oh and to overswarm:
in many gay stages, you cannot predict when apples, lava, or falling bombs come.
when your brother bthrew me into the blocks, he had NO IDEA bomb was gonna fall, but it did at least 2 times, costing me at least 2 stock.
when i jumped up to do a fair against him, as well, HOORAY APPLES RANDOMLY APPEARED. i got knocked away.
I'm going to try to attempt to not dwell on the fact that you use my brother, who doesn't wavedash or l-cancel, was doing well against you through sheer wit, but I have to ask you....
If he is going to throw you with sheik on Final Destination, what throw does a player normally use? Occasionally there is an up-throw, but 90% of the time it is down-throw, correct?
So, if my brother is using Sheik's backthrow, he has to have a reason, right? If he is throwing you towards the blocks, that means he isn't aiming for the edge, or trying to combo you. He has to have SOME reason to back-throw you...
Oh wait. Foresight. Just because you don't see a bomb there or see a bomb coming doesn't mean that a bomb won't come. You don't use Luigi's over-b expecting a misfire every time, but you hope like hell for one.
My little brother is no stranger to Green Greens. He knows that back-throwing into the blocks is almost always a good idea, especially if you can trap them under the blocks.
I believe he got second in his pool, and his character choice is sheik and only sheik (he attempts Ganon and Jiggs, but they are still green), AND he doesn't l-cancel or wavedash (he started practicing l-canceling before the tournament). He did well through brains alone, by doing things like throwing you into the bomb-drop zone.
Also, you say you tried to jump and fair, but apples randomly appeared. Green Greens is a stage I excel at, and not once have I ever seen apples appear "randomly" (you can guess within a 20 second window of when they're going to come every time if you pay attention), nor have they ever moved so fast that you couldn't say "Oh, apples".
Seems like someone is just spouting off some angry Johns.
And to tell me that you can't predict when apples, lava, cars, blocks, or bombs come is ridiculous. There are signs for -everything-, and when the signs aren't there, there is a timer that shows you when it is most likely to happen every match.
Hell, if you watch the Chozo in the background on Brinstar, he helps to tell you waht the lava is doing.
If you watch the pakederm in Yoshi's story (the elephant thing holding the sign) on Yoshi's Story, he tells you where the cloud is (for the first half of the match, he is slightly desynched).
You're just proving to me that you haven't taken the time to learn these stages.
klap traps you cant see coming at times. ive seen one just pop up out of nowhere and **** someone.
Cool story, except it isn't true. In Jungle Japes the klap trap appears in the same starting points every time. The only time you can't see them is if the camera isn't there, and even then you know that not only is there a ton of rushing water there, but there is also the possibility of klap traps appearing.
Kongo Jungle is even easier to see the klap trap coming.
lava you can see coming, but it still interrupts what you were doing, whereas if it hadn't had come, you wouldnt need to stop your combo. same with cars on mute. same with lasers on corneria.
So?
doesnt matter, the matchup is still very possible. using amount of practice in the matchup as a john is awful. but no matter how much you practice say captain falcon vs fox on green greens or corneria, it really doesn't matter.
Kel and Husband both play Marth. Kel and Husband have both played me on Green Greens. Kel used to abhore Green Greens, and it was the easiest thing in the world to beat him there. Just follow the same patterns and I would win. Kel one day realized "Oh, I have to do something different", and now doesn't switch from Marth on Green Greens and does very well on the stage.
Husband somewhere along the line figured the stage out, and three stocked me there.
Darkrain has beaten my Fox on Green Greens as well. I've done well there, even had a stock advantage with some % on him, but he always pulls through because he's the better smasher.
The stage is another level to the game, and is something that isn't going to go away anytime soon. This isn't basketball, this is Smash. We don't play every match on FD, and we don't only play Dittos. We learn all matchups, we don't ban characters just because they are good, and we don't ban stages just because they aren't flat with three platforms.
also, fox CAN compete against ic. you jsut have to play differently. cunning knows how to do this. no matter how hard you try to change your playstyle against a camping fox on corneria, you will always have a severe disadvantage.
also, Captain Falcon CAN compete against Fox on Green Greens. you jsut have to play differently. Darkrain knows how to do this.
no matter how hard you try to change your playstyle against a camping fox on corneria, you will always have a severe disadvantage.
1. This isn't true
2. The disadvantage isn't even close to severe
3. You're supposed to be at a disadvantage when counterpicked. We aren't picking character color, this isn't just preference.
overswarm, this is a competition, not just playing the game. you dont play sports on highways, you play it on a rectangular field with no outside interference except for the weather.
You added the weather. ****.
Anyways, this is a competition but our entire tournament style has been based around counterpicking for a long, long time. That's how smash is evolved.
I don't think the people advocating for the removal of all these stages really understand the impact that it is going to have on character choice.
Can you imagine how safe you'd feel if you were Sheik, Peach, Marth, or the Ice Climbers? No one can counterpick you anymore, anywhere, ever. At all. It can't be done because all the stages that worked so well against you before have been banned.
Instead of limiting the game, we've allowed the game to naturally expand as far as it could, and only trimmed the edges when certain stages (like Onett or Mushroom Kingdom II) were too much to bear.
These other stages were not banned immediately, but slowly, after long periods of observation. How many tournaments had Onett as a primary counterpick before it was banned?
We saw several people counterpick on this stage with Fox (and while we did not see Samus there, she is indeed borderline broken on that stage), repeatedly, and there was just too much of an uphill battle on a consistent basis that was almost completely independent of the players skill.
I'm not saying that some stages shouldn't be banned eventually. If they show that they should be banned, they should be banned.
But, if you are merely hypothesizing that they should be banned, you're taking a large step in the wrong direction, ESPECIALLY right before Brawl comes out.
This paranoid witch hunt of "imbalance" needs to be pulled out by the root ASAP, and a dedicated system for banning stages needs to be put in place. Anyone that has any sense at all wouldn't ban Mute City, and anyone with any sense at all would ban Brinstar Depths. What is the difference? Why?
What you are doing is chaotic and dangerous, and is fueled by nothing other than stereotypes (not all the midwest camps, not all campers are bad), vague and flimsy arguments (if we take away the ability to camp, we'll suddenly get better), and personal bias (let's ban all these stages that aren't flat with three platforms.... except mute city and brinstar).
i actually kind of agree with mathos. bcuz u can camp on any stage ask mathos but when u have to pick a stage to camp is when it's bad.
What do you mean? Some stages are obviously more inclined to camping than others, just like some stages are obviously more inclined for chain grabbing, but why is it bad to pick something that gives you an advantage?
Shouldn't Fox players be PUSHING for all Midwest Foxes to learn to laser camp when it is worth their while?
I find it odd that Marth players, when asked how to deal with space animals, all start off by telling the new Marth players about the chain grab, as it is a natural advantage Marth has....
But Fox and Falco players seem to shun the idea of running away and lasering characters like Donkey Kong (I sat next to DA_Dave and Bum at MLG New York. DA Dave won because he ran away and blastered on Corneria, and advanced to the pro bracket) or Ganondorf (hence why Captain Awesome has such a hard time on some stages).
Fox's natural speed helps him, and the larger the stage the better the advantage.
Why is this so frowned upon, when Marth or Sheik chain throwing is grudgingly accepted (while it isn't the fast "in your face" action that nub smashers crave, it is effective yet not imbalanced) I wonder?