Joaco
Triforce of Wisdom
- Joined
- Sep 20, 2010
- Messages
- 430
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- JoacoRyu8
Like what tech do we have that tops don't use?Only thing I don't like about top sheik's is that they don't use half our tech. WE HAVE SO MUCH TECH
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Like what tech do we have that tops don't use?Only thing I don't like about top sheik's is that they don't use half our tech. WE HAVE SO MUCH TECH
perfect pivots and INC to name a coupleLike what tech do we have that tops don't use?
He's the only one using PP efficiently, and he doesn't use INC, C-bouncing, and stuff like that.Have you never heard of best-Sheik-in-America Void?
Of courseHave you never heard of best-Sheik-in-America ZeRo?
Interesting. Wasn't aware that sheik COULD lagless ledge getup.People don't use inc because it's not worth it. It's not safe to approach with inc tilt for instance, and it doesn't really fit her play style anyway. Perfect pivots are used by most top sheiks for ftilts and utilts, but sheik is so mobile that she doesn't really need to use it in neutral. That's the same reason c-bouncing isn't used on the ground (I do it anyway because it looks cool).
Other situational tech is being used by players (mr r has been using lagless ledge get-up recently, which doesn't seem at all worth it to me since 1 wrong input = death).
Wall jump > immediately b-reverse > fidget cancel. It is the fastest way to get back on stage from below and you can immediately act out of it.Interesting. Wasn't aware that sheik COULD lagless ledge getup.
Some sheik's (like Mr. R and Vinnie) have been using BF stage roll (whatever it's called) quite a bit.Wall jump > immediately b-reverse > fidget cancel. It is the fastest way to get back on stage from below and you can immediately act out of it.
Isn't vinnie quitting or something?Some sheik's (like Mr. R and Vinnie) have been using BF stage roll (whatever it's called) quite a bit.
Which is good.
He said he was going to after G3, but I hope he doesn't. Mainly because he's letting all the bull**** from the community (which needs to stop etc) get to him.Isn't vinnie quitting or something?
That's a needle fidgit. You can cancel aerial needle charge with any special (vanish, side b, bf, and needle itself) by airdodging then immediately doing the special before the airdodge comes out. So essentially you just hold the shield button to cancel the charge without actually airdodging and instead just use another special right after. It's pretty easy to do but the risk can be real lol.I feel really dumb for not knowing this, but how is Vinnie using BF out of b-reverse needle charge? Timestamp 3:29 in this video https://www.youtube.com/watch?v=coI9pw0GjiU
I needle fidget all the time on the ground (b-reverse, c-bounce, etc), but I didn't know you could cancel the needle charge with it while in the air. I tried doing the fidget input (light shield tap) in the air and an air dodge comes out. It's gotta be way more strict or something. Will mess around with it more I guess.That's a needle fidgit. You can cancel aerial needle charge with any special (vanish, side b, bf, and needle itself) by airdodging then immediately doing the special before the airdodge comes out. So essentially you just hold the shield button to cancel the charge without actually airdodging and instead just use another special right after. It's pretty easy to do but the risk can be real lol.
Needle fidgets are generally what needle cancel into any special is called and only that lol, we don't really call any other tech by that name.I needle fidget all the time on the ground (b-reverse, c-bounce, etc), but I didn't know you could cancel the needle charge with it while in the air. I tried doing the fidget input (light shield tap) in the air and an air dodge comes out. It's gotta be way more strict or something. Will mess around with it more I guess.
I thought canceling needles without shielding (to buffer tilts out of dash or while moving / b-reversing) was considered fidgeting too.Needle fidgets are generally what needle cancel into any special is called and only that lol, we don't really call any other tech by that name.
Pretty sure that's just called INC thoI thought canceling needles without shielding (to buffer tilts out of dash or while moving / b-reversing) was considered fidgeting too.
Well, ok then. For some reason I was under the impression that the terms overlapped somewhat, but it's been awhile since I watched the video.Pretty sure that's just called INC tho
Well basicaly Fidgeting was ment to be the tech in the air, named after how it looks - kinda. It is startet AFTER the needle startup animation is finished and during the "charge" animation. INC on the other hand is basicly what we call when we cancel a needle charge instantly after executing it, namely in the first 3 (i guess) frames of the Startup animation (not the charge) and follow up with an attack (not necessary iirc). So pretty much:Well, ok then. For some reason I was under the impression that the terms overlapped somewhat, but it's been awhile since I watched the video.
There is a sticky for asking questions and looking for advice, so you should ask in the appropriate thread. As for full hop needles, simply bind special to a shield trigger or Z so you can input the special button immediately after a jump.Hello fellow Sheik mains. Sheik is one of my mains. Some say she's my best character. I kinda stopped playing Smash 4 and I recently started playing it alot more now. I am having mostly trouble getting some "Neddle Setup's" into my playstyle and just having trouble with setting up combos in general. Would any care to give me some advice?
Eh, it's a tough angle. Beyond that, the needles are travelling forward opposite the direction that the opponent probably is, so you have to be really precise. A full hand of needles is more valuable than that.Interesting thing I haven't really seen too many Sheik's talking about. So, needles clearly can disrupt people offstage when they are at ledge-level. However, I haven't really seen anyone talking about sh-needles to disrupt recoveries at a downward angle below the ledge. Although not SUPER useful, I've gimped a ton of characters with slow recoveries in this method. At my last tournament I went to I gimped a Greninja with it. I can consistently gimp limit break recovery cloud with it. It's super useful and I haven't really seen any Sheik players use it.
As I said, works well for slower recoveries. Normally I would fully agree with you, but I've gimped far to many people with it than I care to count. When it comes to being precise, if you can land a horizontal needle first, it sets up really well into aerial needle gimps, assuming they don't air dodge.Eh, it's a tough angle. Beyond that, the needles are travelling forward opposite the direction that the opponent probably is, so you have to be really precise. A full hand of needles is more valuable than that.
For the former he is predicting them to DI inwards. For the latter he is simply baiting out an air dodge.down throw -> bouncing fish to kill and f-throw -> up air -> vanish.
I'm aware of both of these requirements. I'm just saying I don't see any Sheik players really using it. Also, the backwards momentum forward facing needles you're referring to is c-bounced needles correct? Or am I to assume you mean wavebounced needles? I can assume either would work, but which do you mean?As for landing needles to gimp below stage level, you can simply cover a lot of area with full hop backwards-momentum forward facing needles. Needles really aren't that great for gimping though, it would almost always be wiser to keep them and try to set up a needles > BF combo.
For the former he is predicting them to DI inwards. For the latter he is simply baiting out an air dodge.
Mr R does it. I recall watching the uair > vanish thing recently, was it Genesis or some video? It seems really inconsistent because your opponent can DI pretty much anywhere and mess it up. Once you uair you are committed to that direction, and your opponent will be drifting away in some direction so landing vanish seems very unlikely, especially considering most people know to jump away from Sheik rather than air dodge, which would mess it up completely.I'm aware of both of these requirements. I'm just saying I don't see any Sheik players really using it.
The way I do it is simply press c-stick opposite to the direction I'm going + the R trigger simultaneously (within 2 frames of eachother). I'm aware of there being a more difficult way of achieving a similar effect, but I don't use that.Also, the backwards momentum forward facing needles you're referring to is c-bounced needles correct? Or am I to assume you mean wavebounced needles? I can assume either would work, but which do you mean?
Not at all. He has been placing top 3 at pretty much every national.Was anyone else surprised by how well Dabuz did at Genesis?
I'm honestly much more impressed by how well void and FOW did.Was anyone else surprised by how well Dabuz did at Genesis?
True, that was nice to seeI'm honestly much more impressed by how well void and FOW did.
Why hello moose.Howdy, everyone! I'm a changed man.
I think the needle charge start animation probably moves the hurtbox backward, and then for the duration of the charge animation to charge release the hurt box is misplaced. If you pause at a specific frame where the punch would have actually hit Sheik, hut model is out of reach of the KO punch. This is probably why it didn't hit,How does the KO punch detection work exactly? I feel like this c-bounce screwed up the collision detection, as it appears to go straight through me. Does c-bouncing briefly misplace Sheik's hurtbox?
Yeah, you're right. It seems that KO Punch just barely missed Sheik's leg. Oh well, at least it made for a pretty cool webm.I think the needle charge start animation probably moves the hurtbox backward, and then for the duration of the charge animation to charge release the hurt box is misplaced. If you pause at a specific frame where the punch would have actually hit Sheik, hut model is out of reach of the KO punch. This is probably why it didn't hit,