trade i would vote for.
I main zss too. I hate this new version.
You get nothing off a quick charged blaster. NOTHING. And now you cant cancel out of charged blaster. Who the hell is going to get hit off a charge blaster when u cant move?You hate change and having to learn how to adapt. The changes in this version of the game promote leading into your options and reading the other player more than any other version. You can't expect to just throw out a paralyzer blast and get something off of it now. You have to actually know when it's going to be effective and when you should, instead of just defaulting to 'shoot it whenever I have the opportunity'. 3.5 strongly promotes smarter play, and learning how and when to use your new tools is going to be part of that. Paralyzer isn't useless, you're just going to have to actually work to find your chances to take advantage of it.
Final CutterPlease name me one projectile in this game that is worse then blaster now. I can't think of a single one.
you understand that this is a beta version. we're mass playtesting a beta version of this game. the metagame doesn't need to stabilize over a decade, and once a year shuffling of things isn't terrible, especially since in this case a lot of that shuffling would be due to overall design/system/mechanics changes.it'll be weird to see the metagame get changed every year or so- we could never do this with melee or brawl in the past.
Luigi's Fireball, Yoshi's Egg, Samus's uncharged Power Beam, Kirby's Final Cutter, Squirtle's Bubble, Sonic's Spring, and Snake's cigarette.Please name me one projectile in this game that is worse then blaster now. I can't think of a single one.
Quit looking at ZSS from 3.02's perspective (and other versions, for that matter). They are, for all intents and purposes, obsolete. Think of 3.5's environment. Would a dash-cancellable move with as absurdly high hitstun as Zero Suit's have fit the environment? One of the overarching goals of 3.5 is to tone down 'burst movement' options to really make players think about their options and choices before whipping them out and hoping for some Hail Mary hit.Zss wasn't winning any majors. She was in no ones top 5. What the hell is the reason for this?
Only one you listed with any merit was Luigi's(Which i admit i overlooked. Zss blaster is better then luigi's fireball). Clearly i was talking about "b" move blasters. How the hell did final cutter. Bubble and sonic's spring get into this? Smh. And yoshi's eggs are really good. Wth??Luigi's Fireball, Yoshi's Egg, Samus's uncharged Power Beam, Kirby's Final Cutter, Squirtle's Bubble, Sonic's Spring, and Snake's cigarette.
Think smarter.
On the topic of thinking smarter.
Quit looking at ZSS from 3.02's perspective (and other versions, for that matter). They are, for all intents and purposes, obsolete. Think of 3.5's environment. Would a dash-cancellable move with as absurdly high hitstun as Zero Suit's have fit the environment? One of the overarching goals of 3.5 is to tone down 'burst movement' options to really make players think about their options and choices before whipping them out and hoping for some Hail Mary hit.
Rewind to 2013. No, ZSS wasn't placing well in tournaments, because in the environment she was in, everybody outclased her in terms of kill power. She always had amazing combo potential, but the recovery game of (nearly) the entire cast around her lead to an extremely unrewarding experience. Fast forward to 3.5, where the recovery game has been dialed back, more Melee mechanics introduced, and a focus on edgeguarding strengthened. Zero Suit's going to carry just as strong a combo game as before, but she's also strongly going to benefit from the fact that edgeguarding in general is much more rewarding. Her style of play is going to be viable in this build.
Clearly you were talking about any projectile, since that's what you said you were talking about when you said "name one projectile worse than paralyzer".Only one you listed with any merit was Luigi's(Which i admit i overlooked. Zss blaster is better then luigi's fireball). Clearly i was talking about "b" move blasters.
You never specified in what context you meant 'good projectile'. Good for killing? Setting up combos? Ending a combo? Approaching with? Cleeeeeeeeeeeeeeeearly I was just pointing out how arguments you have are held together by some spitballs and twine. On top of that, how often do you use Spring and the Final Cutter beam as actual attacks on their own? How often do you see that?How the hell did final cutter. Bubble and sonic's spring get into this? Smh. And yoshi's eggs are really good. Wth??
You know what good players do when their options get changed? They deal. Lab up. Get gud. They don't whine and complain about how they no longer have X option since it's not important in the slightest. This is now, 3.02 is old news. Find what works now, quit whining about what you used to be able to do. All that matters in tournament now is what's possible in the current version. Nobody who's going to win any 3.5 tournaments are going to do so by whining about and wishing they had their old options back. Learn to deal.I agree with what u said in the 2nd paragraph. Zss always had amazing combo game. But she couldn't kill reliably. All of her grabs could be di to not get hit by her bair. And they still can. Nothing changed with that. Being able to mixup with blaster allowed better kill options.
I never said ZSS had the best combo game, or the most airtight, or the most kill options. You don't need to bring up that there are other characters that do, since it's obvious that ZSS isn't at the top of her character class. You're missing the point, which is that characters like ZSS that struggled before will find success now since edgeguarding hard will be more rewarding for characters like ZSS who lack straight up kill power.There are plenty of characters in this game who has just as good if not better combo game then zss ON TOP of having easier ways to kill then zss.
Frankly, you're losing matches that you were winning in 3.02 because you're playing them like they're in 3.02. Learn to deal.Now granted this is probably 2 soon for all this. Im def going to keep playing zss. Im just really upset at the changes and the session i had today i was losing mu's i was winning in 3.02.
unless you're Fox, apparentlyWould a dash-cancellable move with as absurdly high hitstun as Zero Suit's have fit the environment? One of the overarching goals of 3.5 is to tone down 'burst movement' options to really make players think about their options and choices before whipping them out and hoping for some Hail Mary hit.
Quiet, you.unless you're Fox, apparently
what if I think Bowser is badCharacters that people think are bad are still dumb, just not still broken.