A New England Winter
Smash Lord
I'm a ******, disregard everything
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
^^^^^^^^^^^^^^^^^^^^^^ thisI am telling you you're insane. This thing is stupidly unsafe on block.
3 rd?It's frame 7?
Oh right. In that case, it's our 4th fastest ground move. Jab and double team are both faster.
Fourth. Don't forget Utilt.3 rd?
Debatable on the terrible move part.No one uses Double Team ever because it's a ****ing terrible move, and DA is slower than Jab by one frame.
One frame.
That's the problem. To hit with that hit of dash attack, you have to hit with a late hit, which means extra frames of startup, which means it may dip into reaction time and lose it's biggest advantage as a move, which is its short startup... :\Cant believe you didnt even talk about the one good use dash attack has................The second hitbox(for a lack of a better name). when you space the dash attack perfectly so that you only tip your opponent with the dash attack, it sends them exactly behind you, which means a free grab/hit after that. sighduck.
*dash attack is not that good against snake*
seconding both of this.Cant believe you didnt even talk about the one good use dash attack has................The second hitbox(for a lack of a better name). when you space the dash attack perfectly so that you only tip your opponent with the dash attack, it sends them exactly behind you, which means a free grab/hit after that. sighduck.
*dash attack is not that good against snake*
No, it's not debatable, DT is ****ing terrible. And it's fast enough that if used occasionally wouldDebatable on the terrible move part.
DA is slower than jab by 1 frame of startup.
Cooldown though? lol.
why do this when Aurasphere is much more safer/stronger/more priority. Against the top tiers, most characters have some sort of landing options besides Airdodge. I rather just be a sniper than fight with my feet =)- Catching a landed airdodge, or any landing lag really
Mix-ups!why do this when Aurasphere is much more safer/stronger/more priority. Against the top tiers, most characters have some sort of landing options besides Airdodge. I rather just be a sniper than fight with my feet =)
if its low/mid percent, then you will probably be able to refresh your fsmash by the time its time for the kill.At low/mid percent? I like to save FSmash for the kill though...
Though I do understand the whole sniping thing with AS
I thought buffering backwards utilt was a lucario basicBut dtilt is like the most underrated Lucario move ;_;
Now I need to make a separate blog on why people should use more Dtilt, as well as buffered reverse utilt.
But dtilt's safer...I like going for the dash attack > grab more than the dtilt > nothing.
Dsmash has really bad range compared to the rest of his moveset (especially for a smash). Plus it's only barely faster than Fsmash so it's slow as well. And from my experience its killpower is meh. TBH uair tends to be my 3rd kill move after AS and Fsmash, though it's useful in some matchups more than others.
edit: upsmash is pretty bad too >=(
Well I didn't think it would WORK.See what I meant Kita?
They don't believe it.
Guess what ended Tyrant's second stock?
awwwww yeah, dsmash baby