• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

How will the competitive scene for SSB4 be?

How will the competitive scene for Super Smash Bros. 4 be?

  • Best in the series

    Votes: 38 20.0%
  • Awesome

    Votes: 51 26.8%
  • Good

    Votes: 29 15.3%
  • Decent

    Votes: 10 5.3%
  • Average

    Votes: 6 3.2%
  • Bad

    Votes: 0 0.0%
  • Melee and Project M will be played instead

    Votes: 17 8.9%
  • I don't know

    Votes: 15 7.9%
  • Why is there a thread for this now?

    Votes: 24 12.6%

  • Total voters
    190

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
I'm pretty sure Luma can't grab opponents, it didn't seem like he had an animation for it. However, grabbing a pro Rosalina player and throwing them is going to be pretty much impossible whenever Luma is alive. While separating the Ice Climbers was easily done, Rosalina can call Luma back at will, even when grabbed. So basically, a bunch of kill moves will be useless against her, since a lot of grabs are kill moves.
 

guedes the brawler

Smash Lord
Joined
Jan 3, 2009
Messages
1,076
Location
Brazil. Sadly. Living here SUCKS!
NNID
Rafabrawl
Shoutouts to Smash Bros Italia for confirming SDI is still in the game. The Rosalina fans thought they found an infinite on the basis that opponents couldn't SDI out of Starbits. Glad to see that won't be happening. *Ode to Joy*

That said, I still think that she'll have some sort of chaingrab, but assuming the Luma can't grab opponents, she couldn't possibly be as broken as the Ice Climbers... Right?
at early levels of damage, she will probably be really good, but yes, luma with no grab means she will be much more bearable.


I think Rosalina will be a case of Brawl!Snake/64!Ness (very dominant early on before counterplay is born) or like Melee!Jiggs (Nobody will see the rise of the crappy middle tier...)

but whatever
 

ChikoLad

Purple Boi
Joined
Jan 11, 2014
Messages
23,084
at early levels of damage, she will probably be really good, but yes, luma with no grab means she will be much more bearable.


I think Rosalina will be a case of Brawl!Snake/64!Ness (very dominant early on before counterplay is born) or like Melee!Jiggs (Nobody will see the rise of the crappy middle tier...)

but whatever
Actually, I think the opposite will be true of her - hardly used early on and hardly winning because nobody gets her, but due to being so versatile, people will eventually find ways to make her effective in most match-ups. I don't think she'll ever be super common like Fox and Falco are in Melee, but those who master her will basically be the cream of the crop of Smash 4 players.
 

Vkrm

Smash Lord
Joined
Feb 16, 2012
Messages
1,194
Location
Las Vegas
competitive scene is killed takamaru deconfirmed

Being serious though, I think it'll be pretty good. I honestly think that this game has a chance to replace Melee, and I really hope it does. I don't want to watch Melee anymore, I want to watch new and exciting gameplay, see as the game evolves, and be able to be part of it, instead of watching a decade old game be played with basically the same gameplay in each video* with only around 6 characters actively being used..

*This is mainly regarding advanced tech - this has nothing to do with playstyle
It's not as if you're being forced to watch melee. Why not look for another stream to watch instead of wishing death on its competitive community?
 

Renji64

Smash Lord
Joined
Jun 19, 2009
Messages
1,988
Location
Jacksonville FL
It should go well for the year 1-2 after that it depends how fun the game is online is gonna give it a long life span. If it is actually thrilling competitively it will be the biggest. It is gonna be mostly the brawl community playing it and casuals. It will be a secondary game for me.
 

Pyra

Aegis vs Goddess
Joined
Jul 7, 2012
Messages
18,560
Location
where ToasterBrains is
NNID
ToasterBrains
Switch FC
SW 8322 4207 9908
There will be a Melee scene for many years to come, but I think many will switch to Smash U and many more will join the Smash U scene as their first.
I know I will! :awesome:
I'm pretty excited. You can't really tell right now how long the scene will last though. I'm hoping that it's a long time.
 

Aunt Jemima

It's ya girl
Joined
Jul 2, 2014
Messages
3,619
It's not as if you're being forced to watch melee. Why not look for another stream to watch instead of wishing death on its competitive community?
It's mainly the fact that there isn't anything to watch, as it's mainly Melee only. I mean, I don't hate Melee, I love it. I'm not the most competitive player either, but I do enjoy watching competitive Melee. I don't want it to completely die, but I would rather people focus on Smash 4. My main problem is that there's nothing really new to watch, because most of Melee's metagame is already discovered. Half the roster isn't used in the game, either, because Melee isn't really balanced throughout the characters. I believe that Smash 4 has a chance, and hope that it does, eventually replace Melee.
 
Last edited:

Senario

Smash Ace
Joined
Jul 1, 2013
Messages
699
It's mainly the fact that there isn't anything to watch, as it's mainly Melee only. I mean, I don't hate Melee, I love it. I'm not the most competitive player either, but I do enjoy watching competitive Melee. I don't want it to completely die, but I would rather people focus on Smash 4. My main problem is that there's nothing really new to watch, because most of Melee's metagame is already discovered. Half the roster isn't used in the game, either, because Melee isn't really balanced throughout the characters. I believe that Smash 4 has a chance, and hope that it does, eventually replace Melee.
Hmm I'd say melee is well balanced for a fighting game. 8/26 characters frequently used. About half the cast is workable in competitive (either have stand out players or are mid tier). That is fairly good as far as fighting games go when they get larger casts so I don't really see it as a negative. It is pretty standard. Blazblue has approx 8 frequently used tourney characters, and maybe two-4 more that are used a little less but you see it every so often and that has the same amount of characters as Melee.

As for Smash 4, if it has good amounts of depth with combos it'll be popular. If it is "good enough" it'll likely be able to replace melee Though the verdict is out on which is/will be the better game, I relate it to MvC2 being "better" than UMvC3 but the latter is the one at tourneys. According to some fans anyway. Not a bad thing and definitely makes sense considering other genres. A lot of people think N64 days of The Legend of Zelda had the best Zelda games. Others argue the SNES A link to the past was better, it is not uncommon for older games to be considered better than the newer ones. What matters is that the newer one is "good enough".

All we can hope for is that the Dev team/Nintendo does their job and takes the input from players seriously. And it isn't just competitive smash players too, Maximillian(fighting game guy on youtube, not a smash pro by any means) had a video where he does point out how jarring it is that he felt more rewarded just reacting to an opponent rather than going after them. If the input that people gave is taken to heart it will likely fix these problems so here is to hoping Nintendo can do the balance right and stay away from Sakurai's obvious distaste for the competitive scene.
 

Animage

Smash Cadet
Joined
Mar 29, 2014
Messages
68
Location
MTL, Canada
In the far future, the two main smash games that will be played will be project M and smash 4. Project M, already, has greatly expanded the smash community, to the point where we're nearly tipping the scales between pm and melee (where I live, there is a much higher attendance for project m weeklies than melee weeklies), despite pm not being available at the largest tournaments such as evo or mlg. Project M provides an adequate "replacement" simply because it is new and fresh, despite the actual game being six years old already. Even if stubborn melee players wish to completely adhere to their original game, the playerbase for project m will grow at a much faster rate then melee, because of its accessibility.

Smash 4, on the other hand, will be very popular, but by no means will it replace melee/pm, since, from what we've seen, it too different from the games we know so well. We've seen the same thing happen with brawl. The smash scene will be "divided" into those who prefer pm/melee and those who prefer smash 4. However, what smash 4 WILL do is attract a lots of new players and bring them to the scene (like with brawl), despite them not being likely to switch to project m or melee.

So the way I see it, the growth of the current smash community will help the growth of the smash 4 community, but the smash 4 community will not help the rest of the smash community to grow at all. In other words, smash 4's competitive community will probably outgrow the current smash community (as long as it's a fairly good game to play), and become the new face of the smash community.
 

Book Jacket

Smash Apprentice
Joined
Jun 27, 2014
Messages
125
Location
New Hampshire
I see a lot of posts here talking about a new potential divide, and I'd like to talk about that for a bit

So Brawl, as we all know, sparked a pretty big division of the Smash community. But the cool part is, Brawl doesn't have the same staying fanbase that Melee does. Melee has some serious fans that even refer to it as an accidental work of art. Personally, I think Melee earned its fans. I think Melee deserves the praise it got.

The big thing is that Brawl doesn't have that level of fans. People like Brawl in the casual world for the content, which Smash 4 will easily trump, and in the competitive world for (as far as I understand) the importance of strategy and mindgames. Smash 4 will have those easily, along with more characters, better graphics, and plenty more.

Because Smash 4 will have everything Brawl had that made it good and presumably enough depth for a competitive scene, I think the Smash divide won't be as strong. All the top Brawl players will very likely move to Smash 4.

Smash 4 players will see Melee and think it's cool. Melee had some characters that haven't come back yet, after all, and a whole different feel. But this time, I don't think people will see Smash 4 as trash. I mean a lot of people won't find it to be their cup of tea, and that's fine, but the main point is that I don't think anybody in the Smash community will hate it (at least to any reasonable extent).

Brawl is not a tough act to follow by any means, and because of that, Smash 4 will end up looking pretty good and mending, just enough, the huge divide in our community. And I look forward to it.
 

RunawayPanda

Smash Apprentice
Joined
Jul 16, 2014
Messages
102
Location
California
NNID
NiftySSB
Smash 4 will definitely be my favorite game in the series (unless some stuff is completely ruined)
 

ferioku

Smash Ace
Joined
Jun 30, 2014
Messages
766
Location
United Kingdom
I hope that customizable move sets are viable in the new smash, it will be a shame if they weren't allowed in tournaments.
 

TheGoldMan

Smash Journeyman
Joined
Jan 7, 2014
Messages
428
Location
Texas
NNID
TheGoldMan
3DS FC
1950-8066-7015
I'd like to see it be big, but at the moment, who knows.
 

Mensrea

Smash Cadet
Joined
Jul 15, 2014
Messages
73
Location
Idaho
NNID
Mensrea
It's going to look a lot similar to Brawl competitive play. So I think it will be average. Also, I don't think it will last too long.
 

Senario

Smash Ace
Joined
Jul 1, 2013
Messages
699
I hope that customizable move sets are viable in the new smash, it will be a shame if they weren't allowed in tournaments.
Customizable moves and attributes seem like something you can sell for in game money and likely because of that the rolls or stats on each piece of equipment are likely randomized. And random is not good for competitive viability, same with having to farm up the same bonus you want to use for max stats. And that is before balance issues
 

Rhubarbo

Smash Champion
Joined
Jun 21, 2007
Messages
2,035
Presently competitive/skilled players won't like Smash 4. Smash 4 is a slow game with limited options. Increasing movement speed and fall speed doesn't make Smash 4 a quick game, and its lack of mobility leaves it lingering in Melee's dust.

Hopefully Project M adds a consistent stream of characters to keep the community interested, because that game has the potential to be the best, most fun Smash Bros. game.
 

AzureFlame4

Smash Journeyman
Joined
Jun 11, 2014
Messages
381
Location
Texas
3DS FC
4811-6946-8468
Given the fact that Nintendo is supporting the game, it is looking better than Brawl, it's new, and it won't have a massive tech barrier like Melee (at least not that we know of so far), I think it has the potential to be the biggest game in the series competitively. I know a lot of people are complaining that Sakurai doesn't want it to be competitive and blah blah blah, but what he is doing actually has the ability to help the competitive scene by allowing other people to get into it without having to implement these ridiculous techs. This also means there will be more people experimenting with different things which will create an very in depth meta game. At least that's how I see it.

On the other hand I could easily see this game dying out quickly just because there are already people giving it negative attention before it is even out. I always say this, but it can go either way.
 

Senario

Smash Ace
Joined
Jul 1, 2013
Messages
699
Given the fact that Nintendo is supporting the game, it is looking better than Brawl, it's new, and it won't have a massive tech barrier like Melee (at least not that we know of so far), I think it has the potential to be the biggest game in the series competitively. I know a lot of people are complaining that Sakurai doesn't want it to be competitive and blah blah blah, but what he is doing actually has the ability to help the competitive scene by allowing other people to get into it without having to implement these ridiculous techs. This also means there will be more people experimenting with different things which will create an very in depth meta game. At least that's how I see it.

On the other hand I could easily see this game dying out quickly just because there are already people giving it negative attention before it is even out. I always say this, but it can go either way.
Well he would be trying to get more people into the scene...if he wasn't blatantly taking out mechanics and not replacing them with simpler versions. Lower landing lag overall = L cancelling, Return of dash dancing = good enough for mobility options if it comes with retention of momentum when you run and jump, Oh and combos of course. You'll have to forgive me if I don't sound too positive, Sakurai is one of my least favorite designers for videogames in general for blatantly ignoring and even building a game against a subset of his fanbase instead of being inclusive. And he doesn't do his homework due to his biases.

All that said, if Nintendo did take good enough notes and made the necessary changes since E3 the game SHOULD be good enough for competitive. I say good enough and not better than Melee because honestly, it isn't a problem if it isn't better than melee. Lots of older games in all genres are said and agreed upon to be the best in series and it isn't a problem because the new games are also fairly good.

I trust Nintendo more than Sakurai because of their clearly obvious interest they've taken in how the competitive community works. Invitational was 1v1 Grand finals. 3DS tourney was top 8 winners? 1v1 and they removed draft pick for characters. Battlefield helps a lot too, if official tourneys were on Battlefield only it would take out the interesting counter pick for stages but at the very least it is one of the most balanced stages.
 

Kuragari

Smash Apprentice
Joined
Mar 21, 2014
Messages
152
Depends on who you ask.
Some will flock to SSB4 because Brawl was lackluster, and it will keep a good sized community.
The Melee hardcore will most likely try it out then be back to the old game soon after.
 

Scourge The Hedgehog

Evil Sonikku
Joined
Mar 20, 2007
Messages
432
NNID
JayJayPlushie
3DS FC
2535-4437-8099
Here is my personal opinion and its only an opinion.

Honestly I feel that this game has a lot of potential to be highly competitive. That being said we can all see that Nintendo of America is pushing for it to be its saving grace for the Wii U. You can see how involved Nintendo is willing to be in order to appease the competitive scene of Smash.

-Nintendo supporting Super Smash Bros. Melee at EVO 2014
-Invitation tournament for the Wii U
-Super Smash Bros. 3DS tournament at Comic Con
-Feedback from both tournament events to influence the final product of the game

These are key to pumping the game up for competitive play. I'm positive that Smash 4 will be at EVO 2015 most likely with its predecessor Melee. Though if they were honestly smart they'd allow Smash 4 only as to not be shown up by the amazing game play Melee is known for. Personally I think even without Nintendo's help the game would run a good two years but with the assistance of the company I'm adding an additional two years on to that.

All I need now is for Sega to sponsor me for playing Sonic

"And please no johns" - Reggie
 

Cassio

Smash Master
Joined
Jul 1, 2011
Messages
3,185
Senario seriously...by now I know youre not ill intent on it, but when you keep repeating shiz like smash 4:
>blatantly taking out mechanics (that harm the series)
>not replacing them with simpler versions
>(lack of) combos of course
and that smash 4 would be better with:
>L cancelling
>dash dancing
as well as implying Sakurai
>blatantly ignor(es) and even build(s) a game against a subset of his fanbase instead of being inclusive. And he doesn't do his homework due to his biases.
and never providing any justification at all, you sound exactly like one of those peeps I described in the other thread:
I said:
Either treating opinion as fact and/or statements with no factual basis and not being able to expand on them when questioned is not useful preemptive criticism (especially if the former is true AND theyve come from common opinion or parroting someone elses perspective), its just annoying and a harmful spread of stubborn ignorance. It often relies on personal testimony which only merits a response questioning credibility. Unfortunately this habit frequently has repeat offenders.
Right now what would be nice is if you either backed up what you say, or to simply stop repeating this throughout the forum if you theres no certainty in your claims. Discussion needs to be held to a higher standard which Im happy to help provide if you can help me help you.
 
Last edited:

LightningVance

Smash Apprentice
Joined
Jun 9, 2013
Messages
162
I voted "Why is there a thread for this?" because...

why is there a thread for this?
Actually though can't we just pin one topic and label it "Competitive Discussion" so people don't make a new one every day? There's a 20ish page thread for this on the front page...
 

Senario

Smash Ace
Joined
Jul 1, 2013
Messages
699
Senario seriously...by now I know youre not ill intent on it, but when you keep repeating shiz like smash 4:

and that smash 4 would be better with:

as well as implying Sakurai

and never providing any justification at all, you sound exactly like one of those peeps I described in my other thread:

Right now what would be nice is if you either backed up what you say, or to simply stop repeating this throughout the forum if you dont know what youre talking about. If you can,
So, Sakurai specifically stated that he does not want to create another game that is deep or to appeal to hardcore fans. He specifically stated that he sees smash as only a party game and he regrets making Melee the way it was. I don't know how much more clear his intentions are. He specifically made Brawl to cater to people who were different than some of the most avid fans of previous smash games. The way he designs games is exclusive rather than inclusive and that is my opinion. He has his biases that make him inable to realize that many mechanics he takes out can be simplified or that he can come to a sort of compromise.

Doesn't do his homework: "For Glory" Is FD only is only a "Possibility" for 1v1s rather than an actual competitive mode. If he had done the minimal amount of research like Nintendo then it would've been Battlefield only, the best option you can get with one "For sure" stage in competitive.

On Smash 4, I did not say it was taking out mechanics. What mechanics has it taken out besides dash attack cancelling from Brawl? Really? Most of my comment is more of how Sakurai is likely to treat the game though again WE DON'T KNOW how Nintendo took notes and what they may or may not change. In my opinion if they do make changes with what was suggested the game will likely do better.

I did not say L cancelling, I mean lower landing lag across the board for more followups on moves. This is the reason you can string combos together in Smash Melee, 64, and Project M. The way the game works, low percents = Ground game and approaches, people don't get launched far and you can do strings of attacks like falco's or fox's up tilt. Eventually when % gets higher people start being popped into the air significantly and you need to hit them with an air move because most ground moves don't reach that high, and by the time they come down they have ways to avoid your attack. This launches them farther away because you just hit them. Obviously you have no momentum because you are currently in air and they usually are flying sideways. So to chase you need to land, however if landing lag is too long on your move the opponent recovers into neutral and due to the way airdodge mechanics work in later smash games it is significantly harder to follow up. Obviously momentum not carrying over when you run and jump doesn't help this at all. Lower landing lag across the board is good for everybody, it gives people a sense of fluidity on when they can start acting again.

Dash dancing is a mechanic that was already accessible. You can run in and out and it has it's own risks and rewards. If you use it improperly you dash in straight into their approach. Fluidity of controls here is how I see this needing to be in the game. In other fighting games like say Blazblue if I press forward twice I dash forward, however if I press back twice quickly while I was running forward I do a back hop immidiately(as in most fighting games you have to be facing towards your opponent, hence why it isn't a dash). It feels like I'm fully in control of my character. The sliding that is present in Brawl and in the current build of smash 4 makes it feel as if you lose control over where your character goes for that second simply because you dashed but then decided to go the other way. And that sliding can be detrimental to how in control you feel of your character. Also it helps with spacing things properly as rolling was never a great mobility option thanks to it's static movement distance.

Also, I don't really like replying to you because you basically say people like me "don't know what I'm talking about" which is not only terrible for any sort of conversation but really is dismissive. Even more so considering you think I'm parroting around "somebody else's opinions" or "don't understand" Simply because my personal thoughts are similar to some other peoples'. I make my own opinions on things. Oh and I usually have nothing to say to you.

Maybe you didn't mean bad by what you posted but insinuating I'm just like an archaetype of people you made up(true or not) is really bad. I simply like smash, I would like to see the new game succeed but I'm not so hyped that I can't see that there are things that could be improved on. That good enough for you? If not I'm not going to bother wasting my time on another post this long.
 

Acadian Flycatcher

Smash Journeyman
Joined
Jul 11, 2014
Messages
310
The 15th thread in the last day about this exact same subject matter.

We will never know how well this game does competitively until the game is released.
So let's just wait and see.
 

Thunderfang747

Smash Journeyman
Joined
May 19, 2013
Messages
339
Location
Tacoma, Washington
One thing I think that needs to be considered is that Smash 4, at least at first, is very likely to be where all the money is. Big ESport type events go towards games that are booming so to speak. That is why MLG, Evo 2014, all those sponsors etc. picked up Melee again. Melee's big right now. The documentary brought them back into the spotlight, the breast cancer donation drive for Evo 2013 proved dedication, and the entrants/stream viewers proved there's money to be had here. That said Smash 4 is going to drive a much larger population in. Entrants and viewers will be much larger than Melee. The game will be fresh and exciting for the average person. On top of that, Nintendo will surely be pushing Smash 4 and the average viewer will be more easily swayed by Nintendo themselves than the Melee community. This means more revenue for the event organizers and more payout for the people winning which should be enticing for the top players. When the fresh coat of paint comes off, we'll see if people stick around but for the first couple years I would be very surprised if Smash 4 isn't at all the biggest events. Kind of sad after all the work the Melee community put in to be so big, but I'm excited to see how this new meta evolves. Hopefully I'm wrong and both end up co-existing at the huge events.
 
Last edited:

Cassio

Smash Master
Joined
Jul 1, 2011
Messages
3,185
So, Sakurai specifically stated that he does not want to create another game that is deep or to appeal to hardcore fans. He specifically stated that he sees smash as only a party game and he regrets making Melee the way it was. I don't know how much more clear his intentions are. He specifically made Brawl to cater to people who were different than some of the most avid fans of previous smash games. The way he designs games is exclusive rather than inclusive and that is my opinion. He has his biases that make him inable to realize that many mechanics he takes out can be simplified or that he can come to a sort of compromise.
That's a misinterpretation (feel free to pull up the interview and double check). What he said was he doesn't want to create a game that appeals exclusively to hardcore fans, and regrets how strongly Melee appealed to specifically hardcore players. He didnt say that he saw smash as a party game, he said that smash wasnt a fighting game because he didnt want to label the game into confining terms (very smart of him). Brawl was meant to apply to a broader audience, but I think even he felt he made some mistakes in this regard too. Not sure what you mean about the mechanics thing since nothing needs to stay the same anyways.

This makes A LOT more sense if you understand Nintendo's philosophy/history as a company, its something Ive spent time reading quite a bit about so I dont entirely fault peeps for misunderstanding.

Summary: No hes no out to sock it to the hardcore fan, more correctly he doesnt want to limit his audience and be capable of including both die-hard and more casual fans.

Doesn't do his homework: "For Glory" Is FD only is only a "Possibility" for 1v1s rather than an actual competitive mode. If he had done the minimal amount of research like Nintendo then it would've been Battlefield only, the best option you can get with one "For sure" stage in competitive.
Mostly agree on the wifi stuff, Nintendo online is typically not the best unfortunately. Pretty sure its going to be a 2-minute timer too. Not gonna lie and say it doesnt suck. But also pretty sure general wifi was not his biggest concern nor is it the competitive communities. I mean it something to complain about yes but trying to pin strong accusations on his methods for this specifically is a bit odd.
On Smash 4, I did not say it was taking out mechanics. What mechanics has it taken out besides dash attack cancelling from Brawl? Really? Most of my comment is more of how Sakurai is likely to treat the game though again WE DON'T KNOW how Nintendo took notes and what they may or may not change. In my opinion if they do make changes with what was suggested the game will likely do better.
I was quoting from your post, but ok. I think most suggestions aren't very good though or rather are just subjective, which makes it pointless
I did not say L cancelling, I mean lower landing lag across the board for more followups on moves. This is the reason you can string combos together in Smash Melee, 64, and Project M. The way the game works, low percents = Ground game and approaches, people don't get launched far and you can do strings of attacks like falco's or fox's up tilt. Eventually when % gets higher people start being popped into the air significantly and you need to hit them with an air move because most ground moves don't reach that high, and by the time they come down they have ways to avoid your attack. This launches them farther away because you just hit them. Obviously you have no momentum because you are currently in air and they usually are flying sideways. So to chase you need to land, however if landing lag is too long on your move the opponent recovers into neutral and due to the way airdodge mechanics work in later smash games it is significantly harder to follow up. Obviously momentum not carrying over when you run and jump doesn't help this at all. Lower landing lag across the board is good for everybody, it gives people a sense of fluidity on when they can start acting again.
Youre likely looking at the game with an untrained eye when youve seen others play the game, and not sure if youve had a chance to play it either to understand but landing lag really isnt an issue due to the amount of hitstun in the game. How landing lag will affect the combo game depends on hitstun as well, and the game seems to have pretty sufficient hitstun to allow for combos even without lag cancelling. For example, when I played with pikachu I landed into the ground with a fairly laggy uair and still had time to combo into a utilt. I cant even do that in melee. Not to mention, a floatier game will center more around auto-canceled aerials. In any case, its not the best analysis to assume that just because l-canceling isnt in the game that it will fail to produce a combo game or needs lower lag across the board than what exists.
Dash dancing is a mechanic that was already accessible. You can run in and out and it has it's own risks and rewards. If you use it improperly you dash in straight into their approach. Fluidity of controls here is how I see this needing to be in the game. In other fighting games like say Blazblue if I press forward twice I dash forward, however if I press back twice quickly while I was running forward I do a back hop immidiately(as in most fighting games you have to be facing towards your opponent, hence why it isn't a dash). It feels like I'm fully in control of my character. The sliding that is present in Brawl and in the current build of smash 4 makes it feel as if you lose control over where your character goes for that second simply because you dashed but then decided to go the other way. And that sliding can be detrimental to how in control you feel of your character. Also it helps with spacing things properly as rolling was never a great mobility option thanks to it's static movement distance.
This is entirely subjective. Not to mention as stated elsewhere, it can create balancing issues. As I also mentioned elsewhere, Melee is a game of of cancels. Almost anything can be canceled and theres little commitment in movement. Some peeps like games with more commitment or at least want something thats different and shakes things up. Smash 4 seems to be in the middle in this regard, especially with the introduction of Turn Canceling (other stuff too but I wont go over every thing).
Also, I don't really like replying to you because you basically say people like me "don't know what I'm talking about" which is not only terrible for any sort of conversation but really is dismissive. Even more so considering you think I'm parroting around "somebody else's opinions" or "don't understand" Simply because my personal thoughts are similar to some other peoples'. I make my own opinions on things. Oh and I usually have nothing to say to you.

Maybe you didn't mean bad by what you posted but insinuating I'm just like an archaetype of people you made up(true or not) is really bad. I simply like smash, I would like to see the new game succeed but I'm not so hyped that I can't see that there are things that could be improved on. That good enough for you? If not I'm not going to bother wasting my time on another post this long.
But you never explain what you say, until this post at least. Honestly Im not necessarily looking for a response, but to at least point at when you or others say things that aren't truths and arent explained. If you dont explain youre relying on testimony, and the logical response is to question the credibility and hope for a better explanation (credit to you since you did elaborate).

That being said, as Ive gone over theres a lot of holes in your understanding that doesnt give you freedom to go around stating what you do as fact, which is the point of me questioning what you say in the first place. If you explained your statements more then its possible to discuss the quality of your argument instead of the credibility of your judgments.
 
Last edited:

S_B

Too Drunk to Smash
Joined
Aug 11, 2006
Messages
3,977
Location
NH, Discord: SB#6077
Switch FC
SW 5369-1969-6280
The SSB4 competitive scene will be dark, gritty and...sensual.

But seriously, anyone who "needs" "advanced tactics" to feel like a game is competitive is just being a john.

"I ONLY LOST CAUSE NO WAVEDASHING!!!!"

Competitive games have been competitive without needing oversights in the programming for LITERALLY centuries. SSB4 will be no different.
 

MajorMajora

Smash Ace
Joined
Jul 15, 2014
Messages
709
Considering how balanced the roster is I think it will have a lot of good tournament viability since it will be more refreshing to watch than melee matches. In addition, Melee pro matches look very different than how I played melee, but from what I've seen of Smash 4, unless the AT's get out of hand, the matches will be much more easily followed by newcomers.
 

CommanderRin

Smash Journeyman
Joined
Jun 4, 2014
Messages
365
Location
Canada
NNID
Susazu-And-Rin
Not directly related, but I'm wondering if "For Glory" will include BattleField.

Generally, those blinded by ignorance would assume that Final Destination was all that was necessary for the competitive players, but during the San Diego Comic Con tourney, Nintendo opted for BattleField over Final Destination as the go-to stage for the Finals.

Not necessarily related to Sakurai, but I wouldn't be surprised if he heard some of the complaints and added at least BattleField into the online mode, not that it matters that much as we'll have access to our own custom rules when playing with friends or fellow smashboards' members.
 

ScottyWK

Smash Lord
Joined
Apr 8, 2014
Messages
1,116
Location
Dallas, TX
NNID
ScottyWK
3DS FC
3239-4428-9575
If I was forced to make a prediction today, I'd say that it'll last longer than Brawl did in the competitive circuit, but still won't stand next to Melee (or even Project M for that matter). Seemingly, it has just enough to surprass Brawl in the physics department (though this really all depends on the amount of hitstun left in the final build), but the lack of the Melee air-dodge will hurt it.
 

κomıc

Highly Offensive
Joined
Jun 22, 2012
Messages
1,854
Location
Wh✪relando
NNID
komicturtle
I think it'll be better than Brawl. Melee is too much of a monster to be over taken.

It'll be interesting to see how things turn out, that's for sure.

Smash 4 has most of my favorites, Kirby, Ness, Yoshi, Palutena and several new comers so I'll be playing that game now.
On to the next game for me.
 

Book Jacket

Smash Apprentice
Joined
Jun 27, 2014
Messages
125
Location
New Hampshire
The SSB4 competitive scene will be dark, gritty and...sensual.

But seriously, anyone who "needs" "advanced tactics" to feel like a game is competitive is just being a john.

"I ONLY LOST CAUSE NO WAVEDASHING!!!!"

Competitive games have been competitive without needing oversights in the programming for LITERALLY centuries. SSB4 will be no different.
It's not about that, though. We want advanced techniques to be present in some form, whether intentionally or unintentionally, because we like the freedom of choice that Melee has to offer.

In Melee, you have so much control over your character, so much freedom of choice within the environment, that it allows for incredibly diverse and creative play across the board. Fighting in Melee feels like a creative sandbox, where your movements are your choice at all times, and it's a great feeling. You can use any attack wherever thanks to wavedashing. You can't do down tilts out of dash, or a backward sliding forward smash. It was because of an advanced technique that we have that freedom of control.

We don't just want the game to be senselessly harder, and we don't want to have some kind of superficial edge over the competition. We just want to have freedom.

Edit: to clarify, it's not about the game feeling like Melee. It's just about control and freedom.
 
Last edited:

Imber

Smash Cadet
Joined
Jul 24, 2014
Messages
60
Melee will be the tournament standard for hundreds of years. That game was honestly a freak accident and Sakurai will never make anything like it again if he can help it.
 

JamietheAuraUser

Smash Lord
Joined
Jan 11, 2010
Messages
1,196
Location
somewhere west of Unova
Personally, I think it's important to have to commit to a move, be it an offence or a defence. The fact that Melee doesn't require this sort of commitment is what gives it so many fans and its incredibly fast pace, but is also what turns me off from it as a player. I don't have the dexterity to keep up with that, so I prefer at least a slightly slower-paced game, with more focus on mind-games and strategy, in which constant offence isn't effectively guaranteed to eventually work.

I would still argue that in a competitive setting characters like Meta Knight make Brawl too slow-paced, but Smash 4 seems to be a nice blend of the two. Reasonably defensive play from a neutral position, with commitment to aggressive actions, but in which finding an opening and exploiting it allows for significant damage racking and momentum gain.
 
Top Bottom