So, Sakurai specifically stated that he does not want to create another game that is deep or to appeal to hardcore fans. He specifically stated that he sees smash as only a party game and he regrets making Melee the way it was. I don't know how much more clear his intentions are. He specifically made Brawl to cater to people who were different than some of the most avid fans of previous smash games. The way he designs games is exclusive rather than inclusive and that is my opinion. He has his biases that make him inable to realize that many mechanics he takes out can be simplified or that he can come to a sort of compromise.
That's a misinterpretation (feel free to pull up the interview and double check). What he said was he doesn't want to create a game that appeals exclusively to hardcore fans, and regrets how strongly Melee appealed to specifically hardcore players. He didnt say that he saw smash as a party game, he said that smash wasnt a fighting game because he didnt want to label the game into confining terms (very smart of him). Brawl was meant to apply to a broader audience, but I think even he felt he made some mistakes in this regard too. Not sure what you mean about the mechanics thing since nothing needs to stay the same anyways.
This makes A LOT more sense if you understand Nintendo's philosophy/history as a company, its something Ive spent time reading quite a bit about so I dont entirely fault peeps for misunderstanding.
Summary: No hes no out to sock it to the hardcore fan, more correctly he doesnt want to limit his audience and be capable of including both die-hard and more casual fans.
Doesn't do his homework: "For Glory" Is FD only is only a "Possibility" for 1v1s rather than an actual competitive mode. If he had done the minimal amount of research like Nintendo then it would've been Battlefield only, the best option you can get with one "For sure" stage in competitive.
Mostly agree on the wifi stuff, Nintendo online is typically not the best unfortunately. Pretty sure its going to be a 2-minute timer too. Not gonna lie and say it doesnt suck. But also pretty sure general wifi was not his biggest concern nor is it the competitive communities. I mean it something to complain about yes but trying to pin strong accusations on his methods for this specifically is a bit odd.
On Smash 4, I did not say it was taking out mechanics. What mechanics has it taken out besides dash attack cancelling from Brawl? Really? Most of my comment is more of how Sakurai is likely to treat the game though again WE DON'T KNOW how Nintendo took notes and what they may or may not change. In my opinion if they do make changes with what was suggested the game will likely do better.
I was quoting from your post, but ok. I think most suggestions aren't very good though or rather are just subjective, which makes it pointless
I did not say L cancelling, I mean lower landing lag across the board for more followups on moves. This is the reason you can string combos together in Smash Melee, 64, and Project M. The way the game works, low percents = Ground game and approaches, people don't get launched far and you can do strings of attacks like falco's or fox's up tilt. Eventually when % gets higher people start being popped into the air significantly and you need to hit them with an air move because most ground moves don't reach that high, and by the time they come down they have ways to avoid your attack. This launches them farther away because you just hit them. Obviously you have no momentum because you are currently in air and they usually are flying sideways. So to chase you need to land, however if landing lag is too long on your move the opponent recovers into neutral and due to the way airdodge mechanics work in later smash games it is significantly harder to follow up. Obviously momentum not carrying over when you run and jump doesn't help this at all. Lower landing lag across the board is good for everybody, it gives people a sense of fluidity on when they can start acting again.
Youre likely looking at the game with an untrained eye when youve seen others play the game, and not sure if youve had a chance to play it either to understand but landing lag really isnt an issue due to the amount of hitstun in the game. How landing lag will affect the combo game depends on hitstun as well, and the game seems to have pretty sufficient hitstun to allow for combos even without lag cancelling. For example, when I played with pikachu I landed into the ground with a fairly laggy uair
and still had time to combo into a utilt. I cant even do that in melee. Not to mention, a floatier game will center more around auto-canceled aerials. In any case, its not the best analysis to assume that just because l-canceling isnt in the game that it will fail to produce a combo game or needs lower lag across the board than what exists.
Dash dancing is a mechanic that was already accessible. You can run in and out and it has it's own risks and rewards. If you use it improperly you dash in straight into their approach. Fluidity of controls here is how I see this needing to be in the game. In other fighting games like say Blazblue if I press forward twice I dash forward, however if I press back twice quickly while I was running forward I do a back hop immidiately(as in most fighting games you have to be facing towards your opponent, hence why it isn't a dash). It feels like I'm fully in control of my character. The sliding that is present in Brawl and in the current build of smash 4 makes it feel as if you lose control over where your character goes for that second simply because you dashed but then decided to go the other way. And that sliding can be detrimental to how in control you feel of your character. Also it helps with spacing things properly as rolling was never a great mobility option thanks to it's static movement distance.
This is entirely subjective. Not to mention as stated elsewhere, it can create balancing issues. As I also mentioned elsewhere, Melee is a game of of cancels. Almost anything can be canceled and theres little commitment in movement. Some peeps like games with more commitment or at least want something thats different and shakes things up. Smash 4 seems to be in the middle in this regard, especially with the introduction of Turn Canceling (other stuff too but I wont go over every thing).
Also, I don't really like replying to you because you basically say people like me "don't know what I'm talking about" which is not only terrible for any sort of conversation but really is dismissive. Even more so considering you think I'm parroting around "somebody else's opinions" or "don't understand" Simply because my personal thoughts are similar to some other peoples'. I make my own opinions on things. Oh and I usually have nothing to say to you.
Maybe you didn't mean bad by what you posted but insinuating I'm just like an archaetype of people you made up(true or not) is really bad. I simply like smash, I would like to see the new game succeed but I'm not so hyped that I can't see that there are things that could be improved on. That good enough for you? If not I'm not going to bother wasting my time on another post this long.
But you never explain what you say, until this post at least. Honestly Im not necessarily looking for a response, but to at least point at when you or others say things that aren't truths and arent explained. If you dont explain youre relying on testimony, and the logical response is to question the credibility and hope for a better explanation (credit to you since you did elaborate).
That being said, as Ive gone over theres a lot of holes in your understanding that doesnt give you freedom to go around stating what you do as fact, which is the point of me questioning what you say in the first place. If you explained your statements more then its possible to discuss the quality of your argument instead of the credibility of your judgments.