- Jun 30, 2014
So I kinda made this thread for my own benefit, seeing as I am a future Lucario main and this thread doesn't have a metagame thread atm. So discuss match ups, new aura mechanics, and pretty much everything relating to Lucario in smash 4.(I am also confident that I lurked enough)
Aura Sphere: This is Lucario's neutral B move. Holding B charges up a ball of energy, affected by your current %.
I see this as a pressuring tool, seeing as you can whip these out quickly and that the smallest one goes about half the distance of FD. If you press the grab or shield button when charging, you hold the aura sphere for later use. At the higher percents they get really big and therefore have a bigger hitbox.
Force Palm: Lucario's side B. It has a grab hitbox near Lucario at the beginning of the move, and after this grab hitbox disappears, a wave of aura energy(it can be reflected by reflectors, learned this the hard way)extends depending on Lucario's current %.
Considering this moves end lag, I really use it as a punishing tool rather than a spacing option, though it can work as both.
Extreme Speed: Lucario's up B. Lucario pauses in the air for a bit, then goes the direction you hold the circle pad in. Affected by %.
This is crazy at higher %. At first its average, if not a bit subpar, but then it gets a dangerous(and I mean dangerous in that if you aren't careful it can cost you a stock) range(almost all of FD). Has a hitbox near the end
Double Team: Lucario's down B. Lucario strikes a pose, that if he's hit while in this pose, he appears from the direction you hold the circle stick in(I think). Has a ton of lag if you don't get hit.
I tend to avoid this move if I can't read my opponent perfectly. It gets really strong at high %, but its too risky to do it at any percent imo.