onehundredhitz
Smash Apprentice
- Joined
- Apr 6, 2015
- Messages
- 154
Few more matches uploaded against Tyler from Tennessee. This dude was actually bodying me for a good amount of matches, which I also have replays of. I'll upload those later.
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I actually thought you handled that quite well. If that's you when you don't know how to handle someone properly, then I fear you knowing perfectly well how to handle someone lol. That first game went well despite the first stock. Looks like you just needed some time to download him. Unfortunate that FW snipe didn't sweetspot.
I got bodied by this chick on FG by the name of Kometaro, who played an extremely mean Villager. Like, bruh. She was making me freak out.
Zylach Your input here would definitely be much appreciated, because I absolutely did not know how to handle her properly as Zelda (Or any other character, for that matter)
Well, the first thing I'll point out is that the Sheik you faced wasn't amazing. I suspect that was only remotely challenging because Sheik, not because of the player's innate skills. Still, you're fairly solid.
Anyone got any tips for my Zelda?
Well, the first thing I'll point out is that the Sheik you faced wasn't amazing. I suspect that was only remotely challenging because Sheik, not because of the player's innate skills. Still, you're fairly solid.
You play an aerial game for the most part which is risky as Zelda since her aerial game isn't good. It paid off for you though you should be cautious about playing in the air against talented players. I did like the double uair you got though. Great airdodge bait on the second one.
Seems like you've got a good idea of Zelda's combo game as well. I saw dtilt>jab>dash attack which is a BnB for us. I think you would've benefited from grabs though. Zelda gets a lot of mileage out of her grab despite it being frame 10 (which is pretty unsafe against a Sheik but you had a few opportunities to get one where you opted for a dsmash instead which netted you less percent than a grab would have). Dthrow>uair is one of our BnB combos that you'll want to get especially against a player that's dash attacking your shield as much as that Sheik was. That makes for easy shield grabs.
Because you were in the air so often, you were landing with aerials a lot which got you punished often because Zelda's landing lag leaves a lot to be desired. It's usually best to either autocancel your aerials, thereby landing with no lag, or save your aerials for just before you land, especially if it's a Lkick since the endlag of the move is so long that adding it to landing lag is enough time for an opponent to fully charge a smash attack. Also, Lkicks are pretty safe on shield now with recent changes to hitstun on moves with hitlag like our Lkicks.
I'd also recommend a safer neutral game for facing better opponents. Stay on the ground and try to space the opponent out with moves like jab and dtilt more rather than taking to the air. You can mix it up and SH nair when you can get away with it but don't rely too much on stuff like that.
I liked your baiting game. Again, the airdodge bait to uair was good. You covered the opponent's landing options with a fsmash which got them offstage for a phantom/din's kill. Just remember that charging phantom against a recovering Sheik is dangerous as evidenced by the second time you did it. Bouncing fish will get her right over phantom for an easy punish. Same goes for characters like ZSS and Pikachu who can just go over it without any threat of repercussions. Against most other characters, this is fine since phantom does such a good job at covering the opponent's getup options now. Just be wary of characters with reflectors like Mario and Fox.
That's all I can think of right now. Good stuff!
Not a bad performance. Looks like you had a really good idea of what to do on the first stock. He figured you out on his second stock. Way to close that out.
I left it as unlisted, but it should be viewable with that link, aye? Just in case, a regular link: https://www.youtube.com/watch?v=ey6qV9Sc_60
Since deciding to start trying semi competitive local Sm4sh I've been looking for some decent FG opponents to get replays of; this Ike fits that description. Feedback would be much appreciated!
This was our final game, played 10 or so rounds. I decided to record the final match regardless of outcome. We were pretty much dead even in game Wins/losses.
Specifically I'd be really interested in how to deal with SH>Aerial>Jabs because they come out so fast that I need to shield them, and punishing them can be hard ;^;
I was edgeguarding w/phantom because of the Windbox shoving Ike back with Aether, and using Dash attack more than usual because I was trying to be a little more paranoid with spacing so it was the only punish option available to me, usually. Same with the Fsmash spam, since it's one of the only abilities we have to space safely (usually) against Ike.
For the air habits, yeah, I hear and get that a lot. I don't know why I feel like she has such a great aerial game; the twisted mindset is why I've gotten used to using Nair so often haha. It competes with most other aerials. I'd never dream of using it against say Sheik/Yoshi/Mario except to specifically catch them offguard as an aggressive mixup, but I know I really need to keep to the ground and only try for aerials to edgeguard or reach a jump recovery. It worked more for me than it should have against Ike until he adjusted to the second stock (part of the reason I recorded our last game, he actually adapted despite being on FG)1) You still have to work on your grab game. I believe you grabbed him a total of 3 times and didn't capitalize a whole lot on them. As a Zelda main, you'll be looking for grabs whenever possible.
2) You'll have to get used to recovering very low, especially against Ike who really wants to fair you as you recover for early kills. Zelda gains nothing by recovering high against skilled opponents since it's very easy to shield FW snipes like that. You'll wanna go low and recover to the ledge every time as Zelda.
3) Try not to force usmash too often. It's easy to punish if it whiffs. I know you're going for the hard read but it, more often than not, put you in a bad situation (several situations that Ike player could've caught you on but didn't). Try and use usmash as a reactionary tool instead of a hard read tool.
I didn't realize you were getting used to a new controller. That makes such a big difference in how well a person plays. Example) I can't use a pro controller at all, ever. I screw up FW and B-reverses, smash attacks vs tilts all day long on that thing. That's completely understandable.For the air habits, yeah, I hear and get that a lot. I don't know why I feel like she has such a great aerial game; the twisted mindset is why I've gotten used to using Nair so often haha. It competes with most other aerials. I'd never dream of using it against say Sheik/Yoshi/Mario except to specifically catch them offguard as an aggressive mixup, but I know I really need to keep to the ground and only try for aerials to edgeguard or reach a jump recovery. It worked more for me than it should have against Ike until he adjusted to the second stock (part of the reason I recorded our last game, he actually adapted despite being on FG)
1) This I can't defend or say anything against. I really should be grabbing more; I just get punished so often with a spot dodge that I end up resorting to a dash attack as soon as my opponent punishes me for grabbing more than once. My follow up game was weaker here than usual though; the Dthrow>Uair is hard for me to pull off because of DI. I honestly get Dair>Uair FAR more often; probably as often as I SHOULD be getting Dthrow>Uair. Gonna play a few rounds tonight specifically making it a pint to grab.
2) Recovering low is something I usually aim for but my new Gamecube controller gives me SERIOUS anxiety when I'm below a stage. I've been whiffing and aiming too low the last 2 days and lost a ridiculous number of games because of it, and it's putting me back into a high recovery habit. I've noticed that if I FW and I'm at ledge level or above it, people always anticipate a FW snipe attempt. I was getting way better until I changed controllers ;^; but I need to adjust to the input stick anyways, so I'll put effort into this too.
3) I thought I could clip him in the Usmash as he was jumping above me but it was a miscalculation, and not a good enough confirm, I agree. I have the FG player habit of using abilities as soon as my opponent loses invincibility because I assume they'll panic and roll/jump on stage instead of just reacting to how they ACTUALLY recover, and this helped me realize that. I'd like to practice using it defensively, honestly; when people are coming at me from the air. Buuut it seems to have pretty poor priority so I think learning that should be on the bottom of my priorities haha.
Thank you for all your input! At current I'm trying to focus on FF and SH-ing. If I'm against a less skilled opponent I've been practicing SH>Lightning kicks the last day or so. Now I have some more specific and easily focusable things to practice.
And the throw>nair>Lkick>Nair combo is really really good. I tried going for it here but whiffed; I do know that it's amazing and works on most mid-heavy characters pre-60ish with workable DI.
Actual Question: How guaranteed is Dthrow>Nair/Uair? I can put a few clips to demonstrate what usually happens that way you can see if it's a reactionary thing and me just taking too long or not, but I SWEAR I jump>nair as soon as physically possible after the throw animation and it feels like a 50/50 that my opponent will be able to jump away before I connect the attack. This is a big reason as to why I'm hesitant to follow up out of throws; such as when I threw the Ike and double jumped but didn't actually even try to attack. I just assumed it wouldn't work, and that's a bad thinking habit I wanna fix.
Where's Zelda? =|Sorry for double post but I'm trying to offer advice and post my own videos at the same time. Please forgive me!
http://www.twitch.tv/eventhorizon/v/16788712
Here's some stream doubles matches of me and a friend of mine. The first two sets of the stream are the only two I'm in. The second set was against WI's #1 player, Akiro who plays Sheik. I've never faced him before so I got decimated.
I used Zelda. I didn't link the wrong thing did I? Still sends me straight to the right matches for me when I click on it. I'm actually not the first two sets. My first set is the first set on the stream. My second set starts around 43:00. That was my bad.Where's Zelda? =|
Holy s. That was the flashiest KO I've seen.
Anyone know how this FW to the stage bounced me out? this should have been an SD...but it lead to a sick KO lol..this happens and I either go under the stage or pushed out like what happened in the video >_<
Actually, walls make dair spikes worse if your opponent knows how to tech because they can just angle to the wall and tech off of it thereby nullifying your spike. I agree on the possibility of SD'ing though. I usually recover from either 90 or 0 degrees anyway because of the weird things that can happen with FW not properly follow edges and snapping.People say I have an odd taste in stages (my favorite is Omega Gamer) but I just tend to pick stages with a wall reaching straight down from the edge. Not only does this make Dair incredibly consistent for KOs (the opponent can only recover high where we can smash/LKick them or from below) that are also much safer (no dair > input left > SD under stage) but you'll never SD with FW unless it's an input error or being flashy.
Holy s. That was the flashiest KO I've seen.
Assuming nothing got weird with your input stick, if you hit a precise angle ( sort of there the bottom meets the point where it slants up) the game's program will treat the slant like an arch, slinging you without grabbing the ledge. It's really rare because it's such a precise spot to hit, but happens on any slanted stage.
Teleports are weird recovery tools in Smash. Unlike regular recoveries where the character's body will follow ledges and slants, teleports have "invisible trails" depending on your input. Pikachu's quick attack is the best visual representation of how teleports work. This, paired with teleports ALWAYS going their maximum distance, makes them turn out iffy when it comes to arched or slanted stages.
People say I have an odd taste in stages (my favorite is Omega Gamer) but I just tend to pick stages with a wall reaching straight down from the edge. Not only does this make Dair incredibly consistent for KOs (the opponent can only recover high where we can smash/LKick them or from below) that are also much safer (no dair > input left > SD under stage) but you'll never SD with FW unless it's an input error or being flashy.
Man, I've been having the shiitiest of luck with recovering with Zelda sometimes, ESPECIALLY on Dreamland. What I actually like to do is if I'm trying to recover on a "platform" stage versus a "mountain" stage, I like to try and line myself up exactly to the edge and recover straight up from there. More often than not I make the recovery, but sometimes I get janked the **** out of my recovery. It's extremely annoying.Actually, walls make dair spikes worse if your opponent knows how to tech because they can just angle to the wall and tech off of it thereby nullifying your spike. I agree on the possibility of SD'ing though. I usually recover from either 90 or 0 degrees anyway because of the weird things that can happen with FW not properly follow edges and snapping.
I felt the same way (I wanted to post another video today) but then realized who cares. This thread is for video critique and feedback. Don't feel like (we) are oversaturating the thread because (we) actually use it for critique.Also, does anybody here have any experience with Anther's Ladder? I've been battling there the past few days instead of regular ol' For Glory, and holy **** are these guys good. Anther's Ladder is basically a godsend for us sick of playing noobs on For Glory. Been having a ton of good matches and been saving replays, but I feel like I've been oversaturating this thread with my content =|
It's a HUGE difference. I've been getting smacked on the regular there in ranked matches. Everyone is actually good, so it makes you finally use your brain when fighting. I can most definitely say that I've gone up a level or two ever since getting in to it. And the chatroom feature is nice so you can actually talk to your opponent (or the room in general) and exchange tips and stuff. It's actually a really nice community.I felt the same way (I wanted to post another video today) but then realized who cares. This video is for video critique and feedback. Don't feel like (we) are oversaturating the thread because (we) actually use it for critique.
I'm not sure about your circumstance, but for me I just moved to a new state and started really getting into sm4sh so online feedback from top performing players like Zylach is one of the only ways I can get feedback or critique on things I don't notice. That or playing some gorls from the social.
So don't worry about it!
Also I'm interested in Aether's Ladder but I'm just above FG tier. I'm paranoid I'm going to get bodied to shame. Is it really such a massive difference? Like between a really decent FG player or someone from Aether's. Not just some random roll spamming FG-er.
I'm planning on going to my weeklies whenever I can now, so I think I'm going to actually hit it up tomorrow. Thank you for the inspiration!! Gotta learn my new controller too, this'll be a huge difference. I've been lucky and gotten some really good opponents on FG that stick around the last few days, but Anther's sounds much better.It's a HUGE difference. I've been getting smacked on the regular there in ranked matches. Everyone is actually good, so it makes you finally use your brain when fighting. I can most definitely say that I've gone up a level or two ever since getting in to it. And the chatroom feature is nice so you can actually talk to your opponent (or the room in general) and exchange tips and stuff. It's actually a really nice community.
Which reminds me, let me know when you (Or anyone else) make it to Anther's. There's a nice little room I've been invited to for Zelda mains only. And those gorls are good as well.I'm planning on going to my weeklies whenever I can now, so I think I'm going to actually hit it up tomorrow. Thank you for the inspiration!! Gotta learn my new controller too, this'll be a huge difference. I've been lucky and gotten some really good opponents on FG that stick around the last few days, but Anther's sounds much better.
Also if you do have some videos post them! It's not like you're spamming a new video every hour. This thread just moves a bit more slow than the others, so even if you post a new video every other day it just looks like a bit much. Really, don't worry about it. And double posting exceptions can be made. If it's been a while and nobody else has posted and you're going to post a new video or bracket link (this happens often in the "Winning with Sass tournaments" thread) then you shouldn't be reprimanded for the post.
Or I guess you could always edit your last message and slip the video in haha.
But post away! Fellow Zelda mains can still provide insight your opponents can't.
Really unfortunate that Link SD'ed that first stock. You do still have a jumping habit but you're going for safer options from jumps which is good. Nair to cover yourself and surprise the opponent, empty hop to force a reaction. Your offstage game has gotten better as well. Especially against Link, Zelda's offstage game can turn the tides of a match.
Here we are.
I've toned down my air game (still got a bad jump habit) and worked a lot on my grabs.
I really wanted to upload like the 10 replays I got with this link (he was really impressive) but most of them were longer than 3 minutes :[
No accounting for misinputs lol.Ayy, the backthrow was a misinput. Meant to forward throw ><
I saved a ton of our games but sadly almost all of them are 4+ minutes long. Most of them were really close/tight games, one of the best Links I fought. The only reason this was was shot was because of his SD :\. I wanted to show one where we were both around 100 before I ended up losing, but that one nearly timed out.
I'll focus on not smashing and hoping the opponent will tumble into it; especially against better opponents like him, who won't fall for the same thing twice.
Thanks for the input!
You were playing the MU fairly well. Some missed conversions and he baited Nayru's out of you a few times but it was fairly solid. One thing about the MU I'll recommend though: Do not use Din's in this MU. Any smart Samus will take full advantage of your vulnerability during Din's. The Samus wasn't utilizing her zair which is Samus' main tool against Zelda. If you face better Samus' you'll have to play very defensively and make smart use of your shield. Samus forces us to approach and we have to be smart about doing that with good shields.I managed to upload a 3:25 second video today. The cap seems to be 3 minute 30 seconds sometimes...I tried uploading a 3 minute 12 second video the other day and it said it was too long :S
Here is the video. I am not sure if I am playing this match up right. I won but I am not convinced >_<
I'm fairly impressed by this performance. That Diddy wasn't too bad and it was clear that he was picking up on how you were playing after he lost his first stock but you brought it back anyway. Looks like you've got a good sense of spacing (foxtrotting just out of range of Diddy's fsmash for instance) but still need a bit of practice on optimizing your punishes and combos on Zelda.Did I do good
Looked less like Zelda vs. Ike most of the time and more Ike destroying Zelda. No gimps on Ike unfortunately.11 matches of Zelda vs. Ike were uploaded on terminalkai: https://www.youtube.com/watch?v=ITx63mU8HkE. Rare MU from what I remember seeing and even rarer is Zelda on terminalkai. Different players, so don't critique them as if they were all only 2 players.
That was a good set. You performed well against the oppressive force that is Sheik. I will say that that Sheik's DI was not good as he rarely got out of your dthrow combos which are a lot easier to avoid with proper DI. You were on point with your Lkicks. I don't see that many Lkicks in one set often lol. Just be careful about landing with airdodges and NL as it got you punished several times though I like the SHAD>nair, SHAD>bair, and SHAD>NL. They offer some fun mindgames.What do you guys think of this zelda
I have been tricked! lolThat aint me tho