Okay, i see your points, this isn't brawl minus, or a perfectly balanced game, but who wouldn't agree that watching this
https://www.youtube.com/watch?v=chFhHxRGhYk is not interesting. Let me address one of project m's goals:
A fast-paced game
with flowing, natural movement
where the player has a great degree of control over their character due to the technical skill that they've achieved.
The combos are challenging and spontaneous, with anything longer than 2-3 hits requiring a knowledge of both characters' options and some degree of prediction and/or a deep understanding of the mental aspect of the game.
Would you not agree that Neon, has indeed mastered all of the above and this match is a true exhibition of what project m was supposed to be (ignoring the parts that were blatantly missed i.e. recoveries/edgeguarding)
You could argue that Neon's combos were simple and he did not require a solid understanding of the game, but i say to that:
- Pillaring
- All non-DIable chainthrows
- Fox shining falcon/peach/lucario across the stage into upsmash
Note: Just because its "melee" isn't a valid reason for it to be in the game, this is NOT a melee 1:1 as stated explicitly by PMDT on their website
You could argue that all of the above are character specific and BnB's, but so was the Rufio. As was pit's carry off the stage.
(Also interesting how they removed Tlink's dthrow up B/ uairs, and generally nerfed his combo game)
It also seems that removing three frames of metaknight dtilt IASA is definitely necessary (it just seems like punishment to those who actually used those three frames) but i digress.
The real point i'm trying to make is that the PMDT seems to care less about the goals they had in mind at the start of the project and instead start listening to the fanboys on the forums (not that that's a bad thing, i can play 3.02 if I wanted)
Thanks for reading, sorry if it turned into a rant/nitpick session, and please correct me if i said anything to offend anyone.